| Post/Author/DateTime | Post |
|---|---|
| #1Stormborn20Jul 29, 2015 14:59:45 |
I'm disappointed to see that once again the only legal option for starting equipment in season 3 is the option list as a class feature.
This means, for instance, that a halfling ranger has to start with a longbow despite having disadvantage with such a weapon.
A fighter has an option for "leather, longbow, and 20 arrows" that doesn't even include a quiver.
Monks start with darts, which aren't even monk weapons.
Is there something I'm missing? Sure, my halfling could sell the longbow for 25 gp and spend it on a shortbow at the start of the first game, but it is a little embarrassing and immersion breaking. |
| #2RavixJul 30, 2015 0:20:26 | You could sell the longbow and buy a shortbow before you even start your first game. If that's what's "immersion breaking" about AL to you then idk what to tell ya... |
| #3zingbobco000Jul 30, 2015 8:08:42 |
|
| #4ZHDarkstarJul 30, 2015 10:28:57 | Monks start with darts because they're closest thing to shuriken and kunai in the game. Monks are also proficient with light crossbows, shortbows, and slings, giving you plenty of other options for your ranged attacks. Sometimes things exist in the game more for mechanical value than thematic.
Btw, if you notice something about all of the starting equipment packages, you'll see that every class starts with both ranged and melee weapon options. Monks got darts because of the above reason, and likely because they're the cheapest ranged weapons. The Monk's starting gold option is the lowest, so that should be reflected in the starting gear. |
| #5Coredump00Jul 30, 2015 14:47:01 |
|
| (Reply to #5)Sorsohka |
|
| #7KalaniAug 04, 2015 7:59:50 | The max gold rule was available season 1. It was removed to allow characters to rebuild starting gear as many players complained that (after changing their minds) - their fighter was stuck with a spellbook and no weapons or armor (or vice versa).
Rebuilding starting wealth is difficult to audit as it may be hard to tell what they purchased with starting gold and what they purchased from treasure. It was most likely for this reason that starting wealth was nixed. That or the fact that there are huge discrepancies between classes (monks get 20gp while other classes may get 160 or 200) |
| #8transcendantviewerAug 04, 2015 10:56:17 | Unless I'm missing something, Rogues don't have Longbows in their starting equipment, they have Shortbows. I just looked it up in my hardcover book. Are you reading an older version of the PHB? |
| (Reply to #7)Sorsohka |
|
| (Reply to #6)Coredump00 |
|
| #11SorsohkaAug 04, 2015 12:10:03 | I wasn't complaining, simply stating that I agree with the OP.
If a player analyse both otpion (starting gear VS starting gold) then that player is interested in optimization since he want to know which option is the best, so he'll be happy to be able to customize his starting gear the way he want.
Yes starting gear VS starting gold matter just for a single expedition, but your argument is irrelevant from the begining since:
- New player might don't know the DnD world, but they are not mentally challenge. Those new player are able to analyse that the starting gold option will consume more time and effort then the starting gear option, but wil offer greater customization capability (this could even be written in the ALPG just to make sure everyone understand the trade off.
- Player taking the starting gear option, they still need to go in the equipment table to choose which marital weapon they will take. to learn how a longbow work (1d8 piercing damage, range of the weapo, what does the 60/320ft means, etc... So they still need to learn some of the think, and they still need to compare 2 or 3 marital weapon option to choose which one they want there cahracter to use.
- Player taking the starting gear still need to compare the explorer VS the dungeonering package and choose which bundle they want to bring with them
- Player taking the starting gear still need to go in the item table and take note of the weight and carrying capacity(for container like the backpack) of each item (yes I know many DM ignore this and apply the carrying capacity only in extreme situation, like when a player try to carry a 500pounds dragon statut from the castle back to civilization 2 days trought a marsh.) But the new player doesn't know that fact and when he see the rule about carrying capacities he will probably go check it.
- If you are taking about a new player presenting himself directly at the store and who need help to create a character, generally the DM/Organizer will have premade character making all this discussion pointless. If you don't have premade (or the new player refuse premade) you can simply tell him to take the starting gear and "forget" to tell him about the starting gold, since he don't have time to take choose his gear before the game begin, and he'll be able to customize before next game, since he'll have all the money that he want.
|