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| #1AndrewJOApr 30, 2015 9:45:01 | Hey guys, I'm new to D&D. So far I've only played 2 games, both of them Encounters. This weekend I have an opportunity to participate in my first Expedition. I'm not looking for spoilers, just tips. How do Expeditions differ from Encounters? So far the 2 games I played involved 2-3 fights, and 1 short rest. Should I expect the same thing this weekend? |
| #2imaginaryfriendApr 30, 2015 10:19:31 | Expect more fights, rests and RP opportunities
And have fun. We expeditions are both more of the same AND different. Hard to predict how it will be for you
Oh and since you are likely reading this forum; no matter how much anyone claims to be right..bring big grains of salt (unless its me, if its me bring waders) |
| #3CahPahkahApr 30, 2015 10:25:41 | In my experience, the biggest thing to keep in mind with Expeditions games is that you'll be given some explicit objectives (i.e., 'here is your quest') and you'll usually have 4-ish hours of real-life time to either fail or succeed on that mission. Many of the Expiditions modules have more content in them than you can get through in a single session if you try to do everything, so the first order of business is usually to pick your battles and try to keep the table focused on what it is you're trying to do.
Also, it's worth being aware that both experience and treasure have both maximum and minimum thresholds in Expeditions adventures, so you get to a point where haggling with NPCs over gold and looking for more monsters to fight gets quickly into diminishing returns, and ends up just wasting time (which is limited). |
| #4OraibiApr 30, 2015 20:50:43 | In some cases you might get short rests during Expeditions. In others you might get long rests. In some you may not get either.
Don't go in with too many expectations regarding rest.
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| #7OraibiApr 30, 2015 22:08:31 |
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| #9reddaemonApr 30, 2015 22:37:10 | You'll get the best mileage out of casting Good Berry and saving them for out of combat healing. You will almost always heal more HP with Good Berry than with Cure Wounds and they can be split among the party too. I would use your other spell slot to cast Hunter's Mark when combat starts (It's a bonus action and you can keep it up for 1 hour and keep applying it to any enemies you fight during that hour). |
| #10OraibiApr 30, 2015 23:01:59 | Reddaemon gives some good advice there. Also as a ranger, don't worry too much about your spells anyway; they're not that big a part of your effectiveness. Concentrate instead of keeping yourself out of the middle of battle (assuming you're a ranged ranger) and staying mobile.
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| #11BRJNMay 01, 2015 19:39:54 | If you are the only ranged combatant in the party, keep Hail of Arrows - or whatever it's called - in mind: the spell that makes one bowshot into an area effect. If Team Monster is dumb enough to stand in a clump, let them have it. This will not end the fight instantly (alas) but your Fighter / Paladin / Barbarian will appreciate the help.
With only two spells total per in-game day, figure to use one per fight; when Team Hero needs a little more 'oomph', or when something is on the board that fairly screams, "I am the BBEG".
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| #12AndrewJOMay 02, 2015 13:39:43 | Game got cancelled :/ Yay free comic book day :P |