Themes as Reward?

Post/Author/DateTimePost
#1

rothe

Sep 28, 2010 3:02:53
I am planning to run the old 2nd ed module "Freedom" for my intoductionary adventure to the world of Dark Sun.

Since it starts out kind of rough for the PC's I am thinking of the following:

My idea is to introduce themes gradually. So, you might choose a theme, but before "gaining" it, you have to be initiated to it in the adventure. I will make sure there is a way to get into each theme in the adventure, which should be pretty easy for the most part - some NPC's are good introductions and fighting in the arena definitely is a good way to get the gladiator theme etc. etc.

I feel like it should give some extra feeling of being rewarded when you actually gain a power and some cool options from something you achieve in the game.

I don't intend to have it take too long to get into a particular theme. Probably everyone will get their theme inside one level advancement step in any case.

Any ideas from a player perspective? Would you enjoy "chasing" your theme down. Perhaps it will make it more memorable when you get it?

Any tips?

I know how to enter with the following at least:

Escaped Slave
Gladiator
Veiled Alliance
Minstrel
Noble adept

Less sure about:
Templar
Elemental priest
Dune trader

I also probably forgot about something.
#2

ian.thomson

Sep 28, 2010 9:07:56
I could see it being a matter of not gaining the power until half way through the level you get the power at, but I think it could also be a little restrictive in steering the story towards gaining those powers (which could be cool or annoying, depending on the group).  It's not a bad idea, it just isn't something I would do.