| Post/Author/DateTime | Post |
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| #1AriKanenAug 05, 2014 22:44:31 | http://dndonlinecollective.blogspot.com/2014/08/in-defense-of-adventurers-league.html
Some of my gaming buddies are struggling with getting our heads around how AL is suppose to work, in terms of bringing players together with different levels and entry points (especially since there is a very limited amount of content available to online players)
What do you think? Am I totally off base? I know these aren't the official rules but I'm trying to figure out how online players with lots of different players from around the world. Is this a problematic approach? |
| #2DM_HEEGZAug 06, 2014 14:18:29 | Nice article. I have a couple thoughts. I agree that WOTC does not seem to be supporting online play as heavily in the Adventurer's League. They are launching a new edition, and their focus is primarily on the core books, the adventures and brick and mortar store groups. I am fine with their rationale, but I think in order to stay competitive they will need to deveop their online presence in 2015. They have plenty of time to do so.
Also, don't forget about Codename Morningstar. I signed up for the beta and I suggest you do so as well. This is the route I foresee WOTC taking to support online play, and those playing D&D online need to give their feedback on this tool so that it is as conducive as possible to online play.
Finally, they have mentioned that there could potentially be more online support after this first season. I think with some lobbying and creation of a market presence for this sort of play it could happen. |
| #3AriKanenAug 06, 2014 15:16:45 |
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