| Post/Author/DateTime | Post |
|---|---|
| #1cursumSep 26, 2008 15:45:46 | Any chance that D&D online will upgrade to 4e? I've never been that impressed with D&D online but at least I could "learn" 4e by playing it... It is also interesting what was done with Forgotten Realms. By advancing the time line by 100 years WoTC effectively consolidated their licensing by remaking the realms. I think this may be a step towards FR online. Thoughts? |
| #2sfdragonSep 26, 2008 16:17:09 | oh i can bet this wont end well. the marks are not doable according to one computer game designer |
| #3transformer_dupSep 26, 2008 16:36:41 | I think 4th edition could be ported to a decent CRPG or even an MMO, but it wouldn't convert any more easily than any other system. As for D&D Online, I'm betting it's just completely screwed. the marks are not doable according to one computer game designer Why on earth would the marked condition be difficult to port? |
| #4Janx_14Sep 26, 2008 16:54:23 | I can almost think of the code for Marked for VB (yes i know little programming) right now. |
| #5cursumSep 26, 2008 17:34:50 | I can't see anything mechanics-wise not being able to translate into a game. I'm just noticing that unlike e1-3, 4e looks like it was developed towards that goal of making it into a game without much being lost. WoTC would definitely benefit from pulling off a game that had even 10% of the players World of Warcraft does. The cross-marketing would be insane. As far as I can tell D&D online seems like a practice run into the MMO world, a beta server if you will. WoTC is a for-profit company after all and MMORPGs have little overhead once you get it going. Expansions are easy because every module or novel written about FR could be handed to the designers and they'd put it into the next patch. |
| #6lord_tirianSep 26, 2008 19:24:46 | Why on earth would the marked condition be difficult to port? Not the marked condition itself, but rather the triggering effects and the interaction with the AI. In real time. Note that he said "computer game designer" - not programmer. For example: Fighter marked critter, while the warlock stands next to both. On the warlock's turn, the warlock eldritch blasts the critter - provoking an OA, which triggers the fighter's combat challenge attack. Now, tactically, it may or may not be good to withhold these attacks (critter: to avoid being whacked; fighter: to save it for later). How do you implement all these triggering effects without a) pausing or b) really slow movements, especially as immediate interrupts need to resolve before the triggering action. Another example: A wizard's shield spell - to be triggered, it has to hit you, but if it's real time, isn't that a bit useless? ;) You have to implement a good collision control, otherwise a lot of movement effects become pointless. Or re-implement a grid in a MMORPG. And so on. 4E is really written for round-based grid combat, but current MMORPGs are real time. This clashes, especially for time-critical user decisions. What you could do is a reinterpretation of 4E, where these things are solved differently, but then it's not the 4E rule set any longer. Cheers, LT. |
| #7transformer_dupSep 26, 2008 22:47:26 | But Lord Tirian, those are all problems with how immediate actions, opportunity attacks, and the like would work in a real time RPG, not with how marking would work in a real time RPG. Wouldn't marking a target just give that target a penalty of -2 on all attacks that don't include you for the next 6 seconds? |
| #8Neutronium_DragonSep 26, 2008 22:57:03 | Shield is pretty easy to do - if the hit is not by at least 4 above your AC/Ref, Shield triggers and converts the attack into a miss. (That's what it does in the P&P game.) I suppose if you want to "save" it you could have a toggle for whether it's active right now. |
| #9lord_tirianSep 27, 2008 1:50:01 | But Lord Tirian, those are all problems with how immediate actions, opportunity attacks, and the like would work in a real time RPG, not with how marking would work in a real time RPG. Wouldn't marking a target just give that target a penalty of -2 on all attacks that don't include you for the next 6 seconds? Yes, yes, the basic marking would make no problems, just the additional effects that fighters and swordmages get from them. The paladin's mark effect is also pretty simplistic. Cheers, LT. |
| #10binnySep 27, 2008 4:01:19 | I think 4th could be converted but it would have to undergo changes similar to DDO and 3rd ed. I think the flavour would carry well and it would be a much deeper game than DDO, but then I really like 4th. That said, playing DDO still and loving every minute of it, the guild I am with helps a lot. |
| #11shadowmagusSep 27, 2008 5:32:03 | Marking wouldn't be that hard, now if you're looking for a 100% accurate translation, well, it's not gonna work. I think 4e is a LOT better suited to be converted into an mmo game rather than 3.5 with DDO(Shudders). How accurately it can convert some of the more complicated situations of things such as markings I dunno, but I'll use a mechanic from Warhammer Online as an example, In War you get your basic attack every say 3.2 or 4.0 seconds depending on weapon type, while using attack powers will replace the animation of a regular attack if you use the attack power during the time a normal attack animation would occur instead of waiting another 3.2 or 4.0 seconds it will still do the damage from the normal attack the same time your attacking via special ability, so thats one solution to the marked enemies problem. I'd really like the see a Forgotten Realms online personally, since the title of DDO was pretyy much annihilated by Turbine I think WotC will probably want to distance themselves from the title but not so much fans wont recognize a DnD mmo, also since FR seems to be their favorite 4e child so far it's likely it'll be based on FR, just speculation though. |
| #12lord_tirianSep 27, 2008 6:43:39 | I'd really like the see a Forgotten Realms online personally, since the title of DDO was pretyy much annihilated by Turbine I think WotC will probably want to distance themselves from the title but not so much fans wont recognize a DnD mmo, also since FR seems to be their favorite 4e child so far it's likely it'll be based on FR, just speculation though. Actually, what would work really well would be a game based on the 4E mechanics (of course modified for real time) and set in Planescape. Planescape makes MMORPGisms sensible - planar weirdness covers a lot, for example that all players are concentrated in a hub (Sigil), get to exotic locations frequently (gatetowns), allows strange critters... and I reckon even resurrection is very fitting. Cheers, LT. |
| #13doctorhookSep 27, 2008 18:12:17 | I don't know about an MMORPG, (I've played WoW and Runescape enough to be familiar with those two, but I'd hardly consider myself an expert), but 4E is just begging to be made into a CRPG of some kind. I'd like a turn-based game, personally, but multiplayer-format almost begs for real-time, and I'd like a 4E game with meaningful multiplayer. I can't wait to see 4E game! (And of course, I hope it gets developed by a competent company like Bioware.) |
| #14Luis_CarlosSep 28, 2008 15:10:02 | I think the campaing of Birthright would be perfect for a Massively multiplayer online real-time strategy (MMORTS)![]() Games Workshop has the new "Warhammer online: age of Reckoning", why not Birthright online? I suggest a online game with a lot of trade (collectable runic cards? :D ), buildings made by PCs (have you seen age of conan?) and massive epic battles (with castles and assault towers). I´m sure now a new game of D&D with rules of 4th Ed. is being developed (by Bioware?). |
| #15Neutronium_DragonSep 28, 2008 21:30:39 | Though I don't see effects like Shield as a problem, I do see a more general problem occurring with any attempt to make an MMO out of D&D, or even a single/small-scale multiplayer game. D&D is designed around a turn based system that allows for a great deal of precision and instant results. Games now are almost without fail, and certainly in the case of an MMO, real time. This creates more basic gameplay problems that don't depend on the mechanics. Case in point: Have you ever tried using Fireball (or any similar area effect) in a real-time D&D game like Neverwinter Nights or Baldur's Gate? It's a mess. In the D&D game, your turn comes up, you drop your fireball on an area, knowing exactly what it'll hit and the effect resolves now. In the computer games, you're trying to place your area targeter properly so that it catches the enemies you want without hitting allies, and the battlefield is constantly shifting around as you do this. You may well end up wasting one or more rounds of your actions in the process as you try to get the targeting right. Even if that doesn't end up creating too many problems, you don't get your Fireball now, no. Instead, your character stands there waving his arms and chanting for several seconds, followed by a spell effect mote lazily drifting out to the target point (taking even more time). Then the fireball goes off. Of course, by the time all this is over and done with, the battlefield has changed again, generally meaning that you miss most of your enemies or roast half of your own party. It's things like that that will make a train wreck out of any attempt to port the 4E rules over into a real-time game. |
| #16subtleSep 29, 2008 1:46:40 | If anything, I would like to see 4e ported to the DS as a turn baised RPG, along the vein of Final Fantasy Tactics. Give people a 5 person party, include the 10 base classes and offer rules up to 20th level. And give us competitive multiplayer. For mark effects, include a behind the scenes "aggro" mechanic for creatures. Damage draws this much attention. Being marked causes X attention. Allow the AI to look at the potential damage from oppertunity attacks and compare it to letting the striker stay alive. Or just make it random. |
| #17Tharag_BoccSep 29, 2008 7:21:45 | To me it would seem one of the more difficult things to do would be to implement the various movement effects, most notably slides. Pushes and Pulls can be, for the most part, acceptably simplified to always be a strait/semi-strait line aways from or towards the generator of the effect. The multi-directional nature of slides however would make them difficult to implement, though only for a real-time game like an MMO. |
| #18tehsquirrelySep 29, 2008 7:48:10 | 4th ed would make a terrible MMO. Simply becuase it's a game based entirely on being turn-based. The entire game would fall apart if given a "real time" gameplay. |
| #19Great_ZamboniSep 29, 2008 12:18:00 | If anything, I would like to see 4e ported to the DS as a turn baised RPG, along the vein of Final Fantasy Tactics. Give people a 5 person party, include the 10 base classes and offer rules up to 20th level. And give us competitive multiplayer. That sounds just about perfect. |
| #20crazysamaritanSep 29, 2008 19:09:01 | Any chance that D&D online will upgrade to 4e? I've never been that impressed with D&D online but at least I could "learn" 4e by playing it... Turbine Developers publicly announced upon hint of 4th ed development that they would not be converting the game's rule-set. |
| #21That_Blasted_SomoflangeSep 30, 2008 20:19:24 | Actually, what would work really well would be a game based on the 4E mechanics (of course modified for real time) and set in Planescape. I really like this idea. Just because anything can become an entrance to a instance/dungeon/gate or door. Sigil is the city of doors. There would never be any reason to leave the starting area so to speak, you could have multiple factions to join/do quests for. You pick up an item/random drop and it may just lead you to another area. Adding new content would be easy peasy. I want this. WotC, do this NOW! Now I need to play Planecape Torment again. I love that game. |
| #22thaxSep 30, 2008 21:15:01 | I asked about the conversion possibility to 4th when I seen the D&D Online booth. They told me that they would be implementing some of the rule changes that have occurred, citing the skills specifically, but a complete conversion wouldn't really be possible. The worry is the unavailability of the classes that are already in the game, and the change in level structure. They had already combined a lot of the skills and cleaned up some of the fighter stuff, but told me to stay tuned as to what happens next. There also seemed to be an apprehension about licensing and a wait and see as to what form 4th edition would come about for the gaming world. My impression is that D&D Online would become a hybrid 3.75 that would try to include some of the elements of 4th in upcoming patches, but a true 4th edition game would need to be a brand new enterprise. |
| #23crazysamaritanSep 30, 2008 22:03:28 | My impression is that D&D Online would become a hybrid 3.75 It already is; due to the real-time fixes that improved fighter capabilities, and nerfs to casters (like teleport and DD limitations). |