| Post/Author/DateTime | Post |
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| #1Kentor_Slowhand_02Apr 27, 2015 6:04:51 | Am I the only one who thinks that some of the clerical domains are stacked compared to the others? I was looking at the Trickery domain and was like, wow...seriously? I would think they should get a low level sneak attack or something at least. Cripes, the Nature Domain gets heavy armour at least; which really makes no sense to me... |
| #2QwertyAzertyApr 27, 2015 6:28:02 | why? giving advantage to a player on stealth check is not good enought for you?
Giving advantage to the rogue, make him nearly undetectable, so great fro being a scout. Giving advantage to the heavy armor fighter cancel out the disavantage he got from his heavy armor, giving him a change to not alert the entire dungeon when the party try to sneak inside the dungeon.
This power can be used at will, stack in guidance, etc... compare to the war domain that give you a single extra attack per widom modifie per short rest? |
| #3PauperApr 27, 2015 8:28:51 | The real win in the Trickery domain, IMO, is Invoke Duplicity.
- Cast spells as though you were in the illusion's space, so low-Int monsters may waste actions attempting to attack the undamagable illusion. - Gain advantage on attack rolls when both you and the illusion are adjacent to an enemy. - Recharge on short rest, and get a second use per short rest starting at 6th level (if you decide you'd prefer not to just be invisible).
In the hands of an inventive player, the Trickery domain is the most dangerous one there is.
-- Pauper |
| (Reply to #3)imaginaryfriend |
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| #5LefferDPApr 27, 2015 10:08:42 |
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| #6QwertyAzertyApr 28, 2015 8:02:09 | I don't like using Illusion in public game since illusion effect are up to the DM and when the DM change the ruling on illusion change as well.
Like I already explain, thereis 3 gategory of DM:
The DM VS player: this is usually a new DM who don't quite understand DnD yet, usually used to be a player and confused the DM with the monster sinc ethe DM control the monster. So when a ruling come up (like the effect of the illusion) he ALWAYS rule against the player. I make a illusionary wall to hide behind, and the monster shoot an arrow trought the wall and all the monster see the arrow pass throught it and automatically disbelieve it.
The good DM: he understand that the game is about telling a story in COLLABORATION with the player. So he usually do fair ruling, where the illusion can be very usfull without becoming insanely overpowered. I make a illusionary wall to hide behind, the spellcaster monster get an arcane check to see if it was an illusion or an conjuration spell. If no one realised that it was an illusion spell instead fo an conjuration spell and if no clue hint the monster that it might be an illusion then they will consider it as a real wall. They might still come around it to attack me, and when they miss and hit the wall realized it was an illusion or they might still ready action to shoot an arrow at me when I come in sight, and if they miss me or manage to hit me within the "illusionary cover AC bonus" then they might see the arrow pass trought the wall.
The generous DM: this is the opposite of the DM VS player, also usually a new DM, who played with a DM Vs player and decided taht he would not do that, and want completly in the opposite side, where he always give to the player more then what the player ask, where illusion become insanely overpowered. I make the illusion of a wall so I'm hidden and gain advantage on all my attack, well all the monster will believe in my wall and will NEVER try to disbelieve it, try to shoot through it etc... |
| #7Stormborn20Apr 28, 2015 10:01:31 | Trickery Domain has a really fun list of domain spells, IMO. |
| #8RulesJDApr 28, 2015 12:53:19 |
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| #9imaginaryfriendApr 28, 2015 12:59:30 | If you start taking it apart it becomes very complicated fast. Is it a full illusion? Sight, sound and smell? Do animals with scent get situational modifiers? What about creatures with only extrasensory perception? etc etc...
To me, part of being a DM is internalizing all of that, and then making a call that respects the rules, respects the situation, and preferably rewards the player if they try to do cool stuff with illusions..and I still love doing it.. I must be mad.. |
| (Reply to #9)Pauper |
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| #11KalaniApr 28, 2015 13:15:21 | I see no problem with DMs granting ad-hoc advantage/disadvantage to the targets Intelligence (Investigation) checks depending on how complete and/or believable the illusion is. Using your above examples - I would probably grant a creature with heightened scent (as per its description) advantage for any illusion which does not smell real or which lacks scent entirely. Examples include bears and wolves (from the MM/PHB).
Ad Hoc Advantage/Disadvantage is my favorite DM tool when it comes to making a "ruling" in the moment.
When something comes up the rules don't cover - the first question I ask myself is:
If the answer is yes - it allows me to make a ruling without skipping a beat. |