| Post/Author/DateTime | Post |
|---|---|
| #1deinosMay 25, 2009 14:03:17 | I'm requesting that there be rules for dominions, strongholds, and armies in the DMG2, like back in the day as pertains to name levels, and how a DMG can work these into the campaign without screwing things up. I'm hoping the DMG2 will put a heavy emphasis on crunch this time, as well. |
| #2denvoMay 25, 2009 14:19:11 | I agree and would like stuff on siege weapons and better stuff for vehicle combat then just high hp. |
| #3NautilusMay 25, 2009 17:09:03 | The DMG2 content will be pretty much fixed by now. If it's not there, DMG 3 perhaps? |
| #4Mist-BoundMay 25, 2009 18:48:06 | I agree that this would probably have to wait until DMG 3, but I agree that it'd be an interesting idea. To be honest, I actually see a lot of similarities between 4e and a 3.5 Independent setting called "Infernum", and that had some extensive rules for running armies and kingdoms. If it could handle stuff like that in a relatively balanced fashion, then surely 4e could do the same... |
| #5marius4May 25, 2009 22:31:27 | FWIW, one of the devs mentioned the idea of Birthright rules for stuff like this coming back in a DMG. |
| #6rostiMay 26, 2009 3:43:50 | I've built Kuiper and Oleanne as simple supporting characters using some new rules coming out this fall, so I'll plan these encounters as if we had 5 PCs. So, rampant speculation: There'll be something not a million miles away in the DMG2. Maybe not a fully structured by-level system, but between the NPC rules, minions and 'support characters' we should be able to concoct something. ;) |