| Post/Author/DateTime | Post |
|---|---|
| #1fisheyesJul 16, 2010 21:53:51 | There were a couple of d&d movies a few years back, and the scourge of the worlds cartoon dvd. I thought they were decent and at least watchable. Did they stop trying to make d&d movies? Same with pc/console games. After neverwinter nights 2, is something being developed? (not including the MMORPG game) Fisheyes |
| #2Duke5150Jul 16, 2010 22:34:45 | Nothing I know of. Not sure which came out first, but there is also DDO. The Eberron MMO. |
| #3anchovy_pizzaJul 17, 2010 9:49:35 | Good thread; I'd like to know more about these efforts, too. |
| #4fisheyesJul 17, 2010 12:23:39 | A Drizzt movie would be great. That is the best possible d&d movie. But I can see one problem, which I guess people have discussed on here many times, but it is new to me. It's kind of a racial landmine. Dark-elves are written and drawn as white guys with black skin. If a white actor is cast and has his skin painted, al sharpton and jesse jackson will boycott the movie. If a black actor is cast, lots of d&d fans won't accept it like they didn't accept Snails (marlon wayans). The solution is probably a light skinned black guy with painted skin. Hear me now and believe me later! Right Anchovy, the dragonlance cartoon was not great, but good enough to spend an hour and a half watching. I want 10 more. Even if they are low quality bombs. Same with pc/console games. It doesn't have to be up to baldur's gate standards. Just give me something that isn't a life-destroying MMORPG. We need some d&d movies/cartoons and non-MMO games!!! Fisheyes |
| #5Duke5150Jul 17, 2010 16:43:38 | I gotta disagree with Fisheyes. I want D&D games that are better quality than BG (both PC and console) since those games are very old. They were good back in the day, but even stuff like D&D heroes (xbox), ToEe (pc) and pool of radiance are not on par with todays choices. |
| #6HaldrikJul 17, 2010 17:20:55 | Fisheyes: 'A Drizzt movie would be great. That is the best possible d&d movie.' Yeah, both the setting and the character are iconic. (Include a cool clean-cut Wizard too.) 'But I can see one problem. It's kind of a racial landmine. Dark-elves are written and drawn as white guys with black skin.' Make the Drow skin color 'indigo'. This puts a 'lampshade' over any racial implications. It emphasizes their inhuman alien quality. Drow look more Hindu than African anyway, with Indo-Euro features, straight hair, and dark skin. Imbue Drizzt with exotic Hindu vibe. |
| #7thaxJul 17, 2010 18:35:17 | Would that be like casting american actors to play oriental characters? |
| #8fisheyesJul 17, 2010 19:00:37 | Duke, I mean they don't have to be up to baldur's gate standard when it was released. Sure, any game has to be better than BG today. But in 1998 that was an advanced and innovative game. There was nothing like it. We don't need a game that will revolutionize CRPG's. We just need something new to play, haha. Preferably with HD resolutions. Dragonshard was pretty bad but I'd rather there was another bad release like dragonshard (with today's graphics and technology) than nothing at all. You are right, we need to beat a game and complete it. If I want something that never ends, and keeps sucking me back in and ruining my life, I'll start up a heroin addiction. Haldrik, indigo could work, that's kind of getting into avatar territory. Maybe a really dark purple. I thought about an indian, and india is full of experienced actors who speak english, and there's lots of indian-americans here, but my guess is america is not ready for indian heroes. Maybe I am wrong. An arab or middle easterner might fit a little better, but america's even less ready for that. |
| #9thaxJul 17, 2010 22:51:26 | The main problem is the license that the Video Game property is in dispute. Wizards and Atari have battled because of some overseas shenanigans. Atari, a shadow of the former console maker that ruled before the Nintendo lock-down years, is actually about three separate companies and a part of one of them was sold to another distribute/game company. The question that Wizards is particularly perturbed about is whether or not the new owners, under a seperate name, had sold/distributed the Neverwinter Nights 2 game (or the modules, I don't know which) The main thing all this does is put the new MMO that Atari had been working to make on haitus, and possibly be canceled if Atari loses the license. (doubtful if any new takers on this "brand" would use the work done, opting to start new) Movies are another mess. The new Dragonlance animated are much like the Last Airbender movie out now, abbreviated and leaving out a lot of the story, making it an insider piece that is only understood by those that already know the story. I think the D&D movie made the fatal mistake of having Wizards be the default rulers of the area the story was in, and it suffered because of it. All the heart went out of the move when the comedy relief was killed. (I forget the actor/silly man's name) It is all up to original authers of the books for the Dragonlance direct to DVD/BluRay releases. As far as what kind of game it could be, I am thinking something like the Arena (Daggerfall) games. |
| #10migoJul 18, 2010 1:50:15 | A Drizzt movie would be great. That is the best possible d&d movie. But I can see one problem, which I guess people have discussed on here many times, but it is new to me. It's kind of a racial landmine. That depends - if it's the Icewind Dale trilogy things would work all right. The prequel trilogy would be a problem. |
| #11thaxJul 18, 2010 9:55:07 | The economics is a facter in whether or not a movie is made. |
| #12MarkAtkinsonJul 18, 2010 12:11:18 | I have to admit I PAID to watch the 2000 film in the cinema. *Hangs head in shame* I would be interested in a new film but like other posters say NOT DRIZT. Perhaps a decent alternative story line could have the Seven Sisters, Cadderley or even the Shandril Saga (I like FR, just not that dark elf guy ). Actually anything like that could work for me providing the BBEG doesn't have blue lipstick and really badly written script. ![]() |
| #13Duke5150Jul 18, 2010 12:29:55 | If they made a drizzt movie, I'd actually want it to be anime style. I mean, his swordplay is so over the top that making it anime could actually work. I should add that I'm not a big fan of anime in any way, but if you're going to make a movie on an unbeatable plot device that defeats everything with the twitch of his blades, then it might as well be as over the top as possible. I just watched afro samurai resurrection on hulu.com (first time ever seeing that show) and I enjoyed it. Even though he's the silent bad ass, he still got pretty messed up. I wouldn't mind a FR movie like that. As for live action D&D, HELL NO! No more! Please no! Low budget, B-rate- straight to DVD bargain bin D&D movies are hopefully a thing of the shameful past. I'd rather watch percy jackson, lightning thief or clash of the titans. If D&D can't bring the same quality, they should stay out of the movie business. D&D is already an embarrassment when it comes to movies. Seriously. Horrible graphics wouldn't be that bad if it weren't coupled with the worst dialog ever. Stick to cartoons. |
| #14Duke5150Jul 18, 2010 12:36:36 |
Ok, I get watcha mean now and I agree. It doesn't need to be ground breaking, but it needs to be on par with the other choices we have.
Dragonshard was playable offline, so I'll agree with you to that point. I'd like a new D&D game too!
Rofl. Seriously. I still play BG SoA, IwD 1 and HoW, Torment, PoR and ToEe. I'v never had the neverwinter nights games. (shock! Gasp!) I bought the platinum edition for NvN before but for some reason, it wouldn't work on any computers I tried it on, so I returned it. Which sucks cause I really, REALLY wanted to check that game out. Especially the newer one with the ability to create your own content. That's damn near a nerdgasm. |
| #15migoJul 18, 2010 12:46:53 | I don't play BG anymore. I tried, but the 2e mechanics and philosophy are just horrible for a CRPG. |
| #16HaldrikJul 18, 2010 16:33:56 | Duke: 'If they made a drizzt movie, I'd actually want it to be anime style. I mean, his swordplay is so over the top.' Too be fair, one of my favorite movies of all time has over the top swordplay, the Matrix. Forgotten Realms also has the potential to be stylish. |
| #17Duke5150Jul 18, 2010 19:22:01 | Duke: 'If they made a drizzt movie, I'd actually want it to be anime style. I mean, his swordplay is so over the top.' With the amount of hatred the matrix got, I'm surprised you admitted to enjoying those movies. I'm also a pretty big fan. But I'm afraid if I see drizzt sword fight in slow motion, I might throw up. ![]() |
| #18MusicOfCreationJul 18, 2010 22:47:58 | Would that be like casting american actors to play oriental characters? Whooo!!! John Wayne as Genghis Khan! |
| #19iqwinnJul 19, 2010 1:32:43 | Indeed, and that was a BAD one! On the other hand, I did enjoy Dungeons & Dragons: Wrath of the Dragon God. The main reason I liked it was because it was a story of good v. evil, without being pretentious or anti-Christian (yes, I'm a Christian, an Independent Baptist to be precise; but PLEASE don't confuse me with Fred Phelps, the man is NOT a Christian). I also liked the affection between Berek and Melora, as well as the kindness and wisdom of Dorian. Also enjoyable was the deliciously selfish wickedness of Klaxx the Malign, the lich, and how he offered his services to Damodar so that he could contribute to the downfall of Ismir. And when Damodar's plans fell apart, he happily abandons the wizard to his fate. |
| #20DuskweaverJul 19, 2010 4:24:30 | PLEASE don't confuse me with Fred Phelps, the man is NOT a Christian). Hey, I heard he isn't even a true Scotsman! ![]() Would that be like casting american actors to play oriental characters? That depends. Do white Americans have a history of enslaving 'Oriental' people? ;) Make the Drow skin color 'indigo'. This puts a 'lampshade' over any racial implications. It emphasizes their inhuman alien quality. Drow look more Hindu than African anyway, with Indo-Euro features, straight hair, and dark skin. Imbue Drizzt with exotic Hindu vibe. People already complain about drow in D&D art being portrayed with dark purple or grey, rather than properly black, skin. I don't think making their skin 'indigo' would even be necessary. Drow are very obviously not African-Americans. Literally nobody of any consequence is going to see an actor made up to look like a drow and genuinely believe that it's racist. Drow have absolutely jet-black skin (not some shade of dark brown), white hair, pointy ears and eye-colours that would require coloured contacts for any human actor. They don't look anything like actual human 'black' people. People need to stop shrieking about those horrid OMGPCNAZIS RUINING EVERYTHING FOREVER. If you're not actually doing/saying anything racist or otherwise bigoted, the odds of you getting genuinely accused of it are really pretty low. And the odds of anybody sane taking such accusations seriously are even lower. Seriously, White America, you're not being persecuted. Honest. |
| #21joydyheeJul 19, 2010 7:28:56 |
QFT. Any you're from across the pond, right? |
| #22ah_stormbringerJul 19, 2010 13:19:29 | I would like to see a Elminster or a Knights of Myth Dranor movie before Drizzt movie. Elminster is much more colorful then that boring drow and the nights are far more believeable and interesting. |
| #23migoJul 19, 2010 14:58:40 | Drizzt is easier to do in a movie though because it's action focused. You could have it be one string of wicked sword fights after another with a couple showdowsn with Entreri and it would be pretty cool like that. |
| #24MusicOfCreationJul 19, 2010 15:23:57 | People need to stop shrieking about those horrid OMGPCNAZIS RUINING EVERYTHING FOREVER. If you're not actually doing/saying anything racist or otherwise bigoted, the odds of you getting genuinely accused of it are really pretty low. And the odds of anybody sane taking such accusations seriously are even lower. Seriously, White America, you're not being persecuted. Honest. en.wikipedia.org/wiki/Controversies_abou... |
| #25teamfireyleaderJul 19, 2010 17:29:23 |
If your saying, is he British, then I wouldn't say that that si an excuse for that comment. I'm from the UK, and in my English class there is a boy who has pitch black skin. As dark as you can get. Its not that rare, if you walk down the street to see someone of a similar tone. If you were saying, is he American, then I would point out that they have a massive black proportion of their population compared to anywhere in europe and should know most colours possible in humans. So either way, it could easily be taken as racist, especially as the rest of the drow are pure evil. That could be taken in bad ways. It shouldn't, but it could, and it would. TFL |
| #26thaxJul 19, 2010 17:35:45 | btw.... I was referring to the current film in the theatres, The Last Airbender, when committing on the American actors to play Oriental for those that didn't get the reference. Got to admit though, the pic of John Wayne as a chinese, hilarious!! |
| #27fisheyesJul 19, 2010 18:15:33 | Thax, that is terrible about the D&D license. I think I remember, one of them is a french company. Do you know when the license expires? I guess bioware doesn't want it now. Hopefully it can get passed to a decent company that will pick up the torch. Please not EA. The first D&D movie had a lot of flaws and nobody really liked it but was still profitable enough to spawn a sequel. I actually liked the sequel better. Duke, if a direct to dvd release is done right and is profitable (and hopefully accepted by critics), it proves to studios that the franchise is ready for a bigger budget adaptation. Right now they are probably hesitant to drop $100 million on something that they don't have much evidence will turn a profit. Those baby steps can be helpful to the brand and the viability of a big screen adaptation. I had that problem with neverwinter nights too. I had to wait 3 or 4 years because my computer's video card wouldn't run it. Most computers nowadays can probably run it with no problem. Neverwinter nights is nowhere near the level of those infinity engine games, but it's still worth playing and........much better than dragonshard, haha. Duskweaver, that racial oversensitivity stuff is real. There are hundreds or even thousands of organizations in america that probably consist of a director and a secretary but they are waiting to issue a statement about an imaginary boycott (we'll know because the media will tell us and publish their statements about how offended they are), and that will scare the movie studios because it can kill the buzz about their movies and also influence critics. Drizzt is a slippery slope because of that. Elminster would be great and he could ride on Gandolf's coat tails, but he can't be the main character. Old people don't really make good main characters. Rambo and Indiana Jones look younger than the actors portraying them. Elminster looks a couple weeks away from a pine box. Luckily we have more than just Drizzt and Elminster to choose from. As far as I know, the characters for both live actions movies were created from scratch. Probably a mistake. |
| #28thaxJul 19, 2010 19:09:39 | My main problem with the first film was the status of the Wizards vs everyone else, or peons as Wizards saw them. They ruled the world, and the movie was about one wizard trying to use the dragons to kill another (and not very well explained until you saw the end) That the funniest line in the whole movie was a stereotypical dwarf raving about females having a beard to pull on was a sad, since the thief character was supposed to be the comedy relief. The elf acting like a comatose vulcan didn't help much. |
| #29MusicOfCreationJul 19, 2010 19:18:28 | I couldn't get over the bald dude with the blue lips. He was ridiculous. |
| #30fisheyesJul 19, 2010 19:35:23 | Yeah the dwarf was the best character. Whoever made the movie wasn't tuned into their own demographic. The people who wanted to see a D&D movie back in the year 2000 were not the kind of people who watched the Wayans brothers. As a plot device, the wizard city made sense and allowed them to have powerful artifacts that let them control dragons and lead to a dragon war and throw in lots of magic and special affects for people to see. It wasn't scripted well enough. I was able to watch the movie without being too disgusted but it could have been so much better. Jeremy Irons was ok as the villain but the other actors weren't too memorable. A heavy dose of Ron Perlman would have made it more palatable. As for the bald guy with the blue lipstick, when I watched it in the theater I kept thinking HEY BOY, YOU LIKE GIRLS OR WHAT???? |
| #31Duke5150Jul 19, 2010 19:59:06 | I couldn't get over the bald dude with the blue lips. He was ridiculous. Yeah, in a movie filled with crappy characters and horrible dialog, he remains king of the dung-hill.
@ Fisheyes. I have no faith in live action D&D movies. They always suck, they're always filled with B-rate dialog and painfully horrible graphics. Percy Jackson - Lightning Thief is a kids movie and it's a billion times better than anything D&D has ever come out with. And I'm just talking about those stupid looking hellhounds. When it comes to the Hydra.... What D&D fan didn't drool over that? |
| #32HaldrikJul 19, 2010 20:50:35 | Fisheyes: 'Elminster would be great and he could ride on Gandolf's coat tails, but he can't be the main character. Old people don't really make good main characters [for action movies]. Rambo and Indiana Jones look younger than the actors portraying them. Elminster looks a couple weeks away from a pine box.' |
| #33fisheyesJul 20, 2010 0:31:51 | Duke, I thought clash was below average, only the effects made it watchable. Horrible script and acting for the most part. Wow, Perseus is going to speak. I wonder if he is going to say something stupid about how he doesn't like the gods and wants to be judged as a man to fulfill the script writer's anti-religion agenda which doesn't work at all for classical greece? Lower or mid-budget movies can be good. They need good writing and directing and acting. Not some uncreative hollywood garbage. A big budget can help but it can also hurt because it needs to have more mass appeal to be profitable. Does the budget have strings attached? Does the director have creative freedom? How many chefs are stirring the pot? We're not gonna get a big budget d&d movie anytime soon. But we could get a $25 million dollar one. Enough to make a solid movie in the right hands. Imagine if roger corman was still making movies? Vincent Price would be strahd. I'm not interested in cartoons personally, but other people are. Sure, they shouldn't make flops, they should make good movies. But if they really think the movie will flop, they wouldn't make the movie to begin with. They can't predict it with perfect accuracy. |
| #34Duke5150Jul 20, 2010 1:05:03 | Which is why I have no hope for a live action D&D movie. Perfect accuracy doesn't even factor in. It was like whomever created the D&D movies did a horrible job on purpose, or the people working on the films simply hated D&D and viewed the job as punishment. It's hard to create spawn something so completely terrible on accident, twice. |
| #35grehnheweJul 20, 2010 2:31:26 | Anyone ever see Knights of Bloodsteel? A syfy channel, campy b-movie ala DnD: Wrath of the Dragon God. Like it or hate for the same reasons as the latter, it had DnD qualities. A swordsman, an elf ranger, a rogue and a goblin go on an adventure to defeat the evil Dragoneye. With Christopher Lloyd and the guy from JAG (huh?!) |
| #36ADHadhJul 20, 2010 2:52:53 | They could easily fix the "racist drow portrayal" thing. They could paint them purple ![]() |
| #37MarandahirJul 20, 2010 8:45:13 | They could easily fix the "racist drow portrayal" thing. They could paint them purple You might as well feature Illidan Stormrage instead, in that case. |
| #38ADHadhJul 20, 2010 9:28:56 |
Isn't there a WoW movie already in the works? |
| #39migoJul 20, 2010 11:24:59 | I just checked out Wrath of the Dragon God - it was actually really good. Good in the sense that it could conceivably have been an adventure module that was played out and that was the actual play result. |
| #40anchovy_pizzaJul 20, 2010 12:10:25 | Random thoughts: I dunno. Vampires seem kinda popular. Maybe they should do something with Strahd and Ravenloft. Generally, good fantasy films would help. The use of computer-generated animation should help many films these days. Personally, I've tried to watch "Wrath of the Dragon God" twice, and haven't been able to make it beyond an hour in. Honestly, if they can't do better than this, then they should not attach "Dungeons & Dragons" to this kind of effort. No "Dungeons and Dragroans," please. I saw "Troy" the other night, and thought they could have done more with the interplay between the gods and goddesses... this would have elevated it back to fantasy-like quality. |
| #41migoJul 20, 2010 16:19:57 | Wrath of the Dragon God wasn't a great movie, in fact there were a ton of cheesy moments and some unnecessary exposition, but the plot was straight out of an adventure, with the mirror showing the path, and figuring out the name to open the hatch to the vault. It's not like any of that is plausible in real life, or even fantasy, but it's perfectly reasonable for an adventure to present challenges for the PCs. The original D&D movie was bad because it didn't even seem like a proper D&D plot. Wrath of the Dragon God had the party being brought together for a quest, a Male Human Fighter, a Female Human Barbarian, a Male Human Cleric, a Female Elf Wizard and a Male Human Thief who was short enough to be a Halfling. That's a straight up stereotypical D&D party. They also had some rather clever moments where the cleric thanks the tree before cutting it down, but the illusion cast by the Lich calls it a damn tree - giving a subtle clue that it wasn't the real cleric. There was a ton of stuff in there which was cheesy, but at the same time stereotypical D&D party in a stereotypical D&D adventure, a party on the upper level of heroic tier having to save their land with the need to have some fights but also puzzle together some problems as it needs to be solved in the end with a macguffin. Wrath of the Dragon God was at least an actual D&D movie. Dungeons & Dragons wasn't D&D at all, it was some sort of weird fantasy with D&D trappings like Abrams' Star Trek movie was a sci-fi movie with ST trappings but not actually a Star Trek movie. |
| #42HaldrikJul 20, 2010 20:06:51 | 'Anyone ever see Knights of Bloodsteel?' Sorry I missed it. |
| #43iqwinnJul 20, 2010 20:35:12 | They could easily fix the "racist drow portrayal" thing. They could paint them purple As long as they don't paint a tiger purple again, like they did for the original Beastmaster movie. The dye they used was toxic, and killed the poor thing. |
| #44HaldrikJul 20, 2010 22:45:50 | ADHadh: 'They could easily fix the "racist drow portrayal" thing. They could paint them purple.' *smirk* You mean The Color Purple? |
| #45ADHadhJul 21, 2010 8:26:37 | ADHadh: 'They could easily fix the "racist drow portrayal" thing. They could paint them purple.' I prefer Deep Purple ![]() |
| #46visanidethdmJul 21, 2010 8:46:39 |
Not really. Sam Raimi was hired for it but in a recent interview he stated there's no believable script ready and so he's gonna work on a more personal project for now. I wouldn't expect a WoW movie for 3 or more years, and if the game's lifespan and audience keeps the current trend, I wouldn't be surprised if the movie was simply canned later on. |
| #47malisteenJul 21, 2010 9:10:40 | And the winner for the intellectual property with the most heavily loaded political baggage in all of D&D history goes to: The Drow! Not content with the old "dark skin = evil" bit on its own, the drow one up other dark skinned evil versions of light skinned good races by barreling full on into "dark skin is in and of itself a curse - a punishment from God for how evil your ancesters were." BUTWAIT, racefail only represents half of the Drow's achievements in the field of hilariously over-the-top tactlessness! Their entire society is also set up purely to play to male sexual fantasies! Run by dominatrixes, who punish men for their naughtiness with sexy whippings, and show how powerful and in control they are by wearing revealing sexy fetishwear at all times. That way the female characters can be the evil oppressors and still be completely defined by and subservient to the sexual fantasies of the assumed male audience, reducing them to objects that exist only to be simultaneously despised and lusted after! WAITWHATSTHAT, they're also the archetypal matriarchal society by virtue of being practically the only one, and certainly the only one with much exposure? Implying that women-run societies are inherently badwrong? And as soon as dritz steps out of the underdark he ends up in a patriarchal human society where the women are totally subservient to the men, and that society is treated as right and good, totally reinforcing the 'women in positions of power = against the natural order' subtext! All all without any conscious intent to offend, just the casual insult of deliberate carelessness! |
| #48migoJul 21, 2010 9:39:17 | Icewind Dale trilogy doesn't really deal with that though. It's more about Drizzt having to hide his features because everyone who sees him thinks he's evil. The story could be spun entirely from the point of view of a good elf who gets ostracised by almost every except a few close friends simply based on his appearance. Leave it up to the audience. Nobody needs to mention that in D&D the Drow actually are inherrently evil and the prejudice is a completely justified survival mechanism. |
| #49visanidethdmJul 21, 2010 9:52:39 |
All that, and you can add the fact that Drizz't novels are also quite terrible from a narrative point of view. Really, Drows should be left to DMs to handle and avoid more public exposure because they're one of the most controversial - or downright immature - sides of the hobby. |
| #50visanidethdmJul 21, 2010 9:54:27 | Icewind Dale trilogy doesn't really deal with that though. It's more about Drizzt having to hide his features because everyone who sees him thinks he's evil. The story could be spun entirely from the point of view of a good elf who gets ostracised by almost every except a few close friends simply based on his appearance. Leave it up to the audience. Nobody needs to mention that in D&D the Drow actually are inherrently evil and the prejudice is a completely justified survival mechanism. Aside from the fact that I doubt the narrative of the trilogy would hold together to the scrutiny of the masses, but exactly how do you introduce and explain Drizz't character without explaining drows? |
| #51migoJul 21, 2010 9:58:21 | Were Drow really explained in the trilogy? I certainly don't remember anything of the sort. |
| #52visanidethdmJul 21, 2010 10:00:59 | Once again, the novels were targeted to an informed audience, which is a factor to consider; and I don't recall any Drizz't or Salvatore novel in general working particularly well overall, so I may be biased. However, if they were going to release a movie about D&D in order to promote it, highlight the best things and attract a new audience, I think they should stay well away from Drows of all kinds and alignements. |
| #53HaldrikJul 21, 2010 10:38:28 | The ancients, including the Egyptians (and many cultures today), use black skin to personify black soil, thereby fertility, fecundity, wealth, and success. |
| #54visanidethdmJul 21, 2010 10:42:28 | I think the catch here is that drows add very little to the game, and most of the narrative tied to them has been fundamentally terrible; I wouldn't really risk walking on a potential political landmine to feature something that certainly isn't the pinnacle of D&D content. |
| #55migoJul 21, 2010 11:22:06 | Once again, the novels were targeted to an informed audience, which is a factor to consider; and I don't recall any Drizz't or Salvatore novel in general working particularly well overall, so I may be biased. The Cleric Quintet would be pretty solid. On the other hand, the Darkwalker Trilogy would likely work a lot better. |
| #56MusicOfCreationJul 21, 2010 12:40:25 | I don't see enough Orcs on the TV. Make the D&D movie about Orcs! |
| #57MarandahirJul 21, 2010 12:48:15 | Then it would feel like the book series about Orcs, probably. Better make it about Kobolds instead. Actually, in that thought, what better way to do a D&D movie than to feature Dragonborn? It is Dungeons and Dragons, after all. That said, something about the war between Arkhosia and Bael Turath, or perhaps featuring the fall of Nerath would be cool. Or set it in the Nentir Vale, and deal with one or more of these lost civilisations. |
| #58Duke5150Jul 21, 2010 19:21:23 | I'd like a movie dealing with the dawn war. The era when the war spills into the world and the primal spirits have to put a stop to the destruction of the planet. Non stop action, well written dialog in between decapitations and huge explosions, constant motion, as in, no tea breaks to look into hero A's personality or life pre-war. |
| #59HaldrikJul 21, 2010 20:21:16 | Duke, it would be awesome. A battle of cosmic beings. Epic, in every sense of the word. |
| #60visanidethdmJul 22, 2010 1:49:55 | Or just make a "Tomb of Horrors" or "Temple of Elemental Evil" movie. |
| #61Duke5150Jul 22, 2010 2:34:58 | Tomb of horrors could be interesting, but I think people would just scream it was a tomb raider rip off. Kids these days. Plus, the entire appeal of the ToHis gruesome and clever PC death. I don't want a D&D movie to reflect that abomination "SAW". Mindless gore sucks, besides, D&D should avoid dim lightning in the movies. Dungeon crawl movies are never that good and ToH just wouldn't cut it. It would probably end up a flop. We need something that is new enough to allow creative changes without pissing off the fan base or boring movie goers. Which is why I think the dawn war would be perfect. We've seen hug mortal armies fight. We've seen super powerful heroes defeat massive odds and we've seen heroes take down powerful monsters. But we've never seen anything like the dawn war. Angels, archons, giants, titans, gods, primordials, elementals and primal spirits. Astral Abominations and the death of gods and primordials. (Io being split in two resulting in the birth of tiamat and bahamut!) The shattering of the astral domains, the birth of the abyss, the far realm spilling forth and being closed. The dawn war really offers something special for a movie. But it depends entirely on big bucks and perfect CG with dialog and plot good enough to hold your attention through the movie. Think Avatar, but with better dialog. Non stop action is D&Ds best hope. Adventure driven movies have failed and I don't think D&D could pull off a serious story driven movie. No one but D&D fans cares about the lore or the famous characters. Most people will simply want to see awesome graphics, great action and something completely new. Otherwise, only D&D fans will go see it while everyone else goes to watch something else. Or saves their money. Movie tickets aren't cheap. |
| #62visanidethdmJul 22, 2010 4:09:08 |
It would end up being the upteem movie labeled as a souless CG monstruosity (think Star Wars) that doesn't really work in narrative terms and that anyone who's not into the D&D franchise would skip. I personally wouldn't mind it, but somehow I don't see it happening. I still think the most important aspect of D&D is character interaction. If you put aside dragons and demons and magic swords for a second, D&D is about a few guys sitting at a table playing pretend. A D&D movie should be a fellowship movie. In all honesty, the best D&D movie to day is A New Hope. |
| #63anchovy_pizzaJul 22, 2010 9:30:09 | @ Duke5150: Love the Dawn War idea, especially the references to "Troy" and "Saving," because somehow it has to be gritty, or otherwise it could get overblown and hard to relate to by mere mortals. Also, you may be on to something about the fact that most formulaic quest stories have become cliched or aspire to be Tolkien-esque and can't, especially in live action. @ VisanidethDM: Agree on "Star Wars," especially the original trilogy. It's often been called science fantasy, and with elements like magic swords, princesses, siblings separated at birth, and so forth, it's easy to see why (plus a Fellowship, too). I was watching "A New Hope" recently, and thought that between the droids and other heroes, they are a well-balanced PC party with a range of skills. Random pet peeve: no voice over historical back stories at the start of fantasy films! ("Eragon," et al.). I often find this heavy-handed and unnecessary, and I wonder why they can't do it in character in normal dialogue. |
| #64MarandahirJul 22, 2010 10:06:28 |
Dawn War would be a disastre due to to lack of relatable characters (the deities are not heroic beings by any measure, and then it just becomes a movie about watching the battle between two sides that are unlikeable, and even the Primal Spirits are difficult to jump on board with). Not only that, but it would also be a disastre for DMs. In fact, I've changed my mind: I don't want a movie based on the fall of Nerath or the war between Arkhosia and Bael Turath, if only because I don't want the actual events described in detail. Once you set it in stone, it becomes like the Forgotten Realms: immutable lore, stifling creativity. I don't use the core setting, but I do draw on some influences from it. But I know the vast majority of players do – and by establishing a core of what happened down to small details – like, say, seeing it with our own eyes or through a hero's eyes, rather than just hearing myths and legends about what happens that MAY OR MAY NOT be right – you destroy whatever space you have for creating the history yourself. So instead, I would rather want a Fellowship-type adventure, but something rooted in the Nentir Vale setting. Make it a Heroic-Tier adventure, or LOW Paragon Tier, so that world-spanning ramifications don't occur. Draw on the fall of Nerath or Arkhosia or Bael Turath, and have the lore rooted in the movie, but don't ever tell "what really happened" or we either ruin DMs who had their own idea of "what really happened" and prevent further DMs from creating their own story of "what really happened." That old stuff is better as muddled lore that you can't be sure which story is right and who were the good guys and what exactly happened, but you know what the ramifications of it were, and now you're feeling one or more of them as it takes centre stage in the campaign/film. |
| #65HaldrikJul 22, 2010 16:51:58 | 'Watching the battle between two sides that are unlikeable.' Oppositely, you could make both sides sympathetic and their unfolding war a heart wrenching tragedy. Then it would have action and depth. It would need comic relief and end on a positive note, perhaps with the appearance of humans in the world. Humans by their very conflicting needs may one day hold the key for reconciling a sundered cosmos. |
| #66ranadielJul 22, 2010 17:32:46 | 'Watching the battle between two sides that are unlikeable.' Eh if you make both sides likable then it isn't really the Dawn War. Primordials are supposed to be alien minded beings that seek to continue a cycle that is all they can truly understand in the world. Now then they could do the Dawn War as a series of movies following the mortal servitors of the gods during the Dawn War(I say series because there are too many major events to cover in a single movie). |
| #67HaldrikJul 22, 2010 18:25:30 | Ran, true enough: 'Primordials are supposed to be alien minded beings that seek to continue a cycle that is all they can truly understand in the world.' Still, it is kinda sad to hurt 'mindless' monsters, like when the Rabbi of Prague returns the golem to death, or when the air force (?) kills King Kong. |
| #68fisheyesJul 23, 2010 22:20:00 | I didn't realize people didn't like the drow. Temple of Elemental Evil or the Tomb of Horrors could both be great movies. I'd like to see them attempted as movies. I want anything, because if they mess up the source material, I'm not gonna get too mad. I'll just judge it on its own merits. Even if the movie was worse than the first two movies, an attempt is better than nothing at all. Which is what we have now, nothing at all in the works, haha. |
| #69ADHadhJul 24, 2010 4:53:05 | Temple of Elemental Evil or the Tomb of Horrors could both be great movies. I'd like to see them attempted as movies. Temple of Elemental Evil makes a horrible book. It is the worst fantasy novel I've ever read. I doubt a movie would be any better. |
| #70MarkAtkinsonJul 24, 2010 6:46:00 | The more I think about it the more I like the idea of an adaptation of the Shandril Saga. The poor girl made good storyline would appeal to a wider audience, the locations are pretty epic and Spellfire alone has many of the iconic FR characters. Elminster, The Seven Sisters, The Harpers, The Knights of Myth Drannor, Zhents, Manshoon, Fzoul and The Cult of Dragons are just the ones that come off the top of my head as I type, and I havn't read it for years. Providing it isn't made on a shoe string budget like both the previous D&D movies I think it would probably give quite a good representation of the setting. Also there are absolutely no dark elves, even those wielding two scimitars. ![]() |
| #71migoJul 24, 2010 13:17:29 | The dislike for the drow has nothing to do with any reason anybody claims, other than it being RA Salvatore's fault. Salvatore made Drizzt so popular that everyone wanted to play a Drizzt clone, so people had a backlash (generally all the fans of Drizzt in the first place) saying that he's actually horrible. Salvatore wrote a story that was good, too good in fact. Drizzt got popular, and because he got popular it got popular to bash him. Drizzt books are still selling very well, getting multiple reprints. A Drizzt movie would do quite well. |
| #72HaldrikJul 24, 2010 14:05:42 | Migo, yeah. The Drow trope may be 'cliche' for some D&D gamers, but will no doubt prove wildly popular among the general population ... to the frustration of those some. I feel the overall point by Duke is correct. The movie will be more successful (appeal to a wider audience) if it draws inspiration from a particular campaign setting rather than from a particular dungeon. Such a setting-centric movie would also help gamers use the mechanics to build a vivid living story, and inspire noncombat social encounters - even if its a war set action movie. |
| #73malisteenJul 24, 2010 16:37:43 | The dislike for the drow has nothing to do with any reason anybody claims, other than it being RA Salvatore's fault. My belief that drow society, and any story that heavily features it, is a poor choice for a mainstream audience, has nothing to due with Dritz clones (which I've never seen in person), or overpopularity (I'm bout the only person I know who's read any of the books), and everything to do with exactly the contents of my previous post. Every aspect of Drow society is just hilariously offensive. They really are a recursive parody of cliche nerdly insecurities regarding race and gender. The only thing saving the Drow is the fact that their problematic aspects are unintentional, which, to me anyway, makes them funny and pathetic rather then fury-inducing. But I have heard from more then one person who didn't find them funny. |
| #74Duke5150Jul 24, 2010 19:10:50 | I just laugh about the drow issue. Things that don't matter don't bother me. Drow being black villains living underground ruled by extremely sexist feminists doesn't bother me and has never bothered anyone I'v met in this hobby. Then again, maybe it has bothered them but they were to embarrassed to admit it. Since it's kinda stupid. |
| #75migoJul 24, 2010 19:16:17 | As I mentioned, the Drow can be entirely sidestepped by doing the Icewind Dale trilogy. The only Drow is Drizzt, so it's about a black character who is viewed with hostility because of his skin colour and appearance... the racial message it sends can go both ways, so while it may generate some controversy, anyone with a decent brain will have to admit that it also sends a good message. |
| #76Duke5150Jul 24, 2010 19:20:27 | If Drow were the only villains in D&D, there would be an issue. They're not. |
| #77thaxJul 24, 2010 19:51:11 | The one thing I found funny is that they are the complete opposite of the Elf, the race they were before going underground. Sorta like a negative of a photo. Ink black skin vs pale, Women being in charge vs normal standard, scheming society vs idealic paradise, so on and so forth. I can see it started as a way to create a nemisis, but the "story" grew, both in novel and gaming forms. It is like the Gith or the Vulcans and the Romulens. |
| #78malisteenJul 27, 2010 0:45:43 | D&D had, and to a lesser extent continues to have, a long running trend of light skinned, european guys (whether short, tall, or otherwise) = civilized good guys, and dark skined or non-european guys = inherently evil barbaric monsters to be killed on sight. Drow are the most problematic example of this trend, since their background explicitly states that dark skin is in and of itself a curse leveled by the gods as a punishment for wickedness, and if you can't see why having to accept that as cannon could be found legitimately insulting, then I'm not sure what else to say. You may not have noticed it, and you may not care either way, but it is there, D&Ds race issues have and do bother people, and have been an impediment to the expansion of the hobby. Wizards has improved things somewhat, but this certainly isn't one of the prettier aspects of the D&D game, and isn't something I'd be excited to showcase to a mainstream audience in the form of a general release movie. Small release, direct to DVD, maybe? Even then, I think you could find a better standard bearer for the game. An Icewind Dale animated DVD might side step the issue, then again I wasn't terribly impressed with the dragonlance animated movie, so I'm not exactly excited to see another one. Honestly, there have been a number of attempts at D&D movies - theatrical or direct to video, live action or animated, new stories or adapted novels, and none of them have been very good, so I'm not sure why we'd want any more regardless. |
| #79fisheyesJul 27, 2010 5:36:26 | D&D has always been eurocentric because it is a white man's game, as are roleplaying games in general. I don't have a problem at all with villains having black skin or being cursed by the gods with black skin. Black represents evil pretty universally. It's logical and makes sense. The drow are not black americans, indians, or aboriginees. They are drow. Normal americans don't care, just like they didn't care that lord of the rings had hobbits and dwarves and the good blonde haired elves and humans defeated the evil dark skinned orcs and the "Dark Lord Sauron". Avatar was full of tall lanky wide nosed primitive people with spears and bows and arrows in loinclothes, and the white man comes and saves them. Did the politically correct get mad and issue some kind of whiny protest statement? Probably. Were these "problematic examples" of "race issues" an "impediment" to the success of the movies? No. |
| #80malisteenJul 27, 2010 10:29:44 | D&D has always been eurocentric because it is a white man's game, as are roleplaying games in general. I don't have a problem at all with villains having black skin or being cursed by the gods with black skin. Black represents evil pretty universally. It's logical and makes sense. Well, wow, I guess. Nice to know that if you don't have a problem with something, nobody else can or should. It's also good to know that D&D is for white people only. Also nice to see how your personal culture and experience means universally, and that it's only logical to see dark skin as a bad thing in and of itself, and ascribe it to the wikedness of person so 'afflicted'. Normal americans don't care Nice how normal = white. Classy. And people wonder why gaming communities have such a bad rep for being exclusionary, if not downright racist. WotC has been working to shake that kind of image for D&D. Good for them. What wizards don't have is a major production studio, or the funds and influence to hook a serious director. Race issues might not have been a significant impediment to the success of LotR or Avatar, but they were also huge productions with many millions of dollars behind them. The public laps up even garbage like Transformers 2 with that kind of special effects budget behind it. And while those movies don't exactly hide their race issues, they don't quite wallow in it the way traditional drow society does. So yeah, while a Dritz story that focuses pretty exclusively on above ground adventures would be fine, I really don't think the classic Drow society is fit for much of anything, apart from dirisive laughter, or perhaps a sad shake of the head. |
| #81migoJul 27, 2010 10:46:43 | I agree with you there, the notion of black = evil and that it's logical is quite insulting to anyone with dark skin, but the Drow weren't intended to send some sort of racial message. D&D was a game of extreme opposites, so it made sense. |
| #82HaldrikJul 27, 2010 11:35:08 | Fisheyes: 'D&D has always been eurocentric because it is a white man's game, as are roleplaying games in general.' |
| #83anchovy_pizzaJul 27, 2010 13:53:12 | Back to the OP: "The world of Amalur was created by New York Times-bestselling author R.A. Salvatore and brought to life visually by renowned artist and Spawn creator Todd McFarlane. Reckoning was developed under the leadership of Ken Rolston, lead designer of The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion." |
| #84melloredJul 27, 2010 15:02:16 | D&D is inherently a racialy diverse game (elf, dwarf, human, ect) It's also generally a racialy prejudice game (kobolds, goblins, ect) |
| #85HaldrikJul 27, 2010 16:38:40 | FE: 'Haldrik, your friends playing D&D are assimilating.' LOL! Wer all assimilating. You realize the very letters of the alphabet that you type come from Africa? From Canaanite copper miners who assimilated into Egyptian culture and adapted their heiroglyphs, and Greeks who assimilated into Canaanite, and Italians who assimilated into Greek, and Brits who assimilated into Italy via the Roman empire. 'Chinese make a lot of things but strangely, none of my 100+ D&D books have chinese authors.' Regarding East Asia, maybe you dont play video games or watch anime? Mello: 'D&D is inherently a racialy diverse game (elf, dwarf, human, ect).' The greatest comment D&D ever made is: we are only one 'race' the *human race*. |
| #86thaxJul 27, 2010 17:08:58 |
I wonder how close it will be to Dragon Age? Sounds like a great game that will be a Fantasy type game without the D & D License. With Todd McFarline the various individuals will have to look better than the people in Obivion. |
| #87malisteenJul 27, 2010 20:56:27 | tangential Malisteen, D&D isn't for white people only, but it was made for whites by whites (FWBW). D&D may once have been 'for white guys', due to an assumed default rather then a concious exclusionary principle. Without deliberate thought, though, it's easy for personal biases to sneak into thinks without one ever being aware. That said, WotC is and has been going out of their way to make D&D a game 'for people who want to have fun' regardless of race or gender, and good for them. The duergar are evil and have really white skin. Really? Could have fooled me. As far as I've known, duargar have 'grey' skin, and are usually depicted as noticeably darker then 'normal' dwarves - being yet another dark skinned evil version of a light skinned good race. Perhaps you meant Derro? The other evil dwarves, who are light skinned? Well, I'm sorry, but going from white skinned good guys to differently white skinned bad guys doesn't have the same connotations as going from white skinned good guys to black skinned bad guys, or even vice versa, for that matter. Especially when one is white skinned because of lack of sunlight a la cave fish, while the other is dark skinned because dark skin is in and of itself a punishment for wickedness. And frankly, Derro are bloody obscure, being the second and less popular evil counterpart to the already less popular dwarves, they hardly rate a mention, and I'm not even sure they made it into 4e (and nobody would care if they didn't). That's so "problematic", how can they do that? Oh wait, getting offended at duergar skin doesn't ease white racial guilt. Duergar, you're ok! Drow, you're blocking progress! Would you get offended if the duergar were cursed by the gods with pale white skin? Of course not. Frankly, I find the 'cursed with a skin color' to be a pretty stupid, ham fisted, and insulting concept, regardless of what color you're using. Find a different reason for it, one that plays up the other, cooler aspect of the race. I'm not advocating 'light skinned dark elves' (although Warhammer pulls it off plenty well). There are cool, jungian aspects to the Drow's appearance, and their increasing presence as a PC race undercuts the problem of 'black skin = kill on sight' that previous editions suffered from. 75% of america is white. That makes them the majority and the norm. Normal. I'm sure the percentage of white D&D players is much higher than that. My guess would be 95%+. Hard to search about D&D and "race" though, haha. Calling people abnormal because of their skin color is just uncool, and needlessly exclusive in a gaming environment. Self fulfilling prophesies and all that. And hell, if the rantings of fox news are right, whites might not even be the majority in America by the end of your lifetime. D&D is a small hobby. Adding people, growing the player base, its a goal. No need to push people away unnecessarily by catering to the hang ups of the pre-existing player base. Migo, in western society, black represents evil and death. Black hearted, black death, blacklist, black sheep, blackmail. That is american culture. Black americans use these words too and use black as the color to represent evil, because they are american and speak english. But whites feeling guilty will definitely be offended for them. Maybe you can choose a new color for western society to identify as evil? First make sure nobody has that color skin so you don't have to put out the effort to get offended for them about it! It was a black player in one of my games who brought my attention to these issues in the first place. If you think this is just a bunch of white libs getting a bug up their craw for no reason, you're wrong. And if you think there aren't some seriously ugly undertones in D&D's history, and in the D&D player base in general, you're also wrong. I've seen first hand jerks deliberately using their roleplay time to act out race supremecist fantasies, I've seen non-whites and non-males ignored, talked down to, or treated rudely by gaming store employees and customers. There are problems with race in D&D's house. Ignoring the problems is, in this case, the same as embracing them. WotC in general, and 4e in particular, has been more then happy to throw out 'sacred cows' in an effort to make D&D a more open and enjoyable gaming experience for everyone. Ongoing tweaks to Drow culture - painstakingly separating out the cool from the suck - can and should be part of that. D&D, and role playing games in general, shouldn't and don't have to be a "white man's game", not any more then any other kind of game - be it video games or board games or card games. Games should be for people who want ot have fun. End of story. |
| #88iqwinnJul 27, 2010 22:06:44 | Oh, for cryin' in the frickin' soup! Can we please stop with the racial debate? Like the zombie movie genre, it's been done to death. Most of the people who make a big hubbub about race really don't want to have peace between the "races" (blacks, whites, latinos, etc). Let's not forget that racism runs rampant in all racial groups, no matter if it's the Ku Klux Klan, La Raza, or the Black Panthers. Let's not bring such groups or mindsets into the game, unless they are villains to be fought. We should be above such idiotic notions. Peace. |
| #89malisteenJul 28, 2010 7:28:44 | I've been led off topic, I admit. Previous post s-blocked for being tangential so as not to distract from the on-topic bit about the Kingdoms game. that said... D&D and the D&D community has real issues with race, which deserve to be confronted and dealt with*. Accusing the people willing to confront issues of race of being the 'real racists' in an effort to shut down dialog is a cliche and obvious tactic generally used so the people in the majority in a given context can go back to pretending that other people don't exist. *We have a whole board for discussing D&D's gender issues, but the race issues are just as deep if not deeper. Shame we don't have a board for those discussions, so they have a place where they can be on topic, but where those who don't want to engage in that conversation don't have to. Maybe when 5e comes out.... |
| #90wrecanJul 28, 2010 10:53:14 | Tomb of horrors could be interesting, but I think people would just scream it was a tomb raider rip off. Kids these days. Plus, the entire appeal of the ToHis gruesome and clever PC death. I don't want a D&D movie to reflect that abomination "SAW". It depends on the story. I think Tomb of Horrors could be a great movie... if you have the right characters. I would make the theme of the movie "choosing to live in the face of doom", a classic D&D theme, and also one that can resonate with the audience at large. So here's how it works... (I'm using 3e's iconics just for purposes of names.) The main character is Regdar, a warrior. He is approached by Lidda (halfling rogue), Vadania (half-elf druid). Krusk (half-orc barbarian), and Gimble (gnome bard). Each of them has a bone to pick (so to speak) with the legendary demilich Acererak. Some (Krusk) seeks revenge. Some (Vadania) seek to stop an abomination. Some (Lidda) seek treasure. Some (Gimble) seek glory. Regdar seeks none of these things. Turns out Regdar's father was a companion of Acererak before Acererak turned to necromancy. His father died when he was a baby, and he never discovered what happened to his father. Regdar, however, owns a magical ledger of his father, which is a diary of he and Acererak's adventures together, but the last entry is from well before his father's death. The adventurers want access to the diary as they hope it will give them clues to the pitfalls of Acererak's tomb. Regdar goes along to find out what happened to his father, but he s reticent, a shut-in. The pain of losing his father (and recently, his mother) has cause dhim to retreat from life. Along the way, there are more encounters with Acererak's cultists, as well as monsters in the wild. The purposes of these encounters is to draw Regdar out of his shell, and to begin to care about other people... particularly Vadania, whoc becomes the love interest. So they enter the tomb. And, yes, people start to die. (You might need a lot more than just these five iconics... Mialee, Ember, Jozan, and Soveliss can all bite the dust early on.) Turns out the tomb isn't just of Acererak... it's a memorial to Acererak's former adventuring allies, all of whom perished durig Acererak's illustrious adventuring career. Each of the famous deadly traps are also reenactments of the deaths of Acererak's erstwhile friends. And it becomes clear that with each death of a frien, Acererak was driven farther and farther towards the dark arts. As Regdar begins to lose friends, he begins to feel pity for, and an understanding of, Acererak. In the final room, it is just Regdar, Vadania, and maybe Gimble left. This tomb is the one for Regdar's father. The tomb is terribly deadly and in it we learn that Regdar's dad sacrificed himself for Acererak and other innocents. Now friendless, Acererak chose to unlive and seal himself off from the world with his grief. When Vadania dies, Acererak shows up, offering to seal Vadania as a ghost and Regdar as a death knight to be his companions in the tomb for eternity. Then Regdar sees that his father's journal had been filled with his father's last words.: "Always choose to live." Regdar finally understands that Acererak is wrong. Sealing oneself up is no better than being dead. He destroys the demilich and escapes the Tomb as it collapses around him. Vadania is dead (as are his other companions.) it is a bittersweet victory, but the world is now safe from Acererak's evil. Regdar (and any other companions who survived) head back to civilization... choosing to live The nice thing is that the movie can be simply called "Tomb of Horrors". It's a great title and doesn't need a dragon in it. I think it's a powerful message and could be a great movie. It doesn't feel like Raiders at all. It aloso leaves open sequel potential as Regdar and his companions go on to other iconic modules like White Plume Mountain, Expedition to the Barrier Peaks, and the Lost Caverns of Tsojcanth! |
| #91HaldrikJul 28, 2010 17:13:57 | LOL! Great movie, except Redgar should get killed first. |
| #92fisheyesJul 29, 2010 4:22:16 | Malisteen, we will have to agree to disagree, I don't think D&D is racist at all, you do, and our heated race discussion will scare off the other americans who are afraid to discuss the topic of race. I imagine there are some kind of moderator nazis who will bust through the wall like the koolaid man and lock the thread when they have been made sufficiently uncomfortable about their taboo of race. Wrecan, that plotline is at least as good as the recent clash of the titans movie. That works as a script outline, not bad at all. It's like lord of the rings mixed with saw mixed with descent. It doesn't need a 150 million dollar budget or have some grand but cliched save the world plotline either. 20 or 30 million would probably be fine. I'm sure the studios have sets already built that would work fine for the most part. You are right that Tomb of Horrors is a great title. If it was called Dungeons & Dragons, it would limit the audience because people think D&D is for nerds. It doesn't have positive brand recognition. Tomb of Horrors as a title lets average people go see it without preconceived notions and stereotypes about D&D. It also doesn't alienate the fans, because they are a bunch of nerds and will already know it's a D&D movie and see it. And as you said, it opens the door for adaptations of other famous modules. Of course, there's also the possibility of......Return to the Tomb of Horrors. I hope there is some guy at WOTC whose job it is to think about all this and get a movie project in the works. |
| #93malisteenJul 29, 2010 7:50:47 | I imagine there are some kind of moderator nazis who will bust through the wall like the koolaid man and lock the thread when they have been made sufficiently uncomfortable about their taboo of race. A reasonable fear. I recall similar things happening to similar discussions of race (and of the drow in particular), was back in the day when 4e was just coming out. I would just like to leave with the note that I don't think D&D is racist, or at least not deliberately so, but I do still think there are a lot of issues with race in the game and the community that are worthy of discussion and debate, and would like to see an 'astrids parlour' type subforum for such debates in the future. |
| #94MarandahirJul 29, 2010 16:50:05 | I'd like to quote from Wizard's Presents: Worlds and Monsters, pp.15-16. May I? Oh well, I'll go ahead without permission. Show A More Fantastic World –Matthew Sernett When the world team started discussions about the D&D world, we began by talking about some basic goals for design. We identified our shared expectations about what the game should be like, calling these "key conceits." The first key conceit was this: The world should be more fantastic and less representative of real-world history and nature. We want D&D cultures to blend real-world civilizations and fatnastic elements, not merely rehash medieval France and Renassance England. We proposed D&D environments containing highly fantastic elements alongside more mundane features. These could include an island of rock perched atop a constant waterspout of titanic size, a river of lava that never cools or stops flowing, a grassy plane dotted with monolithic pillars that seemingly dropped from the skies, or a city of floating towers borne up by ancient magic. The Burden of HistoryThe D&D game has always been influenced by European history and culture. If you look back at the game's roots, it's easy to see why. Gary Gygax's Chainmail game, D&D's precursor, added fantastic elements to a medieval battle game he had already developed. The various editions of D&D continued this trend of drawing source material from the real world. Supplements and magazine articles delved into minutiae – everything from the myriad blades used on polearms by various culture to how monstrous inhabitants of dungeons get clean air and remove waste. Although interesting from a historical and scientific standpoint, such details have very little effect on how the game is played. They add verisimilitude but rarely increase the fun of playing. The 3rd Edition of the game took the first step away from reliance on the real world by designing new and unique appearances for armor and weapons, but the urge to make fantasy reflect reality remained. The setting was still a historic, medieval world onto which fantasy elements were grafted. The two concepts don't blend well. A largely human society, surrounded by an environment filled with magic and monsters, places fantasy on the outside. It's foreign. Getting StrangeAfter over thirty years of this approach to the game design, the real-world well is getting pretty dry. Also, focusing on the realistic without accounting for the fantasit creates a tension between the two… So we thought about how much more wondrous and unique the D&D world would be if we shook free of the constraints of simulating reality and history. If we blur the distinctions between real-world cultures, historical periods, and fantastic societies, we can offer players a brighter and more colorful palette with which to create their worlds and characters… |
| #95kelindorJul 30, 2010 15:55:55 | What about a "war of the twins" movie I, Know everyone loves FR for its lore etc, but the truly Epic story about the twins would be fantastic. though condensing the 3 books to one movie would be a little harsh. And then there's Raist's back story and why some people like the guy. |
| #96InaubryynJul 30, 2010 16:20:20 | The reason that the previous DnD movies failed was because they were built on shoddy foundations. This opinion excludes the cliched scripts, miscast cast, and other fundamental elements of great filmmaking that go into a good movie. Now, let me do a late preface by saying that making any film is extremely long and hard work, so I have the greatest respect for all those behind any DnD related film to date. However, sometimes the end result just doesn't measure up. The core and most important elements of any film are story and character. A good story and good characters generally makes a good film. A bad story and bad characters, the opposite. If you want to look at excellent examples of good story telling and character, look at almost any Disney or Pixar films. SFX and explosions come last for these guys, story and character are always first and this of course begins with a good script. There are dynamics and nuances to rendering all this on screen which is realized by those above the line (director, actors, DP) first. Then these folks are aided by a crew of talented people below the line. I'm gonna cut the movie part real short as I have to leave soon and there's another point I wanna make. But, I certainly want to address the movie thing in more detail. For the record, I would do either Forgotten Realms or Dark Sun based films because of name recognition and the rich history of both. Now an FR story COULD be done using drow and leaving out Drizzt. Drow could also be used in an unconventional manner which goes a different route than what we all know as drow. Any number of stories that don't include the famous NPCs of the Realms could also be done as well. Dark Sun, haven't quite pinned that one down yet. But, as far as the whole drow/race debate thing, let me chime in. I'm a black DnD player, among other things. And, actually I have always taken to the drow because they were one of the only ones in the game that even remotely resembled me. My brother, who is a video game programmer, I won't say which company , was having a discussion with a Wizards' designer. Or, somebody from Wizards, not real sure the guy's position. But, he asked my brother what it would take to bring in more gamers of color. My brother got me on the phone, as this is a conversation we've had a few times (lack of color in fantasy). I told my brother to tell the guy what I've always said.There are very few images of characters which resemble people of color. People have a tendency to gravitate toward things which they can relate to and/or look like them. Comic book shops and the like rarely exist in inner-city neighborhoods where a good portion of people of color reside. This cuts down on their exposure to DnD drastically. I was only exposed to it after my dad moved to the suburbs and I would visit on weekends. In addition to that, not seeing any faces of color doesn't cause people of color to stop and want to take a look. But, let's say I happened to be at a comic shop or a store that carried some fantasy products. If I saw a big, buff, magic sword wielding brother, or an exotic Latina woman on the cover of a mag or gaming product battling a dragon, I'm more inclined to take a look. The white guy on the other hand may only warrant a cursory glance. I've seen the white hero my entire life, it's nothing new. The Black, or Latino, or Asian hero is more rare and piques my interest. DnD is not racist at all. But, the creator(s) and those who have developed the game after them, created a game in their own image. They didn't intentionally exclude others, they simply went with what they've known their entire lives. Was it originally based on medieval Europe? Yeah. But, the thing is, it's fantasy and can take place anywhere and include anyone or anything you wish. But, from a creative standpoint, people tend to create that with which they're familiar with and/or identify. So, let me reference the movie industry as an example. Whites are a majority in the U.S and control the majority of money as well. Saying that, there will always be movies featuring more white heroes and characters than anything else. Compare the number of movies you see with white leads versus leads of other races. It's disproportionately high. Could E.T. have landed in some black people's back yard? Sure. They probably would've shot him, thereby nixing about 3/4th of the movie. I'm kiddin'. Could Luke Skywalker have been played by a Latino actor? Could Indiana Jones have been Detroit Jones? You will find this same disparity in fantasy gaming products as well. Could the Seven Sisters have been of varying ethnicities? And, yes I know Qilue was a drow. Could any of the characters in FR, DL, DS, or any other fantasy novels/products have been anything other than white? The answer to all these questions are unequivocally, yes. But, the creators of the material and characters were all white, so it stands to reason that they never really thought outside of that particular box. And, I'm not saying that this is an intentionally bad thing. So, racism? No. Racist over or undertones? Nope. Just people sticking to what's familiar. But, now it is time to break that mold and realize that there is a group of people out there that would give these games and products more than just a cursory glance if these products featured characters that looked like them. Next... I actually talk about the thread topic a bit more. |
| #97thaxJul 30, 2010 22:45:13 | The recent D&D movie (with the silly beard pulling dwarf and comedy relief thief) suffered on a bad premise, that the kingdom/city/world was ruled by wizards. This put wizards into a noble class that was implied to be controlling and thought themselves above everyone else. The movie ended up being about a spat between wizards, the characters having to get in the middle to even be mentioned. It was a very contrived concept that made the whole movie suffer. |
| #98MarandahirJul 31, 2010 11:21:42 | I'd like to mention that rather than featuring Lidda on the Halfling art page, they featured a black girl for the female Halfling. When I saw that, I was like, wait: woah! Because Humans had come in different ethnicities in the past. You got Asianesque humans and Africanesque humans and the obvious WASPy/Nordic/Celtic humans and everything in-between and surrounding. Because humans have always been a stand-in for everything that makes humanity in real life. But 4E Humans are different. They decided humans had to occupy an individual space representing a facet of RL humanity just like the other races. And in turn, it seems, other races are allowed humanities' diversity. I don't mean like how there were Snow Elves and Jungle Elves and Gold Dwarves and Grey Dwarves and Mountain Dwarves and Deep Gnomes and 3 Halfling subraces that were basically just Harfoots, Fallowhides, and Stoors. I mean that this is beyond game race but rather reflects where you come from in the world. Elves could be anywhere from bronze-skinned to fair white skinned, and have dark green hair or autumn auburn or brown like wood or golden like the leaves just as the summer shifts. These are traits mentioned in the Player's Handbook. I'd really like to see more Elven art with sideburns, bronze skin as if they came from Egypt or somewhere else in northern Africa, and darker green or brown hair. It would be a change of pace from all these anglo-Elves that are pretending to be Eladrin. Things are getting better. |
| #99HaldrikJul 31, 2010 12:23:47 | Hmmm. The thing about Elf is they can easily fall into the 'noble savage' stereotype. I myself play the Elf as an outdoor civilization - pretty much like the LotR movies with their blend of Euro Art-Nouveau and Asian Daoist stylization - because I see the Elf Wisdom as 'Intuitive Feeling' NF, which represents a sophisticated mindfulness: extraordinarily empathic and intuitive, idealistic, able to track extremely complex data, and producing authors, journalists, notably intricate mathematicians, and so on. (Id guess Ophra Winfrey is ENFJ and the mathematician Turing INFJ. Champion archetypes like the Virgin Mary or Sir Galahad would be INFP.) Anyway for a change of pace, I would rather see a notably urban civilized race exhibit Africanesque flavor. Of course, Drow are this but their monolithic evil makes them problematic. Personally I would be totally cool, for example, with the Deva reflavoring with metalic skin tones ranging from bright bronze to a dark iron. This works with the current statuesque flavor. The Deva already have a Hindu vibe, thus the dark skin of India can be appropriate. A blend of Hindu and Africa (possibly Ethiopian) could be interesting for a fantasy race. |
| #100MarandahirJul 31, 2010 15:53:34 | I like to make the Deva have more of a Persian vibe in my setting, but somewhere in between. Avestan-Vedic deity vibe. Agreed about the civilsed african thing. However, there -are- a lot of African cultures that screem Primal, at least in part. What about a Mali Empire sort of vibe? |
| #101fisheyesAug 07, 2010 17:10:41 | Inaubryyn, I agree with you that D&D is not racist. The drow have black skin (or dark skin, or dark purple, or dark silver, or whatever you want to call it). It's ok to have an imaginary race with dark skin in a roleplaying game. I guess with 4E they are trying to turn it into a McDonalds commercial where there's 5 guys in the living room together thinking about going to McDonalds, and three of them are white, and one of them is black, and one of them in the background is some kind of ambiguous race that we can't really tell, but it'll still score them some extra points when the National Center for Token Black People in Commercials (NCTBPC) releases their quarterly report. Instead of going to McDonalds, they can go into a dungeon and show how they fight monsters together and it is normal and great and there's nothing strange about it and this is what everyone should be doing too. The black character can even provide comic relief with his witty urban slang! Then everyone will laugh together. That is what D&D needs to be. Oh, but the black character can't be drow, he has to just be "human". |
| #102ORC_SinisterAug 07, 2010 17:31:57 | I’ve removed content from this thread because politics/hate speech/disruptive social topics is a violation of the Code of Conduct. You can review the Code of Conduct here: wizards.custhelp.com/cgi-bin/wizards.cfg...
|
| #103fisheyesAug 08, 2010 14:14:09 | ![]() ![]() ![]() ![]() ![]() |
| #104pamelaAug 08, 2010 14:20:01 | Atari will be making an announcement in the next couple of months, according to the news from the GenCon seminar yesterday. Due to the Neverwinter Campaign Guide coming out next year, a lot of people are leaning towards another NWN game. |
| #105GazraAug 08, 2010 18:10:53 | If I'm not mistaken they said "by the end of the month". I really hope that is what I heard. I could care less if it's set in a broom closet at this point. I need some 4E video game goodness. |
| #106LitigationAug 08, 2010 18:13:03 | Neverwinter Nights 3 would be awesome. Hope Obsidian's at least writing the story and dialogue. |
| #107thaxAug 08, 2010 19:20:14 | I would like Obsidian to be as far away from NWN3 as possible. Bioware was the force behind the first game, and was the "adviser" on the second. I assume that there was some misteps that Obsidian was told about near the beginning of the development that would have made the game go in a very different and wrong direction, and my opinion is that there was less comunication between Obsidian and Bioware on the game as it developed (partly because of the move of Bioware to EA and their own work on Dragon Age) |
| #108LitigationAug 08, 2010 19:30:53 | And yet NWN2 turned out to be a much better game than NWN1. |
| #109thaxAug 08, 2010 19:35:30 | That is a matter of opinnion. I would disagree, to a point. The newer interface (once patched past the buggy first release unplayable version) and cleaner graphics were a nice improvement, but the story was lackluster and the builder was more complicated than the first. It is sad that Bioware can't be involved (EA monkeys now) but there are much better people/developers out there than Obsidian. |
| #110LitigationAug 08, 2010 19:40:29 | NWN2's original campaign had some faults, but are you seriously going to say NWN1's mind-numbingly generic story, characters and fetch-quest happy campaign was better? Seriously? Also, NWN2 has Mask of the Betrayer following it up. It wins. Obsidian can't really program or code very well, hence my specific recommendation for story and dialogue, but you're going to come up with a short to non-existent list if you try to think of current developers who do those latter things better. Come to think of it, until Mass Effect 2, nothing made solely by Bioware has really impressed me. (Baldur's Gate I and II had Black Isle writers on board.) |
| #111Cyber-DaveAug 08, 2010 22:05:43 | I am a little worried about atari making the game. Atari has some major misses in the game department... |
| #112LitigationAug 08, 2010 22:23:40 | Atari will probably (hopefully) just be the publisher, like they were with the NWN series. |
| #113aliothefoolAug 09, 2010 7:30:28 | Personally I liked the story/characters/etc. of the original Neverwinter Nights far more than NWN2. I like Obsidian, and think they did a better job with Knights of the Old Republic than Bioware did, but not Neverwinter. The original NWN and the Underdark expansion were far better than the desert expansion or any of NWN2. Those were Bioware. Honestly, I've never been disappointed by anything from Bioware I've played. Honestly though, I don't care who makes this game(s) I just want quality and I want a lot of them! |
| #114thaxAug 09, 2010 18:28:04 | My main gripe with NWN2 is the dirty release of a buggy program. Once you got past this, it wasn't bad, but I think the original was still the better of the two. To bad one of my disks is missing, or I would replay it today. |
| #115LitigationAug 09, 2010 18:51:39 | Okay, someone is going to have to explain to me how T&A Elven Female Anakin Skywalker is a more compelling character than, well, any other character in any other RPG. Or the tepid henchmen? Or how a plot that consists of little more than 4 chapters of "find these four things and report back" (yes, repeated in each chapter) is even remotely interesting. And extended over 60 hours! Because I can't take ANYONE seriously who considers NWN1 to have story or characters worth mentioning in any sort of positive light. Were we even playing the same game? That game was rescued entirely by the toolset and the modules that resulted, because the original campaign was seriously one of the worst RPGs I have ever played. And I am not exaggerating. As for the NWN1 expansions, they were also mind-numbingly generic, but at least they were short and didn't have delusions of being anything else other than dungeon-crawlers. NWN2 is better than NWN1 simply because in the sequel, Lord Nasher wasn't a complete p****. But, of course, there's more. Now, I'll start with mentioning that the problem with NWN2's OC was that Act 1 dragged on with a few parts that could've been cut out entirely. It was annoying, but once you get past that it flows pretty well. And seriously, the characters? No comparison. Even the stereotypes among them had real personalities, and Khelgar and the warlock, in particular, had very compelling development arcs. The warlock was even a nice allegory for the main villain and his backstory. (Who even remembers the main villain for NWN1? Exactly.) Plus the actual chances to roleplay in NWN2, again, no comparison. Even if most of them didn't affect the world at large, it still counts for something. Then there's Mask of the Betrayer, where your role-playing choices DO matter a great deal and is simply on a whole different level than anything mentioned above, and most RPGs ever released for that matter. |
| #116aliothefoolAug 10, 2010 5:51:49 | Okay, someone is going to have to explain to me how T&A Elven Female Anakin Skywalker is a more compelling character than, well, any other character in any other RPG. Or the tepid henchmen? Or how a plot that consists of little more than 4 chapters of "find these four things and report back" (yes, repeated in each chapter) is even remotely interesting. And extended over 60 hours! I can't take ANYONE seriously who dismisses anyone else for something that is nothing more than opinion. |
| #117thaxAug 10, 2010 19:57:12 | The quest mechanic you mention was just a continuation of the same type of game play that was in Baulder's Gate and Planescape. The game itself was longer than the sequal (A plus in my eye) and had some very interesting situations. I Hated the starting point and the lousy fair in the beginning, and the useless death of the mage apprentice that you could not prevent. The game sends you out alone and if you don't have the crazy dwarf go with you after a point, it is damn near impossible untill you gain other npc's in Neverwinter. The Tiefling is annoying and a posterchild of why not to have evil alignments in the party. (even if the character sheet may say she isn't evil, I ditch her in the city everytime and don't bother to look.) Sorry, but from there I struggle to find my way and have given up on more than one occasion. See why I think the first one was better? |
| #118LitigationAug 10, 2010 20:15:51 | So you basically think the first one is better because you never got past the first three scenes of the second one. Gotcha. |
| #119thaxAug 10, 2010 20:32:28 | And because of the insipid characters that you first meet before you get to Neverwinter. Do they get better later? Is it worth going through the Dwarf's side quest at all? |
| #120LitigationAug 10, 2010 20:36:46 | Khelgar and Neeshka have more personality in their right pinky toe than Aribeth has in her entire body and the 60-hour borefest she occupies. And to answer your question, yes, they get better, and yes, it is worth it (story-wise, not actually changing him to that other class, seeing as how that other class did suck in 3.5). |
| #121aliothefoolAug 10, 2010 20:42:16 | I think Aribeth was a better character than any of them in NWN2. |
| #122thaxAug 10, 2010 20:45:49 | The Monk is alright in that edition, just sucked that it had the same Alignment restriction as the Paladin. "Hey, I know a way to make it so no one really plays the Monk." "How?" "limit them to LG!!" "No... we couldn't be that cruel, could we?" "Let's also give them a bunch of useless class powers that have nothing to do with combat or gameplay, and make them become outsiders at level 20." "Your not really listening to me, are you?" "Oh!... oh. And make it so if they multiclass, they can't level in Monk after that!!" "I quit, you do what you want...." Yeah, but I still like the Flurry and Unarmed Damage, so it wasn't a Bard. |
| #123mc-drowbaneAug 10, 2010 23:32:51 | And yet NWN2 turned out to be a much better game than NWN1. I guess I just liked the toolset better in nwn1...plus I met my wife playing nwn1 so i suppose I'm biased. |
| #124mc-drowbaneAug 10, 2010 23:39:41 | Penny Arcade should do animated versions of their adventures and lift the dialogue straight from the pod casts. |
| #125ADHadhAug 11, 2010 11:57:08 | Penny Arcade should do animated versions of their adventures and lift the dialogue straight from the pod casts. I think a Blamimation style animation (though maybe of better animation quality), showing the players (or their cartoon counterparts) and then the action and going back and forth would work better. For instance from Podcast three Kurtz saying "I charge the boar" and then Wil "Wait, what? Ctr-Z!" could be shown by having Binwin jump at the boar and stop in mid-air to be pulled back (maybe with a theatre hook). |
| #126fisheyesAug 22, 2010 11:33:59 | I read what people wrote here a few weeks ago about a possible new D&D game published by atari. Not only did they let something slip about an announcement, but they also registered some domain names related to neverwinter. I am ready for neverwinter nights 3 as long as it is not a MMORPG. I actually thought the Storm of Zehir expansion for NWN2 was pretty good because of the atmosphere and setting (while trying as hard as I could to ignore the RTS elements). Mask of the Betrayer had a good storyline and setting also. I just didn't like the spirit meter you had to keep stocked up. Still wondering about Mysteries of Westgate. Anyway here is the link to the blog post about neverwinter nights 3 rumors I found: www.escapistmagazine.com/news/view/10264... Fisheyes |
| #127teamfireyleaderAug 22, 2010 19:42:18 | Nice find Fisheyes. Really hope that it isn't an MMORPG. Or, more accurately, not an open world MMORPG like WoW, Guild Wars, D&D Online, or any of that. I wouldn't mind having multiplayer, like there was in the previous NWN's. It was fun just randomly connecting to people and playing through various campaigns. |
| #128lawmaxAug 23, 2010 11:18:18 | Sorry but it is an MMORPG. www.playneverwinter.com/ World Without EndNeverwinter features co-operative multiplayer in an ever-evolving, persistent world where Dungeons & Dragons adventurers quest alongside thousands of other warriors, rogues, wizards and faithful avengers. |
| #129excalainenAug 23, 2010 11:48:27 | All I say is: ![]() I wanted a turn based single player game. |
| #130InaubryynAug 23, 2010 11:57:26 | Only 5 playable classes. Looks like Avenger, Wizard, Fighter, Rogue, Ranger. No clue on races. Maybe core races a la Essentials. Looks like it's based on R.A Salvatore's upcoming trilogy of books. It's a 5 player co-op multi-player game or you can mix players and AI controlled characters. It also appears to come with some sort of content creation tools (toolset). Guess we'll see how this all shakes out over the next little while. |
| #131lawmaxAug 23, 2010 11:57:54 | , too. |
| #132The_JesterAug 23, 2010 13:01:39 | Cleric, wizard, fighter, ranger, rogue. The big 4 archetypes but more DPS because people like it. Probably a similar number of races (elf, dwarf, human, halfling), but since Cryptic is involved we'll see rampant customization that is entirely cosmetic. On the plus side, this will make a great character visualizer. |
| #133snarls_at_fleasAug 23, 2010 15:05:15 | Sorry but it is an MMORPG. Nope. 5-players in a world ain't Massive at all, so it's not MMORPG. They call it OMG (Online Multiplayer Game). Like it so far. Exactly what I wanted. And no outdated turn-based stuff. If I want tac-sim I'll tell. I prefer my RPGs to be realtime. And hopefully it's gonna be 3d person (like WoW, Oblivion, Fallout 3 or Mass Effect). |
| #134snarls_at_fleasAug 23, 2010 15:10:54 | Looks like Avenger, Wizard, Fighter, Rogue, Ranger. No clue on races. It's Fighter, Cleric, Wizard, Rogue & Ranger. As for the races - they named Humans, Elves and Dwarves and "... a few special ones." We can clearly see tiefling on the site. Others are mystery. |
| #135HaldrikAug 23, 2010 16:05:13 | Snarls: '5-players in a world ain't Massive at all, so its not MMORPG. They call it OMG (Online Multiplayer Game). Like it so far. Exactly what I wanted.' Same here. Sounds exactly like what I wanted. 'And no outdated turn-based stuff. If I want tac-sim I'll tell. I prefer my RPGs to be realtime.' Likewise. I was pleasantly surprised when DDO was realtime instead of turnbased. Makes a more vivid game. 'And hopefully it's gonna be 3d person (like WoW, Oblivion, Fallout 3 or Mass Effect).' I hope you can toggle between first person and third person viewpoints. And also customize the thirdperson for several viewpoints: birdseye-view directly above, ¾-view above but allowing a sense of what they look like (and what theyr doing) from eye-level, and so on. The third person is much better for strategic play, but first person is more immersive for roleplay. To toggle between them whenever I choose would be awesome. |
| #136GazraAug 23, 2010 16:57:40 | I guess tabletop D&D is a Mass Multi-Player Offline RPG then. |
| #137fisheyesAug 23, 2010 17:57:24 | World Without EndNeverwinter features co-operative multiplayer in an ever-evolving, persistent world where Dungeons & Dragons adventurers quest alongside thousands of other warriors, rogues, wizards and faithful avengers.
....
I don't want a world without end, I just want a single player offline crpg. Turn based is garbage but it's better than multiplayer. I don't want internet people disturbing my playing experience |
| #138snarls_at_fleasAug 23, 2010 18:18:52 |
They won't. It's been said you can adventure alone with NPCs filling up your party. Or get some trusted friends in it, not some xXXLOLpaladinLOLXXx guy ![]() |
| #139LitigationAug 23, 2010 19:12:42 | Wow, Cryptic? Do not want. |
| #140HaldrikAug 23, 2010 23:11:41 | When Atari does the Neverwinter game right they will redeem Cryptic label in the eyes of many. |
| #141LitigationAug 24, 2010 0:47:37 | Um, I think you're confused. Atari is the publisher, as it had been for the NWN series, and doesn't really do any work on the game. Cryptic is the developer, the one actually doing the work, and the luminary responsible for magnificent, impeccably coded and polished games such as Star Trek Online and Champions Online. {/sarcasm} |
| #142HaldrikAug 24, 2010 3:38:49 | Apparently, Atari now owns Cryptic and switched out the personnel for inhouse Atari personnel. John Snow related this. |
| #143quaestorAug 24, 2010 22:53:24 | Since no one seems to have posted it yet: www.gamespot.com/pc/rpg/neverwinter/news... Some quotes: In our game, action points are earned through combat and spent to power special abilities called "boons." These boons give players special boosts, but only in certain circumstances. Healing surges represent the amount of times a player can heal himself before resting. In D&D and Neverwinter, various abilities let players use a surge immediately or perhaps replenish the number of surges available. To me, this sounds extremely disappointing. This description gives the impression that the game will not be using most of the 4e ruleset; just the same setting and a lot of the same basic rules concepts. This also means that this game will not be useful as a tool for running DnD campaigns online. I'm sure that some people will enjoy it, but it doesn't sound like I will end up buying this game. As an aside, what's up with all of the vehement turn-based hate? DnD is a turn-based game, and presumably, most of the people here enjoy playing it. If you want to have a reasonably close rendition of the actual game (not to mention include any significant portion of the interesting tactical aspects of 4e), I would think that it would need to be at least pseudo-turn based. Quaestor the Wanderer |
| #144teamfireyleaderAug 25, 2010 12:41:16 | ehem............... DAMN YOU ATARI!!!!!!!!!!!!!!!!!!!!!!!!!!! Sorry, just needed to get that out. Why? Seriously why? You have a legacy, given to you by Bioware. Bioware are good. Bioware make single player games. Their games sell. They are good. WHY IN THE NINE HELLS DON'T YOU FOLLOW THEIR LEGACY, IN EXCHANGE FOR AN MMO?!?!?!?!?!?!?!!!!!!!!!!!!!!!?!?!?!!?? What notion gave you the thought that the fans of the previous games, all single player, NWN and Baldur's Gate, would in ANY way prefer an MMO version of the game we love. Not only that, but a simplified version. NOT ONLY THAT, BUT, ACORDING TO YOUR OWN PEOPLE, NOT STORY DRIVEN, /THE/ MOST IMPORTANT PART OF A D&D GAME, BUT DRIVEN BY QUESTS FOR MORE TREASURE, ***WHICH IS NOT WHAT D&D IS ABOUT***!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Sorry, obviously I didn't get it all out. However, despite my over use of exclamation and question marks, the point is still there. F*** you, Atari. Sorry, there is nothing else I can say to you. To any nice, fellow minded forum goers (or even alternatively minded), sorry for profanity. Anyone want to give an explanation for this madness, for this desecration of a wonderful legacy, for this act of pure evil, which does not even use the new materials given by 4e, except for the "jumping on the MMO bandwagon" excuse? Which isn't an excuse. Because it sucks. Note to wizards: as soon as you get the liscence to the D&D videogames, give it to someone like Bioware. Someone who knows D&D, and will do it justice. Like Bioware. Hint. HINT. EDIT: Sorry for incoherent rage. Totally necessary, and no one else had done it yet. Needed. EDIT 2: BTW, I know that Bioware was with Atari, or at least willing to work with them at the time the liscence was given. Not blaming wizards for this, except for not arguing against it (and sorry if they did, hope it had an effect). Story FTW. |
| #145HaldrikAug 25, 2010 14:12:35 | I want a realtime multiplayer game. I want it to be sophisticated enough and use 4e rules accurately enough to stand in for a table game. I believe adapting 4e to a realtime environment is desirable. I love the fact my group brings our laptops to the table of our inhouse game, to use the DDI Character Builder for our character sheets and the Online Compendium to doublecheck any rules if necessary. I could totally see us sitting around the table with each laptop playing a character in an OMG game. I dont want a turnbased or a single player game. That said, is it possible to toggle between realtime and turnbased? It seems easier to build a realtime game (which is difficult to make feel smooth) and then give the option to divide up the actions one creature at a time. Is that too difficult too program, or is it more-or-less straightforward to do? Can the DM choose whether to let the AI control the monster actions, whether to personally control one of these monsters while the AI handles the rest, or control each monster individually if its possible to toggle between realtime and turnbased? If the AI is good enough then single player is a done deal. If it is possible to toggle between realtime and turnbased, then probably every D&D player in the world will buy it. Especially if it can interact seemlessly with D&DI. The D&DI subscription could be necessary to get the expansions. Its ok to start small. A realtime multiplayer game will probably appeal to the wider public and is potentially more lucrative. Even so, a turnbased game will appeal to many D&D grognards who are a reliable customer base. To toggle would get the best of both business models. |
| #146fisheyesAug 25, 2010 17:13:23 | teamfireyleader, you are right, it does sound pretty bad. I want to play D&D games without being forced to play with other people or use the internet. If my internet is down, I guess I can't play? ATARI, I POO POO ON YOUR SOUL Fisheyes |
| #147teamfireyleaderAug 25, 2010 18:25:01 | Quite. Someone needs to bring out the straw dolls and needles. Preferably with the intention force them to make an actually decent game that the D&D community will enjoy. We already have an MMO. Just leave it at that. I tried to contact them, to politely ask what had given them the idea of it (and I'm serious, by that point i had worked myself into a state of incredulity, and couldn't even curse them) and they aren't contactable. At all. noone on the design team, except for through the forums, which is an ideal way to avoid unwated questions. The utter bastards. Again, sorry for any strong language. |
| #148fisheyesAug 25, 2010 20:02:28 | Right now I am in a graveyard digging up the bones of Atari's ancestors. I'm gonna let them float around in my toilet for awhile to acclimate to the steaming fresh deliveries which gradually filter through with each flush. After they have been sufficiently broken in, I'm heading to the gulf to dump the bones in the first oil slick I find, because this game has no offline single player mode. I don't want an MMORPG, I don't want an MMO, I don't want an MO, an OMG, or a xXXLOLpaladinLOLXXx. I want a plain old CRPG. |
| #149thaxAug 25, 2010 20:27:13 | Sad... truly sad. Any word on if (Hah!!) there is gonna be a monthly charge? If there isn't, I might try it, but if there is, I will wait for Guild Wars 2. |
| #150aliothefoolAug 25, 2010 20:38:51 | I will more than likely try this unless I hear about it being like that 3.5 Temple of Elemental Evil game (which I completely skipped) but I have to be honest, this is nothing like I had hoped for. I'm quite disappointed. |
| #151teamfireyleaderAug 25, 2010 20:50:39 | I think that it is probably not going to have a monthly cost. It's not quite an MMO, though close enough to drive me into the earlier rants. God I hope my DS campaign book arives tommorow, or I'm going to be ranting then as well. If there is a monthly charge then it will suffer overall, while, if they implement the pay when you buy it approach, they might trick a few of us sane ones into buying it. I personally suspect that it is going to be like D&DO in its payment plan. Also, its not quite an MMO. An MMO has raids and quests and exploration. This has....... just raids. Oh. A STRIPPED DOWN MMO?!?!!? Not even worth making a full MMO?! Its standing half way through two genres and eating the worst of both. This is total Bulls**t. What's worse is that I bet they didn't even do a customer survey, through the D&D website or otherwise, to even see what type of game would sell best. Someone just decided that, oh, D&D itself needs to be an OMG, not that its hundreds of decendants are enough to justify a crappy genre, they also need to drag the original in as well. I need wax models, a bonfire, little dolls, needles, onion dolls, and a golden calf for this. Stat. Golden calf to be put under the dev team to attract divine lightning (and a pair of renegade angels). Also, writing on their roof that all Gods are idiots. Any other suggestions of sympathetic magic? |
| #152thaxAug 25, 2010 21:10:05 | To me, it sound like they are using the "instances" system in Guild Wars, but in a Diablo party search instead of in various outposts cities where you can see everyone (in that server) there in Guild Wars. Funny, though, that GW2 is doing away with that. |
| #153HaldrikNov 16, 2010 21:55:03 | Hmmm. The thing about Elf is they can easily fall into the 'noble savage' stereotype. Actually, the new Essential Elf solves this problem. The existence of the Int-Dex Elf whose skin is often 'brown' conveys Africanesque flavor via an *Intelligent* culture. At first, the new Dex-Int/Wis Elf racial abilities shocked me. But for a number of reasons, I like it more and more. |
| #154BoneManPressNov 28, 2010 15:16:54 | Although it is not "official IP" look for Diablo III in 2012. That shoul be a worthy PC RPG. |
| #155AshranfirebrandNov 28, 2010 23:15:00 | Diablo never was a true crpg. It was a (real good) hack & slash game with light rpg elements.It had no real deep story, no real interaction with npc's, and the lore had to be detailled in novels instead of the game... That said, I'm looking forward for D3, as about every pc gamers. But for me it is not a rpg like say Baldur's gate or planescape torment was. That particular genre is dormant now adays with a few games trying to reaweken it like Darkensang or divine divinity II (european games, which says a lot about American games makers shying away from massive and complex rpg's). (just my 2 cents on that) |
| #156lawmaxDec 22, 2010 16:44:10 | D&D Daggerdale was announced by Atari (Developer Bedlam Studios). Sorry for the german Link but I haven't found another source yet. www.4players.de/4players.php/tvplayer/4P... |
| #157HaldrikDec 22, 2010 17:06:00 | D&D Daggerdale was announced by Atari (Developer Bedlam Studios). Awesome! Cant wait. |
| #158lawmaxDec 22, 2010 17:27:25 | Another link: www.gamespot.com/xbox360/strategy/dungeo... |
| #159sfdragonDec 23, 2010 1:13:31 | sadly that one looks about as interesting as the Neverwinter online game..... not very my money, my buisness and I will keep it all the same. |
| #160aliothefoolDec 23, 2010 5:07:13 | I can't wait for this game! Two video games next year is great news. |
| #161justice_2_allDec 23, 2010 17:57:33 | From the looks of it, Daggerdale looks more like Dark Alliance and Demon Stone in terms of hack n slash action/adventure than using D&D rules. I'm somewhat interested in the new Neverwinter game, considering how I loved Bioware and Obsidian's Neverwinter Nights series, but from what I've heard Cryptic put more effort into hyping up their games than releasing a good one. |
| #162Chiba_MonkeyDec 25, 2010 21:31:12 | Lots of video game talk here. have we stopped discussing movies?
Because....community.wizards.com/go/thread/view/758..." title="community.wizards.com/go/thread/view/758...">NEW D&D MOVIE COMING OUT! |