| Post/Author/DateTime | Post |
|---|---|
| #1macr05sFeb 02, 2015 1:59:53 | A group recently played the 2nd episode of DQ and I was wondering about something the group split up cause all but 1 of the party decided not to take on the last part of the mission now the monk in the group was able to complete the last part solo, does this mean he gets that EXP solo or is it still divided by 4 and he gets that solo or is it split with the remainder of the group even tho they did not participate? (please explain answer) |
| #2AvrossFeb 02, 2015 11:53:19 | You're probably going to have a difficult time finding actual documentation to support a view one way or another.
If it was a house game, what I would probably do is this:
The reason I said house game, is because ...while I haven't seen the Encounters version of HotDQ, most/all of the AL stuff have experience caps per episode, so it might end up being moot.
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| #3macr05sFeb 02, 2015 12:24:21 | it was not moot the monk got 500 xp and the others got 300 xp cause the 2nd DQ is 600 xp cap..... |
| #4PauperFeb 02, 2015 12:55:51 | Oh, man - 'solo kill' rules! That takes me back.
I'm not aware that it was ever an official rule, but back during AD&D days, some tables (ours was one) had a house rule where, if you were the only one to deal damage to a monster before it dropped, then you got all the XP for defeating that monster. The fighters in my group loved the rule, until my magic-user got to be high enough level that not only could he drop multiple monsters solo with the same spell, but in a fight with multiple powerful monsters, he could use magic missile to 'tag' them all to guarantee an XP split if he didn't get 'solo kill' XP.
The ALPG says that "[g]enerally, you [the DM]'ll award XP for combat by dividing up the total XP value of the monsters defeated by the number of characters in the party." (p.10) That doesn't preclude giving the full combat XP award for a particular combat to the only character who fights in that combat (as opposed to a combat where all the characters fight, but only one, for some reason, deals damage). As long as it seems fair to the table, and I don't see why it wouldn't, then go for it.
-- Pauper |
| #5OraibiFeb 02, 2015 13:51:01 | It's probably okay in some circumstances to split the rewards (XP, gold) differently, but keep in mind that doing this a lot can be pretty harmful to OP in the long run.
If you give players an incentive to go off on their own and not work as a group, they are going to take it. Splitting the XP and GP 100% equally takes away the incentives to have the party going around trying to complete sections of the adventure without the others. So if you see that kind of behavior starting to emerge, you should shut it down and stop giving players a reason to do it. |
| #6TheBreenFeb 02, 2015 15:36:41 | I give experience points and treasure to anyone who "participates" in an encounter. Being the lookout, swinging but missing, drawing fire so someone else can hit, healing the tanks, etc. all count as "participating" in my view. The only characters who don't get a share of the rewards for a given encounter are the ones who are not present (they run away, are in the other group of a split party, etc.).
That seems reasonable to me, but I don't know that it's necessarily the best for every group. |