| Post/Author/DateTime | Post |
|---|---|
| #1PauperNov 04, 2014 11:11:14 | This is a delightfully creepy module, so much so that I'm regretting not trying to put together a last-minute group over Halloween weekend to run it.
One important point, though - the permanent magic item description in this module no longer matches the one in the DM's Basic Rules:
Show The Cloak of Elvenkind in the module is described as having an endure elements-like effect, while rev3 of the DM's Basic Rules describes the Cloak of Elvenkind as granting Advantage to Dexterity (Stealth) checks made to hide, and imposes Disadvantage on Wisdom (Perception) checks made to see the wearer. |
| #2SkerritNov 05, 2014 10:25:08 | I will double check that. |
| #3akaddkNov 05, 2014 12:39:06 | Glad for that change. A Cloak of Elvenkind with an endure elements-like effect was pretty lame. |
| #4cowleymenNov 05, 2014 14:12:30 | is there a link to the module your talking about? i would love to read it, i love creepy aventures!!! |
| #5SkerritNov 06, 2014 6:43:29 | You can only get the adventure (and all the expedition adventures) via the secure order site for stores and conventions. It is not publically posted. |
| #6SkerritNov 17, 2014 10:53:16 |
|
| #7OraibiNov 17, 2014 22:15:17 | How far is it to Greenhall? Three days or two? |
| (Reply to #7)Skerrit |
|
| #9OraibiNov 18, 2014 14:56:51 | It has both values in the adventure. |
| #10PauperJan 12, 2015 11:06:44 | Finally got the chance to run this over the weekend.
On the whole, it was a well-received adventure. Suitably creepy, and the party was sufficiently cowed by all the references to Jeny Greenteeth as an ancient, powerful evil that they decided to go full-on diplomatic when they finally encountered her...
Show which is actually the better option from an XP perspective! Nice to see that 'kill it and take its stuff' isn't always the best solution to a D&D problem. |
| #11TyranthraxusJan 13, 2015 0:07:19 | I too enjoyed running the Scenario. I had a lot of fun with 'Grandma Jenny' offering everone some drink and food. Players were freakin out telling me 'But its poisoned, you are trying to kill us!'. I had a Monk go off in a huff because some people in the party didnt want to just straight out attack Jenny. People generally thought that she was a VERY powerful Creature akin to a Dragon even if her stats didnt relfect that at all. After a while adopting the Grandma voice does start to strain my own though
I ran a Dragonlance game years ago and the Elves in that particular game were VERY similar to the Elven villagers in this one. Very xenophobic and shoot first ask questions later. Armach Elves.
I also enjoyed the Displacer beasts. I have some guy who gets very cocky with his combat rolls and it was nice to take him down a peg for a while. |
| #12RCanineFeb 15, 2015 11:11:53 | I know I'm late to the party on this one, but I DM'd it over the weekend and although I really enjoyed a lot of the flavor, there were some mechanical things that I really didn't like, that I think the authors can take feedback from for future adventures.
1. Hidden treasure. This adventure relies on PCs either knowing treasure exists, and actively seeking it out, or forces them to actively use perception everywhere they go, which isn't fun.
Show
|
| #13NozareemFeb 16, 2015 10:13:02 | I hope we have more mods like this with the dark theme. It's fun to play a pg13 or close to R rated mods that are like this. I hope the writer for this mod writes more mods like this one in the future. |
| (Reply to #12)Pauper | It's funny, because I appreciated this adventure, in part, specifically because of the reasons listed here:
|
| #15CzarCascadeFeb 17, 2015 11:17:58 | I played this last week and had a great time.
It was different from the "socilaizing with a hag" perspective.
We also missed some treasure but as a seasoned adventurer, I blame myself for not considering searching for lairs.
The pin was awesome...especially when we asked to examine it for value like we do any item that is provided. Once we investigated it a little, it changed our perspective on the event timing.
I did like the roleplay and the moral dilemma of bartering for a good thing from something inherently evil. Over and over I kept asking our lawful good palladin (as he saw the fingers in the soup)...just give the word. Alas, it never came...
And of course the event was rounded out by our warlock deciding to switch to pact of the chain and take the "homeless" imp as a familiar... |
| (Reply to #14)TheBreen |
|
| #17TyranthraxusFeb 17, 2015 18:29:12 | I totally agree with The Breen on this. |
| #18RCanineFeb 17, 2015 21:24:44 |
|
| #19imaginaryfriend.invFeb 18, 2015 4:09:23 |
|
| #20RCanineFeb 21, 2015 22:00:55 |
|
| #21abanathieFeb 21, 2015 22:35:10 |
|
| #22NozareemFeb 21, 2015 22:53:23 | Ok I gotta know can you get the imp as a familiar for a arcane character in the mod? I tried but the DM told me it was not a option in the mod to give thevimp as a familiar to a players? |
| #23RCanineFeb 21, 2015 23:57:11 |
|
| #24TheBreenFeb 22, 2015 8:17:23 | There was another thread about imps as familiars, and I don't think they're allowed. With Find Familiar your familiar is always a spirit, but it can take on different forms. To get an actual imp, you have to make a contract that's outside the bounds of what AL can handle.
Note: If people don't agree, please don't argue here. Just go to the original thread and go ahead and argue there instead. |
| #25NoonFeb 22, 2015 20:07:27 |
|
| (Reply to #21)Coredump00 |
|
| #27SkerritFeb 23, 2015 8:32:25 |
|
| #28abanathieFeb 23, 2015 9:13:06 |
|
| #29SkerritFeb 23, 2015 10:13:46 |
|
| #30ZHDarkstarFeb 23, 2015 13:37:09 | I think expecting the Admins to have control over the certs is beyond reasonable expectations anyways. However, perhaps a high enough Persuasion check could influence the printing process in future seasons, as it would align with 5e's value of streamlined design. ;)
Edit: I assume that WOTC decides the list of magic items each season. I would imagine that the creative process for seasons 2 and beyond will be more efficient, as all of the core books are available. Hopefully that will allow time for the Admins to add their input before the certs go to print. |
| #31RCanineFeb 23, 2015 23:27:57 |
|
| #32abanathieFeb 24, 2015 2:40:41 |
|
| #33NozareemFeb 24, 2015 4:41:07 | Yeah I played this mod at Winter Fantasy and got the cert for the cloak and it states right on the cert item in DMG for the reference. Thank god for that. It sucks I guess for those who played the mod before the DMG. |
| (Reply to #6)TheBreen |
|
| (Reply to #34)ZHDarkstar |
|
| #36janosicekMar 02, 2015 1:13:26 | I have a question about long-term effects of this adventure.
I have read all remaining adventures and found no mention of the Quivering Forest fey pact and any consequences of one of the three possible results of this adventure. Is it true? Was it all for nothing? No change in the later events in the Phlan? That seems like a huge oversight to me |
| #37SkerritMar 02, 2015 6:18:03 | We do not release critical events until the who season finishes (so they should be soon), because we don't want to spoil those that are still playing. However, you can see the effects of the this adventure very clearly in 1-10.
Spoiler . . . . . . . . . . . . . . . . . . . . . .
Based on reposnses to the critical events survey, the pact was broken but the fey did not ally with the CotD. This allowed DDEX1-10 to occur as it did. |
| (Reply to #37)TheBreen |
|
| #39KalaniMar 02, 2015 9:36:14 | My party killed Spernik in a previous adventure instead of bringing him to justice (1-5 IIRC). In order to make 1-10 work properly, I said they killed someone using alter self to look like Spernik. The deception was not uncovered until the following day when Spernik was captured trying to flee the city. Yes it slightly undermined their success, but it caught me by surprise that he would return when the PCs were given the opportunity to kill him (and took it). I thought ressurection magic was cheesy, and so went for something slightly off-key. |