| Post/Author/DateTime | Post |
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| #1obsidOct 03, 2014 12:27:25 | Can you play a pact of the chain warlock with the Variant Imp Familiar talked about in the Monster Manual? The players guide says "Most monsters can be found in the Monster Manual" suggesting that the monster manual is a valid rules source. It does say "D&D Adventurers League play does not use any other optional or variant rules as presented in the Dungeon Master’s Guide" but this isnt the DMG. And the varient human statistics are allowed. |
| #2E-TallitnicsOct 03, 2014 19:40:53 |
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| #3TheBreenOct 04, 2014 0:50:42 |
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| #4SkerritOct 04, 2014 10:05:22 | Correct |
| #5PauperOct 06, 2014 7:53:35 | Great answer! Think I'll steal this to add to the Recommended Rulings.
-- Pauper |
| #6JohnnyBlaiseOct 07, 2014 17:41:48 | that seems totally inaccurate. the monster manual rule is not a variant rule. its defining how familiars work instead if the usual imp, pseudodragon, sprite or quasit. The monster manual is the most current rule set for monster stats. it would trump previously published rules (dinosaur shapes for druids for example). |
| #7TheBreenOct 07, 2014 20:49:41 |
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| #8JohnnyBlaiseOct 08, 2014 12:16:32 | Variant creature type not variant rule. There is a difference.
Page 6 of the monster manual makes this clear.
"MODIFYING CREATURES
Its just a variant type of monster. Most creatures arent familairs, so you dont use the call-out for them. However, some creatures are familiars. Familiars, Player's Handbook, p. 240, are by definition spirits that take on an animal form. The most common ones have no special rules, but the imp, psuedodragon and quasit forms do have special rules.
An imp familiar is not REALLY an imp. Its a spirit that has taken on the form of an imp. Thats why it gets a special set a features a regular imp doesnt have.
I admit, this was sloppy. Clearly the flavor text writer of the Monster Manual was not the same as the flavor text writer of the PHB.
Re: how you would get them... the monster manual even says,
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| #9PauperOct 08, 2014 13:11:24 | You can absolutely use find familiar to summon an imp familiar as a Pact of the Chain warlock (though you should probably have that pact with the Fiend or the Great Old One; the PH specifies that the Archfey usually grants pseudodragon or brownie familiars). It even has the imp familiar's stats, as noted in the description of the find familiar spell.
What you can't do (at least not in Adventurers League) is use the variant rule on p.69 of the Monster Manual to supercede the rules in the Player's Handbook on how you interact with your familiar -- even if the Adventurers League Player's Guide allowed the Monster Manual as an allowed rules source (which it doesn't), it wouldn't allow the variant rules unless specifically called out (such as the Variant Human Traits rule called out for the Player's Handbook). So no magic resistance, and your telepathy with it has a range of 100 feet rather than a mile.
-- Pauper |
| #10UndrhilOct 10, 2014 21:56:31 | But you can always take the Invocation to make the telepathy be "while on the same plane." |