| Post/Author/DateTime | Post |
|---|---|
| #1lluewhynMay 27, 2009 18:46:50 | Although I played 3.0 shortly after it came out in a campaign that last about a year, my primary experience with it actually ended up being via Neverwinter Nights. (I took the next 7 or so years off and didn't come back well into 3.5). I mostly like the 4.0 rules, but don't really get to play them enough. As a person who works a full time job and is also in school, I don't have near enough time to try out all of the builds and character concepts I'd like to do in a PnP game, and I think having a computer game that utilizes the 4.0 rules might help with that at least a little bit. Anyone heard anything? |
| #2bloddsbaneMay 27, 2009 20:14:17 | Nothing I know of. But there is a NWN2 Storm of Zehiar. Which is after the Spell Plague. The spell plague is in the 4E D&D pnp game.. |
| #3zeratulcraftMay 27, 2009 20:19:51 | Nothing I know of. But there is a NWN2 Storm of Zehiar. Which is after the Spell Plague. The spell plague is in the 4E D&D pnp game.. Still psuedo 3.5 though. |
| #4myt3m0w53May 27, 2009 20:24:58 | Maybe Dragon Age Origins will be 4e... but rumor has it... RUMOR... Baldur's Gate 3 will be 4e don't ask me where i heard this... i wasn't near the Black Isle Booth at E3... |
| #5BombergMay 28, 2009 8:50:10 | Maybe Dragon Age Origins will be 4e... Nope, DA:O uses its own system. There will be a P&P RPG based on this engine published by Green Ronin. but rumor has it... RUMOR... Baldur's Gate 3 will be 4e Now ... this would be oh so cool! ![]() --- Huldvoll Baron von Bomberg |
| #6bloddsbaneMay 28, 2009 9:48:28 | I never understood why they never made any mor BG |
| #7myt3m0w53May 28, 2009 9:57:33 | that was around the time that Atari went Caput right? no wait... I know what killed BG... NWN did it, in waterdeep with the 3e system and multiplayer |
| #8bloddsbaneMay 28, 2009 22:52:28 | The could of built BG around the 3E |
| #9tehsquirrelyMay 29, 2009 6:21:26 | The could of built BG around the 3E Icewind dale 2 was 3.0 and it didn't fare much better. Of course Icewind dale was always more hack n slash and less story. BG 3 would be sweet though. In any case dragon age origins looks promising even though it's not using 4th ed dnd the designers said that dnd definately had an influence on a system but that in the end they wanted their own system so they didn't have to worry about translating anything wonky or sacred cows or what not. |
| #10the_fanMay 29, 2009 7:14:45 | Isn't 4e already a computer game? So far to the best of my knowledge there are no plans for a 4e computer game. I heard they were planning to convert D&D Online to 4e gradually, which is quite possibly the worst idea they've ever had and that's really saying something. |
| #11CyvarisMay 29, 2009 7:43:27 | I cannot wait for dragon age. Finally a good rpg on thhe 360, okay a good bioware fantasy rpg. I liked mass effect, disliked pretty much every other xbox 360 rpg though. Bioware better not screw this up. |
| #12bloddsbaneMay 29, 2009 8:59:31 | I'm so tired of people saying 4E is like a computer game. I still play 2E and play 4E. When small changes here and there they still play about the same. But anyways this is about new D&D computer games. Not a 4E bash thread. |
| #13myt3m0w53May 29, 2009 10:03:32 | But anyways this is about new D&D computer games. Not a 4E bash thread. Your Correct!!! It's not a 4e Thread!!! But with a new version... we want to see a new game with the new version... so its kinda the same thing, right?? oh, and Bethesda is doing a Fallout MMO!!!! well i guess a 4e game would be like WoW with timers and such for abilities... But the Ultimate 4e game( and were still talking about new computer games!!! ) is the VTT, when its ever released... then all the other games gotta watch out... were gonna turn based rpg our selves right into nerd heaven!! ( myself included) |
| #14bloddsbaneMay 29, 2009 10:33:25 | I was refouring to the post that said 4E was a video game already. |
| #15the_fanMay 29, 2009 15:09:59 | I was refouring to the post that said 4E was a video game already. That was a joke, hence the "obligatory" tags. Trying to say it in jest before anyone said it in seriousness. To clarify, I love 4e and think it would make some totally awesome video games, but DDO trying to convert gradually is a BAD IDEA and will make things even wackier than they already are in that train wreck of an MMO. |
| #16thescalesoffateMay 29, 2009 15:14:38 | Trying to say it in jest before anyone said it in seriousness. In the future, just say "inb4 4e r videogamze!" |
| #17evilveganMay 29, 2009 15:23:44 | that was around the time that Atari went Caput right? no wait... I know what killed BG... NWN did it, in waterdeep with the 3e system and multiplayer No no, no, it was Temple of Elemental Evil in the Dales with System Glitches. |
| #18myt3m0w53May 29, 2009 15:42:22 | Temple of Elemental Evil sounded really good... played even worse than an old school Might and Magick... |
| #19onusboneMay 29, 2009 16:23:11 | Man, I loved the way they converted 3.0 to a game for ToEE. It cheesed me off to NO END to find that Atari came up with their own mechanics for DDO, and is one of the major reasons I don't play it. Now, the game itself had bugs, and the release of SP2 for XP screwed it up but good. But as far as creating a system-loyal game for DnD, that is my gold standard. |
| #20fenrir7139May 29, 2009 16:51:07 | Personally, I think the best bet for making a conversion that is as close as possible rule wise, is to have it be a gridded, turn-based strategy game (think Fire Emblem, the older Shining Force Games, or Final Fantasy Tactics). If they did it that way, I think that there would be next to no need to change rules or abilities. |
| #21bloddsbaneMay 29, 2009 18:12:25 | I really don't care what system they use.. I just want a new D&D game. I have played all BG IWD NWN1 NWN2 games. I just want more...:D |
| #22evilveganMay 30, 2009 7:14:30 | Personally, I think the best bet for making a conversion that is as close as possible rule wise, is to have it be a gridded, turn-based strategy game (think Fire Emblem, the older Shining Force Games, or Final Fantasy Tactics). If they did it that way, I think that there would be next to no need to change rules or abilities. Like all the games they made for 2nd edition? I assume since you didn't reference them you haven't played 'em. There were numerous "Gold Box" games made by SSI for TSR that were great. Turn based, grid-based, etc. As far as I can recall they were almost 100% true to the rules. Game companies try to appeal to non-PNP-gamers by making their games too pretty, which requires ignoring the rules, which typically drives the PnP gamers away, and non-PnP gamers don't want to play D&D in any form, so its a wash of badness. |
| #23lluewhynMay 30, 2009 8:29:14 | Like all the games they made for 2nd edition? Thanks all, for the responses. Actually, I believe most of the Gold Box games were First Edition ![]() I played a ton of them myself, including the Dragonlance ones. As far as true to the rules, they did have some elements that actually later became rules with 3.0 and beyond, like primitive Attacks of Opportunity and the "Guard" mode, which acted like a Readied Action. I agree that it would be hard to do a very accurate crossover in a real-time system, but you never know. It would not work very well with an MMO format, which really don't tend to have "encounters" per se, but more often tons of smaller skirmishes with 1-2 creatures at a time, especially at lower levels. |
| #24myt3m0w53May 30, 2009 11:00:46 | Technically Diablo 2 was a Dnd setting that fared pretty well... from modding it... the code that it used was close to 2e, with a few elements that have appeared in 4e... but that was WoTC and Blizzard working together... I guess Hell froze over ( Blizzard North ) but there is this thread that was going for a while!!! http://forums.gleemax.com/wotc_archive/index.php/t-924934.html |
| #25helixratMay 30, 2009 12:26:21 | I love the old "gold box" games. They were a lot of fun, and did stay pretty close to the 2nd edition rules. I found that D&D Tactics did a fairly good job of translating the 3.5 ruleset to a video game. Again, it was a turn based, grid system, which I think is just fine in a game. I'm a huge fan of tactics games like Final Fantasy Tactics and the Disgaea series, so it worked out great for me. If they do make a 4th edition game, I would love to see it follow that template. |
| #26ZaritharJun 02, 2009 9:32:56 | Technically Diablo 2 was a Dnd setting that fared pretty well... from modding it... the code that it used was close to 2e, with a few elements that have appeared in 4e... but that was WoTC and Blizzard working together... I guess Hell froze over ( Blizzard North ) Azeroth started out as an AD&D campaign world as well, as did Norath. |
| #27MyztekJun 02, 2009 19:00:18 | I'm betting something in this area will become crystal clear sometime in the not too distant future. Perhaps at GenCon if not earlier. Of course, that is mere speculation. |
| #28joni-sanJun 03, 2009 4:17:36 | I'd love a D&D game that's Turn Based and set in Eberron. |
| #29fenrir7139Jun 05, 2009 18:49:51 | I'd rather they set it in a new setting; I don't have anything against Eberron or FR or anyhing, I just think something in the PoL pseudo-setting would be more enjoyable. |
| #30NyarlathotepJun 05, 2009 21:29:38 | Actually, I am really surprised we have heard nothing of a 4e computer game yet. It seems that when 3e came out, computer games were right behind. Here we are a year into 4e and bupkiss even announced on the computer gaming front. |
| #31arderkragJun 06, 2009 21:49:12 | Anyone heard anything? Sadly, no. Chances are good that any D&D video game will be a sad little real-time game. I personally would love to see a rerelease of the gold box set (which I still play, TYVM) using the 4th edition rules, but it probably isn't going to happen. |
| #32NameykinsJun 08, 2009 3:36:38 | don't ask me where i heard this... i wasn't near the Black Isle Booth at E3... Being near the Black Isle booth at E3 this year would be quite the feat, considering that the studio ceased to exist 6 years ago. |
| #33CoarseDragonJun 08, 2009 16:16:13 | Personally, I think the best bet for making a conversion that is as close as possible rule wise, is to have it be a gridded, turn-based strategy game (think Fire Emblem, the older Shining Force Games, or Final Fantasy Tactics). If they did it that way, I think that there would be next to no need to change rules or abilities. My thought as well.:lightbulb Thanks all, for the responses. Actually, I believe most of the Gold Box games were First Edition I would hate to see a 4E game done in real time or even semi-real time. I hope to see something like DnD Tatics (for the PSP) translated to 4E and put on every console and PC. |
| #34bloddsbaneJun 09, 2009 11:25:00 | I hope when they make a new 4E game for the pc, it plays like the BG games |
| #35StuntmanJun 09, 2009 16:52:25 | I would prefer a turn-based game like Temple of Elemental Evil back in 3.5. I would love to be able to control a whole party of PC's through at least the entire heroic of play. Sequels can bring character through the paragon and epic tiers. |
| #36fenrir7139Jun 09, 2009 21:31:10 | After thinking about it, I wouldn't mind seeing two games; one being a tactics-style, gridded affair, and the other being something like Baldur's Gate. That way, people who really like tactics/strategy games such as myself *looks at Fire Emblem games a little TOO lovingly*, and people who like BG's or NWN's style (myself, once more), both get something cool. I just hope and pray to Bahamut that they don't give one company the rights for eternity, like they did with Atari. Not to be a jerk, but I think the quality would have been much better if they had just given out the liscences on a game-by-game basis. |
| #37LitigationJun 09, 2009 22:40:58 | Actually, I am really surprised we have heard nothing of a 4e computer game yet. It seems that when 3e came out, computer games were right behind. Here we are a year into 4e and bupkiss even announced on the computer gaming front. Different circumstances. Neverwinter Nights was originally to be a 2e game, then switched to 3e mid-development, and in fact made the switch a few months before the actual 3e rules came out. And consequently, NWN was a mess and a half as a result of its pre-emptive jump on 3e. It got a lot wrong and came up with some very broken concepts (Discipline skill, anyone? Parry skill? Knockdown feat?). So for that reason, I don't mind the wait for 4e computer games. Better to get it right. |
| #38onusboneJun 10, 2009 7:57:55 | New NWN MMO from Atari/Cryptic http://pc.gamespy.com/articles/993/993414p1.html DDO to be renamed and put on free/a la carte subscription model http://pc.gamespy.com/pc/dungeons-dragons-online/993411p1.html No mention of edition updates, but IMO a brand new NWN probably wouldn't use the old system. |
| #39Kurama_YoukoJun 14, 2009 10:11:58 | Yes, I highly anticipate a new 4e based Video Game, (not to be restricted to a computer.) that is to say, I hope WotC can get a developer to go ahead with the idea. That also has smart D&D enthusiast who want to make the game 110% more authentic to the 4e experience, but with more visual woohoos. As playing with people in actual real time is becoming more and more increasingly harder to do, WE NEED ARTIFICIAL SESSIONS LIKE THIS TO KEEP OUR ADDICTION SATIATED!!! |
| #40sfdragonJun 14, 2009 12:46:11 | the nwn mmo, copnsider it a rumor until officially announced, for all you know it may be nwn3. but incase its a mmo,not buying it |
| #41mkillJun 28, 2009 12:31:59 | 4th edition doesn't translate well into a computer game. ... Wait, what did he just say? ... Wasn't 4th edition supposed to be a computer game? Long explanation follows... The rules set is optimized for table games with 3-5 people. It's the class roles, the whole power design, the numbers, the distribution of class abilities between attacking, defending and buffing. 4th edition characters are much less self-sufficient, you need a party. It stresses the round-based scheme a lot with its standard, move, minor, interrupt and opportunity actions. Especially the interrupts. Would you play a computer game where a message box pops up before and after every monster attack that allows you to use one of your many interrupt powers? There are also some 4th edition peculiarities that are welcome simplifications at the table but would look totally weird in a computer game. Quadratic fireballs for example, or 50% increased diagonal walking speed. I'd also revert the skill system to points. When the computer does the counting, skill points are easy, and it's more fun to decide where the points to each level, rather than deciding it all at the start and never ever changing. For an MMO, you'd have to throw out the whole round-based scheme, throw out daily and encounter time-counting and immediate actions for time in frames. Powers would probably get some kind of recharge time. You also need to expand the balancing to work from solo adventures to large guild campaigns with 50 or more people. Note that no encounter timer means you'll also have to rework most magic items. You'd also have to address a ton of MMO-specific problems that a Pen-&-Paper RPG never has to bother with, such as low-level characters running through high-level areas or using high-level items. For LAN multiplayer, you'd still have to rework most like the MMO, but at least you can assume a limited number of players. Before you ask, round-based multiplayer doesn't work because no one wants to wait 5 mins for his next combat round while the elf is on the toilet. In a single-player single-character RPG, you'll have to rework all the roles to allow for solo play. Monsters would be much weaker, and gameplay either hit & run for strikers / controllers or tanking for defenders. Leaders wouldn't work in that game. Single-player-character-party real-time RPG, you could count time in encounters and days, even though rounds are still replaced by frames. The only faithful reconstruction would be a turn-based, single-player character-party RPG. Note how these are no longer popular since the mid-90ies. If you accept some of 4th editions eccentricities like quadratic fireballs, interrupts popping up, move-shift differences etc. it could probably be an interesting game. But it wouldn't sell. All in all, yes, a new video game based on the D&D franchise would be nice. But there is no reason to make it a faithful copy of 4th edition. It's more important to make sure it's a fun computer game, and only copy mechanics if they work well in digital. Video games and Pen & Paper RPGs are different mediums and should be treated as such. |
| #42lluewhynJun 28, 2009 18:30:15 | 4th edition doesn't translate well into a computer game. Well, that's all well and good, but 3.0 had some of these same problems, some even worse, and still translated fairly well with Neverwinter Nights. The main campaign aside, many players entered the game via online servers, most of which could be considered an MMO format, even though they didn't have MMO #s of players. You would definitely have to change the time scaling of how Encounters and Dailies recharged. Presumably, you could take a short rest at any time you're not in combat to recharge your Encounters just like per the PnP rules, and you would have to determine what kind of time passage to use to allow an Extended Rest. In a lot of servers I played in Neverwinter Nights, modules that didn't allow instant resting would allow you to rest about every 8 minutes of real time or so in an advanced time passage system that could probably work for 4.0 as well. Maybe the best system would be a turn-based, although that might "turn off"(pun intended) some groups of players. |
| #43bloddsbaneJun 28, 2009 22:12:40 | Are u sure 4E wouldn't make a good computer game.. Alot of people say 4E is like a video game.. |
| #44sfdragonJun 29, 2009 9:51:05 | and a lot of those people say its WOW. and some of us dont and wont likely play World of Warcraft. |
| #45McnancyJun 29, 2009 11:01:40 | 4th edition doesn't translate well into a computer game. Yes, making computer games is hard, that's why we leave it to professionals. A turn based party rpg, much like Temple of Elemental Evil, would work best with 4E; opportunity actions would be automatic and interrupts and reactions could be done as just pressing spacebar to pause the game when some icon lights up (I'm sure a real game designer could come up with something better though), any of the other thing you said I really don't see as big obstacles for a professional game designing company. |
| #46mudbunnyJun 29, 2009 12:03:52 | You could make a game based on the 4E rules in a turn-based style. the question is, would it be worth it?? Would it actually sell any decent amount to make a decent return on investment?? |
| #47joni-sanJun 29, 2009 13:07:55 | Well the last time I checked Disgaea, Final Fantasy Tactics and similar games sell well. These are games that are: A) Turn Based B) Party Combat They aren't traditional RPGs but ideas can be borrowed. |
| #48okdaddioJun 29, 2009 13:54:18 | oh, and Bethesda is doing a Fallout MMO!!!! No they're not. Interplay tried to rise from the dead to start production on a Fallout MMO but because Interplay's CEO is who he is, they were unable to enter full scale production and it's likely that Bethesda will sue for breach of contract, resulting in Interplay's loss of their Fallout license. None of this is really confirmed though I guess: http://falloutmmo.com/ My gut feeling is that Obsidian is going to announce that they're working on a 4E Baldur's Gate 3 one of these days - and it will be real time w/ pause. |
| #49StuntmanJun 29, 2009 17:22:33 | You could make a game based on the 4E rules in a turn-based style. the question is, would it be worth it?? Would it actually sell any decent amount to make a decent return on investment?? I personally would love to to see one and would purchase it. However, I do not believe that it will sell well in general. I love turn-based games, but it seems that as far as computer games go, the audience would prefer something real-time. |
| #50StuntmanJun 29, 2009 17:25:28 | My gut feeling is that Obsidian is going to announce that they're working on a 4E Baldur's Gate 3 one of these days - and it will be real time w/ pause. I'd be disappointed because I like turn-based games. I may still purchase it though if it's D&D. After all, I do tollerate the old Infiniti Engine games like Icewind Dale II because it's D&D. Didn't like Neverwinter Nights because it is solo. |
| #51BelorinJun 29, 2009 21:18:58 | You could make a game based on the 4E rules in a turn-based style. the question is, would it be worth it?? Would it actually sell any decent amount to make a decent return on investment?? Yes, I would love to play a turn based rpg based on the 4E rules. I loved the old SSI D&D games. Bel |
| #52Sabin_StargemJun 29, 2009 22:33:56 | Personally, I think the best way to combine the turned-based detail of 4th Edition and real-time visuals would be to have two combat phases: Planning, and Action, the latter playing out the results of the turn. This would keep things fairly simple, I believe. Furthermore, if there was a way for the game to keep a full record of how the battle plays out, a person could watch the entire battle after the fact and get a more cinematic effect. Granted, it probably won't fully appeal to the masses, but it seems to be a much better way of translating the rules and gameplay of 4th Edition to the computer. I also think that if a game is made, I think it should have each campaign take place in three different settings per tier. That way, people purchasing the game would be exposed to each new setting. This increases the diversity of their experience, but also allows WOTC to showcase the settings. Each campaign could be thematic. EG: One campaign takes place in Kara-Tur, Al-Quadim, and Maztica could form an "exotic" campaign, for example. |
| #53bloddsbaneJun 30, 2009 8:59:56 | I was being a smarta$$. I would love a 4E game. And I love WOW. I play games to have fun. Not to find things wrong with them... |
| #54mudbunnyJun 30, 2009 12:57:36 | Yes, I would love to play a turn based rpg based on the 4E rules. I loved the old SSI D&D games. Don't get me wrong, so did I. But I question how popular a turn-based RPG would be these days. Granted, there are a lot of "pseudo"-turn-based RPGs out there for consoles (Lost Odyssey comes to mind), so it may not be completely out of the realm of impossibility. |
| #55sigil_beguilerJun 30, 2009 13:08:10 | Personally if they were to make a 4e D&D computer game I would hope they experiment around a bit. We have seen such a large amount of normal Western CRPGs that as the next D&D edition be neat to see something new and different. Be it in stuff like:
Stuff like that. So to say mix up a bunch of things... Not saying this is what I want but just an example; a more animated visual style (think the new Prince of Persia) set in a I dunno Eberron (hasn't had that much video-game exposure) or a crazy-ass other world. I am playing my Rogue and he can dynamically use the environment for stealth, or the Wizard can interact with the environment, or OAs are quick-time system within the game, etc. Along with the base CRPG/D&D 4e concepts as its base. There is just such a wide gambit of ideas and possibilities in video-games now that it would suck to see CRPGs just grow stagnant. |
| #56CoarseDragonJun 30, 2009 13:58:05 | We'll see how popular CRPG are when Dragon Age comes out. If there is a 4E CRPG I believe it will be based on that type of battle system. To quote BioWare "Combat in Dragon Age: Origins takes place in real-time. In addition, we included a pause-and-play system that allows players to take a more tactical approach to the game." |
| #57incenjucarJun 30, 2009 14:20:45 | I would love a 4E turn-based strategy game where you can design campaigns and pull it into multiplayer as an option. Anything else would just be 4E-inspired. |