Going Old School with Magic Items

Post/Author/DateTimePost
#1

Pauper

Jan 26, 2015 12:09:31

Just thought I'd pass this along, given the recent discussion regarding number and availability of magic items in Adventurer's League:

 

"The optimum mix for a group is 9 characters of various classes, with an average experience level of at least 9th, and armed with 2 to 3 magical items each."

 

- quote taken from the CAUTION: to DMs in G1 - The Steading of the Hill Giant Chief, by E. Gary Gygax

 

It should be noted that an 'average experience level of at least 9th' suggests, by AD&D terms, a party with roughly 200k-250k XP; the fighters would be 8th level pushing 9th, the clerics 8th or 9th level depending, the wizards 9th level pushing 10th, and the rogues comfortably 10th level. A similar amount of 5e XP would put a party roughly at 16-17th level. And Gygax has to remind the DM that the party should have 2-3 permanent magic items each!

 

--

Pauper

#2

Oraibi

Jan 26, 2015 18:07:35
Comparing the XP values directly between editions doesn't make much sense -- for example, AD&D characters get XP for money and magic items found, while 5e AL characters do not.
#3

Aribeth

Jan 28, 2015 21:24:10

OP

 

What is the point of your post?

 

Are your trying to defend the current magic item system?

 

If you are... that is a bad position because the system is broken as well as horrible.

 

I could illustrate but I would not want to bore you with a number of points that support the notion

(Reply to #3)

QwertyAzerty

Aribeth wrote:
(Reply to #4)

Aribeth

QwertyAzerty wrote:
#6

Mind_Flayer_Monk

Jan 31, 2015 13:28:03

Pauper wrote:
#7

Mirtek

Jan 31, 2015 16:24:19

Pauper wrote:
#8

Coredump00

Feb 02, 2015 12:06:01

Guys.... its not meant to be a 100% exact correlation of everything 1e=5e.   Sheesh.....   its just showing that having fairly low magic is not some new fangled burden....