| Post/Author/DateTime | Post |
|---|---|
| #1XunValDorl_of_HouseKilsekAug 07, 2011 6:05:24 | Here are a few things that cause some concern. This is the DnD Q&A product announcement. Support for seeker? people are not playing it. They want to think about changing it to make it more exciting. Magazine is driven by submissions, and there are less submissions for the seeker. I don't really like this kind of attitude. If people aren't playing it, then there is obvious a problem with the class and more work needs to be put into it in order to make it more desirable. Next campaign setting is not Dragonlance. it is not just a setting but a way to play. It gives a new twist on play. "Twist is a good word," said one of the developers. Okay, DnD already went outside the norm with 4th edition and now they are going even further with a new was to actually play. I'm just not sure how this will pan out. Early in the summer, Steve Winter asked in the forums, what is not working? that is our to-do list. They are increasing playtesting, and decreasing books. So there is going to be more playtesting with less people to do it? I don't see that going very well. Republishing old editions? cant say anything yet, but there are plans. I don't think this will turn out so great. They are struggling with how to price pdfs. Why? Just take a lesson from Paizo. Virtual Table: Still in beta. They don't want to get ahead of themselves. So in other words, we most likely won't see this thing out and about and ready to roll anytime soon. What's up with Mike Mearls's legends and lore articles? where is mearls going with that? Mearls says he is just experimenting and doing R and D - there is no 5th edition I'm still hoping for a 5th edition soon, but since I have to wait then I will continue to delve into 4th edition. Mmmmmm....not real sure how to take this answer. Not planning to do different D&D eras like Modern. They want to concentrate on D&D. We have boardgames so why not a Modern era? |
| #2mrpopstarAug 07, 2011 12:56:03 | Here are a few things that cause some concern. This is the DnD Q&A product announcement. Ah, bud... sounds like you just need a post-GenCon hug! Don't be so bummed, there's some cool stuff coming up. ![]() |
| #3DoctorBadWolfAug 07, 2011 13:32:56 | I'm really not sure how you reach your conclusions. The Mearls answer in no way said that he's hoping for a new edition soon. It said that he is throwing ideas around for the community to PEACH, basically, and taking notes on the responses. Whether what he and his department come up with is useful for 4e, or something to stick in a folder and dust off when it comes time to write the next edition isn't really important, they are doing their job and researching what makes the community like and dislike the game, what they can and/or need to improve. Playtesting: Fewer products, more playtesters per release. Really don't know how you came to your conclusion on this one. New setting: They also said it will involve dragons. It very well could be a setting and a set of rules for playing mythological beasts like dragons. |
| #4mrpopstarAug 07, 2011 13:34:55 | New setting: They also said it will involve dragons. It very well could be a setting and a set of rules for playing mythological beasts like dragons. Like Council of Wyrms! |
| #5Kelvor_RavenstarAug 07, 2011 15:54:11 | The dragons was in response to "Will it have Dragons, and Lances?" Meaning are we getting dragonlance next year. Their response was, no it's not Dragonlance, but yes, its still D&D so there are dragons in the setting. From the "new way to play" comments I don't think a Council of Wyrms reboot will be a different enough play experience. And, it will be a new setting, so not one previously published. I'm hoping for a more investigative take on D&D, but I don't think it will be anything like we've been predicting. Expect to be surprised. Then again, your surprise might be a good or bad surprise. |
| #6Fallen_Star_02Aug 07, 2011 19:11:40 | Is the Q& A transcript posted anywhere? |
| #7Kelvor_RavenstarAug 07, 2011 20:18:32 | There's an audio recording of the seminar, haven't seen a transcript. Check out the Tome Show podcast for recordings of some of this years seminars. |
| #8robertread3Aug 07, 2011 21:41:23 | 1. the seeker needs support but no one plays it and i think they want to support what people play, but then you could argue more people would play it if the seeker was any good. some stuff is a lame duck and the seeker was one of them 2. ive heard about all kinds of settings, just cross dragonlance off the list 3. thank god they are looking into that stuff, it is much needed and im glad they are responding to the fanbase 4. no idea why they would rerelease old edition stuff. 5. "just take a lesson from paizo" is not a way to run buisness you need to run your numbers, talk to experts and find out the most optimal situation to price somthing "do what that other guy is doing" is not a good way to run your buisness because you will always be a step behind 6. im in the beta, its pretty good to be honest and its really quick combat since people arnt adding math all day 7. i like mearls, i dont want to hear about support and products all day, his articles are cool and add discuss the concepts of an RPG and ill never fault the guy for trying to get better at his craft 8. i live in the modern era, its nothing special |
| #9mrpopstarAug 07, 2011 23:43:55 | The dragons was in response to "Will it have Dragons, and Lances?" Meaning are we getting dragonlance next year. Their response was, no it's not Dragonlance, but yes, its still D&D so there are dragons in the setting. True... From the "new way to play" comments I don't think a Council of Wyrms reboot will be a different enough play experience. And, it will be a new setting, so not one previously published. I'm hoping for a more investigative take on D&D, but I don't think it will be anything like we've been predicting. I have faith! |
| #10DoctorBadWolfAug 08, 2011 21:58:44 | 1. the seeker needs support but no one plays it and i think they want to support what people play, but then you could argue more people would play it if the seeker was any good. some stuff is a lame duck and the seeker was one of them Why can't we just "like" "thumbs up" or "+1" people's posts? Seriously, would it really be hard? |
| #11mrpopstarAug 08, 2011 22:02:50 | 1. the seeker needs support but no one plays it and i think they want to support what people play, but then you could argue more people would play it if the seeker was any good. some stuff is a lame duck and the seeker was one of them |
| #12DoctorBadWolfAug 09, 2011 1:37:28 | lol that works. |
| #13Tony_VargasAug 13, 2011 3:51:00 | Republishing old editions? cant say anything yet, but there are plans. If it gets holdouts to stop insisting that the game be made to suck the way they'd gotten used to, it'd be worth it. Not planning to do different D&D eras like Modern. They want to concentrate on D&D. 4e's general aproach is very cinematic, it'd handle Modern far better than d20 ever could have. Squandered opportunity. |
| #14kairirosesAug 13, 2011 13:07:06 |
Could not agree more. I've been eagerly awaiting D&D 4e Modern/Future since 4e first came out. I absolutely love doing crossover / reality travel style games, and it was my fervent hope that we'd get an official WotC-sanctioned Modern/Future game fully-compatible with regular Dungeons & Dragons, unlike D20 Modern which only kind of worked for crossover games because of how different the rules were between it and regular D&D 3e. Here's hoping they change their minds aboug this. |
| #15Chiba_MonkeyAug 13, 2011 13:33:39 | New setting: They also said it will involve dragons. It very well could be a setting and a set of rules for playing mythological beasts like dragons. I'd buy it. I don't know if 4e is quite the proper medium for it, but I wouldn't have thought 2e was, either, and it worked then. Given that each dragon type has a enemy role, a CoW game could involve the combined choice of race and class, i.e. if you play a Red, you are a defender, if you play a Green you are a Controller, etc. |
| #16GarthanosAug 13, 2011 14:27:59 | New setting: They also said it will involve dragons. It very well could be a setting and a set of rules for playing mythological beasts like dragons. That might be awesome. |
| #42majesticmooseAug 23, 2011 10:20:11 | However, gun/military combat isn't really well replicated with the 5' square grid that and d20 game rocks. By the time you get to the combat where snipers are pot shotting or your storming normandy that 5' grid has just waved itself away. So you may need a different combat mechanic. That combat mechanic could also cover vehicle combat on a larger scale too. Since you asked... ![]() The problem with the 5'grid is that guns have a decently long range. So do bows, but over the long haul a reasonably modern sniper has a massive range, and a 5' grid would just take up WAY too much room on a table (100 squares, which would lead to about a 200inch square surface which is about 16 feet to a side. That's bigger than some stuio apartments). That's assuming that the characters need to get within range of the sniper to shoot, so they are ducking weaving and sneaking up to the post. If they have the capability of striking back then you have a long distance shooting match in which case every target likely has concelament and cover, so those little 3 square differences don't really matter. Hence why for distance gun play I think ditching the 5' grid is beeter and to have something more abstract. I've been trying to figure out something effective but abstract for a while, but it's tough, and changing the scale of the grid is a possible solution, but one I find just requires more maps and reduces the movement/tactical aspect of the battles, leading to what Chris the S said is "I shoot Back" syndrome. Personally, if you want realism in gun battles 4e just isn't the system for "you." There are plenty of other systems that model realistic gun play far better. For cinematic, confined gun battles 5' grids and highly tactical games like 4e can be very useful, but it takes a good tactical mind or they end up in slugging matches. all my opinion of course. |
| #43ChrisTheSAug 23, 2011 10:27:52 | Guns are OK on the battle grid up to a point - that is, if you have a reason for at least some of the combatants to try to close. With Amethyst you have it because a techan party is going to be the only side with guns for the most part, and therefore the monsters have to close to melee (you just put more of them on the grid in the expectation that some of them will be killed before you can reach the PCs), forcing the party to move around. If you gave any sort of ranged weapon a 'load standard' property (and doubled the damage dice to compensate), people would be more inclined to switch to backup melee weapons after the first volley or two. These things wouldn't disrupt the expected flow of the game on the battle grid. Battles where both sides have automatic weapons or weapons with large clip sizes or that are easily reloaded will inevitably become static without powers that encourage movement (again, Amethyst has some of these, but that is less helpful for standard classes). |
| #44pluisjenAug 23, 2011 10:32:46 | I still intended to put a blog article up about guns in D&D. It can work pretty well as a support thing for ranged characters by making them magic items that have a "Reload: Short rest" clause. Actually did that before, and it's pretty cool. Also getting close enough to attack a sniper doesn't require a grid, it's a skill challenge. |
| #45DoctorBadWolfAug 23, 2011 21:03:27 | The crossbows as guns with some extra deadliness isn't a crude measure at all. They do say that. And they are incorrect. What allowances specifically for the rogue? The crossbow analogue makes sense in rules terms, regardless of the rogue. I agree that guns should have been in the rule books from the start, however. |
| #46ChrisTheSAug 23, 2011 21:54:22 | What allowances specifically for the rogue? There are two reasons for counting firearms as crossbows in Zeitgeist: so that they work with the character builder, and so they work with rogue features and powers. Apart from being 'equivalent' for rules purposes and having the same damage dice, they are otherwise new weapons. |
| #47davidcaffeeAug 24, 2011 13:35:42 | In case anyone wanted to check it out, there is a free preview for Altered Earth 4E. www.rpgnow.com/product_info.php?products... The core book is available in PDF www.rpgnow.com/product_info.php?products... and softcover www.lulu.com/spotlight/chaos_trip_studio... |
| #48DoctorBadWolfAug 26, 2011 1:53:00 | What allowances specifically for the rogue? Riiight. And you know, because it makes sense in rules terms for a situation where you want to be able to use the character builder. WHich is a very good reason to use existing weapons. And they represent guns just fine, so that helps. |
| #49ChrisTheSAug 26, 2011 10:22:17 | I suspect that you are arguing just for the sake of argument. Crossbows as guns work just fine, except insofar as only five classes have the powers necessary to make extensive use of them. I have no quarrel (hah) with that. What's inelegant is creating NEW weapons and then having to say that they count as old weapons because someone didn't think far enough ahead when the rules system was originally created. Bottom line (and this is the important part, not cheap shots about elegance), if the original system designers had decided to slaughter the sacred cow that D&D and gunpowder don't mix, in spite of numerous examples pointing to the contrary throughout its history, this wouldn't be an issue. |
| #50DoctorBadWolfAug 26, 2011 20:31:49 | Well, no. I argued because the only thing I think you're right about is that it sucks that a few classes can't take advantage of certain weapon types. |
| #51ChrisTheSAug 26, 2011 21:23:29 | As that's the only point I wanted to make, I'll kindly ask you to direct your sarcastic 'riiiiights' toward the writers who said that their approach was less than perfect. I'm just the messenger. Not taking certain classes isn't really an ideal solution, because of the six classes capable of using ranged weapons as a primary attack, only the rogue has powers that really emphasize aggressive movement in combat - the 'push and pursue' approach is otherwise usually the province of defenders, and there aren't any ranged defenders. With the classes that exist currently, a 'modern' game that emphasized gunplay would either result in artillery blasting each other from across the board or the PCs being zerg rushed because there's no-one on the field to get in the way. What there needs to be to have a dynamic ranged combat system is something akin to all the pursuit powers that fighters and swordmages have - rationales to encourage moving from cover to cover and not hunker down. |
| #52DoctorBadWolfAug 27, 2011 0:26:52 | Wow. Relax, friend. Gotta watch that blood pressure. |
| #53Tony_VargasAug 29, 2011 21:27:10 | The problem with the 5'grid is that guns have a decently long range. So do bows, but over the long haul a reasonably modern sniper has a massive range, and a 5' grid would just take up WAY too much room on a table . Ah. Well, the game already ignores the storied range of the english longbow, and a lot of modern cinematic action/adventure gun combat seems to take place at stupidly short ranges (so it can all be in the shot, if nothing else), anyway. I'd be willing to write that off as a genre bit. If they have the capability of striking back then you have a long distance shooting match in which case every target likely has concelament and cover, so those little 3 square differences don't really matter. A sniper will be prone behind superior cover and as much concealment as possible, and, yeah, anyone shooting back will try to get into a good position, too. I don't know how much fun shooting at eachother's muzzle flashes at -12 would be for most folks, though. So, yeah, something more abstract. I'd say, keep the 5' scale for those close-in combats, go to something more like skill challenges (lots of stealth and perception, I suppose) for sniper duels and the like. Resolve a skill challenge to get in that one 'clean shot.' One scale simply isn't going to work for both Enemy at the Gate and Die Hard. For cinematic, confined gun battles 5' grids and highly tactical games like 4e can be very useful, but it takes a good tactical mind or they end up in slugging matches. |