The Elemental Champion PrC

Post/Author/DateTimePost
#1

zombiegleemax

Jul 11, 2005 7:17:46
I know, its been done to death, but here's my take on it

Elemental Champion
"The very wind screams for vengeance. Who am I not to listen?"
Grall, half-elf elemental champion


Rare warriors devoted to the elemental powers of this dying world, elemental champions are created for a single purpose – to protect the waning vitality of their elemental patron at any cost. Chosen from among the strongest warriors, elemental champions are a desperate measure taken against the continued devastation of the natural world. Imbued with the power of their patrons, elemental champions protect the few remaining pristine places on Athas and often serve as bodyguards or agents for clerics who serve their chosen element. The main goal of every champion though, is the execution of defilers. Each and every defiler they leave bloodied and broken in their wake is one less parasite draining away the essence of their patron, and some champions take this ideology even farther to extend their wrath to all wizards. With foes like these, however, few champions live long enough to truly make a difference.

Not all champions despise wizardry though, as the paraelemental powers have their champions as well. Although they are very rare, paraelemental champions serve the same and opposite roles of the elemental counterparts, guarding and serving paraelemental clerics and defilers while seeking to expand the influence of their twisted masters. Paraelemental champions are otherwise the same as elemental champions in every respect except their allegiances.

Almost all elemental champions come from the ranks of the warrior classes, but fighters make up the bulk of the class due to the ease that they can be the prerequisites. Barbarians and rangers also make excellent elemental champions. Of the common races, dwarves, mul, and half-giants are often chosen to become elemental champions due to their sheer strength and endurance, although a half-giant’s notoriously feeble mentality can be a significant problem. Halflings are also common as elemental champions, particularly in the Forest Ridge.
Hit Die: d10.

Requirements
To qualify to become an Elemental Champion, a character must fulfill all of the following criteria.
Base Attack Bonus: +6
Skills: Knowledge (religion) 3 ranks, Knowledge (warcraft) 3 ranks
Feats: Diehard, Endurance, and any one of the following feats: Combat Expertise, Combat Reflexes, Dodge, Point Blank Shot, Power Attack, or Weapon Finesse
Special: A prospective elemental champion must ritually petition his chosen elemental patron in order to take up the mantle of a champion of the element. This ritual is similar to the initiation of a cleric, but must be presided over by a cleric of the element in question who is at least equal in level to the prospective champion. As in a cleric’s initiation, if the prospective champion is found wanting, he does not survive the experience.

[b]Table 3-x: The Elemental Champion<br /> Level Atk Fort Ref Will Special[/b]<br /> 1 +1 +2 +0 +2 Defiler Scent, Smite 1/day<br /> 2 +2 +3 +0 +3 Domain, Elemental Blessing<br /> 3 +3 +3 +1 +3 Mettle<br /> 4 +4 +4 +1 +4 Smite 2/day<br /> 5 +5 +4 +1 +4 Aura of Sacrifice<br /> 6 +6 +5 +2 +5 Bonus Feat<br /> 7 +7 +5 +2 +5 Smite 3/day<br /> 8 +8 +6 +2 +6 --<br /> 9 +9 +6 +3 +6 Bonus Feat<br /> 10 +10 +7 +3 +7 Smite 4/day
#2

kalthandrix

Jul 11, 2005 7:35:25
I like it- kinda like an elemental paladin.

One thing I think is missing are elemental spells- they should have some kind of access to them. Maybe you could give them one domain where they hace access to the ability and the spells to show a greater tie to the elements.

The smite damage should also be of the elemtal type that the warroir warships.
#3

zombiegleemax

Jul 11, 2005 9:05:01
I like it- kinda like an elemental paladin.

That was the idea ;)

One thing I think is missing are elemental spells- they should have some kind of access to them. Maybe you could give them one domain where they hace access to the ability and the spells to show a greater tie to the elements.

Umm, they get a domain and all its powers and spells at 2nd level...

The smite damage should also be of the elemtal type that the warroir warships.

Nice! I didn't think of that one. Gotta steal it
#4

kalthandrix

Jul 11, 2005 17:13:25
Sorry Khain- like I said in my first post- I only have time for a quickee :D

The requirements look really high on the feat side- but my guess is that you designed this PrC mainly to be taken by a fighter when they reached 7th level. If you wanted to open it up a little I would just get rid of one of the required feats, but this PrC really seems more like a fighter type would enter into anyway.
#5

zombiegleemax

Jul 12, 2005 2:02:04
Sorry Khain- like I said in my first post- I only have time for a quickee :D

The requirements look really high on the feat side- but my guess is that you designed this PrC mainly to be taken by a fighter when they reached 7th level. If you wanted to open it up a little I would just get rid of one of the required feats, but this PrC really seems more like a fighter type would enter into anyway.

No prob, but yeah, I tend to go overboard with feat and skill requirements. The PrC was intended as mainly a fighter thing, but I don't want to make it to hard for gladiators, barbarians, or rangers to pick up either, so I nixed a couple of the feat prereqs. I also decided to keep their smite ability as an unspecified damage type, since I added the elemental weapon and elemental armor spells to their spell list (they were supposed to be there all along, but I guess I forgot ). As always, check above for changes ;)
#6

ruhl-than_sage

Jul 12, 2005 8:20:59
I think you should probably increase the amount of damage that the Elemental Champion takes from absorbing defiling magic, and allow him to absorb part of the magic if he can't absorb it all. This is a very powerful and impressive ability, and shouldn't come too cheaply. As you have it a ninth level spells defiling effect can be absorbed by a mere 9 hit points. I think you should at least double it to 2 hit points per 5ft. in the radius (like what plant creatures take). And maybe put a limit on how much defiling energy can be absorbed at once by an Elemental Champion say: Elemental Champion class level x2.

I have to say though, very interesting , and for the most part, well balanced PrC :D !
#7

zombiegleemax

Jul 12, 2005 9:17:54
I think you should probably increase the amount of damage that the Elemental Champion takes from absorbing defiling magic, and allow him to absorb part of the magic if he can't absorb it all. This is a very powerful and impressive ability, and shouldn't come too cheaply. As you have it a ninth level spells defiling effect can be absorbed by a mere 9 hit points. I think you should at least double it to 2 hit points per 5ft. in the radius (like what plant creatures take). And maybe put a limit on how much defiling energy can be absorbed at once by an Elemental Champion say: Elemental Champion class level x2.

Good ideas, your right it would be too easy to negate a 9th level defile (or a 10th level, for that matter ). Expect some change in that tonight.

I have to say though, very interesting , and for the most part, well balanced PrC :D !

Balanced! :OMG! That's it, its a sign people! The end of the world IS here!
#8

zombiegleemax

Jul 13, 2005 1:49:40
I think you should probably increase the amount of damage that the Elemental Champion takes from absorbing defiling magic, and allow him to absorb part of the magic if he can't absorb it all. This is a very powerful and impressive ability, and shouldn't come too cheaply. As you have it a ninth level spells defiling effect can be absorbed by a mere 9 hit points. I think you should at least double it to 2 hit points per 5ft. in the radius (like what plant creatures take). And maybe put a limit on how much defiling energy can be absorbed at once by an Elemental Champion say: Elemental Champion class level x2.

OK, tweaked Aura of Sacrifice. Decided to leave it limited only by the champion's current hit points though...
#9

ruhl-than_sage

Jul 13, 2005 3:54:38
Looks better :D , I'd personal give my final approval.
#10

zombiegleemax

Jul 13, 2005 10:50:45
Looks better :D , I'd personal give my final approval.

Thank yah, thank yah very much (now if you'll step this way, we have many more things to show you)