Mod difficulty scaling

Post/Author/DateTimePost
#1

Undrhil

Aug 27, 2014 20:43:42

I'm glad that there is a table to assist DMs in figuring out the best way to scale up encounters in a mod depending on party mix, I would like to ask that a note be placed in that table or thereabouts that the DM should also consider *player strength with the rules* when determining table strength.  A table with three people who have played before and three who have never touched an RPG in their life should not be considered a *strong* table, even if they are all level 1 in a level 1 mod.

#2

Skerrit

Aug 28, 2014 6:30:43

It is. From the text above the table:

 

"You may adjust the adventure beyond the guidelines given in the adventure, or for other reasons. For example, if you’re playing with a group of inexperienced players, you might want to make the adventure a little easier; for very experienced players, you might want to make it a little harder."