Tembo stats for 4th ed

Post/Author/DateTimePost
#1

Silverblade_The_Enchanter

Mar 30, 2009 23:51:29
made this using the DDi Monster Builder, see what ya think?
Bit more powerful than a standard lvl 4 beastie, should it be level 5?

tembo

The tembo is a squat, furless, tawny coloured predator of ugly apearance covered in loose folds of scaly hide. Bulging eyes protude on short stalks, and it's massive canines drip with juices.

tembo Level 4 Lurker
Medium Aberrant Magical Beast XP 175
Initiative +10 Senses Perception +11; dark vision
HP 42; Bloodied 21
AC 18; Fortitude 16, Reflex 18, Will 16
Speed 7

Melee Basic (standard; at-will)
+9 vs AC; 1d10 + 4 damage

Draining Bite (standard; encounter) * Necrotic, Psionic
+9 vs AC; 3d8 + 4 damage
Secondary attack +9 vs Fort causes weakness, save ends

Shadow Form (minor; recharge 5 6) * illusion, Psionic
the tembo gains concealment until end of its next turn

Displacement (Immediate Interrupt, encounter) * Illusion, Psionic
the attacker must re-roll the attack

Life Draining (standard; recharge 5 6) * Necrotic, Psionic, Healing
Ranged 5; +7 vs Fortitude; 3d8 + 4 damage
the tembo heals 3hp/level

Death Field (standard; encounter) * Necrotic, Psionic
Close blast 3; +5 vs Fortitude; 3d6 + 4 damage

Alignment: chaotic evil
Skills: stealth +11
Str 15 (+4) Dex 18 (+6) Wis 15 (+4)
Con 12 (+3) Int 14 (+4) Cha 12 (+3)


tembo Tactics
The tembo is a fanatical but chaotic opponent, enemies are never sure how it will fight, though it preffers attacking targets from stealth.
Vicious, evil and tenancious, it is very sly and preffers hitting weak targets, thus it's hated and feared for eating the young of sentient races.
#2

Pennarin

Mar 31, 2009 7:48:12
Really good, Silver!
#3

Silverblade_The_Enchanter

Mar 31, 2009 10:41:53
Pennarin,
thank ya mate!

I put it's INT up, to fit it's description.
and death field should be a close burst, I think.
#4

Pennarin

Mar 31, 2009 14:00:49
Monster attack damage and attack bonus are not affected by their ability scores anyway (the latter only affect skills and ability checks), so you can make the scores artificially match those of 2e or 3e in places where you want to.

For example, an NPC or "monster" elf could have Dex 20 yet have the same AC and Reflex save as another elf of same level and role but with only Dex 12.

There's not much utility in doing so, but you can do it. And you can also add a point or two in any of the defenses if you want to.
#5

Silverblade_The_Enchanter

Apr 01, 2009 12:38:14
I was thinking the Tembo would have more attacks than a normal creature, based on it's chaotic nature and powerful psionics, allowing more choice than most critters have, but the monster buidler limits you to 6 powers.
I know that's normal maximum for good reaosn in 4th ed, just the tembo is a bit odd!
#6

Pennarin

Apr 02, 2009 18:34:53
Why do you use Psionic as a keyword, Silver? We don't know how it's going to be used, since it doesn't exist yet, and many MM monsters historically were psionic users (mindlfayer) yet now do not use the Psionic keyword, only Psychic when psychic damage is inflicted.

One of the damages is off. Death Field affects multiple targets, so should use the low normal damage column, normal expression, yet because it's an encounter or recharge power gets upgraded to limited expression. That's 3d6 + 4, which you have. But Draining Bite fits the same bill, yet is 3d8 + 4 in your case. Life Draining is approriately 3d8 + 4 because it doesn't affect multiple targets.

Also, Int 14 is way too high. These are cunning predators, not monsters that can figure out complex stuff. Any such things that can be interpreted as a mistake by 2e standards can and should be corrected in a conversion. I'd say Int 8 max.

Finally, 2e stats are not necessarily the final word on a monster. Many 3e versions are superior to the original. What I do is jump between the two and cherry pick. There may also be multiple sub-versions of a monster, like the Tembo Bloodseeker, Tembo Pouncer, etc, if the original monster has too many powers to choose from.