Any 4e Video Games in the near future?

Post/Author/DateTimePost
#1

thereisnotry

Feb 21, 2009 16:26:48
I've been playing 4th edition for a few months now, and I totally love it. Most of the players in our group are entirely new to RPGs, and they've also picked it up really easily. We're playing again tomorrow night, and we're just starting Thunderspire Mountain. Lotsa fun.

I have a quick question: does anyone know if and when there might be a PC/Console video game being released with the 4e ruleset? I remember, back in the day, that I couldn't get enough of the Baldur's Gate or the Icewind Dale series. I'd really like it if something similar was released for 4e.
#2

Kurama_Youko

Feb 21, 2009 18:45:19
I would prefer something more along the lines of Neverwinters Night using the 4e rule set. Hell I wouldn't care if they made it look just like a table top map and grid just so long as it keeps true to the actual rule set.. but to answer your question I don't know.
#3

thereisnotry

Feb 21, 2009 18:55:30
Personally, I never really became interested in the NWN games, though I played most of them. Maybe it was because I preferred the "whole party" feel of BG and IWD as opposed to the "solo-and-henchman" feel of NWN.

NWN did certainly have a bonus with the customization, though! I wouldn't be surprised if the first 4e video game ends up being a NWN game (and I'd certainly play it!), but I do hope that they'll eventually get back to the whole party feel of things (ala BG and IWD), especially with the renewed focus on party-synergy in 4e.
#4

Undrhil

Feb 21, 2009 23:31:53
Well, Baldur's Gate and Icewind Dale (and their subsequent sequals) were D&D 2e games. NWN and NWN2 are based on a hybrid of 3e/3.5e. That being said, they are all also Forgotten Realms.

I hope they do make a PC game based on 4e, but I somehow doubt it will happen since they are trying to get it back to the "pen and paper" feel, even with the gametable and dungeon designer in D&Di (possibly) forthcoming still.
#5

op1983

Feb 22, 2009 4:00:31
If so I hope the battles would be like Tactics or Fire Emblem. It seems a good way to adopt 4e to video games.
#6

kurenaiyami

Feb 22, 2009 4:50:51
If so I hope the battles would be like Tactics or Fire Emblem. It seems a good way to adopt 4e to video games.

I second this. Turn based strategy is the least messy way to do it, and the NWN games always left me more frazzled when I was any class that required thought (like a mage). Until I got Stoneskin. Oh, Stoneskin...
#7

Stuntman

Feb 22, 2009 7:04:38
I would like to see a game like Temple of Elemental Evil. That is a turn based, tactical combat system. I would prefer it on a grid as well.
#8

thereisnotry

Feb 22, 2009 7:29:32
I would like to see a game like Temple of Elemental Evil. That is a turn based, tactical combat system. I would prefer it on a grid as well.

I agree with you there, though hopefully with a few less bugs.

Seriously, though, it seems to me that the standard/move/minor action template for 4e would almost need to be placed into a turn-based tactical combat system. I've never played Tactics or Fire Emblem; maybe I should give them a shot.
#9

Kurama_Youko

Feb 22, 2009 9:01:41
I second this. Turn based strategy is the least messy way to do it, and the NWN games always left me more frazzled when I was any class that required thought (like a mage). Until I got Stoneskin. Oh, Stoneskin...

That maybe because NWN was only semi turned based and pretty much single individual for most of the game.

with the current generation of consoles. It would be very Very nice if they made a 4e D&D game, to which they could contineously update information simply by putting up purchasable and free DLCs. Somebody should send this idea to Sony and WotC.
#10

i_can_see_forever

Feb 22, 2009 9:04:53
Ironically, while 4e has been accused of being more like a video game, the kind of video game it would be like would be SUPER old-school: turn-based battles taking place on a flat grid. Not the sexy 3D real-time-lighting stuff the kids are into now. That doesn't mean it wouldn't be super cool though.

Honestly, this isn't something that needs to wait for someone to spend ten million dollars on it. Someone needs to whip up a flash game. I'm serious.
#11

Armisael

Feb 22, 2009 10:23:05
Agreed. 4e isn't exactly something that is HARD to implement as a PC game, unless you try to make it like NWN, which fails horribly. In fact, the Fire Emblem series, when you manage to make it through it with just a small, core group of characters, is quite a bit like 4e, in that you need to learn how to play with clever tactics and strategy to make it through instead of using game breakers.

PS: If you haven't played Final Fantasy Tactics or a few Fire Emblem games, give them a shot. They're unbelievably fun, though the FE games are very, very hard, because there's no resurrection in them.
#12

Hibiki54

Feb 22, 2009 11:37:33
They should make a 4E Video game using a system like Final Fantasy Tactics and base the storyline on the official mods starting with Keep on the Shadowfell.
#13

johnnii

Feb 22, 2009 17:07:38
The problem with turn-based CRPGs is that, unless you put a japanese brand on it, it will never be a success

Doesn't matter how well TOEE or DnD:Tactics was made. They can hardly be considered successes and only appeals to a small niche of gamers.
#14

decivre

Feb 22, 2009 18:03:01
The problem with turn-based CRPGs is that, unless you put a japanese brand on it, it will never be a success

Doesn't matter how well TOEE or DnD:Tactics was made. They can hardly be considered successes and only appeals to a small niche of gamers.

Not necessarily true. Roguelikes have been popular for years under the radar in the West... but there's always been a longterm expectation that they should remain simplistic and free. If someone got off their ass and made a true-to D&D tactical RPG, I see it at least being supported by the roguelike community, so long as its good.
#15

sjmcc13

Feb 22, 2009 18:59:22
Done right a Tactical D&D VG could work, and be sucesful. They would need to focus on the right things though. And examine sucesful games with Similar models.

A simple interface that can be use quickly so turns do not take to much time, and something to provide extended re-playability. multiple game paths and side quests would be nice, but party/character customization would be the biggest part for me.

The thing that I would like to see is for a game to use 4e's XP system properly, instead of either reducing the awards, or increasing goals. if it took an average of 5 min a fight, with 10 per level, that would be 50 min of combat per level, and they would still be able to get ~24 hrs of game play in a 1-30 campaign, plus story time.
#16

Kurama_Youko

Feb 22, 2009 19:05:41
So for the game to be successful (by the way to my knowledge NWN is the most successful D&D videogame I've seen.) We need only to make it look like the latest Final Fantasy in terms of character graphics, and then put Square Enix across the label and then program every other aspect of it to be like 4e, grids, minis (that have FF level character graphics and designs), and rule set, with lots of colorful visualize for spells,prayers, and complicated overly animated fighting moves for the martial exploits? sounds do able. :P
#17

Rustmonster

Feb 22, 2009 19:07:05
Didn't you hear the news? 4E is an MMORPG on PAPER! You've been playing the D&D videogame all this time!

/joke :P
#18

doneisi

Feb 22, 2009 19:15:05
Didn't you hear the news? 4E is an MMORPG on PAPER! You've been playing the D&D videogame all this time!

/joke :P

Holy crap! the graphics are so real. Everything looks just like I would imagine it. The storyline is so engaging and it lets you make whatever choices you want. The only Bad thing I see is the voice acting. It is always present without text and it sounds like a bunch of teenage kids did all the voices.

Nevertheless, 5 out of 5.
#19

baneofelves

Feb 22, 2009 19:28:54
PS: If you haven't played Final Fantasy Tactics or a few Fire Emblem games, give them a shot. They're unbelievably fun, though the FE games are very, very hard, because there's no resurrection in them.

Which is why you need to rely on tactics and teamwork. Just like in 4E. I realize that I'm off topic, but I second this. If you have not played fire emblem, do so. It's an AWESOME strategy game.
#20

nom

Feb 22, 2009 19:29:14
The problem with turn-based CRPGs is that, unless you put a japanese brand on it, it will never be a success

Doesn't matter how well TOEE or DnD:Tactics was made. They can hardly be considered successes and only appeals to a small niche of gamers.

Historically, I don't think this is true.

* The original Ultimas were turn based.

* Spiderweb software did well enough out of its Exile series that they remade it in isomorphic as Avernum, and even published new titles.

* There are Sci-Fi/Modern versions that have done quite well, including the original Fallout and Jagged Alliance.

The overwhelming issue with both ToEE and D&D:Tactics was serious bugginess (ToEE) or a near unplayable interface (D&D:Tactics). It's quite possible to write and sell a Western turn-based tactical game if it's playable.
#21

decivre

Feb 22, 2009 19:41:46
Holy crap! the graphics are so real. Everything looks just like I would imagine it. The storyline is so engaging and it lets you make whatever choices you want. The only Bad thing I see is the voice acting. It is always present without text and it sounds like a bunch of teenage kids did all the voices.

Nevertheless, 5 out of 5.

I disagree. I spent hours trying to install it on my computer, only to realize that the books don't fit my DVD drive. The graphics are even worse... the whole game looks like four guys drinking booze around a table covered in gamebooks and pizza. Then we found out there were only four actual people on the entire server, and one moderator. To top it all of, the moderator was me! I ain't getting paid to do this ****, what the hell?!

Frankly, if this is what I can expect from WotC MMOs, I'm not impressed.
#22

baneofelves

Feb 22, 2009 20:23:17
#23

doneisi

Feb 22, 2009 20:24:35
I disagree. I spent hours trying to install it on my computer, only to realize that the books don't fit my DVD drive. The graphics are even worse... the whole game looks like four guys drinking booze around a table covered in gamebooks and pizza. Then we found out there were only four actual people on the entire server, and one moderator. To top it all of, the moderator was me! I ain't getting paid to do this ****, what the hell?!

Frankly, if this is what I can expect from WotC MMOs, I'm not impressed.

Wow You win. Nice joke.
#24

bloddsbane

Feb 22, 2009 23:03:39
NWN2 storm of Zehair whent back to party making like IWD BG. And party memeber get more uses. When you are interacting with a NPC, your party members can also interact with them...
#25

tehsquirrely

Feb 22, 2009 23:36:40
I'd like it if there were prerendered NPCs with their own personality, voice work, dialog etc, instead of having a party of 5 people, only 1 of which really talks.

In any case turn based D&D vidja gaym would be awesom to the max, for realz. There's already been like 100 threads about this and so far there is no news of a 4e video game. Bioware seems to be fairly busy with dragon age: origins (which looks good) and outside of them there aren't many developers who do RPGs (well at least).

In any case once the digital table top comes out I think there won't be any need for a video game if it also comes with a sort of server and find people function, which would be great. Although I think if that were the case my entire social life outside my room would die altogether.:P
#26

volcanon2

Feb 23, 2009 0:29:19
As long as it's not so cheesey as Fire Emblem.
Never played any after 776, but gawd 776 is cheap. Every second hit the enemies make late-game is an instagib crit or you get spammed with status effects or something.
#27

op1983

Feb 23, 2009 2:04:51
The only D&D game I had fun playing was dark alliance. I tried playing NWN2 but I couldn't pick up on the controls before I stopped caring about the story.

Sometimes I play Fire Emblem and pretend it's 4E.
#28

kitsunegami

Feb 23, 2009 2:29:12
I think I've probably said this before on these forums but hopefully WotC is listening: I'd love to see a Final Fantasy Tactics (not the Game Boy piece of crap, of course) version of D&D4e.

FFT remains the game I play more than any other. I've played through it more times than I can remember and am playing through it yet again.

It'd be even cooler if I could play such a game with a character that I roleplay as frequently.

Also, I'd like to second the request for having a party instead of a single character. That's the primary reason why I've logged more hours with Icewind Dale than I have with Neverwinter Nights: parties are just more fun. 8o)
#29

Otakkun

Feb 23, 2009 10:44:25
I'd love to see a turn based game (FF tactics alike) featuring 4E rules.

The game could have 2 modes:

*Single player: Think FFT again, with a story based on the Realms new storyline (so that we can start getting used to it.)

*MMORPG mode: Still turn based, with the option to upgrade the game with new material as it comes out, either by directly buying online the new material or by the use of codes in the new books (you enter the XXYY code on the new PHB III you bought for example.) This mode would be REALLY nice for a living campaign to take place.

That's what I have in mind at least
#30

Otakkun

Feb 23, 2009 10:52:33
Historically, I don't think this is true.

* The original Ultimas were turn based.

* Spiderweb software did well enough out of its Exile series that they remade it in isomorphic as Avernum, and even published new titles.

* There are Sci-Fi/Modern versions that have done quite well, including the original Fallout and Jagged Alliance.

The overwhelming issue with both ToEE and D&D:Tactics was serious bugginess (ToEE) or a near unplayable interface (D&D:Tactics). It's quite possible to write and sell a Western turn-based tactical game if it's playable.

Hell yeah, D&D:Tactics was unplayable even by the most hard core fan. Makes you wonder who the hell signed the release for such a product, as I can't even see the designer playing the thing and having fun with it.

FFT would be a winning model to make a 4E game.
#31

anubis_reynard

Feb 23, 2009 15:49:23
If I knew flash or RPGmaker, I'd already be working on "Nentir Vale- a level 1-10 sandbox." Fallcrest, Kobold Hall, KotS, Tresure of Talon Pass, Thunderspire, Pyramid of Shadows, and Longest Night, all set in the Vale.
#32

Mirtek

Feb 24, 2009 7:43:32
Doesn't matter how well TOEE or DnD:Tactics was made. They can hardly be considered successes and only appeals to a small niche of gamers.

The problem is that TOEE sadly wasn't well made but a horrible bugfest. DnD_ Tactics was a nice game, the PSP is just the wrong place for it (control and screen-size).
#33

thereisnotry

Feb 24, 2009 7:57:56
The problem is that TOEE sadly wasn't well made but a horrible bugfest. DnD_ Tactics was a nice game, the PSP is just the wrong place for it (control and screen-size).

I agree 100% about ToEE. The storyline was obviously excellent, based as it was on one of the best D&D adventures ever made. And the combat system was also fairly easy to use. But all those annoying bugs really killed the game. It just goes to show that shoddy workmanship can ruin a good product.

The BG and NWN series, on the other hand, along with the NWN games, had very few bugs and worked very well with only minor corrections.
#34

johnnii

Feb 24, 2009 14:14:32
Historically, I don't think this is true.

* The original Ultimas were turn based.

* Spiderweb software did well enough out of its Exile series that they remade it in isomorphic as Avernum, and even published new titles.

* There are Sci-Fi/Modern versions that have done quite well, including the original Fallout and Jagged Alliance.

The overwhelming issue with both ToEE and D&D:Tactics was serious bugginess (ToEE) or a near unplayable interface (D&D:Tactics). It's quite possible to write and sell a Western turn-based tactical game if it's playable.

I'm sorry, I didn't clarify that I was meaning the year 2000 and beyond. The problem isn't how good they are in spirit, they have to be accepted by the masses to be something that developers want to invest money in. ToEE was very good in spirit, but it still wasn't a success.

Name a turn-based western RPG, year 2000 and beyond, that is considered a success.
#35

bloddsbane

Feb 24, 2009 15:35:56
I think the BG and NWN games wer very good. And Storm of Zehair is not bad sofar....
#36

WarrenC

Feb 24, 2009 17:25:08
I would like to see a game like Temple of Elemental Evil. That is a turn based, tactical combat system. I would prefer it on a grid as well.

Yep, I've played everything since Pool of Radiance and I was very impressed with the way TOEE was translated on to the computer. I think that perfectly captured the tactical combat of D&D, along with initiative, etc. Very well done (apart from a few bugs) :D