Expeditions length (half/normal/double)

Post/Author/DateTimePost
#1

Nevvur

Jul 07, 2015 21:40:55

Is there a direct statement in the modules describing how long the adventure is supposed to last? e.g. Dark Pyramid is a double length adventure, Oubliette of Fort Iron is a half-length. I feel like I'm completely missing something, as the only clue seems to be the min/max XP awards. 

 

#2

SteveMND

Jul 08, 2015 7:04:13

There isn't, as best I can tell, any sort of 'official' statement like some other campaigns had before ("This is a two-round module" right in the blurb), etc.  However, one of the nice things I've noticed with several of the AL mods is that they often provide more content than any single table is likely to get through -- for example, there may be two ways the characters could go from X to Y, and so they'll have different encounters depending on which way they choose.  This is nice, as it allows for some good replayability, which is important in a campaign where the player could be playing in the same mod multiple times with different characters.

 

While I haven't noticed any explicit statements in the ones I've run, a couple of the long ones mention "this would be a good place to stop the session if you are planning on doing so."  Plus, there's no strict rule regarding sessions/length (altho most mods still seem designed to fit into a 4-hour slot), so you can split it up a little more loosely depending on the needs/schedules of your particular player.

 

You'll basically have to review the module yourself before running it and decide how best to split it up.

#3

Kalani

Jul 08, 2015 7:48:43

The Cover Page of each adventure states how long the adventure is supposed to last. For example:

Eye of the Tempest (DDEX 2-9)

A storm of unparalleled fury has been ravaging the peaks of the Earthspur Mountains for a tenday, and the Monastery of the Yellow Rose sits in its eye for now. Some monks have fled the monastery to the safety of Mulmaster and beseech you to convince their more obstinate brothers to retreat to the city before the eye of the storm shifts, and the monestary is in terrible danger. Can you brave the elements and convince the monks to escape? An eight-hour adventure for 5th-10th level characters. 

#4

Nevvur

Jul 08, 2015 8:29:59

lol of course, the cover page... One of the pages I tend to skip right past. Thanks, Kalani.

#5

Kalani

Jul 08, 2015 8:39:52

Caveat: Keep in mind that cover pages frequently have copy/paste errors on them. The cover of a half-dozen adventures say they are for characters of 5th-10th level when the adventure is in fact for 1st-4th level. There is also one adventure which states it is double-length when it isn't.

 

If you have access to the internet - the best resource to determine an adventures Level and length is the following:

 

http://dndadventurersleague.org/storyline-seasons/elemental-evil/elemental-evil-adventures/

 

The above link lists every Season 2 Expedition, as well as the Level, and length of each adventure. While the adventures themselves may have errors, this page is kept accurate. Sadly, I am not aware of a similar page for ToD adventures.

 

#6

Ainulindalion

Jul 08, 2015 12:20:17

http://dndadventurersleague.org/tyranny-of-dragons-premier-adventures/

 

This is the comparable page for Tyranny of Dragons Adventures.  It's hidden in that you have to click on the topic under Storyline Seasons, not the subjects that pop up.

#7

Nevvur

Jul 08, 2015 15:24:04

Thanks again, Kalani and Ainulindalion, book marked.

 

The question actually occurred to me when Ain- mentioned the session lengths elsewhere, but I didn't want to hijack the thread. Personally, I would like to see this information in or around "adjusting the adventure" or "dungeon mastering the adventure" in future modules, but at least it's somewhere.