Changes to LMoP

Post/Author/DateTimePost
#1

Ewspy87

Oct 23, 2014 6:13:53

I'm DMing Lost Mine of Phandelver for encounters. We had started with a bunch of tables and they needed an extra DM and since I had run through it at home I chose to use that for encounters. I am now a regulr DM and we are now 3 sessions in with our group and they are loving it. My question is I would like to add in some extra hooks and such to extend it out. They like the enviornment and surroundings. I wasn't sure how strict Adventure League was with this sort of enhancement. So far I have been running it by the book, but there are times when they want more RP or more combat. Plus with the monster manual just coming out I have a whole bevy of baddies to add in interesting ways. I wouldn't be deviating from the main story line much, just enhancements.

 

What is the general consensus on this?

#2

Ewspy87

Oct 24, 2014 10:39:00

So did I not enter in the secret password or did I ask a forbidden question here or what?

#3

lieumorrison

Oct 24, 2014 11:31:52

Ewspy87 wrote:
(Reply to #3)

Ewspy87

lieumorrison wrote:
#5

Uthrac

Oct 26, 2014 16:19:06

Ewspy87 wrote:
(Reply to #5)

Ewspy87

Uthrac wrote:
#7

TheGimper

Feb 17, 2015 22:31:09

At the end of the adventure the characters are offered a 10% stake in the mine? That would give the players a steady income stream that doesn't come from playing any further adventures. Is that allowed in AL, and if so, how do we determine how much actual gold that generates for them?

(Reply to #7)

TheBreen

TheGimper wrote:
#9

BRJN

Feb 18, 2015 15:32:47

TheGimper wrote:
(Reply to #8)

TheGimper

TheBreen wrote:
#11

TheGimper

Feb 18, 2015 21:47:58

BRJN wrote: