Version 1 Arcane Defiling: Arcane Feature
At-Will * Arcane, Necrotic Free Action Personal Trigger: You make an attack roll or a damage roll as part of an arcane daily attack power. Effect: You can reroll the triggering roll but must use the second result. The spell defiles an area of close (level of the triggering power). In addition, each living creature (ally or enemy) within the area being defiled takes necrotic damage equal half his or her healing surge value. This damage ignores immunities and cannot be reduced in any way. Special: You can use this effect once for any arcane daily attack power you use, affecting any single attack roll or the damage roll for that power. Note, as minions have a healing surge value of 0, they take no damage from this effect.
Pros: Based on the feature in the DSCS, but designed to allow a more limited radius and to effect both enemies and allies. Cons: Removes the issue with defiling only able to drain the life from plant life. (This was a major advantage of dragons in Dark Sun, they were able to drain animal life too.) While the damage done to allies and enemies are the same percentage, the actual damage amounts vary significantly.
Version 2 Arcane Defiling: Arcane Feature
At-Will * Arcane, Necrotic Free Action Personal Trigger: You make an attack roll or a damage roll as part of an arcane daily attack power. Effect: You can reroll the triggering roll but must use the second result. The spell defiles an area of close (level of the triggering power). In addition, each living creature (ally or enemy) within the area being defiled takes a -1 penalty to attack rolls until the end of your next turn. Special: You can use this effect once for any arcane daily attack power you use, affecting any single attack roll or the damage roll for that power.
Pros: Similiar to the prior version of Dark Sun, it acts as the pain from being in the defiling distracts the creature to make attacking more difficult. Cons:
Version 3 Arcane Defiling: Arcane Feature
At-Will * Arcane, Necrotic Free Action Personal Trigger: You make an attack roll or a damage roll as part of an arcane daily attack power. Effect: You can reroll the triggering roll but must use the second result. The spell defiles an area of close (level of the triggering power). In addition, each living creature (ally or enemy) within the area being defiled takes a -1 penalty to Fort defense until the end of your next turn. Special: You can use this effect once for any arcane daily attack power you use, affecting any single attack roll or the damage roll for that power.
Pros: Simulates the fact that the life force is weakened somewhat and so it would be harder to resist the effects of poisons and diseases. Cons: Very limited game effects in most situations.
Version 4 Arcane Defiling: Arcane Feature
At-Will * Arcane, Necrotic Free Action Personal Trigger: You make an attack roll or a damage roll as part of an arcane daily attack power. Effect: You can reroll the triggering roll but must use the second result. The spell defiles an area of close (level of the triggering power). In addition, each living creature (ally or enemy) within the area being defiled is dazed until the end of your next turn. Special: You can use this effect once for any arcane daily attack power you use, affecting any single attack roll or the damage roll for that power.
Pros: Represents the shocking nature of feeling the life draining out of an area. Cons: Strong in game effect, perhaps too strong to represent. (limited actions for a turn and everyone in radius is granting combat advantage... which will normally be the whole party.)
Version 5 Arcane Defiling: Arcane Feature
At-Will * Arcane, Necrotic Free Action Personal Trigger: You make an attack roll or a damage roll as part of an arcane daily attack power. Effect: You can reroll the triggering roll but must use the second result. The spell defiles an area of close (level of the triggering power). In addition, each living creature (ally or enemy) within the area being defiled is weakened until the end of your next turn. Special: You can use this effect once for any arcane daily attack power you use, affecting any single attack roll or the damage roll for that power.
Pros: Represents the drained sensation from being in the radius really well. Con: Perhaps too strong of a penalty as it will mainly effect the party. Also duplicates the effect of one of the forms of defiled terrain.
Version 6 Arcane Defiling: Arcane Feature
At-Will * Arcane, Necrotic Free Action Personal Trigger: You make an attack roll or a damage roll as part of an arcane daily attack power. Effect: You can reroll the triggering roll but must use the second result. The spell defiles an area of close (level of the triggering power). In addition, each living creature (ally or enemy) within the area being defiled is unable to heal damage until the end of your next turn. Special: You can use this effect once for any arcane daily attack power you use, affecting any single attack roll or the damage roll for that power.
Pros: Gives the feel of the damage that defiling does to nature Con: Will be massively more damaging to players than enemies.
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