AL Storylines Discussion (FR SPOILERS)

Post/Author/DateTimePost
#1

Storyteller-Zero

Mar 06, 2015 11:05:00

So..what storylines would you like AL to explore in the future?

 

What NPCs or events from FR history would you like to interact with, if any?

 

Where do you see AL heading in the future?

 

How do you feel about current storylines and the direction they're taking? 

 

 

I'd like to see what became of Murghom, which got taken over by dragons post-Spellplague. Perhaps a storyline akin to a GOT style political plot, (the mother of dragons would literally be a mother of dragons). Intrigue and deception amidst people who could literally bite your head off if you provoke them to aggression.

 

The child of Aliisza and Pharaun Mizzrym was an interesting character that may still be alive after the Sundering. Bringing back Pharaun as a Chosen of Lolth (well maybe not a Chosen but certainly a high ranking agent) would also be pretty cool; the memories of Danifae absorbed into Lolth would accord her a fondness of that witty wizard.

 

 

#2

BRJN

Mar 07, 2015 18:30:58

After brief perusal of 4e FRCG:

- There are demons running loose in Great Dale.  Let's bind / banish them (or, a bunch of them) using the tools hinted at in 3.x Champions of Valor and Masters of Ruin for Eltab.  Eltab himself could be the BBEG we meet at the end of the adventure arc.  Adventures along the way could offer certs for the important pieces needed to complete this quest.  The season-ending BI could be crashing his fortress and performing the special ritual.

- Recolonize the Vilhon Reach.  There are a few ruins from Spellplague-era Vilhon, old Chessenta, and ancient Jhaamdath to look into.  The meta-plot could be "Tame the Frontier" from 3.x Power of Faerun.  Imperial Cormyr might want to influence the result.

- Stop off in Ravens Bluff one season, just to get out of the psychological shadow of Zhentil Keep for a breather.

- Warlock Knights of Vaasa are threatening to conquer the Moonsea North.  Sneak into their homeland and break Talos, the source of their power (whatever IT is).

- The Great Glacier is receding.  Deal with the ice monsters who are looking for a new home in civilized lands.

- The Great Glacier is expanding.  Find a way to stop it (magical, I suppose) or help people relocate to warmer climes. 

- Whatever became of Uluitiu, the god whose necklace became the Glacier in the first place?

- Assassinate the usurper king of Damara.  Place a legitimate heir (and Chosen of Bahamut) on the throne.  Doing this will heal the land and make it an ally of Good.

- Clear out the monsters that inhabit Zhentil Keep; restore it to its former glory.  Or Desecrate Bane's temple and make ZK into a different city altogether.

- Help Myth Drannor clean out its "monsters under the bed" problems.

- I don't remember if LFR ever did anything with 4e Neverwinter Campaign Setting; a Phandelver updated regional campaign would be cool.

 

Shift over to Dark Sun for a season or two when 5e Psionics Handbook is released.

- You work for a DS merchant house; it endeavors to get a solid footing in newly-free (and rather chaotic) Tyr.

- You attend a psionic academy that is also a mercenary guild.  Undertake missions to practice what you learned about in class.  The academy is seeking an encyclopedia-artifact.