| Post/Author/DateTime | Post |
|---|---|
| #1rechanFeb 04, 2009 20:45:33 | Just what the title says. I've seen every character sheet released, except the Shifter Druid. Anyone know where to find it? |
| #2GreenKnightFeb 04, 2009 21:31:32 | I'd like to see it, too. |
| #3NautilusFeb 04, 2009 21:32:06 | I was so hoping to see an underlined "Well, here it is!" ![]() |
| #4ValienFeb 05, 2009 7:40:16 | Where's my shifter? ![]() |
| #5MoribundFeb 10, 2009 19:17:04 | Front Back Not much difference from the MM entry I can tell. Apparently the bonus to Athletics and Endurance is universal rather than type-dependent and they no longer lose their shifter power when they fall unconscious. I predict that in addition to the longtooth and razorclaw, we'll see a Con/Wis beasthide (or possibly wildhunt) shifter. |
| #6Fox_ReeveheartFeb 10, 2009 19:23:58 | Somehow I don't think they'll give us more than 1 shifter. Hell if they put in a variant of a race in any book i'm sure there will be a ton of whiners going on about it. I still don't like the eladrin/elf split and having them take up 2 precious race slots in the book, I don't need to see this with 2-3 kinds of shifters, one is enough. |
| #7RamienFeb 10, 2009 19:46:24 | They're probably going to get the same basic treatment as genasi - one race entry with a choice of powers to match the particular background. |
| #8kairirosesFeb 10, 2009 22:53:01 | They're probably going to get the same basic treatment as genasi - one race entry with a choice of powers to match the particular background. That's what I'd really like to see, but I have a feeling that each variation of Shifter will get its own seperate racial write-up (especially since the sheet for the Shifter Druid specifically refers to it as a Razorclaw Shifter & since the Monster Manual considers them seperate.) |
| #9LechteronFeb 10, 2009 23:38:14 | Enraged Boar Form could be an interesting and useful feat. |
| #10That_Blasted_SomoflangeFeb 11, 2009 9:35:39 | So, why is a razorclaw shifter called 'razerclaw'? One would think that something called razorclaw would have, you know, claws at least. I have to say that shifters seem to be made of complete ass now. If the razerclaw was called longstride the +2 to ac and reflex would make sense, but as it is.. |
| #11To11Feb 12, 2009 18:14:09 | We might see racial feats that enhance or expand on the shifting power - this could be done in the PHB II and/or Dragon Magazine. I could imagine an enhancement for razorclaw shifting that gave conditional claw attacks or some such (while shifting you can make claw attacks after a crit blah blah). |
| #12ValienFeb 13, 2009 8:01:44 | ... Am I the only one who got a little turned down by this? I mean, +2 to two atributes, +2 to two skills, and a encounter power? That's all? Really? Couldn't make out anything else from that sheet... |
| #13That_Blasted_SomoflangeFeb 13, 2009 8:39:30 | We might see racial feats that enhance or expand on the shifting power - this could be done in the PHB II and/or Dragon Magazine. I could imagine an enhancement for razorclaw shifting that gave conditional claw attacks or some such (while shifting you can make claw attacks after a crit blah blah). Yes, that is possible, but I still think that a razorclaw shifter should start out with having claws - not be a character that runs fast. |
| #14sallaFeb 13, 2009 10:35:03 | Yes, that is possible, but I still think that a razorclaw shifter should start out with having claws - not be a character that runs fast. Natural weapons for PCs seem to be largely out. The Gnoll entry had it as a feat possibility, though, so the razorclaws may have a similar option in PH2. |
| #15That_Blasted_SomoflangeFeb 13, 2009 12:02:37 | Natural weapons for PCs seem to be largely out. The Gnoll entry had it as a feat possibility, though, so the razorclaws may have a similar option in PH2. But this, once again, brings out my original beef of why are they called razorclaw? Why not call them something like, oh I don't know, Longstride - it's not like that was a shifter type in the ECS that got a bonus to their speed.. wait.. that was a shifter type, and they did get a bonus to speed. Now, before anyone says anything about the immutable fluff, yes I know that, but when you initially read something with the word razorclaw, and *I* may be alone in this, but it conjures up the idea of someone with REALLY sharp claws. The 4e Shifters are just a pale comparison to what they were, and the only thing that I was really hoping for in the PHB2 was that shifters would get a proper treatment, or at least an improvement. I guess they aren't. There is still a chance, as the DDXP sheet may have been done before the shifter was finalized.. but I'm not expecting much. Or anything at all, actually. |
| #16sallaFeb 13, 2009 12:44:17 | But this, once again, brings out my original beef of why are they called razorclaw? Why not call them something like, oh I don't know, Longstride - it's not like that was a shifter type in the ECS that got a bonus to their speed.. wait.. that was a shifter type, and they did get a bonus to speed. Their claws are just a standard improvised melee attack, which can, in fact, kill someone. A commoner in a single hit, in fact. |
| #17That_Blasted_SomoflangeFeb 13, 2009 14:57:17 | Their claws are just a standard improvised melee attack, which can, in fact, kill someone. A commoner in a single hit, in fact. Kind of a facetious answer if you ask me. All humans should be called hammerfists instead, because they could have a punch that could kill a commoner, even though that improvised attack could be a kick as well. What I'm trying to say, if your going to give a name to a certain type of subspecies of a race that the name is used to differentiate them, wouldn't it make just a little more sense to use a name that actually describes what they do? Lets look at shifters of the past: Razorclaw - They grew claws and could attack with them Longtooth - Their teeth elongated and they could make a bite attack Beasthide - They got an AC bonus, making them able to shrug off blows Longstride - An increased movement speed Wild Hunt - They were able to track with an enhanced sense of smell See all of these descriptions of a subspecies of shifter describe more or less what they do. With 4e shifters here's what happens: Razorclaw - they have an increased move speed and defense when they've had the snot beat out of them (bloodied) Longtooth - Damage bonus and regeneration when they've had the snot beat out of them. The descriptions don't seem make a whole lot of sense and seem to give off the feeling that the designer that chose the names decided, that 'hey, this just sounds cool so I'll just name them that'. Now, lore wise, in both 4e and 3.x shifters were described as being descended from predatory lycanthropes, many of which fight tooth and claw (pun intended) with natural weapons. So a race descended from werewolves, one of the most common forms of lycanthropes (in fact as most know lycanthropy is most commonly known as the condition of turning into a wolf, hence the lore of the werewolf)has a claw attack, now a shifter who, lore wise, is descended form lycanthropes (like the werewolf) who is named razorclaw really seems to conjure up an image of someone with, like I've said countless times, has really sharp claws. Not someone who can reflavour they standard improvized attack to be claws instead of a kick, punch, headbutt, or Three Stooged inspired eye poke. Look, I can deal with the mechanics, as much as I'm not a fan of the whole 'only able to tap into your lycanthrope heritage when you're getting severely beaten' mechanic, but the naming conventions which should be used to describe what the shifter DOES that make absolutely no sense just annoy me. The razorclaw shifter might as well be called a 'Bigbum' shifter because that is about as equally as effective as describing the mechanic that belongs to that type of shifter. Perhaps we should switch the names of the earthsoul and firespoul Genasi. I mean, why not mix the names up, it's only fluff and flavour anyways and the description in NO way gives a read an idea of what the race might do. Because I know when I read the worlds half-elf I thought that that was a cross between a human and a troll. ![]() |
| #18sallaFeb 13, 2009 15:20:11 | You're right, it is just fluff. You want to rename 'em in your game, go for it. Honestly, this is just *not* important enough to expend this much energy over. |
| #19_Mithreinmaethor_Feb 13, 2009 16:02:54 | You're right, it is just fluff. You want to rename 'em in your game, go for it. Honestly, this is just *not* important enough to expend this much energy over. +10000000000000000000000000000000000000000000000000000000 |
| #20Alex_Feb 13, 2009 17:50:16 | I figured razorclaw and longtooh referred to the lycanthopes from which they were derived (werepanther/tiger/lion and werewolves respectively) as opposed to their specific shifter powers. |
| #21clemFeb 13, 2009 20:00:10 | It'd make for an interesting houserule if shifting worked in a similar fashion to the 4e barbarian's rage -- you sacrifice a power and in return gain the benefits of your shifting type. |
| #22Faerieheart_WolfFeb 14, 2009 15:23:28 | You know... whenever I make a race with natural weapons with reduced efficiency I just increase unarmed damage a die type. It works for me. If I want them to be effective, I make scaling feats that end up being equivalent to +6 magic weapons with +2 proficiency and no enchantments maybe even increasing the damage type again, ect. Advantage = +6 item you can't lose, and you get to have natural weapons that stay competitive. Disadvantage = Costs a feat sometimes two if there are more powerful options available, usually doesn't have the high accuracy rating of swords and their ilk, or the high damage rating of the less accurate or two handed weapons. Plus they can't be enchanted with special effects. Exceptions sometimes occur with more feat expenditures. I've never understood why natural weapons is so difficult to handle. |