| Post/Author/DateTime | Post |
|---|---|
| #1MaximumHavocMay 16, 2011 23:16:39 | Announcing D&D Lair Assault! D&D Lair Assault is a new Wizards Play Network in-store program that pits tactically-minded players against a super challenge where the difference between victory and defeat is dependent upon your game knowledge, ability to adapt, and a little bit of luck. Talk about this news here. |
| #2Damon_TorMay 16, 2011 23:35:23 | Looking forward to this. Really hoping WotC doesn't find a way to sour me on it, like making it Essentials only or making it too low-level to be interesting. |
| #3M_LutherMay 17, 2011 3:57:15 | I'm looking forward to it too. I hope WotC will soon clarify if this program is designed instead of or in addition to the Encounters program. |
| #4thespaceinvaderMay 17, 2011 4:03:54 | Is there any chance of either a: a decent range of UK locations or b: a decent home-play option? If not, much as the optimiser in me wants to play it, he won't get to. That being said, I'm less than pleased with the apparent official return to adversarial DMing. Sure, it's only for one particular play-program now... but if people learn to DM that way... |
| #5Goken100May 17, 2011 9:24:59 | I agree that adversarial DMing is no fun in a campaign. But I've also seen how fun it is to get together with others for an event, and a competitive events is the most logical way to bring everyone together. I was really jazzed to hear about this, but then I saw mention of Fortune Cards. No doubt these will be legal in some form, which sours me on it somewhat. I'm still interested, just less so. |
| #6muherdMay 17, 2011 13:49:27 | My group is stoked for this new program; it will get us to the FLGS where Encounters has not, just as the Ultimate Dungeon Delve of a few years ago got us to Origins when nothing else had before. Bring it on! It's definitely rewarding to win these difficult encounters agains "adversarial" DMs, so I'm really disappointed in those "supporters" who would condemn it for not playing the "right" way. The beauty of D&D is that it can be played in a variety of ways. |
| #7MarandahirMay 17, 2011 21:18:04 | Meh. It's start the same month I start my studies in South America. WotC, why do you always time these things exactly when I CAN'T take advantage of your organised play? First starting Evard three weeks before I'll be anywhere near an Encounters' play location, then setting this for when I'll be flying off to Brazil. >_< |
| #8AlphastreamMay 17, 2011 23:07:57 | That being said, I'm less than pleased with the apparent official return to adversarial DMing. Sure, it's only for one particular play-program now... but if people learn to DM that way... It isn't adversarial DMing. It is "by-the-book" DMing. Having seen DMs run the D&D Open and the Ultimate Delve, I think most DMs can handle the task. If they can't they won't see the players return. In DMing LA you want to run a fair game. The chips fall where they may and the players (and, always, the dice) are responsible for the outcome. Your tactics aren't personal but are guided by what the material tells you to do. Most DMs should handle this very well. When I run this type of game I often will verbally encourage them ("I hope you roll high!") while being completely fair mechanically ("Sorry, that didn't hit"). This type of DMing can be stressful because you can't change things. You have to run it as written. The players have to earn that victory, no matter how great they might be as people. Conversely, if crummy people bring an A game and obliterate the encounter you want to be polite, fair, and give them what they earned. |
| #9Damon_TorMay 17, 2011 23:45:29 | I was really jazzed to hear about this, but then I saw mention of Fortune Cards. No doubt these will be legal in some form, which sours me on it somewhat. I'm still interested, just less so. Word is, they will be required. I've made peace with them though: I've collected 20 copies of Unfair Advantage so each member of my team can have 4 in each deck. Even if my team didn't already trivialize any encounter it comes across (it does) 20 copies of this card is like adding another two strikers to the team. Anyway, yes, I am stoked for this. |
| #10HoundstoothMay 17, 2011 23:48:28 | I think adversarial DMing is a DM that does not follow the monsters tactics as read in the book, and instead has all monsters regaudless of int be tactical gurus, knowing just what resources the players have and being very meta in its planing. Example, hammering away at a player, untill they take their second wind, then ignoring them until the +2 defences wear off. While yes there are some creatures and monsters that would see the defencive stance and refocus elsewhere, most will hammer away. This I see as a DM who is encouraged to use the rules to their fullest extent, using grabs and trips, having monsters use their athletic checks as listed to jump traps and use terrain powers just as the pcs do, when the monster would know how. I see this as an opertunity for myself as a DM to play as a player and see how tough it can be on the wrong side of the monster manuals. |
| #11incenjucarMay 18, 2011 0:34:08 | Fortune Cards aside, I'm looking forward to this. Yes, it will bring out the obnoxious part of the DM population, but many of us DMs can run a brutal game without being antagonistic about it. Hopefully the pleasant DMs out there will step up to ensure that there's fun to be had for the non-antagonistic players. |
| #12Tony_VargasMay 18, 2011 5:15:11 | Looking forward to this. Really hoping WotC doesn't find a way to sour me on it, like making it Essentials only or making it too low-level to be interesting. Or requiring you to use the on-line CB (to ensure your character is 'legal'), or Fortune Cards, or continuing to nerf PH1 classes the way they did the Cleric... Personally, if it turns out to be some kind of over-the-top challenge that only bleeding-edge optimization can stack up against, it just won't be fun. That level of play isn't an RPG anymore, it isn't even a tactical game anymore, it becomes strictly a meta-game. 'Hopefully' it won't be that bad... |
| #13Damon_TorMay 18, 2011 9:40:26 | Looking forward to this. Really hoping WotC doesn't find a way to sour me on it, like making it Essentials only or making it too low-level to be interesting. Requiring the online CB is just limiting the event to DDI members, which would be... pretty dumb IMO. As for further nerfs to PHB classes, my party is entirely warlords and slayers, so I'm in the clear on that front. Personally, if it turns out to be some kind of over-the-top challenge that only bleeding-edge optimization can stack up against, it just won't be fun. That level of play isn't an RPG anymore, it isn't even a tactical game anymore, it becomes strictly a meta-game. 'Hopefully' it won't be that bad... And if it's not pretty over-the-top, I'm going to be fairly disappointed when I stomp through the whole thing in about an hour, and not a single monster even got to take an action. Then again, I get alot of kicks out of char-op, so I understand where fighting +7 monsters wouldn't be fun for people less inclined. |
| #14Tony_VargasMay 18, 2011 16:58:49 | If it ends up something you 'win at chargen' rather than something you win at the table, it's just not interesting. CharOp is intersting, but it's interesting on a theoretical level, actually going through the motions of whiping out the opposition with the resultant uber-characters is anticlimactic. |
| #15Obvious_NinjaMay 18, 2011 22:42:20 | Ok... so I had time to read through this now. This looks pretty interesting to me. I'm very intrigued, I have to say. |
| #16Damon_TorMay 18, 2011 23:58:25 |
I suppose there needs to be some kind of balance here. An encounter that could last even two rounds against some of the more brutal team-op scenarios char op has come up with would wipe the floor with an individually well optimized team which has not been optimized to work together. Something such a team could beat would not pose a challenge to a high-opped team. I'm curious which way they'll go. Either way, someone will be unhappy with it. |
| #17arbarinMay 19, 2011 9:41:31 | I was really jazzed to hear about this, but then I saw mention of Fortune Cards. No doubt these will be legal in some form, which sours me on it somewhat. I'm still interested, just less so. That is one of my major complaints about the fortune cards. a player's poor roll or poor tactics should not be bailed out because he has 4 Unfair Advantage cards. It feeds the whole Min/Max crud that really just doesn't feel right to me. I am so glad I don't have many players that enjoy this kind of game. |
| #18incenjucarMay 19, 2011 10:52:04 | I expect that, like in Encounters, the cards will simply be an encouraged option, as a way to shore up your character against "incredible odds" or something. Making them anything but an option would just mean that a lot of organizers would continue to ignore WotC's rules in favor of having people actually show up. |
| #19lord_rockMay 21, 2011 19:01:57 | I anticipate essentials only, DDI required, fortune cards not required but mentioned multiple times specifically in the adventure and "NEW" "Unique" and "collectable" fortune cards as rewards to the players. Basically this make adversarial DMing more popular while selling WOTC's newest products and forcing players to play that way. Of course you can ignore a lot of these features and run it anyway you want but I'm guessing they will give specific requirements and expect you to follow them. |
| #20dicefistMay 23, 2011 17:10:38 | I am fully psyched for this, got Lair Assault permission from the wife and gave our FLGS the heads up that I'm keen to run it. I'm hoping we get some sneak peeks of the maps, I want to make the whole thing in 3d with Hirst Arts and insulation foam board modelling - if you're going to do it, you might as well do it properly! Also hoping to have enough turnaround between encounter listings so I can mailorder any monster minis I don't already have for it...I anticipate essentials only, DDI required, fortune cards not required but mentioned multiple times specifically in the adventure and "NEW" "Unique" and "collectable" fortune cards as rewards to the players. You might be right, but then a proactive DM could take a laptop and printer, run a wireless hotspot off your mobile phone, login to DDI and have players make characters and print them on the spot. Or they might offer pregens for those not already organised? |
| #21Tony_VargasMay 24, 2011 4:41:12 | Essentials-only seems unlikely. This program targets the more powergamey set, and we like our options. DDI-only sounds very likely, though, as it's the only way to be reasonably sure of 'legal' characters without extensively auditing character sheets. Fortune Cards may not be required, but making sure everyone has a deck stacked with Unfair Advantage would probably be a good idea. |
| #22gold_pieceMay 26, 2011 14:30:18 | Does anyone know if this will be a "start at 1st level" program? I've never been a fan of starting anywhere other than 1st level. Seems like cheating for some reason. (I know, irrational.) |
| #23Tony_VargasMay 26, 2011 17:06:30 | Certainly doesn't sound like it'll be 'start' at 1st level. It doesn't sound anything like a mini- or casual- campaign like Encounters. There probably won't really be exp or treasure, either... maybe rewards, like promo cards or something, for 'winning.' |
| #24AegeriMay 26, 2011 20:02:40 | Essentials-only seems unlikely. Lol. We are talking about the same Wizards here right? Also what better way to make something hard mode than limit you to the classes with the least overall potential (and no Warlords)? Also, on the first page someone mentioned "Unfair Advantage", what does it do? |
| #25MartianAlienMay 26, 2011 20:25:00 | Also, on the first page someone mentioned "Unfair Advantage", what does it do? It's a Rare in the Shadows Over Nentir Vale Fortune Cards: Play when you or an ally knocks an enemy prone. You just need a relatively reliable means of knocking enemies prone (and I can think of a Thief Trick that allows them to do it as an at-will off the top of my head) to trigger it. |
| #26Damon_TorMay 27, 2011 16:58:05 | Also, on the first page someone mentioned "Unfair Advantage", what does it do? The major advantage is how nimble it is compared to other cards, and how potent the reward is. It can be triggered by anyone in the party, the benefit can be granted to anyone in the party. The power level of the card is absurd, by far the most powerful card in generation 1. If each player on the team has it as 4/10 of their cards (and they really should) and if even 1 character has a viable MBA and at least 1 character has a reliable at-will prone, the result is at least 20% increase in damage. In other words, it's like getting another character added to your party for free. If the party has a slayer or thief, it's like having another striker added to your party for free, for something closer to 25-30% extra damage. |
| #27pnxerMay 30, 2011 13:46:08 | My buds and I are puttin together a team. It'll be epic. |
| #28chefkiyoJun 03, 2011 1:20:09 | I really hope more info for this comes out soon, and that I can get a better taste of it. I would love to play in this setting. I DM normally and I myself run Essentials classes exclusively, but being a player in a very competitive position seems like an awesome idea. |
| #29darknesscreepingJun 03, 2011 12:47:06 | Also, on the first page someone mentioned "Unfair Advantage", what does it do? Rad! So now, whomever has the most money (to afford to buy all those booster packs in sesarch of all those rare cards), will "win" at D&D! These fortune cards really do rock! |
| #30Fallen_Star_02Jun 03, 2011 15:01:46 | Damn straight! WotC better stop making ME spend MY money to play D&D, otherwise I'll, um..., stop spending my money to PLAY D&D !!!! |
| #31Tony_VargasJun 09, 2011 3:15:33 | Rad! So now, whomever has the most money (to afford to buy all those booster packs in sesarch of all those rare cards), will "win" at D&D! These fortune cards really do rock! The only real surprise is that it took WotC so long to make D&D into a CCG. |
| #32Fallen_Star_02Jun 30, 2011 20:41:50 | Did I miss the character creation article? |
| #33jonathan_sicariJun 30, 2011 23:20:19 | Its on the Wizard's play network group. First assault is going to be fifth level, L+1, L+0, L-1 + gold = to L-1 magic item, only one rare (although seems you can buy uncommons) no more than 2 consumables equal to level of the encounter or less. |
| #34nightwalker450Jul 01, 2011 12:17:18 | Character creation says everything produced is legal... Does that mean themes/backgrounds are options? |
| #35jonathan_sicariJul 03, 2011 3:31:54 | to my understanding, yes. |
| #36battles14Jul 05, 2011 14:03:54 | Also, only 10 Fortune Cards per deck. That should limit the "arms race" somewhat—I mean, you can only spend so much on 10 cards. In my experience, 10's been the best number to use. |
| #37Tony_VargasJul 05, 2011 15:22:33 | 10 is the ideal size of a Fortune deck to leverage powerful cards. You stack your deck with 4 copies of the best card (for your build or party - I hear, though, that's usually 'Unfair Advantage'). 40% chance per round it comes up. If everyone is sitting around the table with decks full of 'To the Ground' (a rare attack card that knocks an enemy prone - not that there aren't /plenty/ of powers that knock prone, anyway) and 'Unfair Advantage' (a rare tactic card that grants a free attack on an enemy knocked prone), it's going to be a fast fight - and WotC is going to be happy with the profits that the effort of collecting 35 rares represented. Some of the delves were 'won' by parties of 5 archer rangers. I wonder what the winning party builds are going to look like for Lair Assault? (And, yes, this is an exercise in character & party optimization, it's going to be won or lost before you sit down to play.) The above Fortune Cards in a party full of Slayers and Warlords might work pretty well. ... On a completely different topic, I wonder what the DM 'cat & mouse' stuff is supposed to be about? If Lair Assault is a single-encounter challenge, the potential for an 'alpha strike' or 'nova' is obviously huge. I'm guessing some of it's going to be about cheap tricks to get the party to unload on the wrong target. |
| #38darknesscreepingJul 06, 2011 12:58:17 | With the CCG being a part of this; and people wanting the "best" cards WOtC will think the cards are a sucess. I will definitely not be one of those people. Never bought a Fortune Card, never will (and by 'never', I mean highly improbable). The abhorrent effect that Fortune cards have on Encounters (which is the only place I have ever seen them used) has turned me off entirely. They just slow down the game, whether by inducing decision paralysis to the already overwhelmed, or by being retconned in just as the next player is about to take their turn. "Wait wait wait wait! Would that have hit with a +2? I forgot to add in the effect of my Unfair Advantage card." The add absolutely nothing to the story. Think of it as a challenge to beat it without using the cards as a crutch. Poke mercilessly at those who beat it using cards. They are weak. We are strong. I hope there are more than a few that think like this and decide to skip fortune cards. I don't want WotC wasting any more developer time on these. |
| #39chefkiyoJul 06, 2011 16:17:10 | I really do hate the Fortune Cards element as a way to optimize your character. I think it's a great "option" for players who desire more "random" features, and welcome it as a function even though it has nothing to do with the core of D&D at all. Knowing that I will be at a possibly huge disadvantage due to refusal of use on Fortune Cards, I find myself cringing a bit. Nevertheless, it's not the worst thing in the world so I guess I can use it. If they only made a class that incorporates the Fortune Cards as a main element, then I'd be totally down for it. Yes that would mean I would be spending money to play a class, but it'd still be really cool! |
| #40Tony_VargasJul 06, 2011 17:54:06 | The abhorrent effect that Fortune cards have on Encounters (which is the only place I have ever seen them used) has turned me off entirely. They just slow down the game, whether by inducing decision paralysis to the already overwhelmed, or by being retconned in just as the next player is about to take their turn. "Wait wait wait wait! Would that have hit with a +2? I forgot to add in the effect of my Unfair Advantage card." The add absolutely nothing to the story. unfair advantage doesn't give an attack bonus Sorry, I'm ashamed that I know that. Seriously, though, I have seen the same effect at Encounters (though less so - most often, players forget to even draw a Fortune card after the first round or two). And, it's ironic that Essentials came out with the goal of being simplified for new/casual/returning players, Encounters was devoted to showcasing that new, simpler, D&D, and then Fortune Cards were introduced to Encounters, making it slower and more complicated, again. ![]() |
| #41darknesscreepingJul 06, 2011 19:18:11 | ... "Wait wait wait wait! Would that have hit with a +2? I forgot to add in the effect of my Unfair Advantage card." ... indeed. I was thinking of Phantom Ally, which gives combat advantage automatically with your At-Will attack powers. Very useful for multi-target attackers. And, it's ironic that Essentials came out with the goal of being simplified for new/casual/returning players, Encounters was devoted to showcasing that new, simpler, D&D, and then Fortune Cards were introduced to Encounters, making it slower and more complicated, again. That is an interesting point that I hadn't considered before. I wonder if anyone at WotC HQ considered that Fortune Cards and Essentials would have such disparate effects on play. |
| #42ElectricbeeJul 07, 2011 11:32:34 | WotC and your FLGS support free open play in order to sell stuff. I don't think it's out of line for WotC to focus the stuff they are offering for free around the stuff they are trying to sell. No one is being forced to participate. |
| #43darknesscreepingJul 07, 2011 13:55:29 | WotC and your FLGS support free open play in order to sell stuff. I don't think it's out of line for WotC to focus the stuff they are offering for free around the stuff they are trying to sell. Absolutely, they should pimp the new stuff. I don't think anybody is saying they shouldn't (I'm not), but I see how it could come across that way. It's just that Fortune Cards suck (IMO, of course). They add unnecessary complication, especially for the new/returning gamers to whom Encounters is designed to cater. So remember that I'm complaing strictly about fortune cards and the negative impact they have had on my personal play experience at Encounters. In fact, I am going to skip the next season and just wait for Lair Assault. If they really wanted to push sales of new product, why didn't they create Heroes of Shadow pregen characters for Dark Legacy of Evard? That was utterly mind-boggling. Really WotC? Maybe include a sampling of Despair cards in the kit to drum up sales for Gloomwrought. Something. No one is being forced to participate. True. We all (you, me, everyone included) just want to play a game that is fun to us. And I fully intend to play Lair Assault without the use of any fortune cards, and still have mucho fun! I dunno, I guess it's just the competitive spirit** in me that cringes at the thought of some group with more disposable income than I have gaining an IN-GAME advantage over my character. D&D has always been such a communal experience for me, that the thought of "amount of money spent having an in-game effect" totally annoys me. So yeah, I know they aren't forcing us to use Cards, but it looks like we won't be able to get away from them at organized events until after Lair Assault, at least. I already admitted that I'm playing, and that I'll like it, so please take my complaining with a grain of salt. It's just that I would like Lair Assault (or Encounters) even more if (1)I didn't feel llike I was gimping my character by not purchasing the optimal set of fortune cards, and (2)If they didn't slow down/tweak the game in a way I just don't enjoy. Maybe that's really why I'm complaining. Maybe it's cathartic. Who knows? :P** Well, it's not just my competitive spirit... I really don't like the way the slow down our games, a little bit at a time. |
| #44ElectricbeeJul 07, 2011 14:16:45 | Hopefully the slowdown and the change in power will continue to be marginal. |
| #45GallardJul 08, 2011 3:51:39 | of the 3 local stores here that run Encounters, 1 doesnt even stock Fortune Cards, 1 has a box but hasnt sold a single pack -ever-, and the last sells some (apparently for a home group) but hasnt had anyone want to use them during Encounters. small sample size i know, but in my area at least, cards dont go with D&D official play. |
| #46chefkiyoJul 08, 2011 5:42:30 | My store has been selling them, only because I've been semi-promoting it. The cards that the players get for hitting certain renown makes them want to use it, but as a DM I can't simply just allow them to use Stand with me or whatever constantly as a group, causing them to live forever. I just simply told them to buy two packs so it wouldn't be an issue and they can play with a deck. They now bought the cards but aren't optimizing it in any way, so it's a semi-win for now. |