| Post/Author/DateTime | Post |
|---|---|
| #1Band2May 18, 2010 12:06:33 | Here are some of my observations/ questions from reading the Dark Sun Character Sheets wizards released. I like the Wilder Theme. Hopefully there is a variety of Wilder Theme attack powers so not every Wilder has to have the same one. But both gladiators have the same Gladiator theme attack power. I hope this does not mean that there is not a variety in the theme attack powers. The Mul’s racial power is: Tireless: As long as you slept at least 6 hours in the last 72 hours, you gain full benefit from an extended rest. |
| #2digglesMay 18, 2010 12:28:04 | The Mul’s racial power is: Or he doesnt have to sleep those 6 hours continuously like other races. As soon as he gets a total of 6 hours slept within a 72 hour period, he benefit of gets extended rest |
| #3Cyber-DaveMay 18, 2010 13:58:16 | I don't really know if they need an "elf run" feat or ability. As it is elves are quite a bit faster than regular medium sized characters. They have move 7 instead of move 6, and they ignore difficult terrain when they shift. Considering the fact that running only adds 2 squares of speed, that is a pretty hefty bonus to the elf's speed as is. In 4e, pretty much all elves are fast runners... |
| #4xlorep_darkhelmMay 18, 2010 17:54:04 | I don't really know if they need an "elf run" feat or ability. As it is elves are quite a bit faster than regular medium sized characters. They have move 7 instead of move 6, and they ignore difficult terrain when they shift. Considering the fact that running only adds 2 squares of speed, that is a pretty hefty bonus to the elf's speed as is. In 4e, pretty much all elves are fast runners... I see it more as maybe an Endurance check for Elves to slip into the running trance so they can go hours without the effects of running long-distance that way. |
| #55monkeysMay 18, 2010 18:16:23 | It was announced in a seminar the the Mul adjustments are +2 CON; choice of +2 STR or +2 WIS. The Thrikreens were worked out by someone (reverse engineering the point buy) as +2 DEX, +2 WIS |
| #6beltaineMay 19, 2010 2:10:30 | With the Elves, I was thinking of giving all Athasian elves the Long Distance Runner Martial Practice ![]() As for Mul, I think the tireless thing is purely a fluff mechanic, I can't see it working in any meaningful way. Hopefully their other racial abilities make up for this. I'm still hoping we see monster entries for Tarek, Pterran and mabye (doubt it) Aarakocra. |
| #7Band2May 19, 2010 12:19:42 |
yes, Xlorep That was what I was thinking but with a bonus, say +2, to the Endurance check. It was announced in a seminar the the Mul adjustments are Interesting about the mul. They could make good barbarians, or battleminds. Even shamans. I wonder if the thri-kreen has an option as well. +2 Dex, +2 Wis or +2 ?? Con maybe? |
| #8603May 19, 2010 21:11:07 | Interesting about the mul. They could make good barbarians, or battleminds. Even shamans. I think that's the point since DS is going to be emphasizing the Primal and Psionic power sources. It just makes sense to balance your races toward those power sources. |
| #9urzafrankMay 25, 2010 9:47:58 | what sheets are we talking about the ones from D&D XP months ago? or are there some new ones out that i cannot find yet? |
| #105monkeysMay 25, 2010 20:15:21 | Yeah, this is referring to the D&D XP character sheets. The Half Giant (Goliath) Fighter, Mul Barbarian, Thrikreen Shaman, Human Wizard, and Elf Battlemind. |
| #11the_halfling_02Jun 01, 2010 0:39:00 | here is a link to the new characters from D&D Encounters - Dark Sun dungeonsmaster.com/2010/05/dark-sun-char... |
| #12beej_silverJun 01, 2010 2:25:17 | Hmm, it seems they got rid of the mul's tireless ability (which I didn't like in the first place), and replaced it with Incredible Toughness. Overall, I think I like the new encounter power better. |
| #13big_goonJun 01, 2010 10:39:45 | The elf is described as "slender and short". I guess that means elves in general aren't taking on the tall and swift qualities they had in 2nd/3rd edition. |
| #14digglesJun 01, 2010 11:27:32 | The elf is described as "slender and short". I guess that means elves in general aren't taking on the tall and swift qualities they had in 2nd/3rd edition. Elf, the new halfling! |
| #15AlphastreamJun 01, 2010 11:56:14 | I would guess that each theme comes with a few options to choose from. This makes them very expandable (such as with future DDI articles). I am eager to look at the feat possibilities. It would be really easy to have feats for each race that mirror a lot of the old powers. Poisonous bite and weapon training and jumping for Thri-Kreen, running for Elves, etc. |
| #16big_goonJun 01, 2010 13:09:01 | Elf, the new halfling! Hahaha... All the original races in Dark Sun were parodies of their traditional high fantasy equivalents: Halflings were cannabals, Dwarves were hairless, Elves were tall and dishonorable, etc... I guess making them short doesn't make a huge difference... it's all fluff anyways. I just want to re-imagine "longstrider" elves coasting over the dune sands. Otherwise they're just desert elves... |
| #17mairnJun 01, 2010 18:30:19 | here is a link to the new characters from D&D Encounters - Dark Sun Those characters a quite bad. :| |
| #18ian.thomsonJun 01, 2010 18:41:05 | Where on the character sheets does it say "ALL ELVES ARE SHORT"...? It just says that elf is short. And he's a city elf, so he's not exactly your typically elf. The human ardent is described as small, so obviously all humans are now small creatures, right? |
| #19digglesJun 01, 2010 20:07:01 | The human ardent is described as small, so obviously all humans are now small creatures, right? I say malnutrition! |
| #20big_goonJun 01, 2010 21:05:53 |
I realized this after making my post. Yes, maybe the Elf is short with respect to other Elves - which would still make him tall? Maybe that's the interpretation. However, the interpretation I got was that he was short... like high-fantasy elf short (but not tiny or squat, like hobbit or dwarves). |