| Post/Author/DateTime | Post |
|---|---|
| #1Evil_MouseAug 13, 2014 21:58:44 | hey i notice a code on the back of the cert is there a some where where cert to be register? Is there going to be a site we can verified the cert at? |
| #2SorxoresAug 14, 2014 9:03:11 | I'm still confuse about those certificate for official organize play (like in a store or at the Convention) if I play in a store and obtain an item I will receive a certificate. But if I play the same adventure with my friend at home, we don't have those certificate, so if I go to a convention I won't be allowed to use my item? or is the certificate only to trade the item?
And that rule that everyone should have 1 magical item before getting a second one, what if in my group we have no mages, and we found a staff (for mages) can we bring it and keep it in the group loot and give it when a Mage will join our group? without forcing the rogue to pick it up and then the rogue is stuck without being able to get a usefull item untill everyoen else get a magical item?
What about consumable? if the fighter got a potion of flying (for example) when the group found a weapon +1 he cannot get it because he got a potion instead? fairly seem fair that a potion prevent you from getting a magical weapon. what if the fighter drink (wasting) the potion so now he got 0 magical item and can now ask for the magical weapon?
and to trade you can only trade rare for rare, very rare for very rare? so let's go back to the mageless group, the rogue got force to take the staff of defense (rare item). A mage join the group and in his group he got forced to take a very rare item that he cannot use (a melee weapon but he got 8 strenght) he cannot trade this useless sword for that good staff? what if they trade the rare staff and a uncommon potion for the very rare weapon?
I know that in home game no one care and you can still do it. I'm asking for organize game. |
| #3Setzer_GAug 14, 2014 9:11:00 | My understanding (and possibly wrong) is that the number of permanent magic items in a group only matters unless the table can't come to a reasonable concencus about who should get what. Essentially, I think it's used to help settle arguments in the case of player shennanigans. |
| (Reply to #3)Sorxores |
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| #5Setzer_GAug 14, 2014 9:55:17 | No one says they have to take the useless one in the first place. Group of Paladins, Fighters, Clerics, Rogues might just look at the magic staff and go "Well....meh." It's not like you can sell it or disenchant it. So you can just leave it there on the corpse of the bad guy.
How else would you arbitrate the disputes? Roll off? Too random. Knife fight? Too bloody. Loud arguing until someone folds? Lowest level guy always gets it? Highest level?
So a high level fighter badguy has a magic sword, and he's killed by the party. Should everyone that wants one get a copy of the item? Don't think that feels natural to people. It's not a perfect way to do it, surely, but there has to be some way of arbitrating that.
Let's take A party of Fighter, Rogue, Ranger, Sorcerer. The Fighter and the Ranger would both like the +1 Longsword off the BBEG. They would talk about it first, see who can get the most mileage out of it. They might make a deal. Maybe the Fighter has a +1 Shortbow he's really not using and they agree that the Fighter signs over the bow to the ranger in compromise for taking the Longsword. They might decide (if they play together often) that the Ranger gets this one, and compensate them for it later. There are lots of scenarios in which permanent magic item county doesn't figure into it at all. |
| #6Evil_MouseAug 14, 2014 10:44:56 | its still leave question Where do we verified The certs at? where do we down load adventure? There alot question i need answer as a org. |
| #7pedrAug 14, 2014 10:53:14 | The codes are not for registration. You do not need to do anything. I do not think that they have any function.
How to download the adventures is a longer/larger question. You can find the full details of how to get involved in Adventurers League at http://dndadventurersleague.org/get-involved/ - and if you have specific questions after that, try contacting the regional co-ordinator for your region, or starting a thread for the question you have.
Sorxores: You do not need to have a certificate to have the item. If you do not have a certificate you can have the item, but you cannot trade it. This means that you are right: if you find a 'useless' item and you are playing without certs, you should leave it behind as you will not be able to give it to another character.
Consumable magic items do not count towards the number of permanent magic items a character has, so that doesn't matter. |
| #8SorxoresAug 14, 2014 12:30:13 | but by the rule, is there a way to keep that "useless" item in the party loot but without attributing it to anyone? Here what I mean:
I know my public group we have a core group of 4 players that are there 90% (let's say for the example barbarian, melee fighter, ranger and cleric) then every week we get 1 or 2 random players that will come once and never come back or that will come once in a while. so once the core group got 1 magical item each, so we could give them those useless item so they don't get a usefull item then disapear |
| #9Evil_MouseAug 14, 2014 13:00:40 | rule on magic items i seen.magic items are suppose to be distribute to players first with least. then let party descide if they cant dm is descide factors |
| #10IshornAug 14, 2014 14:22:32 | I thought the idea of this new edition was to limit magic items period. Your character's skills and feats would make them special so carrying around a bunch of magic items was pointless. Also all monster are supposed to be hit by mundane weapons. Unless the closed playtesters changed this also to try and make the game more like Pathfinder. I do not want this to be lets run around and collect certs like in LC and LG. |
| #11Evil_MouseAug 14, 2014 18:22:06 | I wounder if try craft magic items They never release any that info ill guess we see when when DMG comes out |
| #12DocSunAug 15, 2014 7:24:27 | Strait from the AL Players Guide
Certificates
So that solves that.. Home games can use their Magic Items at conventions as long as they have a properly filled out Adventueres Log. If you are playing at events you can get certs for items for official trading purposes and even exclusive items.
I would think this means if you have an item in your adventure log and go to a store or convention if they have any extra certs you might be able to ask for it to make it "official" |
| #13PromAug 15, 2014 17:31:54 | One off players who get magic item certs are how the quantity of magic gear is going to be reduced in organized play. The rest of the issues discussed don't really seem to be big issues if you ask me. |
| (Reply to #13)Evil_Mouse |
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| #15TheBreenAug 15, 2014 22:12:45 |
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| #16PromAug 16, 2014 1:39:57 | As the DM, I just sign the session log for players. Anyone can copy my DCI Number or name. I also ask other DM's running games to do the same. |
| #17Evil_MouseAug 16, 2014 18:35:16 | on the world wide stage we shold have a character database so factions . i also seen the spiecal certs for membership it has a code on the back cert indefication code. |
| #18PromAug 16, 2014 23:05:58 |
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| #19SkerritAug 18, 2014 14:21:23 | (Admin hat off)
I think the number on the cert might actually be for Dungeonscape so you can import pics of the cert into the Morningstar character builder, but that is just a guess. |
| #20TheBreenAug 19, 2014 0:40:02 |
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| #21Evil_MouseAug 19, 2014 5:17:00 | i just finish excell work book of starter rules., Would any be interested in this work book ? |