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| #1NoonAug 31, 2014 21:17:11 | I'd taken it that adventurers league involves sticking to rules as written. Granted melee attacks can just knock out when the attacker chooses to, generally unless there's some text saying otherwise, ranged weapons can't do that, right?
So what do people think if that is happening at a table? Is it 'Use only RAW...awww, okay, ignore some small stuff if ya wanna'? |
| #2Plaguescarred1Sep 01, 2014 5:52:46 | That's correct, the rules says you can Knocking a Creature Out with melee attacks only. A DM using damaging spells or ranged attacks to do so is houseruling. IMC I may sometimes allow it with certain bludgeoning, force, psychic or thunder damage from ranged attacks or spells for exemple.
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| #3RCanineSep 02, 2014 0:01:30 |
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| #4SorxoresSep 02, 2014 8:47:42 | your DM at your table can pretty much do what he want, if your DM want to allow a fighter Champion to multiclass with a fighter Eldritch knight, he can and if the player agree no one can stop him, but remember if you change DM (go to a diffrent store, go to a convention, the MD of the store change) those modification are good and can be change, here if yor DM want to let you do subdual damage with your spell/range attack that is great, but if you go in a convention remember that DM can say no your archer kill everything. |
| #5KalaniSep 02, 2014 9:11:26 |
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| #6shivafangSep 02, 2014 9:49:03 | It's worth noting that enemies still 'bleed out' - that is usually hand waived when fighting lots of monsters (saves on die rolling) but if you defeat someting with a ranged attack or spell you can probably still run over there and stabilize him. |
| #7HailroboniaSep 03, 2014 12:12:14 | Our DM ruled that you can subdue with shocking grasp, since it is a melee spell and makes thematic sense... TASER HANDS!
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| #8UthracSep 03, 2014 12:45:02 |
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| #9NoonSep 03, 2014 21:06:42 |
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| #10NoonSep 03, 2014 21:11:54 |
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| #11VeleriaSep 03, 2014 23:31:47 | I would allow it if the spell made sense and it made for the players enjoyment. slepp like spectral force could make a giant boxing glove I'd allow it. Raw is to ensure fair treatment at a table but we are also supposed to ensure players have a good time. Raw does not cover every possible outcome and sometimes it is ok to deviate, again for the purpose of everyone's enjoyment. |
| (Reply to #11)nightwalker450 |
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| #13VeleriaSep 04, 2014 11:35:47 | I absolutely agree Nightwalker. I don't think this should be standard practice but we should be open to the odd case where RAW does not move the game forward ad be willing to improvise as long as it is not detrimental to the fun of the table. |
| (Reply to #12)TheBreen |
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| #15NoonSep 04, 2014 19:22:54 | I'm sorry, why are people authorising themselves to just start ignoring the instructions for the event?
It's not even people saying 'Eh, I'm just gunna do what I want'. I get that - that person atleast acknowledges what the instructions are when they go to ignore them.
It's like people granting themselves the capacity to ignore the instructions instead. Sorry, why do people feel they are in that position? You're following WOTC instructions...but you're not following WOTC instructions? You can't have it both ways unless really you didn't give a crap about their instructions to begin with (ie, you're not about the fun of the group - you're about your fun). |
| #16VeleriaSep 04, 2014 23:06:10 | Because as a DM I am responsible to make sure players are having fun. I don't set out to bend rules but I am cognisant that D&D has so many possible interactions that I have to beopen to interpreting the spirit of the rules when the letter of the rules might detract from the experience.
In one game I did adjudicate that a player using ray of frost froze an enemy in place as they were trying to escape. they did sufficient damage to drop the enemy to zero but instead it became a roleplay encounter to get the enemy to surrender and to free them before fatal damage occured. |
| #17NoonSep 05, 2014 0:12:08 | It's just ironic how people evangelicize a D&D edition, but have absolutely no faith that the rules, as is, can be fun by themselves.
Why not just try and run it as is, like you were told? And take note of shivafang's excellent comment that as GM you cand decide who dies instantly and who goes through death saving throws? And still be following the rules, which ever way you decide.
If your players are going to leave at the smallest amount of not getting what they want, you'll never have a fun game anyway. It'll all be walking on egg shells, for the rest of your life.
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| #18VeleriaSep 05, 2014 3:02:28 | Because D&D is about cooperative storytelling. in te last 8 tables I ran of 5e this happened once and is not likely to happen again. Don't be afraid of being a storyteller. We are not automatons reading off the boxed text then saying roll initiative all day long. Read your player's cues and build the adventure to entertain. no one was going to leave or throw a fit, I used the events of the moment to create a roleplaying opportunity and it was a fun time to engage a player who was feeling rather unimportant as he spent his fancy wizard powers earlier in the day and was stuch at cantrips. when you see a player becoming disengaged, giving them a moment in the spotlight can draw them back in. It would be near impossible to draw you into that moment as D&D is a string of "you had to be there" stories but the point is that sometimes you as Gm are empowered to make a call that might go against raw but is the right call for the events at your table. Shutting out that possibility gives you one less tool in the DM toolbag. |
| #19pedrSep 05, 2014 3:10:00 | It's worth noting that the design philosophy of 5e is to encourage DMs to take responsibility for the enjoyment of the group playing, rather than codifying rules in the way 3.5 and 4e did. Players in 5e have to trust that DMs will make fair and fun adjudications - and that often there'll be differences in how the rules are interpreted. (Note that the rule here says that a melee attack entitles the attacker to decide whether the target dies/is dying or whether it is knocked out. It doesn't say that the DM is banned from offering that choice (perhaps depending on the actual attack used) for other attacks. This isn't failing to follow instructions - it's DMing the game. Of course the rules text means that a player can't expect that such a choice will always be available. |
| (Reply to #17)Uthrac |
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| #21NoonSep 08, 2014 2:17:04 |
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| #22PauperSep 08, 2014 7:58:50 | I find that, given enough NPCs that don't have any information that's useful to the players, players eventually stop worrying about dealing subdual damage.
-- Pauper |
| #23NoonSep 09, 2014 0:53:15 | Probably still see themselves as automatically being heroes as well. |