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| #1TyranthraxusJan 13, 2015 20:00:35 | Now that I have run all the Tyranny of Dragons 1-4 Tier scenarios I thought it was time (whilst the memory of these was somewhat fresh to go through them and state what I liked and disliked.
Before I do however I do have one topic first and foremost Id like to put above everythng else.
Maps. Whilst we do get some rough maps given to us at the back of most scenarios generally for the most part if we are using grid (like I always do) then we need to draw our own versions of these. Some of the maps however have scales that seem strange. Personally Id like next season to have more attention paid to the maps provided with the scenarios.
1. Defiance in Phlan.
I have run this 3 times. The first time was my first experience running 5e. So it was kinda messy. I remember stuffing up the Harper mini mission quite well. Strangely I have never run the undead mini mission in the 3 times of running this. I quite enjoyed the Zhentarim mini mission.
2. Secrets of Sokol Keep: I make no lie. Im a fan of contained environment scenarios. There are a lot less ways pcs can go off script and cause headaches. So once pcs get to Sokol Keep, then they are 'stuck' there until they find the Shrine and Temple to Dagon underneath the former Temple of Tyr (which was amusing revelation itself). I love call backs to the Phlan I knew from the Gold Box games.. and I do think its a shame that the next season isnt again going to get set in the Moonsea region is most likelihood.
Secrets of Sokol Keep was also the the start of a trend I noticed towards putting the combats towards the middle and end of the scenario as well as options to avoid some combats entirely. This is a great move (although you do have the player Brigade who worry on missing loot and exp)
3. Shadows over the Moonsea. Yes Ive read its based on a Lovecraftian tale. But I can be honest, I did not enjoy this one too much. Perhaps because my table started late, but I just found this one very long. Perhaps when I run it a second time I will leave out the pointless Wolf fight on the road.
4. Dues for the Dead. As to point 2 above I liked this one. It did run long on my table and lots of people have pointed out its possible to avoid a lot of the underground complex. I have only run this once and my pcs were in no way going to get lowered down into a dark area by themselves. Player fear of the unknown is sometimes a gms best aid. I quite enjoyed this one and the final fight could get very deadly.
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More to come. |