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| #1Mommy_was_an_OrcJul 20, 2015 15:19:20 | A while ago, I worked out the math for the DMG 5e page 133 random treasure tables - they described a campaign that used those tables in a particular way as being 'typical'. |
| #2RanstrumJul 20, 2015 20:20:38 |
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| #3Coredump00Jul 20, 2015 21:30:42 | My 8th level Paladin has 2 magic items. thinking of tonight's table of 8-9th level.... I had 2 items, the Fighter had 1 I know of.... the one cleric had 2 Iknow of, and the other cleric.... It think 1. We also found one. Now, they may have more items I don't know about... but then they probably aren't that big of a deal. Heck one of my Paladin items is a headband of intellect.
Saying that the 'average' at 10th level is 5 magic items does not match my experience at all...
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| #4abanathieJul 20, 2015 22:15:31 | I've seen people with five at level 8, and I've seen people with 1 at level 8. I had zero at level 8 and now have two at level 10. It depends on the campaign type too. Players with more items seem to come from the hardback campaigns. Most of the pure Expedition players tend to have fewer items from what I noticed; however, I haven't been keeping a running tally. |
| #5SorsohkaJul 21, 2015 5:36:42 | your assumption consider that most item you find in AL module are usefull.
BUT: - a module that give out a splint mail+1 is like a empty module, ince a splint mail+1 give the same bonus as a mundane full plate. a module that give a rod of the pact keeper, if there is no warlock in the group then the module didn't give any good item, and most module give useless stupid item that are not worth or that can be use only by very limited characters pool, so many item will be left behind (or someone will pick it up to trade it at a later time IF they find someone to trade it with. - Fai chen trading fair, only a minority of player will be able to use it. among allt he DnD player how many will go to a convention with Fai chen trading post? Then Fai chen got limited among of item to trade, so again not everyone going at the convention will be able to benefit from Fai Chen
Then even if you have 10 items, you can only attune to 3 at a time, so if among those 10 items you got 5 require attunement, that means 2 of your item are useless Then some item like wand and staff, might break if you use the last charge and roll a 1. I know most player simply never use that last charge, but on your journey to level 20, you will probably be fored to use that last charge one or twice of face a TPK
Then in Adventure League, between the player who join the table, got the item and never came back, those player who take the item then start a new character, those player who tok an item and stop playing etc... many item are disapearing and will never be seen again.
Finally because of the rule saying that the more magical item (including the broken item) you own; the less chance you have to get the next good item that will drop (even if your the only wizard, the fighter can still take that wizard only staff) make a many table think twice before taking an item "just for trade" and might well leave the item being to be lost for ever.
So between the attunement limitation, all the useless bad item within AL modules, broken permanent item and item lost forever (with player who top playing, who retire character and item left behind) I would not worry about 5e becoming a 3rd edition magic item flood where your player was fully decked out by level 3 |
| #6Mommy_was_an_OrcJul 21, 2015 6:05:17 |
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| #7Mommy_was_an_OrcJul 21, 2015 6:21:49 |
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| #8SorsohkaJul 21, 2015 6:41:56 | Remember that Fai Chen FAir is not as a big deal as you make it sound like.
First you need a cert to use it. Many AL player do not have cert. remember only store who satiffy very precise condition can receive cert (and even then, sometime WotC skip a month or the package doesn't reach the store), The cert are in limited quantities, so the store might run out of certs, and from my understanding they cannot order a new batch of certs. So in order to get a cert you need to go play at the store, or at a convention sponsored by a store (or by WotC/baldman themself)
Then if you are part of the lucky few who did got a cert, you need to go to a convention where Fai Chen Trading post will be present. where I live we have 3 convention where we play DnD per years, but since our RC never come to them, so we'll never get access to Fai Chen Trading Post and very few people have the money and the time to go to the bigger convention (like Gen Con) so among the few people with cert, very few of them will have a chance to meet Fai Chen
Then within those very rare lucky one who do manage to meet with Fai Chen, Fai Chen got limited among of specific item. So ifhe ran out of the item I wanted or he doesn't have the item I want, then I don't have any item to take from him.
Then you got all those RPer, like Coredump who even if he would meet with Fai Chen wouldn't trade his headband of intellect on his paladin (an item that give him no mechanical advantage, but give him great RP fun) for usefull item like a magic weapon or a magic armor (an item that would give him a mechanical advantage, but that is less fun to RP).
So I do not believe that Fai Chen will have that much of an impact on the quality of item player are using. Item sniping (the fighter taking the wizard staff so he can trade it to his wizard who took the fighter weapon) will have a bigger impact then Fai Chen. All the player cherry picking there adventure path (my rogue will play in DDEX Y-X to get the goggle of night, then DDEX Y-Z to get teh cloak of elvenkind, then I'll go in the hardcover book and obtain the cool weapon, and that usefull wand etc...); all the plaer who cheat (the fighter took my wizard staff from me and I find that unfair, so I'll write on my log sheet that I took the staff and no one will know that it's a lie) will have a greater impact on the quality and number of magical item people have then FAi chen insignificant impact.
Then if you are so worried about the number and quality of magical item in the realm, you can show WotC/AL admin your support for a different item system (like the token system that is floating around) which would allow a better control ont he number and quality of magical item available to players. Skerrit did say that they were working on changing the item system. The change are not in the 3rd season, so the sooner that we might be able to ee it would be maybe in 4th season but I wouldn't hold my breath on it. From my understanding the AL admin do read the post on the forum and they might listen to some. I know the token system got a lot of detractor who don't like it, but it does have a lot of player who do like it (and personally I believe that those saying they don't like it are simply afraid of change, since their argument are easily fixed and the token system can even improved what they are wishing in a item system) |
| #9KalaniJul 21, 2015 7:16:31 | Actually - the majority of players who say they don't like the token system fall into two or three main groups.
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| #10KalaniJul 21, 2015 7:34:15 | Don't get me wrong. I am all for a revised magic item system. I am strongly against a token system however (for all of the above reasons). I am also against the 4e LFR magic item system.
I am waiting to hear an original idea that I do like. So far, the best ideas have been the simplest, but even these ideas have problems.
Characters can remove permanent items from their logsheet. These items then go back into the item pool for distribution.
Characters do not require certificates to trade items.
Characters can remove broken/unusable items from their logsheet or from their MI total.
By all means, if you have a better suggestion other than the token system - I am all ears. Heck, if the idea is even passably good (even if I don't like it myself), I will pass it up the chain of command so that the admins and RCs see it.
IMHO, there are two possibilities for a "new" magic item system (as opposed to one that simply fixes the current system):
The repeated defense of the Token System is starting to wear thin however - as it does nothing to address the issues of cheating (it makes cheating even more desirable), and does nothing to address item inequality in the system. The only thing it achieves, is grants players the ability to cherry pick the perfect item for their characters. I question the motives of those who defend the token system, as the only justification I see for defending such a flawed system - is Greed.
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| #11Mommy_was_an_OrcJul 21, 2015 7:24:15 |
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| #12KalaniJul 21, 2015 7:40:04 |
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| (Reply to #11)Ainulindalion |
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| #14Mommy_was_an_OrcJul 21, 2015 7:50:16 |
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| (Reply to #13)Skerrit |
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| #16AinulindalionJul 21, 2015 7:58:10 | Also, reading the math (in the other thread), I feel like we're probably not getting quite as many consumables as the math suggests. But that might just be me. |
| #17Mommy_was_an_OrcJul 21, 2015 8:03:52 |
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| (Reply to #15)Ainulindalion |
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| #19Mommy_was_an_OrcJul 21, 2015 8:05:20 |
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| (Reply to #19)Ainulindalion |
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| (Reply to #7)Mirtek |
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| #22KalaniJul 21, 2015 8:42:03 |
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| #23KalaniJul 21, 2015 8:31:56 |
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| #24MirtekJul 21, 2015 9:11:19 | IHMO any system that allows players to put items back into a pool is terrible. |
| #25FrogReaverJul 21, 2015 9:26:01 | 1. Every player that wants a magic item rolls for it. 2. Players with more magic items simply have a reduced chance of getting the magic item. Each item lowers their check by -1 or -2 (or possibly even scale this off magic item rarity and such) 3. Don't have consumable magic items count against your magic item total at all. Every player can roll for them if they want. (with the -1 or -2 check penalty for their permanent magic items)
This should be very similar to the current system except we just decrease players chances of getting new magic items the more they have instead of making it impossible. This should incentivize players taking magic items now since all it does is slightly decrease their chance of a better magic item later instead of making it impossible for them to get it.
Any problems with this system? |
| #26Mommy_was_an_OrcJul 21, 2015 9:19:44 |
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| #27KalaniJul 21, 2015 9:29:22 |
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| (Reply to #18)Skerrit |
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| #29imaginaryfriendJul 21, 2015 10:06:56 | Where in LFR the DM was often relegated to a dice-rolling/adventure text reading vessel, this is not the case in AL. In LFR, if a way to challenge those players that went way beyond the normal scaling was not in the adventure, it took a pretty self assured DM to adjust anyway. Strangely enough the people that went for the most broken options and items were also often the ones to protest if you made things hard beyond what the adventure allowed literally.
Now in AL we have DMs that have a lot more options to scale and that are empowered to do so (how much is still up for debate, but it is definately a lot more accepted). As such we should be able to get away with not having the adventures make a huige base-power-level jump. If you meet a table of munchkins...err..ehm..tactically inclined optimizers?....just adjust as needed.
ANd yes that is kind of an artform, but one that can be learned (so maybe more of a skill) ;) |
| #30Mommy_was_an_OrcJul 21, 2015 10:34:27 |
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| #31KalaniJul 21, 2015 10:55:22 |
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| #32CahPahkahJul 21, 2015 13:02:13 | All of these numbers seem to be predicated on a constant group playing from session to session; in practice, I've never been at a table of any tier without at least one character who has no magic items (and, at level 9, my main AL PC has five). While the averages might be accurate over the campaign as a whole, they don't feel terribly applicable to actual play.
I don't have much of an opinion on players discarding or placing unwanted magic items into a pool, but I'm pretty strongly opposed to third-party adjudication of whether or not an item is appropriate for your character. I really don't think that's anybody's concern other than the player in question. If your rogue finds and wants a greataxe, that's his business; non-traditional characters and choices enrich this game, not diminish it -- I'd hate to see a system where the loudest voices on the CharOp forum determine who gets what rewards from an adventure. |
| #33Mommy_was_an_OrcJul 21, 2015 13:14:56 |
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| #34Mommy_was_an_OrcJul 21, 2015 13:19:39 |
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| #35KalaniJul 21, 2015 13:57:00 |
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| (Reply to #32)Ainulindalion |
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| #37PrimarchxJul 21, 2015 13:37:05 | One thing that magic items do in AL is encourage those that want them to play in more public events. If you want them, that's where you go. That's probably the reason the whole system exists. |
| #38KalaniJul 21, 2015 13:42:05 |
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| #39CahPahkahJul 21, 2015 13:43:44 |
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| #40KalaniJul 21, 2015 13:56:53 | I was at an Expedition table on Saturday where we left 10 balloon packs and a handful of wingwear in the dust. I considered taking a suit of wingwear for my druid as there are few items that can be used in wildshape anyway - but thought better of it. |
| (Reply to #40)Ainulindalion |
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| #42Mommy_was_an_OrcJul 21, 2015 14:41:58 |
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| #43CahPahkahJul 21, 2015 14:51:39 |
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| #44awaken_D_M_golemJul 21, 2015 14:56:02 |
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| (Reply to #15)TheBreen |
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| (Reply to #9)Sorsohka |
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| (Reply to #10)Sorsohka |
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| (Reply to #22)Sorsohka |
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| (Reply to #43)Sorsohka |
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| #50Coredump00Jul 22, 2015 8:31:56 | Folks, you need to keep in mind the 'feel'' of both 5E and AL... simplicity. The more complex a system is, the less likely it is going to be implemented. Heck the *current* system often has issues.... making it have more conditionals and more restrictions and more moving parts..... just isn't going to be implemented.
Whatever change you want to see will need to be short, easily described, easily implemented, little paperwork, and solve a problem that is actually occuring on a regular basis.
Personally, I *don't* want to see some sort of token system. I want my PCs to defeat the evil leader and discover what he is holding... not find the number for the Sears Catalogue o' Magic. Ideally I think there would be a small chart, and the DM would roll to discover what item was there... but that has other potential problems with it and so far AL has kept a very tight rein on rewards.
While it is not perfect, I still think most problems go away (or get mitigated) if you can put your magic items back into the 'pool' of items. It will help 'balance' the distribution whenever a good/reallygood item shows up. It lets a PC go after the items he really wants. Lets 'fun' items be used without worrying about 'missing out' on a good later item. Lets a PC get *something* when a really good item drops for a diffferent class. etc etc. Plus, its simple.
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| (Reply to #47)Mirtek |
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| (Reply to #51)FrogReaver |
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| (Reply to #52)FrogReaver |
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| #54SkerritJul 22, 2015 9:20:45 | Its only a trap if you feel its a trap. If you want it and like having it, its not a trap. |
| #55Mommy_was_an_OrcJul 22, 2015 9:31:18 |
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| #56imaginaryfriendJul 22, 2015 9:49:32 | Tokens or whatever other proposed system that essentially translates to "I want to pick my stuff"... No Thanks. I am not even in favor of Fai Chen's generic +1 stuff. I would have preferred an enchantment token that can add a+1 to an item you own, having to adjust to the items you find is a plus to me |
| #57CahPahkahJul 22, 2015 10:16:33 |
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| (Reply to #54)FrogReaver |
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| (Reply to #57)FrogReaver |
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| (Reply to #52)Sorsohka |
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| #61CahPahkahJul 22, 2015 10:34:15 | What are people's thoughts on Prismatic Wall vs. Wall of Text for a 9th level spell slot?
Oh...sorry, wrong thread. |
| (Reply to #61)Sorsohka |
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| (Reply to #62)imaginaryfriend |
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| (Reply to #63)Sorsohka |
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| #65MirtekJul 22, 2015 11:42:49 |
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| (Reply to #65)Sorsohka |
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| #67MirtekJul 22, 2015 12:26:57 |
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| #68CahPahkahJul 22, 2015 12:15:07 |
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| #69KalaniJul 22, 2015 12:23:57 |
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| #70KalaniJul 22, 2015 12:32:32 |
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| (Reply to #67)Sorsohka |
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| #72KalaniJul 22, 2015 12:44:37 |
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| #73MirtekJul 22, 2015 12:53:09 |
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| #74SkerritJul 22, 2015 13:10:39 |
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| #75PrimarchxJul 22, 2015 14:01:23 | I have four active 5e AL characters and 6 certed items (+1 non-cert). I've played a lot of AL - a monthly Expeditions game, weekly Encounters, four cons thus far this year and a couple to go. I was able to swap a couple of items out at a Fai Chens recently, too. Do I have all the items I want? No. Is that okay? Sure.
For those of you who say, "I played mod X and didn't get the item I wanted and now will never get it!", I say that's incorrect. You can trade certed items with other players, you can see if a similar item shows up at a Fai Chens at a con and swap if you have an item of greater/same rarity, you can play the same mod with another of your own characters and trade between them. In short, if you're willing to put in the time and effort you can get what you need and still follow the rules.
As usual, YMMV. |
| (Reply to #72)Sorsohka |
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| (Reply to #74)FrogReaver |
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| #78MirtekJul 22, 2015 14:11:15 |
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| #79imaginaryfriendJul 22, 2015 14:44:26 |
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| #80PrimarchxJul 22, 2015 15:00:18 |
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| (Reply to #79)Sorsohka |
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| #82SteveMNDJul 23, 2015 7:06:08 |
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| #83CahPahkahJul 23, 2015 7:39:23 |
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| #84ovinomancer1981Jul 23, 2015 8:53:32 |
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| #85FrogReaverJul 23, 2015 9:21:59 | What exactly is the problem with doing a completely "fair" distribution at each table? What's the benefit of always giving the magic item to the player with the least magic items (assuming he wants it)?
I think we can look at this best by looking at an example of a 3 person table compared to a 6 person table. The 3 person table gets twice as many magic items per character as the 6 person table. Now let's assume for a moment that a player from the 6 person table swaps out with a player from the 3 person table for a session.
The player that came from the 6 person table will most assuredly get all magic items he wants for quite a while forward. In other words he gets first dibs on anything he wants just because he played in a larger party table for a while before joining a smaller party table. At least it's only going to be the next 2 or 3 magic items going forward typically. That's still quite a bit before another player even gets a chance on something good.
The player that went to the 6 person table from the 3 person has the opposite happen to him. He gets no chance for magic items for a very long time. If he has 4 and the other 5 players have 2 a piece then he has to wait till almost each of those players get 2 more magic items. That's 10 more magic items in that he wont get any.
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| #86CahPahkahJul 23, 2015 9:30:57 |
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| (Reply to #81)TheBreen |
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| #88MirtekJul 23, 2015 11:17:08 |
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| (Reply to #87)imaginaryfriend |
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| (Reply to #66)Coredump00 |
It seems we may be approaching this game very differently.....
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| (Reply to #84)Sorsohka |
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| #92MirtekJul 24, 2015 13:43:31 |
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| (Reply to #92)Sorsohka |
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| #94MirtekJul 27, 2015 13:40:50 |
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