| Post/Author/DateTime | Post |
|---|---|
| #1johnjstantonFeb 06, 2009 12:21:36 | 3.5 = CG, 4e = LN.... 4e looks like it had a design document written for it and is a well written piece of software. Of course that is not going to appeal to even all software engineers. But I think it would make for a good (software-based) game. Anyone know what is in the works for either a stand alone or multiplayer game for D&D that is more advanced than D&D:TA? John |
| #2malkav666Feb 06, 2009 12:26:29 | I cannot imagine they will avoid a D&D game this edition. This edition is the most suited edition I have ever seen for a video game. The big question is: who will make it ![]() Lets hope Atari is done. love, malkav |
| #3rakeFeb 06, 2009 12:32:12 | 3.5 = CG, 4e = LN I've never heard it put that way before! Awesome. |
| #4dark_lamboFeb 06, 2009 12:36:04 | I hope it's turn based, given the complexity of the system, real-time would really need to be dumbed down. I also hope it's party based, I miss parties... |
| #5malkav666Feb 06, 2009 12:40:33 | I hope it's turn based, given the complexity of the system, real-time would really need to be dumbed down. I also hope it's party based, I miss parties... Me too, I love the old gold box games. And Baldurs Gate (the PC ones, IMp the console ones sucked it hard) and the Icewind Dale games were some of my absolute favorite D&D offerings to date. Atari almost got it right with ToEE and NwN 1 was phenominal (not because of its accurate portrayal of D&D but rather ofr its community support). I would love to see a game that played out like the actual tabletop does. A town and traditional RPG game setup and then cut to gridded terrain map for combat. love, malkav |
| #6Fox_ReeveheartFeb 06, 2009 12:48:02 | 4e seems best suited for a video game Ever play gladius? It was for gamecube and ps2 (maybe xbox), it's a title that went under the radar but it was good. I imagine a 4e game like that. A turn based square-grid strategy-ish game. Ooo and playing it online would be nice too You control your one character and wait for others to go and you see them moving to whatever square in real time and doing their attacks and so forth.More like imagining as if the dungeon creater bonus tool and using that as something for an online game. |
| #7dark_lamboFeb 06, 2009 12:57:29 | Hm, something like Final Fantasy Tactics in terms of combat, eh? ![]() |
| #8rakeFeb 06, 2009 13:11:08 | Hm, something like Final Fantasy Tactics in terms of combat, eh? I would imagine it to be something like... 4.0 D&D in terms of combat. Wouldn't you? 'Six of one, half a dozen of the other'? |
| #9lady_ishtarFeb 06, 2009 13:17:00 | while not a 4e game, fans of Baldur's Gate and Icewind Dale might like this: Dragon Age |
| #10dark_lamboFeb 06, 2009 13:34:56 | I would imagine it to be something like... 4.0 D&D in terms of combat. Wouldn't you? 'Six of one, half a dozen of the other'? Er, I kind of meant it would look like FFTA, while obviously using the D&D mechanics. Overland maps, dialog shops, combat on a grid with individual initiatives, item and power usage... |
| #11anubis_reynardFeb 06, 2009 13:47:30 | Heck, wait tillthe Game Table comes out, then automate the DM. Add cinimatics as you wish. |
| #12rakeFeb 06, 2009 14:06:57 | This thread can only go one way. |
| #13doneisiFeb 06, 2009 14:16:42 | Heck, wait tillthe Game Table comes out, then automate the DM. Add cinimatics as you wish. Actually the game table is just a game table. It doesn't know powers or anything, it is only a map and pieces that you move around. 4e would make a horrible real time game. Powers really just don't translate into real time. However I would love a Tactics like 4e game. |
| #14Rant_CaseyFeb 06, 2009 15:22:08 | I don't think we'll see any Bioware style games, telling epic stories with lots of character freedom and choice. We'll see a D&D Tactics style game, if anything. The main reasons? Well, Bioware isn't doing D&D games, for one, and D&D 4e supports tactics and dungeons, not choice and RP, so it isn't a good fit for that. For a battle/dungeon only game, it could work fine, however. It would also make a decent MMO, given its already existing MMO framework, but Turbine won't change all they've established with DDO, so that's likely out. If a 4e video game comes out, I know I'll play it. |
| #15itarakoturoFeb 06, 2009 15:26:34 | I don't think we'll see any Bioware style games, telling epic stories with lots of character freedom and choice. We'll see a D&D Tactics style game, if anything. That's weird. I don't remember a ton of rules about character freedom and choice in AD&D 2nd Edition and yet somehow the Baldur's Gate series seemed to have a pretty significant amount of that included. Hmmm, how could this be? Oh, that's right! Character freedom and choice are something orchestrated by the DM, not the rules set! No wonder! |
| #16Rant_CaseyFeb 06, 2009 15:32:10 | ItaraKoturo, I disagree. |
| #17doneisiFeb 06, 2009 15:34:54 | I don't think we'll see any Bioware style games, telling epic stories with lots of character freedom and choice. We'll see a D&D Tactics style game, if anything. 4e would make a horrible MMO. Non-real time MMO's are not popular at all. Also you can't role play in a video game beyond making path choices along the way, which have nothing to do with the game system, only the story. |
| #18lady_ishtarFeb 06, 2009 15:59:49 | ItaraKoturo, I disagree. take a look at Baldur's Gate, or even better, Planescape Torment. now show me all the 2e rules that support roleplay. even better, show me a diplomacy skill in 2e. im not going to hold my breath btw. |
| #19CoarseDragonFeb 06, 2009 17:26:11 | I think there could be a NWN2: Storm of Zehir type game for 4Ed. Only I would hope for turn based combat. |
| #20Joseph_SilverFeb 06, 2009 17:42:23 | Turn-based combat plox. Preferably not by Obsidian (NWN2 was made by Obsidian). NWN2 has way more bugs after over a dozen patches than NWN1 had at release (NWN1 was made by Bioware). Obsidian basically blew their budget on graphics at the expense of gameplay. |
| #21dontmazemebroFeb 06, 2009 19:11:58 | The main reasons? Well, Bioware isn't doing D&D games, for one, and D&D 4e supports tactics and dungeons, not choice and RP, so it isn't a good fit for that. For a battle/dungeon only game, it could work fine, however. Huh? Apparently you need superfluous, nonsensical rule sets to properly RP. They really should bring back Saving Throw vs Breath Weapon... That would help. I'm practically salivating at the notion of a Final Fantasy Tactics style game where you customize your whole party. I'm sure they could fit a decent story in there as well. ;) |
| #22Johnny_AngelFeb 06, 2009 19:28:20 | The way 4E is set up seems to lend itself well to a game similar to Final Fantasy Tactics for Playstation. I'd like to see that. |
| #23EscefFeb 06, 2009 19:38:05 | The way 4E is set up seems to lend itself well to a game similar to Final Fantasy Tactics for Playstation. I'd like to see that. 3e/3.5e at least as much so. In fact they made such a game. D&D Tactics on the PSP. |
| #24thaxFeb 06, 2009 19:54:21 | Bioware needed to be in on NWN2, and only provided storyline advice. Atari is only a publisher, NWN was published under it's logo and did just fine. It is sad that they don't actually create anything anymore but instead has others do the work and then puts their logo on it. GT was good at this, and then faded. NWN3 isn't possible, since the city in this new edition, doesn't even exist anymore. I hope that the next game is based in a campaign setting that is not Forgotten Realms, not only because the setting was changed in a very extreme way, but to give a new direction for the D&D brand. I also hope that licenses are granted on a per game bases with a "developer," instead of a 2 to 5 year plan with a "publisher." |
| #25Joseph_SilverFeb 06, 2009 21:26:53 | Yeah... Dragonshard was buggy as hell, and most of us don't like having to pay a monthly fee for a game (DDO). About Dragonshard... They clearly did not do any research on Eberron. While I understand that developers get to use some creative license in their works, Dragonshard had so many mistakes that it's listed on TVTropes.org under They Just Didn't Care (I'm too lazy to link to the actual trope right now). |
| #26Swordsman1612Feb 06, 2009 23:51:19 | I'd absolutely love an Eberron, turn-based RPG. I honeslty think I won't see it... ever ![]() |
| #27EscefFeb 07, 2009 0:00:43 | I think the biggest problem one could ever have with an Eberron product is the timeline. Namely, Eberron's timeline doesn't advance. That's the job of individual gaming groups to do as they see fit. When last I ran an Eberron campaign, the PCs fled a takeover of the western swamplands of the main continent by a racist regime of orcs and orogs, secretly backed by a clan of black dragons. Major changes to the social/political landscape just aren't really feasible without getting the fandom up in arms... Not that that's ever stopped someone from getting a license and running where ever they felt like with it. |
| #28stormonuFeb 07, 2009 2:38:41 | Atari almost got it right with ToEE and NwN 1 was phenominal (not because of its accurate portrayal of D&D but rather ofr its community support). Ugh, I hate Atari. They should have stayed dead back when they first died back somewhere in the '80s. I liked ToEE, but it had to be saved by the community - not Atari. Just looking and wow - didn't realize Atari was behind BioWare in creating NWN. Still, Atari has made enough junk games I'd rather they stayed away from the next D&D game. |
| #29The_White_SorcererFeb 07, 2009 2:53:40 | I think the biggest problem one could ever have with an Eberron product is the timeline. Namely, Eberron's timeline doesn't advance. That's the job of individual gaming groups to do as they see fit. How is that a problem? The writers could go anywhere they wanted with the plot without worrying about canon. |
| #30ellorinFeb 07, 2009 2:54:01 | I think the biggest problem one could ever have with an Eberron product is the timeline. Namely, Eberron's timeline doesn't advance. That's the job of individual gaming groups to do as they see fit. Hm...I don't think I agree. In a setting where not even novels are canon, thus having no impact on any group's game(unless they want to, naturally), why would a pc game be treated in any different way than a "what if" story? |
| #31arderkragFeb 07, 2009 3:39:09 | I'd love to see a turn-based rpg in the style of the gold box games using the 4th edition ruleset. Maybe some open source junkies can get together and work on it if WOTC doesn't - I'd even settle for the old gold box graphics if it represented the ruleset successfully. |
| #32jimthegrayFeb 07, 2009 4:52:13 | I'd love to see a turn-based rpg in the style of the gold box games using the 4th edition ruleset. Maybe some open source junkies can get together and work on it if WOTC doesn't - I'd even settle for the old gold box graphics if it represented the ruleset successfully. yeah that would rock, i am surprised no one has said they are making a 4th game |
| #33arderkragFeb 07, 2009 5:03:52 | yeah that would rock, i am surprised no one has said they are making a 4th game Well, considering that there were even some questions as to what a fansite could contain in the GSL forum, some people might be unsure of what they could legally create. |
| #34Khayal_the_EternalFeb 07, 2009 6:01:58 | Did anyone ever play Tactics Ogre: Knight of Lodis for Gameboy Advance? That game was almost dead on how I picture a D&D 4E game. Except hopefully not all pixelly and with midget anime people. |
| #35olemakFeb 07, 2009 6:17:48 | I talked with some mates about this thing exactly the other day, before coming across this thread. We all agreed that such a game would in fact rock and that we all wanted one. I think there is a big market for this. Also concider the possibility of DLC and co-op play for something like this. Could be awesome, and a potential cash-cow. But it needs to be real-time. And work on consoles, of course. And be good. |
| #36derren_s.Feb 07, 2009 6:35:20 | Not that I heard of. The only one who can make such games are Atari, and while they have said that they will revive their Baldurs Gate series in addition to Neverwinter Nights so far no words about 4E. Currently they are making another expansion for NWN2, so 3E. Also forget this turn based nonsense. Turn based games are a thing of the past with a few struggling survivors on handhelds. They don't sell, they won't be produced. |
| #37lady_ishtarFeb 07, 2009 8:55:36 | with all of 4e tactical positioning real time just would not work. all we would get would be some bastardized version of the system that would resemble 4e only if you were really drunk. to really catch the spirit of combat in 4e it would have to be either baldur's gate style game, or turn based tactics game. problem with real time is that you couldnt effectively control all the characters, and the AI will be an idiot, thats a guarantee. |
| #38Cpt_MichaFeb 07, 2009 9:01:09 | There will be a 4e Neverwinter game. They've already said as much. They are taking their time on the issue before they will be ready to make anymore than that brief announcemnt though. Also, Eberron 4e Turn based game for the win. Or, to really get the feel right. An Eberron Action Adventure game (Like Demon Stone crossed with Tomb Raider) Also turn based games are still very popular. JRPGS pretty much depend entirely upon this market to survive. Please educate yourself before you state moronic claims of "They don't sell". Ever hear of a game called Disgea? How about Grandia? Shadowhearts? Final Fantasy 1-10? Turn based though in my opinion would not be appropriate for Eberron though. Eberron's more action filled and dynamic than that though. Turn based games do not tend to promote this kind of atmosphere. |
| #39thaxFeb 07, 2009 9:16:20 | I would like to see a re-release of X-com defense, having it included both of the first two games in one timeline. That was a great turn based game. I have to say, some of the SSI games could be redone into 4th edition games for the portables, and it would rock. |
| #40Cpt_MichaFeb 07, 2009 9:30:45 | X-Com one in my opinion was the better of the pair. |
| #41jimthegrayFeb 07, 2009 9:36:02 | X-Com counts amongst the very best games in existance, really. They were totally awesome. the xcom games were really good |
| #42thaxFeb 07, 2009 9:41:20 | my Vista Machine :D I. I am so very sorry. Hopefully, win7 will be Vista Fixed, and won't have invasive DRM. |
| #43Cpt_MichaFeb 07, 2009 9:47:08 | Vista's better when it's 64 bit, and fully powered. Vista doesn't work on laptops very well at all. However if you want to be able to use 4 core processing, and more than 2 gigs of ram at a time. Vista's the way to go presently. Win 7, is pretty slick it's better than Vista is at least so far. And I do like it better than XP. But it's still in Beta and boy does it show downloading programs to install is an excercise in hilarity, because I have to pick an os that "is most like what I have". I have to Dl Vista 64 stuff lol. |
| #44derren_s.Feb 07, 2009 10:36:25 | Civilization IV tends to disagree with you, really. It's a superb turn-based game. But its not really compareable to any D&D turn based game. I was talking about turn based RPGs (and to an extension about fantasy turn based tactical games). There's also Valkyria Chronicles, which was pretty awesome. I heard the name before but I have no idea what it is. The only problem with turn-based games are the narrmow-minded folks who all think that "omg, it's turn based, it gotta be bad-wrong-fun and old!!" And those narrow minded folks make up the majority of the PC gaming market. And as the game industry, especially Atari, have a hard time to even make profit its unlikely that they risk a D&D game (major seller) being turn based and thus loosing half or more of its customers. And I can't really imagine that a D&D game will come out on a console except in a extremely watered down action packed form. (See Baldurs Gate Dark Alliance) |
| #45DevoDogFeb 07, 2009 11:59:19 | I would love to see a return of the "Gold Box" games for 4e. I think I had owned all of them at one point (even the Buck Rogers ones). |
| #46anubis_reynardFeb 07, 2009 12:08:39 | Heck, even taking the Nentir Vale in the back of the DMG, throwing on some of the expanded adventure material from Dragon, the H1-3 adventures, and some general map filling, done on a modified version of WotC own Virtual Tabletop program could be awesome. Turn based like Final fantasy, initiative being tracked in a sidebar, power summarys only a click away. |
| #47glimeral_dupFeb 07, 2009 12:59:25 | Id personally like to see them create a new "DnD" game based off the PoL setting..... Hopefully one in which expansions can be easily incorporated to expand the missions/world into the Shadowfell, Feywild, Astral Sea, Elemental Chaos and the Abyss. Failing that - Id like to see a new Dragonlance game. Its been well over a decade since they released a software based DL game, and there is still a huge fanbase for the product line. War of the Souls 4E? that would be a good game title. |
| #48CK.356Feb 07, 2009 14:21:37 | I'd like a Turn-Based roleplaying game with tactical dungeon crawls, heavy story involving several skill challenges in dialogue, with the option of single player mode with the assistance of a full party, either PC created or NPCs with personalised dialogue scripts (and some basic supporting AI), or the option of a small scale multiplayer game (me and 5 friends log on and its play a character in a turnbased game, including turn based dialogue skill challenges). |
| #49Swordsman1612Feb 07, 2009 14:30:21 | What's this about turn-based games not selling? Galactic Civilizations 2 says otherwise. But... I agree that hoping for a Turn-based RPG these days is whishfull thinking. ---------------- To whomever asked: I also played Ogre Tactics, which was an amazing game. If anybody out there liked FFTactics and hasn't tried Ogre Tactics, you definetly should give it a try. |
| #50ZalabimFeb 07, 2009 16:29:00 | Yeah well it was also a pretty crappy RTS... and boring as hell. I had great hopes for it, but poor me, I was let down again. Not the first time, because since (and including) NWN nearly all D&D games have been utter Garbage to me. And that right there is the reason Atari has problems selling RPGS. Has nothing to do with being turn-based, but coincidentally may have something to do with them *not* being turn-based. |
| #51Dragon9Feb 07, 2009 17:06:35 | D&D 4e supports tactics and dungeons, not choice and RP, so it isn't a good fit for that. :heehee Wow... really? Hmm... I better tell my gaming group that. Apparently with all the freedom of choice we've had and all the roleplaying we've been doing we apparently have been playing it all wrong. Ok, not really. People like you who need mechanics to roleplay make me giggle uncontrollably. :D |
| #52kairirosesFeb 07, 2009 17:46:23 | I would love to see a 4e video game. Of the D&D games I've played in the past I'd have to say that my favorites have been Demon Stone and Neverwinter Nights (haven't played pt.2). I think they each have their merits... Demon Stone was a great adventure game with an engaging story that had a great "real-time D&D" feel to it. Neverwinter Nights was also nice in that it was real-time, but stuck more closely to the D&D system (3e at that point obviously). I would like to see more Demon Stone type games released within D&D continuity (the way Demon Stone was supposed to be). But I would also like to see an MMO done in the style of Guild Wars (possibly even done by NCsoft). The merits of that style of game (as I see it): No monthly fee (since that's what's stopped me from playing D&D online. I already pay to play WoW, and I only do that for a couple months at a time, a couple times a year, due to the monthly fee and my lack of money. An open-world, sandbox feel to the game The ability to mix two classes together (would be done through taking a multiclass feat if that style of game was used for D&D). I really feel that the "at-will, encounter, or daily" nature of powers in 4e would lend itself well to a Guild Wars style game (MMO or otherwise). At-will powers would just have a 6 second turnover, encounter powers would have a 5 minute turnover, and daily powers would reset after you take an extended rest (sleeping for most people, meditation for elves, etc.). ongoing damage, penalities to saving throws, buffs from Leader powers, and things of that nature could all be handled as "buffs" and "debuffs" in the same fashion that Guild Wars handles them. |
| #53cauldosFeb 07, 2009 17:57:14 | one game that would work really well with 4ed is the pool of radiance game done by ubisoft, if it didn't have all the bugs . http://www.ubi.com/US/Games/Info.aspx?pId=94 |
| #54derren_s.Feb 07, 2009 18:24:19 | And that right there is the reason Atari has problems selling RPGS. Has nothing to do with being turn-based, but coincidentally may have something to do with them *not* being turn-based. Actually NWN is one of Ataris better selling games. And do you really believe more people would buy RPGs when they are turn based? The area of turn based games is over. The only reason to have turn based games is either when you performance is much too low to allow real time (not an issue today) or when you have too much information to process to do it in real time. And thats not the case with 4E D&D combat. |
| #55CK.356Feb 07, 2009 19:47:05 | How will immediate effects work on a non-turn based system? |
| #56Silverblade_The_EnchanterFeb 08, 2009 21:17:52 | MANY folk want a turn based CRPG again, we're fed up with real time, which ruins any real tactics :/ |
| #57dontmazemebroFeb 09, 2009 2:46:39 | Actually NWN is one of Ataris better selling games. I'll respectfully disagree with this. Those who have played Baldur's Gate and Icewind Dale know how incredibly awkward it is to control a party of five or six in real-time. You have to pause the game so frequently to que up abilities it might as well be turn-based. If the player is controlling only one character, then real-time is a much better option (if that's your thing, Diablo 3 is in the works as we speak :devil .Furthermore, there are logistic problems with a real-time 4E game. How will you use an immediate interrupt, for example? Ten years after its release, Final Fantasy Tactics is still a playable game thanks to its elegant turn-based system. As much as I want to relive the story of BG2 and Torment, the notion of dealing with those real-time user-interfaces again makes me cringe. |
| #58GreenKnightFeb 09, 2009 3:28:00 | Put me in as another vote for a turn based game. I liked NWN2, even though it was real time, but that's because I played a melee class and didn't even try to control the NPC's. So I just aimed my PC at the nearest enemy and swung away while the NPC's did whatever it was they did. When I did try to control the NPC's it turned into a huge headache, constantly pausing, switching back and forth between each of them to queu up their attack, etc. Making it real-time would lose the essence of 4E gameplay, so yeah, any computer game based off of 4E would absolutely have to be turn based. Otherwise, what's the point of making a game based off of 4E? |
| #59lady_ishtarFeb 09, 2009 8:22:42 | remember that you can have a real time game with fully turn based combat, just like Fallout did. hell, it was even set in a grid! |
| #60CK.356Feb 09, 2009 8:46:44 | Really the success of FFT and the sequels to that game should be all the argument one needs in favor of a turn based game. Almost all of us seem to be talking about a game with multiple but limited characters anyway which will work at best as turned based. If it was an MMORPG turn based would simply not work and if it was single player, simplifying it to real-time would be doable but neither would really be D&D. Personally I always wondered how amazing BG and IWD would have been if they had a decent turn based system (like the one ToEE had but without the bugs). And now we have an edition that can support such a game even better. |
| #61propaneFeb 09, 2009 9:01:51 | Immediate Interupts might be tricky to do without slowing the gameplay down to a crawl every round =\ |
| #62Johnny_AngelFeb 09, 2009 18:05:50 | 3e/3.5e at least as much so. In fact they made such a game. D&D Tactics on the PSP. I think I had seen that game advertised, but since I don't have a PSP I never really looked into it. I tried Ogre Battle a while back, but for some reason I didn't like it as much as FFT. I think one of the things that Ogre Battle missed the mark on (and why I didn't like it quite as much) were the small details that FFT had such as an archer having more range when on higher elevation. I also tried the other FFT game they made for (IIRC) Game Boy, but I didn't really like the little mini-games that they put into it, and the whole "rules" system (or whatever they called it) kinda bugged me. In certain battles you weren't allowed to use certain tactics. I'm sure it was fun for a lot of people, but it was just annoying for me. Anyway... I really do think that a turn-based rpg similar to tactics or maybe even somewhat similar to the old Fallout games would be a good fit for 4E. There is plenty of background material upon which to base such a game; perhaps the game's story could revolve around the war between the Tiefling's and the Dragonborn which took place in 4E's past. Another possible source for a story would be the Raven Queen and her battle with Nerull. Interupts would be easy to do with such a system; you had similar things in Tactics with various skills you could equip to characters such as Counter Tackle, MP Switch, Hamedo, and Auto Potion. |
| #63EscefFeb 09, 2009 18:15:36 | I think I had seen that game advertised, but since I don't have a PSP I never really looked into it. I have it, but I've barely touched it. Too many other things vying for my attention. I think it got pretty middle of the road reviews. |
| #64tehsquirrelyFeb 09, 2009 20:10:03 | A realtime 4e game would be an atrocity. It would be utterly unplayable. 4e, more than any other iteration of D&D is dependent on rounds, turns, and initiative. Even 3rd ed RT games (NWN and it's squeal) lost alot of their appeal once turns were gone. Ever try casting fireball in NWN2, only to have everything move out of the area in the 3 seconds it takes to say the silly magic words? Yeah, Fuh-uhn.![]() A 4e turn based D&D computer game would be AMAZING. The game has the potential to translate nearly seamlessly onto PC. Without losing nearly half the content like 3rd ed did, or rending certain things vestigial counterparts of their table top iteration (improved init and power attack really come to mind). D&D is at it's soul a turn based game to me, and it never has, nor will it ever truly, work as an RTS. The game just loses to much. |
| #65clemFeb 10, 2009 13:12:01 | Immediate Interupts might be tricky to do without slowing the gameplay down to a crawl every round =\ What better way to offer players a genuine tabletop experience? ![]() |
| #66KM.549Feb 10, 2009 16:12:46 | You summed up my feelings real nice. I really couldn't bear with Baldurs Gate because of this. I never played either game more than a few hours and quests, although I did get a little farther in BG2 (mostly because my characters would not die because someone coughed in their direction ffs). You can set up BG1 and BG2 and IWD to be turn based. In the options menu you had boxes on when to auto pause the game. End of every round, when someone finds a trap, comes accross a monster, ect.. |
| #67lady_ishtarFeb 10, 2009 17:15:48 | You can set up BG1 and BG2 and IWD to be turn based. In the options menu you had boxes on when to auto pause the game. End of every round, when someone finds a trap, comes accross a monster, ect.. yes and no. the auto-pause was great, but when unpaused the game was in real time, which made casing area spells trick to say the least. |
| #68tehsquirrelyFeb 10, 2009 18:49:11 | This. I'll join you, but I'm bringing golf clubs... |
| #69EscefFeb 10, 2009 18:52:47 | I'll join you, but I'm bringing golf clubs... I hear tell you can save a lot on your car insurance by threatening your agent with those. |
| #70Great_ZamboniFeb 10, 2009 19:09:49 | I think one of the things causing the real-time vs. turn-based debates is that almost all the great turn-based games in recent years have been console games, whereas almost all the great real-time games (especially D&D-based ones) have been for PCs. I'd like to add my vote, for whatever it's worth, for a turn-based party-based tactical-combat D&D video game, with emphasis on generating and customising party members. (And since I'm dreaming anyway, it should be set in the campaign setting linked to in my sig. :D ) |
| #71Ragnar_LodbrokFeb 10, 2009 20:19:33 | I'll join you, but I'm bringing golf clubs... Ooh, count me in too! Now I just need to get a scimitar, or a mace if we're restricted to blunt objects... :fight!: . |
| #72lady_ishtarFeb 10, 2009 22:18:11 | I'll join you, but I'm bringing golf clubs... can i use a brick? |
| #73jwtFeb 11, 2009 10:18:42 | I got inspired by this thread. If you can code, go here and check this out. I could use the help, no doubt. |
| #74aivaruinFeb 11, 2009 11:36:44 | Actually NWN is one of Ataris better selling games. Heroes of Might and Magic is one series that is most played around The V wasnt very good but it was not failure either. http://www.gamespot.com/pc/strategy/disciplesiii/index.html And this little baby is upcoming game. Japan market is rife with turnbased games in upcoming slots. (Fire emblem: newest contender for this) The era of turnbase is not over. and will never be. for simple reason. One cannot make Tactical real time game. (There will never exist real time Chess that people would enjoy playing ) There where few attempts at making such games but in the end tactical feeling is lost almost always or the pacing of the game must be made either highly controlable in speed (ala New UFO games) or sluggish.It same as saying era of 2d games is over. It is not. and will never be. Puzzle Quest: Galaxies FTW! TO jhonny_angel. There is little trick with elevation and archers in Ogre battle. The field of attack doesnot change. But game never forbid ranged attacks outside of range. The winged archer ontop of biulding (and there where realy HUGE buildings in some maps) could efectively cover entire map even if shown range doesnot change. The infackt where getting huge bonuses to damage and range when fireing from high places. FFT could not match it ever. |
| #75ZianaFeb 12, 2009 2:57:58 | Non-real time MMO's are not popular at all. http://en.wikipedia.org/wiki/Dofus Also you can't role play in a video game beyond making path choices along the way, which have nothing to do with the game system, only the story. That should surely come as a surprise to many of the roleplayers active on popular MMOs. |
| #76ghmessengerFeb 12, 2009 16:09:39 | D&D Tactics for the PSP was a great 3.5 translation game! If you're looking for a great videogame version of the tabletop game- that's it. It was definitely fun, but I think I still prefer a video game that is inspired by a tabletop game, instead of a literal translation. KotOR comes to mind as a good example. (And definitely looking forward to Dragon Age!) Some things just work better in different ways from medium to medium. But yes, if you want a more literal translation, a game like FFTactics and D&D Tactics would also be very fun. |
| #82thaxFeb 07, 2009 9:41:20 | my Vista Machine :D I. I am so very sorry. Hopefully, win7 will be Vista Fixed, and won't have invasive DRM. |
| #83Cpt_MichaFeb 07, 2009 9:47:08 | Vista's better when it's 64 bit, and fully powered. Vista doesn't work on laptops very well at all. However if you want to be able to use 4 core processing, and more than 2 gigs of ram at a time. Vista's the way to go presently. Win 7, is pretty slick it's better than Vista is at least so far. And I do like it better than XP. But it's still in Beta and boy does it show downloading programs to install is an excercise in hilarity, because I have to pick an os that "is most like what I have". I have to Dl Vista 64 stuff lol. |
| #84derren_s.Feb 07, 2009 10:36:25 | Civilization IV tends to disagree with you, really. It's a superb turn-based game. But its not really compareable to any D&D turn based game. I was talking about turn based RPGs (and to an extension about fantasy turn based tactical games). There's also Valkyria Chronicles, which was pretty awesome. I heard the name before but I have no idea what it is. The only problem with turn-based games are the narrmow-minded folks who all think that "omg, it's turn based, it gotta be bad-wrong-fun and old!!" And those narrow minded folks make up the majority of the PC gaming market. And as the game industry, especially Atari, have a hard time to even make profit its unlikely that they risk a D&D game (major seller) being turn based and thus loosing half or more of its customers. And I can't really imagine that a D&D game will come out on a console except in a extremely watered down action packed form. (See Baldurs Gate Dark Alliance) |
| #85DevoDogFeb 07, 2009 11:59:19 | I would love to see a return of the "Gold Box" games for 4e. I think I had owned all of them at one point (even the Buck Rogers ones). |
| #86anubis_reynardFeb 07, 2009 12:08:39 | Heck, even taking the Nentir Vale in the back of the DMG, throwing on some of the expanded adventure material from Dragon, the H1-3 adventures, and some general map filling, done on a modified version of WotC own Virtual Tabletop program could be awesome. Turn based like Final fantasy, initiative being tracked in a sidebar, power summarys only a click away. |
| #87glimeral_dupFeb 07, 2009 12:59:25 | Id personally like to see them create a new "DnD" game based off the PoL setting..... Hopefully one in which expansions can be easily incorporated to expand the missions/world into the Shadowfell, Feywild, Astral Sea, Elemental Chaos and the Abyss. Failing that - Id like to see a new Dragonlance game. Its been well over a decade since they released a software based DL game, and there is still a huge fanbase for the product line. War of the Souls 4E? that would be a good game title. |
| #88CK.356Feb 07, 2009 14:21:37 | I'd like a Turn-Based roleplaying game with tactical dungeon crawls, heavy story involving several skill challenges in dialogue, with the option of single player mode with the assistance of a full party, either PC created or NPCs with personalised dialogue scripts (and some basic supporting AI), or the option of a small scale multiplayer game (me and 5 friends log on and its play a character in a turnbased game, including turn based dialogue skill challenges). |
| #89Swordsman1612Feb 07, 2009 14:30:21 | What's this about turn-based games not selling? Galactic Civilizations 2 says otherwise. But... I agree that hoping for a Turn-based RPG these days is whishfull thinking. ---------------- To whomever asked: I also played Ogre Tactics, which was an amazing game. If anybody out there liked FFTactics and hasn't tried Ogre Tactics, you definetly should give it a try. |
| #90ZalabimFeb 07, 2009 16:29:00 | Yeah well it was also a pretty crappy RTS... and boring as hell. I had great hopes for it, but poor me, I was let down again. Not the first time, because since (and including) NWN nearly all D&D games have been utter Garbage to me. And that right there is the reason Atari has problems selling RPGS. Has nothing to do with being turn-based, but coincidentally may have something to do with them *not* being turn-based. |
| #91Dragon9Feb 07, 2009 17:06:35 | D&D 4e supports tactics and dungeons, not choice and RP, so it isn't a good fit for that. :heehee Wow... really? Hmm... I better tell my gaming group that. Apparently with all the freedom of choice we've had and all the roleplaying we've been doing we apparently have been playing it all wrong. Ok, not really. People like you who need mechanics to roleplay make me giggle uncontrollably. :D |
| #92kairirosesFeb 07, 2009 17:46:23 | I would love to see a 4e video game. Of the D&D games I've played in the past I'd have to say that my favorites have been Demon Stone and Neverwinter Nights (haven't played pt.2). I think they each have their merits... Demon Stone was a great adventure game with an engaging story that had a great "real-time D&D" feel to it. Neverwinter Nights was also nice in that it was real-time, but stuck more closely to the D&D system (3e at that point obviously). I would like to see more Demon Stone type games released within D&D continuity (the way Demon Stone was supposed to be). But I would also like to see an MMO done in the style of Guild Wars (possibly even done by NCsoft). The merits of that style of game (as I see it): No monthly fee (since that's what's stopped me from playing D&D online. I already pay to play WoW, and I only do that for a couple months at a time, a couple times a year, due to the monthly fee and my lack of money. An open-world, sandbox feel to the game The ability to mix two classes together (would be done through taking a multiclass feat if that style of game was used for D&D). I really feel that the "at-will, encounter, or daily" nature of powers in 4e would lend itself well to a Guild Wars style game (MMO or otherwise). At-will powers would just have a 6 second turnover, encounter powers would have a 5 minute turnover, and daily powers would reset after you take an extended rest (sleeping for most people, meditation for elves, etc.). ongoing damage, penalities to saving throws, buffs from Leader powers, and things of that nature could all be handled as "buffs" and "debuffs" in the same fashion that Guild Wars handles them. |
| #93cauldosFeb 07, 2009 17:57:14 | one game that would work really well with 4ed is the pool of radiance game done by ubisoft, if it didn't have all the bugs . http://www.ubi.com/US/Games/Info.aspx?pId=94 |
| #94derren_s.Feb 07, 2009 18:24:19 | And that right there is the reason Atari has problems selling RPGS. Has nothing to do with being turn-based, but coincidentally may have something to do with them *not* being turn-based. Actually NWN is one of Ataris better selling games. And do you really believe more people would buy RPGs when they are turn based? The area of turn based games is over. The only reason to have turn based games is either when you performance is much too low to allow real time (not an issue today) or when you have too much information to process to do it in real time. And thats not the case with 4E D&D combat. |
| #95CK.356Feb 07, 2009 19:47:05 | How will immediate effects work on a non-turn based system? |
| #96Silverblade_The_EnchanterFeb 08, 2009 21:17:52 | MANY folk want a turn based CRPG again, we're fed up with real time, which ruins any real tactics :/ |
| #97dontmazemebroFeb 09, 2009 2:46:39 | Actually NWN is one of Ataris better selling games. I'll respectfully disagree with this. Those who have played Baldur's Gate and Icewind Dale know how incredibly awkward it is to control a party of five or six in real-time. You have to pause the game so frequently to que up abilities it might as well be turn-based. If the player is controlling only one character, then real-time is a much better option (if that's your thing, Diablo 3 is in the works as we speak :devil .Furthermore, there are logistic problems with a real-time 4E game. How will you use an immediate interrupt, for example? Ten years after its release, Final Fantasy Tactics is still a playable game thanks to its elegant turn-based system. As much as I want to relive the story of BG2 and Torment, the notion of dealing with those real-time user-interfaces again makes me cringe. |
| #98GreenKnightFeb 09, 2009 3:28:00 | Put me in as another vote for a turn based game. I liked NWN2, even though it was real time, but that's because I played a melee class and didn't even try to control the NPC's. So I just aimed my PC at the nearest enemy and swung away while the NPC's did whatever it was they did. When I did try to control the NPC's it turned into a huge headache, constantly pausing, switching back and forth between each of them to queu up their attack, etc. Making it real-time would lose the essence of 4E gameplay, so yeah, any computer game based off of 4E would absolutely have to be turn based. Otherwise, what's the point of making a game based off of 4E? |
| #99lady_ishtarFeb 09, 2009 8:22:42 | remember that you can have a real time game with fully turn based combat, just like Fallout did. hell, it was even set in a grid! |
| #100CK.356Feb 09, 2009 8:46:44 | Really the success of FFT and the sequels to that game should be all the argument one needs in favor of a turn based game. Almost all of us seem to be talking about a game with multiple but limited characters anyway which will work at best as turned based. If it was an MMORPG turn based would simply not work and if it was single player, simplifying it to real-time would be doable but neither would really be D&D. Personally I always wondered how amazing BG and IWD would have been if they had a decent turn based system (like the one ToEE had but without the bugs). And now we have an edition that can support such a game even better. |
| #101propaneFeb 09, 2009 9:01:51 | Immediate Interupts might be tricky to do without slowing the gameplay down to a crawl every round =\ |
| #102Johnny_AngelFeb 09, 2009 18:05:50 | 3e/3.5e at least as much so. In fact they made such a game. D&D Tactics on the PSP. I think I had seen that game advertised, but since I don't have a PSP I never really looked into it. I tried Ogre Battle a while back, but for some reason I didn't like it as much as FFT. I think one of the things that Ogre Battle missed the mark on (and why I didn't like it quite as much) were the small details that FFT had such as an archer having more range when on higher elevation. I also tried the other FFT game they made for (IIRC) Game Boy, but I didn't really like the little mini-games that they put into it, and the whole "rules" system (or whatever they called it) kinda bugged me. In certain battles you weren't allowed to use certain tactics. I'm sure it was fun for a lot of people, but it was just annoying for me. Anyway... I really do think that a turn-based rpg similar to tactics or maybe even somewhat similar to the old Fallout games would be a good fit for 4E. There is plenty of background material upon which to base such a game; perhaps the game's story could revolve around the war between the Tiefling's and the Dragonborn which took place in 4E's past. Another possible source for a story would be the Raven Queen and her battle with Nerull. Interupts would be easy to do with such a system; you had similar things in Tactics with various skills you could equip to characters such as Counter Tackle, MP Switch, Hamedo, and Auto Potion. |
| #103EscefFeb 09, 2009 18:15:36 | I think I had seen that game advertised, but since I don't have a PSP I never really looked into it. I have it, but I've barely touched it. Too many other things vying for my attention. I think it got pretty middle of the road reviews. |
| #104tehsquirrelyFeb 09, 2009 20:10:03 | A realtime 4e game would be an atrocity. It would be utterly unplayable. 4e, more than any other iteration of D&D is dependent on rounds, turns, and initiative. Even 3rd ed RT games (NWN and it's squeal) lost alot of their appeal once turns were gone. Ever try casting fireball in NWN2, only to have everything move out of the area in the 3 seconds it takes to say the silly magic words? Yeah, Fuh-uhn.![]() A 4e turn based D&D computer game would be AMAZING. The game has the potential to translate nearly seamlessly onto PC. Without losing nearly half the content like 3rd ed did, or rending certain things vestigial counterparts of their table top iteration (improved init and power attack really come to mind). D&D is at it's soul a turn based game to me, and it never has, nor will it ever truly, work as an RTS. The game just loses to much. |
| #105clemFeb 10, 2009 13:12:01 | Immediate Interupts might be tricky to do without slowing the gameplay down to a crawl every round =\ What better way to offer players a genuine tabletop experience? ![]() |
| #106KM.549Feb 10, 2009 16:12:46 | You summed up my feelings real nice. I really couldn't bear with Baldurs Gate because of this. I never played either game more than a few hours and quests, although I did get a little farther in BG2 (mostly because my characters would not die because someone coughed in their direction ffs). You can set up BG1 and BG2 and IWD to be turn based. In the options menu you had boxes on when to auto pause the game. End of every round, when someone finds a trap, comes accross a monster, ect.. |
| #107lady_ishtarFeb 10, 2009 17:15:48 | You can set up BG1 and BG2 and IWD to be turn based. In the options menu you had boxes on when to auto pause the game. End of every round, when someone finds a trap, comes accross a monster, ect.. yes and no. the auto-pause was great, but when unpaused the game was in real time, which made casing area spells trick to say the least. |
| #108tehsquirrelyFeb 10, 2009 18:49:11 | This. I'll join you, but I'm bringing golf clubs... |
| #109EscefFeb 10, 2009 18:52:47 | I'll join you, but I'm bringing golf clubs... I hear tell you can save a lot on your car insurance by threatening your agent with those. |
| #110Great_ZamboniFeb 10, 2009 19:09:49 | I think one of the things causing the real-time vs. turn-based debates is that almost all the great turn-based games in recent years have been console games, whereas almost all the great real-time games (especially D&D-based ones) have been for PCs. I'd like to add my vote, for whatever it's worth, for a turn-based party-based tactical-combat D&D video game, with emphasis on generating and customising party members. (And since I'm dreaming anyway, it should be set in the campaign setting linked to in my sig. :D ) |
| #111Ragnar_LodbrokFeb 10, 2009 20:19:33 | I'll join you, but I'm bringing golf clubs... Ooh, count me in too! Now I just need to get a scimitar, or a mace if we're restricted to blunt objects... :fight!: . |
| #112lady_ishtarFeb 10, 2009 22:18:11 | I'll join you, but I'm bringing golf clubs... can i use a brick? |
| #113jwtFeb 11, 2009 10:18:42 | I got inspired by this thread. If you can code, go here and check this out. I could use the help, no doubt. |
| #114aivaruinFeb 11, 2009 11:36:44 | Actually NWN is one of Ataris better selling games. Heroes of Might and Magic is one series that is most played around The V wasnt very good but it was not failure either. http://www.gamespot.com/pc/strategy/disciplesiii/index.html And this little baby is upcoming game. Japan market is rife with turnbased games in upcoming slots. (Fire emblem: newest contender for this) The era of turnbase is not over. and will never be. for simple reason. One cannot make Tactical real time game. (There will never exist real time Chess that people would enjoy playing ) There where few attempts at making such games but in the end tactical feeling is lost almost always or the pacing of the game must be made either highly controlable in speed (ala New UFO games) or sluggish.It same as saying era of 2d games is over. It is not. and will never be. Puzzle Quest: Galaxies FTW! TO jhonny_angel. There is little trick with elevation and archers in Ogre battle. The field of attack doesnot change. But game never forbid ranged attacks outside of range. The winged archer ontop of biulding (and there where realy HUGE buildings in some maps) could efectively cover entire map even if shown range doesnot change. The infackt where getting huge bonuses to damage and range when fireing from high places. FFT could not match it ever. |
| #115ZianaFeb 12, 2009 2:57:58 | Non-real time MMO's are not popular at all. http://en.wikipedia.org/wiki/Dofus Also you can't role play in a video game beyond making path choices along the way, which have nothing to do with the game system, only the story. That should surely come as a surprise to many of the roleplayers active on popular MMOs. |
| #116ghmessengerFeb 12, 2009 16:09:39 | D&D Tactics for the PSP was a great 3.5 translation game! If you're looking for a great videogame version of the tabletop game- that's it. It was definitely fun, but I think I still prefer a video game that is inspired by a tabletop game, instead of a literal translation. KotOR comes to mind as a good example. (And definitely looking forward to Dragon Age!) Some things just work better in different ways from medium to medium. But yes, if you want a more literal translation, a game like FFTactics and D&D Tactics would also be very fun. |