| Post/Author/DateTime | Post |
|---|---|
| #1Tharag_BoccMar 26, 2009 23:13:35 | Not much new learned. We once again got a rehash of the rules for the summoning Keyword, I've lost count of how many excerpts/previews have already shown this off. We get a bit of obvious fluff relating to how and why wizards would choose the path of summoning. The best of it was getting to see two of the builds related powers. I had really been hoping to get at least a peek at the much hyped Tome of Binding class feature, so that we could start to understand how it will make wizards better summoners. I would have at least liked to know what ability score it keys of of, or whether it even keys off an ability score in the first place. |
| #2doctorhookMar 26, 2009 23:35:35 | I like Encounter Conjurations. |
| #3darkless_oneMar 26, 2009 23:46:35 | I don't think they could have given us much more without spoiling the big seller for Wizards. Which ironically is the Tome implement itself. Also, I guess we now have 2 con based implements. ((based on the encounter power)) |
| #4stardockMar 27, 2009 0:02:39 | I was kinda hoping summons would function like the Figurines of Wondrous Power, where you could command them via minor actions, but I guess that might not be balanced. |
| #5Tharag_BoccMar 27, 2009 0:28:10 | I don't think they could have given us much more without spoiling the big seller for Wizards. Which ironically is the Tome implement itself. Also, I guess we now have 2 con based implements. ((based on the encounter power)) Well I'll be. I missed that. I guess they did tell us, or at give us a hint, as to what the Tomb of Binding's relevant ability will be. I can't say I'm surprised that it's CON, as summons eat the caster's healing surges if they die. Though in my upcoming revival of my old Eberron campaign the player with the changeling wizard who specialized in summoning (using a prestige class that let make his beasties better with a bluff check) will be a little disappointed that ToB isn't CHA based. Though not too much, as CON was his third best stat. Anyway, they could have given us a little more, the Vestige Pact excerpt told us more about how that build works than this article did. |
| #6MindWandererBMar 27, 2009 1:01:34 | I'm confused. Astral Wasp: It doesn't move, it only attacks once, and it doesn't even occupy a square. Why make this a conjuration? It could easily have been based on the target moving from its current location. Needlessly complicated. This is probably a running theme for all the conjuration encounter powers. Summons: Not too different from conjurations, except that they can die, and they persist without sustaining them. Add in a familiar and I'm seeing a lot of battlefield clutter, and a confusing extra keyword. |
| #7werrwaaaMar 27, 2009 7:46:56 | I really need to see some kind of damage buff for these summons, because using a standard to do 1d8 every turn just ain't gonna cut it. Druid summons are significantly better because of their innate actions without being commanded by the druid summoner. |
| #8friendlyfishMar 27, 2009 13:14:01 | From these excerpts and the PHB2 data- it looks like the invoker's summons are meant to be strikerish in nature since you can attack using a minor action. The wizard's summons up to level 9 are all standard attack, and level 5+ mark, so maybe the wizard's summons are meant to be defenderish. Druid summons, who knows. |
| #9doctorhookMar 27, 2009 15:51:12 | The Druid's summons are playtest material, so they could change still. The Arcane Power summons for Wizards are preview material -- it's too late to change it. |
| #10dalzigMar 27, 2009 16:56:25 | Astral Wasp: It doesn't move, it only attacks once, and it doesn't even occupy a square. Why make this a conjuration? It could easily have been based on the target moving from its current location. Needlessly complicated. This is probably a running theme for all the conjuration encounter powers. There will probably be feats/items/paragon paths that key off the Conjuration keyword. *shrug* |
| #11FalenMar 28, 2009 9:39:52 | Not much new learned. The summon spell was also already previewed in a Dragon Ampersand, so we only got to see one new power. |
| #12threadkutterMar 28, 2009 15:39:32 | I guess I still don't understand how a standard Summon would work. Like the fire warrior power. You summon it as a minor action. Then, you use a standard action to tell it to attack an enemy. If it has to move to attack will it do that and then attack in the same turn? Will it remember the target for the purpose of opportunity attacks? Next round, if I want it to attack again I have to use my standard action again even if I want it to keep fighting the same target? If this is explained somewhere else would someone mind hooking me up with a link? |
| #13aidan_blackthornMar 28, 2009 17:14:03 | It says right in the article that they can be commanded to do certain things as a minor action, including walk and run. |