The Janissary PrC

Post/Author/DateTimePost
#1

kalthandrix

Jul 10, 2005 9:21:47
Final Version

Janissary

“Rest easy. You will not die on my watch.”
-Vykor Temmer, Janissary guard


Utilizing the Way and physical prowess, the janissary are some of the most skilled, and expensive, bodyguards that can be had. They allow nothing to distract or deter them from protecting those who pay for their services, going so far as to sacrifice themselves to allow their charges to escape harm.
Most often, a janissary will be found serving as the bodyguard to men or women of wealth and position such as nobles and successful merchants. Lone, unassigned janissaries can sometimes be found within the city-states and may take employment with those they deem worth the risk. It is rare, but some janissary will sometimes accept very low paying contracts if the janissary wishes to attach himself to a particular cause or person he greatly respects or admires.
Psychic warriors or psions usually take up the path of the janissary due to the psionic requirements of the class. Dwarfs find this class particularly well suited to their nature and usually make those under their care their focus. Thri-kreen and muls also make for great candidates for this class as their physical abilities make them formidable opponents when matched with the abilities of this class. Elves and halflings almost never take up this class because they find the lack of personal freedoms too much a sacrifice.

Hit Die: d8

Requirements
To qualify to become a janissary, a character must fulfill the following criteria.
Alignment: Lawful good or lawful neutral
Base Attack Bonus: +3
Feats: Iron Will, Weapon Focus
Psionics: Must be able to manifest mindlink and 2nd-level powers.
Special: A prospective janissary must be accepted into the Order of the Janissary and complete an initiation process.

[b][u]Table: Janissary[/u][/b]<br /> <br /> [b]Base<br /> Class Attack Fort Ref Will<br /> Level Bonus Save Save Save Special Powers [/b]<br /> [b]1st[/b] +0 +0 +2 +2 Alertness, forge bond, battle insight +1 -<br /> [b]2nd[/b] +1 +0 +3 +3 Guard&#8217;s focus +1 +1 level of existing manifesting class <br /> [b]3rd[/b] +2 +1 +3 +3 Lore of the janissary +1 level of existing manifesting class<br /> [b]4th[/b] +3 +1 +4 +4 Battle insight +2 +1 level of existing manifesting class<br /> [b]5th[/b] +3 +1 +4 +4 Guard&#8217;s focus +2 +1 level of existing manifesting class<br /> [b]6th[/b] +4 +2 +5 +5 Protect the mind +1 level of existing manifesting class <br /> [b]7th[/b] +5 +2 +5 +5 Battle insight +3, lore of the janissary +1 level of existing manifesting class<br /> [b]8th[/b] +6 +2 +6 +6 Guard&#8217;s Focus +3 +1 level of existing manifesting class<br /> [b]9th[/b] +6 +3 +6 +6 Ever vigilant +1 level of existing manifesting class<br /> [b]10th[/b] +7 +3 +7 +7 Battle insight +4, lore of the janissary -
#2

mordin

Jul 10, 2005 10:34:57
I like the idea of this class.

I would give them a good BAB bonus due to the fact that most there abilities can only be used with their charge than I don't think that this would overpower the class.

IMO

hope this helps.
#3

Sysane

Jul 10, 2005 18:05:53
Very nice. I like this PrC. My only concern is the Specialization ability. Isn't that normally the province of fighters? I don't recall any non-fighter PrCs that grant the ability. I could be wrong though and please correct me if I am.

Other than that, good job
#4

kalthandrix

Jul 10, 2005 18:19:51
Very nice. I like this PrC. My only concern is the Specialization ability. Isn't that normally the province of fighters? I don't recall any non-fighter PrCs that grant the ability. I could be wrong though and please correct me if I am.

Other than that, good job

I went this route due to the original discription of the kit from Dragon 255. I could just call it something else, but for ease of use I kept the name the same. I thought of giving them Greater Specialization, but stopped short b/c they would not meet the other requirements (BAB). I could always replace it with something like the Inquisitor feat.
#5

Pennarin

Jul 10, 2005 19:43:44
What's important about weapon specialization is that its a prerequisite for so many PrCs and other feats, which is the province of fighters, really.
#6

lyric

Jul 11, 2005 1:22:25
I like it, and agree that some form of weapon bonus is appropriate, I'm fine with weapon specialization, but if that's dissagreable then something else would need to be found, that was indeed a special benefit of the Jannisary, 'one' weapon with which they were exceptionally good. They weren't the most heavily armored, and they got fewer mental powers than a strait psion, but they did enhance on the weapon combat. And the code was perfect.
#7

zombiegleemax

Jul 11, 2005 3:48:14
Here is a PrC that has been adapted from the kit presented in Dragon 255. Let me know what you think!

Awesome
I would go for a good BAB progression though, and perhaps limit their psionic trueseeing ability to one or two times per day (its kinda beefy). I'm cool with the weapon specialization route, but if you want to change it, how about something like this:

Preferred Weapon: A jannisary designates a single type of weapon as his preferred weapon (one that she has the Weapon Focus feat for) at 4th level. When using a weapon of her chosen type, the jannisary receives a “floating” +1 competence bonus that he can apply to his choice of one attack roll or one damage roll per round. A jannisary’s preferred weapon cannot be changedonce selected.

Just my two bits
#8

kalthandrix

Jul 11, 2005 19:04:13
Made some changes to the abilities and to Ever Vigiliant. Removed Weaopn Focus and the other fighter feats and replaced them with an Battle Insight ability.

Let me know how you like the changes.
#9

kalthandrix

Jul 11, 2005 21:03:34
This PrC must be pretty flawless and everyone is just waiting to make a character build just to use it. 80 hits on the thread and only a handful of comments.

WOW! DAMN I AM GOOD!!
#10

zombiegleemax

Jul 12, 2005 1:46:35
This PrC must be pretty flawless and everyone is just waiting to make a character build just to use it. 80 hits on the thread and only a handful of comments.

WOW! DAMN I AM GOOD!!

SWEET! I love the Battle Insight ability, and the way you reworked the truesight rocks! You deserve a couple and a for this one Kal. You da
#11

ruhl-than_sage

Jul 12, 2005 8:58:00
It is quite good, I did notice a couple of minor flaws though.

The Janissary must select a weapon they are proficient with to be their focus weapon that they will apply their Battle Insight ability to.

This should either come in the form of a prerequisite (Weapon Focus). Or be left out entirely. It is already covered in the description of the ability.

(the weapon chosen is not a specific sword or mace, but instead all swords or maces of that type, like a longswords for example)

change the last part to 'like longswords for example' or 'like all longswords for example'
#12

kalthandrix

Jul 12, 2005 11:05:07
It is quite good, I did notice a couple of minor flaws though.
This should either come in the form of a prerequisite (Weapon Focus). Or be left out entirely. It is already covered in the description of the ability.

change the last part to 'like longswords for example' or 'like all longswords for example'

Made changes- thanks Sage and Khaine for the suggestions.

I think all of the bugs are out of the language and abilities. So unless some other suggestions come up I will have to say that this is the final version.
#13

kalthandrix

Aug 04, 2005 17:52:24
I was looking at the Janissary posting that flip added to the Athas.org/wiki and I noticed that he had made a link of some type for the Janissary Order. It got me thinking that maybe, if there was interest enough, I might be able to type up some background, traditions, leaders, and general fluff to give the Janissary Order some more flavor.

Any thoughts. I might be able to use some help on some of the project details and some writing if anyone is super interested.
#14

kalthandrix

Mar 05, 2007 22:01:35
Here is a new and improved version of this class. I believe that this one is much better.

Let me know what you think!
#15

kalthandrix

Mar 13, 2007 11:27:13
So - anyone have thoughts on the new version of this PrC?

I think it is better overall - giving psi-like and spell-like abilities to psionic and spellcasting classes is a form of redundancy that I have been stearing clear of for a while - I think giving them the choice of a new power with a unique augment designed specifically for this PrC gives the class more versitility and makes the options wider for characters who enter this class.

For this class the gaining of the powers they choose for the Lore ability also makes up for the loss of the power points given up via the two lost manifester levels while giving them powers that would be very useful in preforming the primary function of the janissary.

One of the things that I like about this class is the fact that it would do great in any group - if the janissary is not bound to someone else at the time, there is no reason why the janissary and another PC in the group could not form a bond - especially with a mage or psion - and thereby giving the janissary the use of all of his class features.

Anyway - those are some of my thoughs and reason for the changes I made. I would appreciate any comments from you all on the board.
#16

brun01

Mar 13, 2007 12:12:15
Some comments

1) The janissary lore doesn't really feel as "lore", IMO, perhaps another word would define this ability better. Also, I think that it could be better worderd to work like the share spells familiar special ability, with an increased range (30 ft.?). It would save a lot of words.
2) the Protect the Mind feature should only use the janissary's save if it's better than the client's.
3) the uncanny dodge works even while he's asleep? I had that impression...
4) I don't think that something that is not granted (like a paladin or cleric abilities) could be removed by breaking a code.
5) I don't think there should be rules for finding the offending janissary, it think just mentioning the hunt party, perhaps saying it employs a reaver or just a bunch of cilops would do and the DM figures out the rest...
#17

Sysane

Mar 13, 2007 14:20:28
1) The janissary lore doesn't really feel as "lore", IMO, perhaps another word would define this ability better. Also, I think that it could be better worderd to work like the share spells familiar special ability, with an increased range (30 ft.?). It would save a lot of words.

Cerebral Warden may be a better title for this ability.
#18

kalthandrix

Mar 13, 2007 15:48:50
One reason I went with Lore of the Janissary is this - these augments that the character can get can only be learned by members of the Janissary Order.

I will address the other items that Bruno brough up soon - I just wanted to make his one quick post.
#19

brun01

Mar 13, 2007 15:50:46
One reason I went with Lore of the Janissary is this - these augments that the character can get can only be learned by members of the Janissary Order due to.

Due to what?