| Post/Author/DateTime | Post |
|---|---|
| #1Bly2729Aug 09, 2010 12:44:26 | So what are people doing for their brand-spankin' new 4E Dark Sun campaigns? Come on people let that creativity air out a bit. What 2nd edition adventures and lore might you looting like a starving elf? What's your favorite thread in the new books? My first idea is that the PCs are "hired" in an errand for the still-alive King Kalak. They are forced at swordpoint out into the Capital Wasteland with enough supplies to get there and maybe enough to get back. Over the course of the adventure, they can use a skill challenge to persuade their NPC companion to let them go or try and kill him. One story I liked from earlier was the back and forth war between Urik and freed Tyr, mostly because I love King Hamanu that golden munchkin bastard. While googling and exploring the concept, lo and behold the 2E adventure Road to Urik catalogs this exact story in a web of treacherous intrigue and guerilla warfare. That sounds like a cool 8-10th level adventure. |
| #2smeejAug 09, 2010 12:59:57 | Ral is alive and wants to kill everyone. Doesn't wake up until end of heroic though, so before that there's some foreshadowing but the PCs will spend most of heroic showing Tyr they are awesome. |
| #3aegishjalmurAug 09, 2010 14:10:33 | Anyone have time to look over the first Adventure campaign getting released? I haven't been able to find any reviews. |
| #4boondockerAug 09, 2010 14:22:12 | Marauders of the Dune Sea isn't a campaign, it's just an adventure. For Dark Sun campaigns, you're on your own. |
| #5visanidethdmAug 09, 2010 14:26:35 | I'm definitely gonna let the initial moments of the campaign focus on sheer survival and the dangers of the world. I'm planning to have the Heroic tier focusing on the empowerment of the characters - from slaves gaining freedom to those who want to become heroes getting famous to those who want to become badass to kick some ass. Close to paragon I'll introduce some sort of metaplot, but as my players read these forums, I'm afraid I can't share . |
| #6smeejAug 09, 2010 14:31:22 | Anyone have time to look over the first Adventure campaign getting released? I haven't been able to find any reviews. Yeah, it's just an adventure. It's alright if you want to start your game off with an artifact hunt or are going to use primordials. |
| #7sir_sparhawkAug 09, 2010 14:51:15 | I'm using the old 2e "City by the Silt Sea" boxed set as reference material for a 1-30 adventure path. Dray will not be a playable race in my campaign but depending on the outcome, the PC's could possibly kill Dregoth, free the 1st Gen. Dray (allowing my players to now play a Dray) and help rebuild and rule Giustenal. Should be lot's of fun. |
| #8Smoke_JaguarAug 09, 2010 15:50:34 | The players will be restricted to the Dune Trader theme. One or two of the characters will be related to an inner councel member of a Trade Consortium who has recently died. They are informed that to get the full inheritance they need to get his investors to sign-off stating they won't pull their investment. In otherwords, they have significant wealth....as long as they agree to maintain the Consortium and help fulfill vague ambitions of the signatories. Some challenges: remove obstacles for the completion of the bridge between the Ledopolis', a templar who wants to frame the PCs for what is considered a "crime" in the eyes of fellow Traders, Ivory Triangle intrigue, maybe Guistenal. I'm looking at Merchants of Amkech and Asticlian Gambit. Source materials include Dune Traders and Ivory Triangle. Also, I have this strange book, "Valley of Dust and Fire." I wonder what I should do with that... |
| #9FlashbackJonAug 09, 2010 16:06:26 | I was going to create a thread JUST like this. I love it. I plan on running the default adventure in the DSCG and tying it into MotDS (after all, I did buy it), albeit modified to better match the wild, disparate collection of plot hooks for the motley assortment of characters set up by my players. I want to do two thing in early heroic: put them on the run (thereby binding them together for survival purposes) and throw them out in the wastes (ditto) to experience Athas firsthand. I'm not sure how to tie the little snippets of MotDS I've seen into that. |
| #10aegishjalmurAug 09, 2010 17:35:53 | Marauders of the Dune Sea isn't a campaign, it's just an adventure. For Dark Sun campaigns, you're on your own. Hmm.... I mainly ask because I plan on requesting the DM to use it so that he can really get the "feel" of what Dark Sun is before he goes off on his own storyline. Personally, I will play no matter what but I think the players will have a better time playing a more savage Dark Sun than a desert version of FR. If I run a game, I plan on starting it a few days before Kalak's death. Nothing helps group cohesion than a city in turmoil. If the players decide to stay inside Tyr, there are all manner of jobs they can do. Anything from being bodyguards for nobles, guarding the public wells, down to simple corpse disposal. Depending on what they do they could garner all types of favors or good reputation from the people in power. If they want to head out right away, there is an ex-slave who says he knows the way back to his small village and if the characters accompany him he will make sure they will be rewarded handsomely. Course, when they reach the village they find it utterly destroyed and defiled but no valuables or supplies were stolen... so the mystery becomes who or what would kill an entire village for no apparent motive? |
| #11ian.thomsonAug 09, 2010 21:22:30 | The one I'm going to run is going to start of sorta sandbox-y. Everyone's gonna start off in slavery in Urik, and with a recent influx of refugees from Tyr, there's enough of a slave surplus that the players will actually have a degree of freedom (as long as what they're doing appears to be something appropriate for a slave). Possible jobs include farming, guard duty, the arena, catching criminals, or shopping for a templar. Escape remains an option at any point. I've got a few ideas where the campaign might go, depending on whether everyone wants to keep playing Dark Sun, head into another setting, or incorporate Gamma World into the Dark Sun. |
| #12gwydion9Aug 09, 2010 22:31:38 | The PCs wake, covered with bruises, and in some cases, evidence of wounds recently and magically healed. They are in the middle of the desert, and the brutal crimson sun of athas is beating down on them. Strewn around and on top of them is the wreckage of what looks like some kind of trade caravan. There are corpses of beasts of burden and people riddled with black-fletched arrows, and some bear the marks of teeth and claws and have been half-consumed. There are strange, unidentifiable tracks in the sand, clearly not human. There is a strange smell in the air, like hot metal. It fades the longer the PCs stand there talking or exploring. They have no idea where they are or how they got there. The past several weeks are a blank for all of them. They have never seen each other before. What is *very* clear is that they'd better find some food and water fast if they don't want to die in the waste. They can salvage a few survival days worth of supplies from the caravan each. They also find part of a letter on the remains of the caravan master, from which they can deduce that the caravan was heading from Tyr to Altaruk along the road, and so they are probably somewhere in the Great Alluvial Sand Wastes. But the road is nowhere in sight. Can the PCs learn to work as a team and survive the harsh wastes of athas? Can they figure out where they are and where they should go? Will they be able to find their way back to civilization before they die of dehydration or hunger, or are eaten by one of the many desert predators? What were they doing in the wreckage of the caravan? What happened to the caravan, and why can't they remember it? How did they survive? |
| #13bruulAug 10, 2010 0:17:14 | I plan on having them all go solo until they can all meet up with the Patron I've set up; Talara Vordon from Tyrian Conspiricy off Athas.org. Once they are all working for/with her she uses them as smugglers for the first few levels. Mainly sneaking arcane components into the other city-states to the Veiled Alliance. Around 5th I want to convert Arcane Shadows as I've tied Desverendi into two both of the primal PC's backgrounds. Once they finnish that I'm sending them to Gulg on another smuggling run that turns out to be a trap (isn't it always) that lands them in the Red Moon Hunt. If they make it to dawn and Nibenay the templars will pick them up and force them to do a little "wet work" in the sewers clearing out some out of control undead. They will likely escape and head back to Tyr were I will put them on the path of a converted Dragon's Crown in all it's glory for the full tour of the Table Lands. With that done they should be approaching the end of paragon tier. I don't think I'll have the Order kill Korganard this time around and have him send them to fetch the Silencer in the ruins of Bodach with a few crazy nights of "left for dead" style zombie hordes. With the Silencer in hand and 20 levels under their belts I figure they are ready to try to take on a Sorceror King..... That's all I've got so far but it should keep us busy for the next year or so. |
| #14MusicOfCreationAug 10, 2010 0:35:00 | I want to run a game where all the PCs start off as gladiatorial slaves to a master who just recently died. The master's will would give freedom to the slave who won a brutal king of the hill style free for all gladiatoral match against all the other warrior slaves he owned along with ownership of any slaves that remained alive afterwards. The slaves who fought it out would of course be the PCs and maybe some random NPC mooks to fill it out so I'd have a decent number to work with. To sweeten the deal I was thinking of also awarding level 2 to the winner of the match so you don't have people playing the metagame and assuming that the player who wins will just give them their freedom anyways and thus there is no reason to put your life on the line. Then again an unaligned or evil PC possibly winning the match would provide sufficient incentive not to sandbag. :D Afterwards I was thinking of running the starting adventure out of the back of the Dark Sun book possibly. |
| #15digglesAug 10, 2010 2:21:42 | FR30, Rkard is Prince of Tyr and governs the city alongside a council of quasi-elected officals. Evil forces are begining to stir in the Tyr region...cant reveal much more incase my group reads the post! |
| #16PalladinaeAug 10, 2010 3:44:32 | Well I plan to go few years back. King Kalak is growing mad, he orders to demolish part of city, sends protesting nobles (their villas were destroyed) to iron mine, crushes all disdain with an iron fist. Some huge structure is build on empty lot. There is also a lot of strange activity, covered up by false merchant houses and shadowy organisations. One of elven traders sells information about unusual order, he received: a set of obsidian orbs of different sizes. He contact PC's to investigate matter... |
| #17sariyelAug 10, 2010 5:59:06 | When DS was announced as the new setting, my players told me I was running a 4e game whether I wanted to or not. I've been building a fairly extensive sandbox environment in the scrubland north of Raam/Urik/Draj. Because I find that developing a home base fosters a sense of permanence and purpose in otherwise open-ended games, and it lets me create credible threats without railroading PCs into repetitive dungeon crawls, I'm centering the game around a new village, founded at an otherwise unlabeled (in 2e, anyway) oasis in the region. I expect this to last until the village is large enough to draw the attention of the various political powers of Athas, at which point the game switches to the Paragon tier. |
| #18FearOfTheDarkAug 10, 2010 11:26:41 | I'm very new to Dark Sun and eagerly awaiting my books so that I can get more information on the world and create some stuff around that. I think I will probably be playing with some new players so I also want all my players to sit down at character creation and figure things out together on who they are and get and some background. I think that will help a lot. For starting off, I was planning on running Bloodsand Arena (the Free RPG Day adventure). This gives a lot of early skill challenges, some fights, and helps everybody get into the world of Athas. From there (depending on what people want during character creation), I can either have them start missions for the Veiled Alliance, which would build up to them defeating another sorcerer-king, or they could go their own way. I realized I don't have much planned out, but I'm still waiting on my books and what my players want to play. I figure Bloodsand Arena had a lot of good intro points for characters of all backgrounds, and it gives me a good starting point with little planning while I start constructing the bigger stuff. |
| #19smeejAug 10, 2010 11:42:01 | Oh, I'm kicking the campaign off with them escaping the Levy at The Dragon's Altar. Then it's a long walk back to Tyr. |
| #20drummingdmAug 10, 2010 14:01:40 | Taken right out of my campaign synopsis file: The Shadow King, Nibenay, fears for the continuance of his rule in the wake of Kalak’s apparent assassination. Rumor has reached Nibenay of the Heartwood Spear, the weapon supposedly used to slay Tyr’s former Sorcerer-King. Fearing that the spear might one day be used against him, he has arranged for the spear to be obtained by a group of slaves, supposedly in a bid to slay Nibenay. In truth, the spear will be transported back to Nibenay from Tyr, and obtained by his Templar-wives, and the unwitting transporters will be put to death as would-be traitors and assassins. |
| #21RalofTyrAug 10, 2010 23:24:21 | I'm waiting until I read the book; then I'll decide. The book might give me new ideas and make old ones obsolete. |
| #22kingdrewAug 17, 2010 22:32:52 | I think my first few adventures are goping to be pregens, Blood Sand Arena and Marauders of the Dune Sea. After that, is a home brew where the PC's are hired to deliver something to Urik. Once there they are requested to be the body guards of a young Templar delivering a material order to a Merchant House. In transit, the characters are coerced/tricked/dominated into killing the young Templar. This causes lots o' **** to fall down on their heads. They attempt to flee the city. IF caught, they become slaves and then are bought by the Merchant house. Who after rigorous interrogations, hire them to find out the who's and why's of what happened. If they escape the city they eventually make it back to Tyr and find the person responsible for it all. After the end battle, they have the equipment, resources, and base to start their own fledgling Merchant House, if they so choose. This will lead to many many intriguing and dangerous tales. |
| #23gwyddion23Aug 18, 2010 0:48:39 | First, let me start off by saying that this thread is FULL of ingenuity and good DMs. Lots of incredible material here, guys. I bought the original box set when it first hit the shelves, so I'm excited to dive back into the Athasian wastes and kill...ermm...entertain my PCs with the savagery of Dark Sun. I have only being playing 4E for about 3 months now, so I'm still fairly new to the system. I got the Dark Sun CG earlier than most, as my store ran a special event and I got it then. So, I've read it cover to cover. I feel a lot was left out, but I trust WotC knows what they are doing. So...my players are currently playing in a homebrew setting of mine (Click Here! if you want to see it). As soon as the Creature Catalog hits my doorstep, they'll be flung through an inter-planar rift to land smack in the middle of a sandstorm on Athas. As many here have stated, I too will force the players to confront the harshness of Athas immediately. Also as others have mentioned, in my world, Kalak still lives. He exists in a miserly way now, though, and solicits the party for assistance with return to power. Now, I am still working out the kinks there...so ANY IDEAS WOULD BE MOST HELPFUL! (hint hint, wink wink). So..yep...there ya go. Thanks for the great posts, folks! |
| #24PhobosAug 18, 2010 6:07:25 | I'm not doing any old school as I never touched DS back then. If I acquire old copies I may read up though. My players, who have been chasing a shadow dragon in their current adventure will follow her into a pyramid. She seeks an ancient artifact and a Khyber power crystal. They find the crystal, then a broken version of the artifact. Later they find her and a working artifact...a stone rune scribed ring, with a watery like glow, powered by the crystal. A fight ensues, as they are about to win she grabs the crystal and jumps into the ring, it flickers and starts to fade...(assuming the follow, may need a reason they must) they jump in. The first thing they notice as they awaken is the immense heat, then the sand... As we have a 10th lv Eberron currently, we are doing a transition plot, and DS is now post apocalyptic Eberron. The Last War wasn't the end, hatred arose again, small fights broke out into larger, the Dragons got involved, the Daelkyr got lose, people began to struggle and die, and drastic measures were taken...apparently too drastic. Just a few thousand years later... They will come over as is, and equipped. I expect the heat will eventually deter them from their current armor. We have no arcane members, but two divine (one dragonmarked)... it could be interesting when things don't work as expected. |