Adventure League and variant rules from PHB

Post/Author/DateTimePost
#1

Undrhil

Aug 09, 2014 12:16:17

I am rolling up a Human character using the variant rule from the PHB, which lets me get a feat and skill bonus and a +1 stat bump to two stats, instead of getting a +1 stat bump to all six stats.

 

One of the other players feels this is too powerful, even though I have explained that the human gets *NO OTHER BENEFITS* so this actually puts the human on-par with the other races who get Darkvision and resistances, etc. 

 

Anyway, I just want to see if I can get a clarification from someone "in charge" with Adventure League about the legality of the human variant rules for Adventure League.

#2

DM_HEEGZ

Aug 09, 2014 12:50:15

http://media.wizards.com/downloads/dnd/ADVLeague_PlayerGuide_TODv1_print.pdf

 

Choose a Race
All races available in your rules for character options 
are allowed for play, including the uncommon races.


Variant Human Traits. If you are playing a human, 
you are allowed to use the variant traits, as presented in 
chapter 2 of the Player’s Handbook.

#3

reddaemon

Aug 09, 2014 19:00:03

They are correct, it is overpowered.  However, it is totally legal.

#4

DavidArgall

Aug 10, 2014 11:30:48

    Variant rules are an option for the DM, who can forbid or allow at whim.  It is not a player choice unless the DM says so.  Here the DM/AL has said yes, but until he says yes, the answer is no.

#5

Skerrit

Aug 10, 2014 12:18:45

You can do anything you wish as a DM in a home game. If the PC being rolled up is for a DnDAL game, then the variant rules for humans are allowed.