Be Happy: Monk Playtest on the 11th

Post/Author/DateTimePost
#1

LFK

Apr 30, 2009 1:34:42
Personally indifferent, but this comes up all the time, so get the word out: Monk Playtest (that means fully-playable, though incomplete) in Dragon on the 11th. Maybe this is time for you to pick up a subscription, or just keep salivating and wondering.
#2

Phantymwolf

Apr 30, 2009 1:48:06
Like LFK, I'm 'meh' on the monk. I'm glad they decided against making it 'core' so to speak. And for the record, my definition of core is anything that is in the primary three core books; the PHB, DMG, and MM. Everything else, including the PHB 2, X Power books etc. is optional in my view.

But should make some people happy, since people have been begging for it a lot.
#3

Seeker95

Apr 30, 2009 8:05:50
But should make some people happy, since people have been begging for it a lot.

Someone (a lot of someone's, probably) will complain that the playtest monk isn't perfect, and that we shouldn't have to wait until 2010 to get the real version.

As for me, I think this is great!
#4

ekio

Apr 30, 2009 8:14:08
Yup. Super excited.
#5

Cpt_Micha

Apr 30, 2009 8:20:37
If the monk is actually cool this time? I'll like it.

If he's still lame. I'll just ignore it.
#6

oxybe

Apr 30, 2009 8:28:07
ah the monk.

beating enlightenment and serenity into people since 1977.
#7

kletian999

Apr 30, 2009 8:55:56
ah the monk.

beating enlightenment and serenity into people since 1977.


It's not enough to bash in heads- you got to bash in Minds!
#8

oxybe

Apr 30, 2009 9:06:58
Kick! Punch! It's all in the mind
If you wanna test me, I'm sure you'll find
The things I'll teach ya is sure to beat ya
But nevertheless you'll get a lesson from teacher!

...

you know what, my first monk is now a capoeira fighting, rapping, longtooth shifter...
#9

renchard

Apr 30, 2009 9:17:34
...

you know what, my first monk is now a capoeira fighting, rapping, longtooth shifter...

You may select two of the following four at-wills:

Kick
Punch
Chop
Block
#10

ADHadh

Apr 30, 2009 9:32:55
It must let you play this guy to interest me:
http://www.youtube.com/watch?v=pZ5qlIP0aRo
#11

Kensan_Oni

Apr 30, 2009 10:01:17
It must let you play this guy to interest me:
http://www.youtube.com/watch?v=pZ5qlIP0aRo

Now, that! Is funny.
#12

neonfrax

Apr 30, 2009 10:04:46
We were looking at the numbers around our game table when PHB II came out and just assumed the Avenger (with his nifty bonuses for no armor and such) was the WotC way of giving us the Monk in 4th Edition.
#13

Myztek

Apr 30, 2009 15:52:13
I fear the monk. The central idea of the monk in prior editions was a stun attack. Stunning is very strong in 4E. I'll be curious how they preserve that flavor without making the class too strong.

Outside of that (probably pretty solvable) problem, I think the monk is well suited to 4E. The 'action movie' nature of powers in 4E works well with the monk theme.

I'm betting the class will have attacks that key off wisdom, with charisma and constitution as secondary attributes. That would make it an interesting multiclass for avengers. Personally, I hope I'm wrong and they have the class key off constitution (reflecting the physical perfection sought by monks) to give us a second class that works on that stat. We need more dex and constitution classes.
#14

ADHadh

Apr 30, 2009 16:21:51
I wonder if Diana the acrobat from the old D&D cartoon could be reflavoured as a monk in a hypothetical new one ;P
#15

CaptnMorgrim

Apr 30, 2009 16:44:41
We need more dex and constitution classes.

As Con & Dex are first pick for secondaries in many a class (primary stat = stat on which your attacks are based), I can naught but agree.
#16

stevem22

Apr 30, 2009 18:33:55
I wonder if Diana the acrobat from the old D&D cartoon could be reflavoured as a monk in a hypothetical new one ;P

According to the boxed set of DVDs she was a monk in 3.5

;)
#17

tipop

Apr 30, 2009 18:40:29
ah the monk.

beating enlightenment and serenity into people since 1977.

Reminds me of a quote from "Kang Civil War", where a Mandalan Mystic Warrior (basically a monk with some spellcasting ability) threatens a teasing companion "Don't make me enlighten you!"
#18

akodokoji

Apr 30, 2009 18:58:01
I fear the monk. The central idea of the monk in prior editions was a stun attack. Stunning is very strong in 4E. I'll be curious how they preserve that flavor without making the class too strong.

Outside of that (probably pretty solvable) problem, I think the monk is well suited to 4E. The 'action movie' nature of powers in 4E works well with the monk theme.

I'm betting the class will have attacks that key off wisdom, with charisma and constitution as secondary attributes. That would make it an interesting multiclass for avengers. Personally, I hope I'm wrong and they have the class key off constitution (reflecting the physical perfection sought by monks) to give us a second class that works on that stat. We need more dex and constitution classes.

What makes you think Charisma? That was the one of the two stats that monks could have low in previous editions.
#19

lemonfrosted_dup

Apr 30, 2009 19:02:24
Con primary, wisdom/dex secondary.
#20

viktor_von_doom

Apr 30, 2009 20:13:34
Now its time to make Momoko in D&D.

IMAGE(http://www.creativeuncut.com/gallery-05/art/kof11-momoko.jpg)
#21

salla

Apr 30, 2009 20:30:48
I fear the monk. The central idea of the monk in prior editions was a stun attack. Stunning is very strong in 4E. I'll be curious how they preserve that flavor without making the class too strong.

By making it a high level daily, probably. I can see a number of encounter and daily powers with various status effects building up to a Stun daily (save ends) or encounter (end of next turn) in the upper paragon/lower epic levels.

As far as stat speculating, I'm expecting Wisdom primary, with STR and DEX secondary, with the STR secondary/DEX tertiary being more of a brawler build (secondary defender or more striker), and the DEX secondary/STR tertiary being more 'finesse' (secondary controller).

Either way, by virtue of reflavoring, my first 'monk' is going to be a street brawler.
#22

Mcnancy

May 02, 2009 21:40:23
I'm wondering what the monk is going to able to do, are they going to save most of the crazy Ki mystic stuff for another class or is the Monk going to have the Street Fighter powers like Hoduken and Yoga Fire?

Because Monk might end up being the sort of Paladin/Barbarian/Swordmage, the guy who uses mystic power to enhance himself. And the other Ki class(es) would be the Druid/Wizard/Cleric type who can throw the mystic energy into people's faces

So I'm wondering just how mystic is the new Monk?
#23

calronmoonflower

May 02, 2009 21:58:09
I'm wondering what the monk is going to able to do, are they going to save most of the crazy Ki mystic stuff for another class or is the Monk going to have the Street Fighter powers like Hoduken and Yoga Fire?

Check out the githzerai.
Though it can be hard to separate from the psionic power source that they also use they have a few abilities that should be Ki only.
#24

salla

May 02, 2009 22:06:58
I'm wondering what the monk is going to able to do, are they going to save most of the crazy Ki mystic stuff for another class or is the Monk going to have the Street Fighter powers like Hoduken and Yoga Fire?

Because Monk might end up being the sort of Paladin/Barbarian/Swordmage, the guy who uses mystic power to enhance himself. And the other Ki class(es) would be the Druid/Wizard/Cleric type who can throw the mystic energy into people's faces

So I'm wondering just how mystic is the new Monk?

We won't know 'til the playtest arrives.
#25

jormac

May 02, 2009 22:12:50
It must let you play this guy to interest me:
http://www.youtube.com/watch?v=pZ5qlIP0aRo

holy omgroflmao! Icant wait for the 11th if monks are anything like him !
#26

Omni-Wyvernil

May 02, 2009 23:47:53
It's pretty much a given that the Monk will use Dexterity and Wisdom as two of his primary stats, since the Githzerai (a race well-known for being monks) uses those as stat modifiers. I'm guessing that the third modifier will be Strength, to balance the "agile monk" with the "powerful monk". Constitution is also a possibility, but a lot of primal classes have made use of this stat already.

I notice that a lot of classes from the same power source tend to make use of the same stats. This may end up being a pattern, as noted below:

Strength: Martial
Dexterity: Ki (speculative)
Constitution: Primal
Intelligence: Arcane (except the Sorcerer)
Wisdom: Divine
Charisma: Psionic (speculative)
#27

jailbreaker

May 03, 2009 14:00:10
Switch it around. Power sources are on the left. :P

Martial: Str, Dex
Arcane: Int, Cha, a little Con
Divine: Wis, Str, a little Cha
Primal: Wis, Str

Monks should be like Warlocks in that they get two potential attack stats*. Possibly Dex and Con. I like classes like that.

*I just noticed that stats is spelled the same forwards and backwards.
#28

tyrandor

May 04, 2009 12:25:47
I only hope Wisdom won't be their main attack stats, since Wisdom already has a LOT of support.

I'd love to see Dex primary with either Wis or Con as secondary myself.

I'm wondering what the monk is going to able to do, are they going to save most of the crazy Ki mystic stuff for another class or is the Monk going to have the Street Fighter powers like Hoduken and Yoga Fire?

So much stuff come to mind really, depending on how crazy they want to be.

But even without going into the crazy fireball stuff... here's two example...

Open Palm Slam
The monk crouches down, centering his Ki energy into his hand, and then deliver a bone crushing push with his open palm to the target's chest.
Attack Roll: to be determined
Damage: to be determined
If the attack hit, the Monk can push the target a # of square equal to his Wisdom Mod. If the target ends adjacent to a wall or other solid object, it slam into it, taking {to be determined amount of damage} and is knocked prone.

Hip Throw
You grab the target and using your body has a lever, throw him toward one of his unsuspecting ally
Attack Roll: to be determined
Damage: to be determined
You slide the target a number of square equal to your Constitution modifier and the target is knocked prone. You can choose to end the target's movement in another enemys' square. If you do so, the second enemy is pushed one square and knocked prone.

And so forth.

They could really go crazy with the power system and martial arts.
#29

cadfan

May 04, 2009 12:48:14
I'm hoping for Strength primary, Dexterity and Wisdom secondary, with Dexterity controlling the more martial-esque monk abilities and Wisdom controlling the more supernatural. That seems like an excellent way to give almost everything almost everything they want.
#30

GhostStepper

May 04, 2009 14:51:02
It seemed like much of their unique stuff was Wis based last edition, so im guessing Wis as the main stat. Str and Dex seem like logical secondary stats.
#31

brotherjgizmo

May 04, 2009 14:52:07
I'll vote for constitution as main and Strength or Wisdom as second.
#32

Ogiwan

May 04, 2009 15:37:11
It might be a "V" class, as they describe them, with Dex and Wis primary, and something else secondary.

Also, I'd like to put my vote in for this kind of monk.
#33

praion

May 04, 2009 15:46:12
I would be really happy and confused if it would be like this
#34

Sagacious-Atom

May 04, 2009 16:12:22
I've been waiting for this for long time. I'm a huge monk fan. I can only hope it lives up to my expectations/desires.
#35

22_Over_7

May 04, 2009 16:12:32
We need fewer CON + WIS classes - Dwarves can't be good at everything, like they are right now.
#36

Kobold_Avenger

May 04, 2009 16:42:28
We need more dex +con races so kobolds and gnolls will have a class that they map up to perfectly.
#37

Myztek

May 04, 2009 16:51:56
What makes you think Charisma? That was the one of the two stats that monks could have low in previous editions.

Charisma is force of personality. Many iconic monk figures in literature have a signature aspect to their presence. They can intimidate with a look, they seem larger than life, etc...

If I built the monk class, I'd focus on the physical perfection and make it:

* A melee controller
* Use Constitution as the primary attribute.
* I'd have three secondary roles (2 in PHB III, 1 in Ki Power): Charisma/Leader Secondary Role, Dexterity/Striker Secondary Role, Strength/Defender Secondary Role.
* I'd give them 4 at-wills to start with a restriction that once they use an at-will, they can't use it again until the end of their next turn (monks need to do a variety of attacks), with choices including: 1.) Close burst 1 that does light damage with extra damage to marked foes, 2.) Medium damage and knocks a foe prone and pushes them 1 square, 3.) Light damage and immobilize that stuns on a critical hit, 4.) Light damage versus two adjacent foes with switch the position of the foes, 5.) A charge that does not need to be in a direct line, 6.) A flying kick attack that allows them to fly in a straight line as part of the attack, 7.) Two light damage attacks that can be used against the same target, etc...
* I'd give them speed +1 per tier when in cloth or no armor.
* I'd give them a +4 bonus to athletics and acrobatics.
* I'd give them an encounter power minor action that adds stunning (until end of their next turn) to the target if their next attack role hits.
* Push an enemy 1 as a minor action when 3 or more enemies are adjacent (to reduce the chances of them being pinned in...
* If attacking unarmed, they get a +2 bonus to hit (that climbs by 1 at every 5th level) and deal damage that increases as they rise in levels (d10 @ 1st, 2d6 @ 6th, 2d8 @ 11th, 3d6 @ 16th, 3d12 @ 21st, 4d10 @ 26th (to let them avoid using magic weapons or getting those hokey magic weapon equivalent items that monks have had in prior editions).
#38

Stuntman

May 04, 2009 18:05:05
I always associated a Monk's power with Wis. My image of a Monk is those martial artists who may not be the strongest, but do things that appear to require superhuman strength. As for secondary abilities, I would say it would be Con and Dex.

The primary role would be a striker. A Monk has superior mobility for closing in on a target and taken him out. I would say that the secondary roles would be the controller or defender. Probably Con would be used for controller powers and Dex for defender powers. The old stunning ability in older editions look like controller abilities. Probably many of the Monks powers will apply conditions to a single target.

I wonder what the Wis bonus to AC ability will become in the 4E version. In the past, you can get Wis bonus to AC along with Dex as well. I would suspect that the Wis bonus to AC only applies if you are wearing cloth or no armour and no shield. It would make the Monk's AC even higher than an Avengers if you keep pumping both Dex and Wis. I didn't run the numbers, but this feels too strong. Maybe 1/2 x Wis bonus would be more balanced.

Here's my speculation of possible powers:

The Flury of Blows: Probably will work like Twin Strike, but must be unarmed and only one target. Perhaps at Epic instead of 2[W] damage, it would be 3+ attacks instead of 2.

Jump Kick: One that can be used while charging.

Roundhouse Kick: Close burst that pushes targets hit.

I wonder how they will handle unarmed combat. Most weapons have a proficiency bonus of +2. I suspect that instead of a class feature that gives Monks a proficiency bonus to unarmed attacks, this bonus (and damage) will be incorporated into the Monk's powers. The powers may have the "unarmed" keyword and [Ability]+2 vs. AC in the attack line and have set damage in the Hit line. This will allow powers that attack other defences to use the same attack stat and be unarmed and be balanced.

Monks had higher speed than other classes, so an extra +1 to movement may be one of the class features.

That's my WAG on the 4E Monk. I expect this prediction to be as accurate as my prediction on Hybrid classes was.
#39

KoboldAvenger

May 04, 2009 20:14:30
I think there should be some form of Monk that uses Strength...

It'll be much like this: http://www.youtube.com/watch?v=t7Sptdhpa8A
#40

brotherjgizmo

May 04, 2009 20:33:35
The bad thing about Wisdom Con for the monk is that we already have several classes that match the Dwarf Perfectly. But that's a minor problem really. Con, Wis and Dex will be, I think, the main stats. I expect a lot of attacks that are interrupts, move actions or minor actions, and that somehow you should be able to chain some of them together.

Other than that, anything else can go. Ultimately, I think they will need to make use of a weapon/implement even if they are merely arm slot items.
#41

MechaPilot

May 04, 2009 20:42:25
It must let you play this guy to interest me:
http://www.youtube.com/watch?v=pZ5qlIP0aRo

Maybe it's the 70's porn mustache or the sunglasses, but the star of that clip looks like Bernie from Weekend at Bernie's.
#42

Omni-Wyvernil

May 04, 2009 21:17:57
I think one of the Monk builds will be DEX/WIS, simply because it makes sense for a monk and it matches the Githzerai who are iconically known for their monks. The third stat could be either Strength or Constitution, though I find strength more likely. The second build could be DEX/STR, STR/WIS, or DEX/CON (the third choice bringing in the possibility of a race that uses those stats).

WIS/CON is a bit played out due to its use by many primal classes, so that may be less likely.
#43

Axiomatic_Badger

May 05, 2009 7:36:32
I'm thinking Dex will be primary. It means Wis to AC becomes completely redundant. Also, it's easier to imagine a monk who's unwise or weak than is is to imagine one who's slow.

Other than that, they'll get a minor action attack for strikeryness, be purely melee fighters, use either wrappings or combat styles as implements, and maaaybe have a class feature that, after every attack, lets them shift a number of squares equal to the amount of enemies they hit.

Also, I want to make This Guy.
#44

Ogiwan

May 05, 2009 8:32:23
Hmm. Speaking of implements, will a monk necessarily be an unarmed fighter? What about all the monk weapons, kamas, sai, 'chucks, staff, etc?
#45

Axiomatic_Badger

May 05, 2009 9:01:24
Imho all the old oriental weapons are simply reflavoured standard weapons.
Sai = Parrying dagger, kama = hand axe ect.

Monks will probably be 99.99% Unarmed fighters, with a Pact-blade style weapon enchantment for flavour. (If the weapon isn't magical, then using it with your unarmed attacks is fluff, not crunch)
#46

lemonfrosted_dup

May 05, 2009 9:18:36
Psi striker
#47

thescalesoffate

May 05, 2009 9:36:40
It must let you play this guy to interest me:
http://www.youtube.com/watch?v=pZ5qlIP0aRo

wtf? lol.
*I just noticed that stats is spelled the same forwards and backwards.

PALINDROME!
I'm thinking Dex will be primary. It means Wis to AC becomes completely redundant.

I am fond of this idea.
...use either wrappings or combat styles as implements...

Wrappings, sure, I guess. Combat styles...wtf? "Hai guyz, look @ this +2 Shining Sunstar Combat Style this kobold was carrying around!"
Also, I want to make This Guy.

This, plz.
#48

Darkwolf_Bloodsbane

May 05, 2009 9:39:20
Wisdom and Dex will play a large part in monks.

Proof: Githzerai are Iconic Monks.

Githzerai get DEX/WIS

Therefore: Monks use Dex, Wis, and one other. I'm guessing CON.
#49

supertriqui

May 05, 2009 9:59:37
Strength: Martial
Dexterity: Ki (speculative)
Constitution: Primal
Intelligence: Arcane (except the Sorcerer)
Wisdom: Divine
Charisma: Psionic (speculative)

Yeah. Arcane is Int, except the Sorcerer. And Bard. And Warlock. Which leave us with the Wizard, unless you play in Forgotten or Eberron
#50

supertriqui

May 05, 2009 10:05:16
I'm thinking Dex will be primary. It means Wis to AC becomes completely redundant. Also, it's easier to imagine a monk who's unwise or weak than is is to imagine one who's slow.

I dont agree. David's Carradine Kung Fu character is the epitome of monks, imo, and he is slow as hell. His Master is even slower. And the 102302301230 monks that use Tai-Chi every morning move slow as well.

Some of them are fast, some arent. But all of them are introspective and meditative.

I like Dex and Wisdom for monks. However, often that means that the better monks are races that "shouldnt" have monks. Like elves or razorclaw shifters. Con + Wisdom will make every dwarf that is not currently a Druid choose the Monk Career :p
#51

thescalesoffate

May 05, 2009 10:05:54
Yeah. Arcane is Int, except the Sorcerer. And Bard. And Warlock. Which leave us with the Wizard, unless you play in Forgotten or Eberron

Lawl, what I was thinking, but at the time too lazy to say. =D
#52

supertriqui

May 05, 2009 10:15:02
Lawl, what I was thinking, but at the time too lazy to say. =D

And that's without even considering that nearly half the martial characters dont use strength as primary (rogues and archer rangers), a couple of the Divine ones use STR for half the powers (paladin and melee cleric), and primal characters dont use Con AT ALL as primary (druids and shamans use WIS, Barbarians and Wardens use STR).

This makes the "there is a conecttion between stats and powersources" a bit lackluster, to say the least.
#53

Omni-Wyvernil

May 05, 2009 10:53:11
Yeah. Arcane is Int, except the Sorcerer. And Bard. And Warlock. Which leave us with the Wizard, unless you play in Forgotten or Eberron

This is taking both primary and secondary stats into account. Bard and Fey/Dark Warlock have Charisma as primary, but also have Intelligence as a secondary. Sorcerer is the one arcane class that doesn't use INT at all.

But it may be a tenuous connection, and there may not be any common stats between classes of other power sources.
#54

the_badger_02

May 05, 2009 11:29:41
Indeed Omni, and infact Star's the only pact that could be said to not use Int as a secondary. The idea behind the stat connections is not that they all use the same attack stat, as it's clear that there won't be any power source that uses all of the same attack stat, but that they all use the same stat in some way.
#55

Stuntman

May 05, 2009 11:39:08
Hmm. Speaking of implements, will a monk necessarily be an unarmed fighter? What about all the monk weapons, kamas, sai, 'chucks, staff, etc?

I think that half the powers will be unarmed powers and the other half will be weapon powers using monk weapons only (like Rogue powers using rogue weapons only). The powers will be split like the Druid powers where half are beast form and half are not. It will allow players to build a character using primarily unarmed combat or primarily monk weapons.
#56

zippomage1

May 05, 2009 11:53:29
I am hearing a lot of discussion over what the monk should and should not be. But it's all far too specific for defining an entire class, in my opinion. The monk was a wandering wiseman who defended himself with open-hand(that is to say, unarmed) combat. His command over ki power was largely superfluous, aside from the augmentations he benefited from to his own person. Stunning Fist and that finger of death attack I can never remember the name of are the only ki powers he really had. So I think that he will probably be a ki defender.

However, you are forgetting the other three roles and wanting the Monk to do EVERYTHING kind of like he did in 3.0 and 3.5. That is a bad idea. Like reaaaaaaaallly bad. Like hiroshima bad. Did I mention it was not a good idea?

Someone made reference to the Buddha archetype of the monastic individual, and I think that this is more in-line with a Ki Leader. Other people have made references to Yoga-fire and Haddoken(sp?). I'm not sure about throwing spirit energy around like pancake batter, but a wiseman who taps into the spiritual ley lines of the battlefield would make a convincing Ki Controller. I'm having some difficulty imagining a Ki striker that doesn't just read a s a tweaked ki defender without doing things like palm-smite or throwing fireballs, but that comes off as a bit tacky to me. Perhaps a Ninja type, who primarily uses ki to conceal himself, avoid attacks, and travel quickly around the battlefield?

give me your thoughts!
#57

Stuntman

May 05, 2009 11:53:41
I like Dex and Wisdom for monks. However, often that means that the better monks are races that "shouldnt" have monks. Like elves or razorclaw shifters. Con + Wisdom will make every dwarf that is not currently a Druid choose the Monk Career :p

I would think that there are other classes that would be better than the monk for dwarves and elves that these races would not always choose a monk over other classes.
#58

klaustheprince

May 05, 2009 12:22:15
I'm guessing one of the two builds would be Wis/Dex, since the githzerai (the iconic "monkish" race since too many editions) have bonus to those stats. The other could be Wis/Str, for a more "external" feel. ;)
#59

malcolm_n

May 05, 2009 12:54:26
ah the monk.

beating enlightenment and serenity into people since 1977.

That is totally going into my signature. I am also looking forward to this.
#60

zippomage1

May 05, 2009 14:09:14
I would think that there are other classes that would be better than the monk for dwarves and elves that these races would not always choose a monk over other classes.

anyone who chooses their class based on their races favored stats or vice versa probably should go play WoW and leave real roleplaying games for people with more creativity than that.
#61

the_badger_02

May 05, 2009 15:12:14
And anyone so elitist should probably go out into the real world and just try to talk to people.

Honestly, I think 'real roleplayers' need to get over themselves. Your good aligned vampiric drow doesn't make you any more special than the other thousand of you.
#62

GhostStepper

May 05, 2009 15:23:53
anyone who chooses their class based on their races favored stats or vice versa probably should go play WoW and leave real roleplaying games for people with more creativity than that.

Because we all know that playing something suboptimal = creativity! And choosing not to play the race that naturally fits a class means that you are "really roleplaying"!
#63

cormic

May 05, 2009 15:24:47
I'm gonna guess that Monks are Martial Controllers. Tis the only role that the Martial class doesn't have.
#64

praion

May 05, 2009 16:59:38
I'm gonna guess that Monks are Martial Controllers. Tis the only role that the Martial class doesn't have.

Oh lord, give let brains rain from the sky....
#65

supertriqui

May 05, 2009 17:53:17
anyone who chooses their class based on their races favored stats or vice versa probably should go play WoW and leave real roleplaying games for people with more creativity than that.

Maybe, but I still dont see a lot of "creative roleplayers" playing Goliath wizards and Devas Fighter Multiclass with Rogue, you know... ;)

Even the Player Handbook, when talking about "favourite classes" of the races, allways name the ones the race are more suited for (stat wise). I'm pretty sure there are a lot of Eladrin Soldiers fluffwise (you know, they even have a feat for it...) Yet the Eladrins in PHB favor "wizards and warlords". Not Fighters.
#66

ranadiel

May 05, 2009 18:13:55
I'm gonna guess that Monks are Martial Controllers. Tis the only role that the Martial class doesn't have.

Looks like someone forgot to read page 54 of the PHB.
#67

brotherjgizmo

May 05, 2009 18:19:24
Looks like someone forgot to read page 54 of the PHB.

Or every other piece of information on the Ki power source.
#68

tiwaztyrsfist

May 05, 2009 18:19:29
I'm primarily excited because this will be our first look at a Ki powersource class, and will hopefully show some mechanics or features that make it distinct from Martial classes.
#69

tiwaztyrsfist

May 05, 2009 18:25:56
Because we all know that playing something suboptimal = creativity! And choosing not to play the race that naturally fits a class means that you are "really roleplaying"!

Granted with acknowledgment of sarcasm. However, you must also accept that telling someone that they're wrong or stupid for playing a Dwarven Wizard or Eladrin Fighter makes you, to borrow a profanity from Stephen Fry, a Mother ing stack.
#70

Elemental_Elf

May 05, 2009 18:35:12
anyone who chooses their class based on their races favored stats or vice versa probably should go play WoW and leave real roleplaying games for people with more creativity than that.

That's only wrong when your sole criteria for choosing a class is your race's stat bonuses. This is also true for the opposite, selecting a race whose stat bonuses are your class's primary and secondary stats.

Even still, a lot of people just want to play the game and not have to create a wondrous character, so they choose their favorite class or race and choose class/race that compliments their first choice. It isn't a sin to do this but I'm sure most would say the player should look into the fluff a bit and make a more informed choice (even if the outcome is the same).

EDIT: As for the Monk, I cannot wait! I'm really interested to see how WotC pulls off the class and, more generally, the power source!
#71

brotherjgizmo

May 05, 2009 18:57:27
I wonder if they'll give us a hint of future races in the Monk preview by listing the races that tend to gravitate towards monk.
#72

kimby

May 05, 2009 23:21:41
I'm looking forward to playtesting a Ki powered Striker. At least, I'm hoping that's what the monk will be. Even if he's not, I still want to playtest one anyway.
#73

zippomage1

May 06, 2009 0:39:52
That's only wrong when your sole criteria for choosing a class is your race's stat bonuses. This is also true for the opposite, selecting a race whose stat bonuses are your class's primary and secondary stats.

Even still, a lot of people just want to play the game and not have to create a wondrous character, so they choose their favorite class or race and choose class/race that compliments their first choice. It isn't a sin to do this but I'm sure most would say the player should look into the fluff a bit and make a more informed choice (even if the outcome is the same).

EDIT: As for the Monk, I cannot wait! I'm really interested to see how WotC pulls off the class and, more generally, the power source!

thank you for responding with something other than blind and useless sarcasm. I suppose I did make that more of a declarative statement, rather than a statement of opinion. I also made it far more insulting than I originally felt about it. When I build a character, I take a feeling I have, like, what kind of person I want to be, and look for racial background that fits that, then look for a class that fits with the personality. It's just how I think.
I've been in campaigns where min/maxing has literally given a single player the capacity to slay everything it comes across with reckless abandon while being supposedly equally powerful to characters who couldn't manage to hit with a basic attack, let alone some of the more complicated things....not cool.
#74

Darkwolf_Bloodsbane

May 06, 2009 9:38:49
Oh lord, give let brains rain from the sky....

That's the last thing we need!

Then the zombies will be well fed!

And, yeah Zippo, you really came off as a grade-A [Explitative Deleted] in that first post. I choose my first 4e character precisely that way. I wanted to play a Warlord. Eladrin seemed to be the most interesting race that fit the TacLord's stats.

So I made him. and created his personality afterwards through roleplaying.
#75

Bolongo

May 06, 2009 10:58:14
I wonder if they'll give us a hint of future races in the Monk preview by listing the races that tend to gravitate towards monk.

This.

They have to! And it has to include Githzerai. ;)
#76

thestupacabra

May 06, 2009 11:09:55
I think we'll be seeing a lot of daily powers with the stance keyword, to reflect the different styles and forms available to a monk.

Or perhaps, something similar with what they did with the Barbarians Rage abilities.
#77

jacksmithiv

May 06, 2009 12:02:36
I'm assuming Dex or Wis based attacks, with the other paired with Con for the secondary stats.

I originally thought it would be cool to make Con-based attacks, but very often these things are stylized to fit certain race selections, and certain obvious choices for monk (Githzerai, Deva maybe) would miss out.
#78

Mcnancy

May 06, 2009 12:55:57
I would like to see half Dex based attacks and half Str based attacks (like Ranger, Paly, Cleric and Starlock) with Wis as the kicker stat

Making the good race choices:

Githzerai, Elf, and Razorclaw for Dex Monks

Longtooth and brute races like Warforged make good Str Monks

Half-Orcs and Bugbears make good balanced Monks


This way players could make a brawler/iron fist type monk or a ninja/acrobat type monk
#79

Darkwolf_Bloodsbane

May 06, 2009 13:58:39
brute races like Warforged make good Str Monks

And this is why I'm hoping Neither STR nor CON is an attack stat. these races get enough love already.
#80

curtis_ownby

May 06, 2009 13:59:18
I am ready to remake my fighter/monk that could throw Ki blast. Master of the sword and fist.
#81

Mcnancy

May 06, 2009 14:59:24
And this is why I'm hoping Neither STR nor CON is an attack stat. these races get enough love already.

There are 7 Str classes
There is 1 Con class
There are 2 Dex classes
There are 2 Int classes
There are 5 Wis classes
There are 4 Cha classes

I don't think Con is overdone (at least not as an attack stat), and just because we have too many Str classes does not mean we should throw the baby out with the bathwater, they should solve the problem by making more Int, Dex and Con classes not by forcing classes that should be Str into some other stat.
#82

Omni-Wyvernil

May 06, 2009 15:27:00
There are 7 Str classes
There is 1 Con class
There are 2 Dex classes
There are 2 Int classes
There are 5 Wis classes
There are 4 Cha classes

I don't think Con is overdone (at least not as an attack stat), and just because we have too many Str classes does not mean we should throw the baby out with the bathwater, they should solve the problem by making more Int, Dex and Con classes not by forcing classes that should be Str into some other stat.

Not taking primary and secondary stats into account, we have:

Fighter: STR, DEX, CON, WIS
Rogue: STR, DEX, CHA
Ranger: STR, DEX, WIS
Warlord: STR, INT, CHA
Cleric: STR, WIS, CHA
Paladin: STR, WIS, CHA
Wizard: DEX, CON, INT, WIS, CHA(with Illusionist)
Warlock: CON, INT, CHA

Swordmage: STR, CON, INT

Avenger: DEX, INT, WIS
Invoker: CON, INT, WIS
Bard: CON, INT, WIS(new Arcane Power build), CHA
Sorcerer: STR, DEX, CHA
Druid: DEX, CON, WIS
Shaman: CON, INT, WIS
Barbarian: STR, CON, CHA
Warden: STR, CON, WIS

Strength: 10
Dexterity: 7
Constitution: 9
Intelligence: 8
Wisdom: 11
Charisma: 9

So DEX is currently a bit underutilized. Monk will probably have a build that has DEX in it, though, as will some of the other Ki classes (whatever they turn out to be).
#83

surbrus

May 06, 2009 16:16:24
I would like to see half Dex based attacks and half Str based attacks (like Ranger, Paly, Cleric and Starlock) with Wis as the kicker stat

I hope they do not make many more duel attack stat classes. I find it is limiting, almost feels a bit like 3.5 were you're options for character advancement within your class is very limiting. I want four options for my next daily, not a pick between two because I focused on one attack stat. With the large number of classes in 4.0 we don't need to split those classes up with duel primary stats. The difference between the "mystic" and the "brawler" monks can be two separate ki classes.

Since it seems all the rage I'll post my main stat hopes for the monk. I am not the most familiar with past editions, so I usually attribute the monk class to be like real world martial artists and Shaolin Monks, rather than whatever has been the iconic dnd monk of the past. Dex primary, with Con and Wis secondary. IRL Str is important as well, but a person's Dex and Con are much more important (so what if your strong, you still need to block, dodge and be able to take a hit)... and monks are also seen as very wise... hence those three stats.
#84

brotherjgizmo

May 06, 2009 16:24:46
I second the no MAD class sentiment.
#85

the_badger_02

May 06, 2009 17:01:53
Personally, I'd say that if it can be done in the manner that the ranger took, where there were attacks that were both ranged and melee, and used the one stat for the ranged and the other fro the melee, then I'd be good with more 'V shaped' classes. I'm really actually a bit of a fan of the V shaped classes, but I also agree that there should be more than 2 options for daillies.
#86

Mcnancy

May 06, 2009 17:46:06
I want four options for my next daily, not a pick between two because I focused on one attack stat. With the large number of classes in 4.0 we don't need to split those classes up with duel primary stats.

This is still a problem for Cleric and Paladin because they lack Divine Power, but I don't think it's that big of an issue for Warlock or Ranger.

The more material that comes out, the less of a problem that is.

What you're not realizing is that V classes give you more options, with a V class I'm not stuck picking between the races that have a bonus to that one stat; If I make a Paladin I have 18 races to choose from, I make a Warden and I only have 9 to choose from.

You don't have to pick only one stat for your attacks, but you do only get to pick one race.
#87

ChristopherRobin

May 07, 2009 6:40:24
I just want my Monk to be obviously non-martial. I don't want to just be a Fighter who has no weapon.

And a Fireball. If I can't Hadouken someone to the face, I will be sad.
#88

gmhack

May 07, 2009 12:18:29
If I make a Paladin I have 18 races to choose from, I make a Warden and I only have 9 to choose from.

Maybe its just me, but I dont understand this at all. You always have the same number of choices for race. Now some people will factor in the stat mods as a higher priority that just wanting to play a certain race. This will limit what choices that those people think are good, but there is no reason to completely discount any certain race/class combination.
#89

GhostStepper

May 07, 2009 14:07:37
What you're not realizing is that V classes give you more options, with a V class I'm not stuck picking between the races that have a bonus to that one stat; If I make a Paladin I have 18 races to choose from, I make a Warden and I only have 9 to choose from.

You don't have to pick only one stat for your attacks, but you do only get to pick one race.

But then you are stuck with that race for your entire career, so it doesnt mean much. You are still pigeonholed into a particular path as you level up within the class because of your ability scores.
#90

DragonsWrath

May 07, 2009 14:30:43
I wasn't too excited about the Monk until I started reading about them a bit.

Now I'm psyched.
I can see a DEX or WIS being a primary stat, but I'd hope it's DEX. CON would me an interesting third choice.
#91

anubis_reynard

May 07, 2009 16:33:36
I played around with homebrewing a mixed-attack stat class. Properly done, I believe it works.

I had a Str/wis melee build, a Dex/wis ranged build, and a Strength/Dex mobility build that lost the Wis-kickers, but could grab powers from either list.
#92

Mcnancy

May 07, 2009 18:07:24
Maybe its just me, but I dont understand this at all. You always have the same number of choices for race. Now some people will factor in the stat mods as a higher priority that just wanting to play a certain race. This will limit what choices that those people think are good, but there is no reason to completely discount any certain race/class combination.

Right, and there is no reason to completely discount any power just because it uses a different attack stat. So whether your a person who cares about attack stats or not the V classes are no more limiting than any other class.

But then you are stuck with that race for your entire career, so it doesnt mean much. You are still pigeonholed into a particular path as you level up within the class because of your ability scores.

Not really sure I follow your logic?
#93

jacksmithiv

May 07, 2009 19:54:20
If CON wasn't a huge part of the class, I'd be amazed.
#94

GhostStepper

May 07, 2009 22:10:54
Not really sure I follow your logic?

The complaint was that dual attack stat classes diminish your options because you get screwed out of half of your options if you choose to boost only one of the main attack stats along with the secondary stat. You argued that dual attack classes actually give you more options because there are a greater variety of races that match up because of all the class-related stats.

All i'm saying is that the supposed flexibility in racial choice doesn't really give you more flexibility when it comes to building a specific character. You are still sort of screwed out of options if you want to focus on one attack stat while having a good secondary stat as well, no matter what 'extra' racial option you got at level 1.
#95

Mcnancy

May 07, 2009 22:46:46
All i'm saying is that the supposed flexibility in racial choice doesn't really give you more flexibility when it comes to building a specific character.

How so? I would think that having more racial cohesion would make it easier to build a specific character concept seeing how race is more telling of who your character is than powers are.

Or is it more of a Min/Max issue.

If it's just a matter of rather having half as many race options than having half as many power options for the sake of Min/Max, then I get it, but for me it the other way around because power choice is easier to get around.
#96

GhostStepper

May 07, 2009 23:35:06
Playing races that dont have a +2 in the main attack stat of the class you want to play is far less of a nerf than not being able to pick up half of your class's powers because you are maxing out 2 other stats (other attack stat + secondary). You have a few more options if you are looking to totally min/max your attack and secondary stat, but you are still SoL for half of the class's powers if you choose to boost your primary and secondary stat they way the single attack stat classes do.

You basically have a few extra min/maxed options at level 1 but are still hosed out of half of your options for the other 29 levels unless you ignore your secondary ability score. This is a choice that no single attack stat class has to deal with.
#97

Mcnancy

May 08, 2009 15:17:17
Playing races that dont have a +2 in the main attack stat of the class you want to play is far less of a nerf than not being able to pick up half of your class's powers because you are maxing out 2 other stats (other attack stat + secondary). You have a few more options if you are looking to totally min/max your attack and secondary stat, but you are still SoL for half of the class's powers if you choose to boost your primary and secondary stat they way the single attack stat classes do.

You basically have a few extra min/maxed options at level 1 but are still hosed out of half of your options for the other 29 levels unless you ignore your secondary ability score. This is a choice that no single attack stat class has to deal with.

Well if don't care about having a race that boosts your main attack stat then take a race that boosts your secondary attack stat, problem solved.
#98

GhostStepper

May 08, 2009 15:29:34
Well if don't care about having a race that boosts your main attack stat then take a race that boosts your secondary attack stat, problem solved.

That solves nothing because you can only routinely boost 2 stats at a time as you level up. You have to either choose to boost 2 attack stats and ditch the secondary stat as you level or ditch all of the powers that rely on the secondary attack stat so that you can keep the secondary attribute high. Its lame because no single-attack stat class is forced into this corner.
#99

anubis_reynard

May 08, 2009 15:54:46
What if there was a double attack stat class or build, that didn't have a secondary stat? (or used the other stat)

For instance, imagine that all Con based Star Pact powers, instead of using Int as a kicker, used Charisma for secondary effects. Charisma Star Pact powers would use Con for secondary effects.

That way, you're only using 2 stats, and still have the full bonuses for your intended build. You can ALSO pick up powers from all the OTHER builds, but you won't be as good at them as you are at your own pact.
#100

collycauseschaos

May 08, 2009 17:54:00
What if there was a double attack stat class or build, that didn't have a secondary stat? (or used the other stat)

For instance, imagine that all Con based Star Pact powers, instead of using Int as a kicker, used Charisma for secondary effects. Charisma Star Pact powers would use Con for secondary effects.

That way, you're only using 2 stats, and still have the full bonuses for your intended build. You can ALSO pick up powers from all the OTHER builds, but you won't be as good at them as you are at your own pact.

It's not going to happen. Wizards has said in the past they follow two distinct character building concepts, the A shaped concept and the V shaped concept.

A being one primary with two secondaries such as rogue, fighter, etc.
V being two primaries with one secondary such as ranger, paladin, etc.

I think a class using only two stats entirely is just kind of odd, and I would not understand why they would tread from the patterns they've been using to pursue a bad character design.

Monk is going to be some combination of CONDEXWIS, preferrably (by me) to be DEX with WIS/CON secondaries. We don't need anymore WIS or STR primary characters at the time being, we need some more dex characters to balance out the board.
#101

supertriqui

May 09, 2009 6:03:17
When I build a character, I take a feeling I have, like, what kind of person I want to be, and look for racial background that fits that, then look for a class that fits with the personality. It's just how I think.

Fine, it's up to you. However, I dont see how making your noble warrior from fey origin with a touch of magic as a Figther Eladrin Multiclassed with Warlock (which is a suboptimal choice probably) instead of a Tactical Warlord Multiclassed with Wizard (which is a much better one statwise) any better roleplayer. Both are the same concept, both have the same background. Actually, I could write the same background for *both* of them and *roleplay* them exactly in the same way. Just one of them would suck, and the other would be nice.
I've been in campaigns where min/maxing has literally given a single player the capacity to slay everything it comes across with reckless abandon while being supposedly equally powerful to characters who couldn't manage to hit with a basic attack, let alone some of the more complicated things....not cool.

And do you feel the one who is doing wrong is the character who made intelligent decisions with his feats and powers? Or the other ones who aren't able to make a character who can manage to hit with a basic attack?
#102

Mcnancy

May 09, 2009 12:42:35
You basically have a few extra min/maxed options at level 1 but are still hosed out of half of your options for the other 29 levels unless you ignore your secondary ability score. This is a choice that no single attack stat class has to deal with.

But A shaped classes limit your power selection in the same way, a few powers at every level are going to use a different kicker stat than the one you've been boosting or require a class feature you don't have.

Granted, with A shaped classes' power choice limitation it's to a lesser extent than V shaped's, but when you combine that with A shaped classes' llimited race choice it balances them out IMO. And seeing how V shaped classes are in the minority, I really don't agree with anyone who says WotC should stop making them.

I have never seen any pattern of V classes performing weaker than A classes, so why should they stop making them?

I think V classes are great for Role-Players who want to approach a class in a different way and/or with a different race, and IME they have never gimped anyones more so than A shaped classes can.

.... Now for a change in subject; I think a big part of the Monk is going to be it's multiclass feat, will it allow us to make unarmed Barbarians and other classes?
#103

anubis_reynard

May 09, 2009 12:58:41
Whith the exception of the PH1 base Warlock feat, all the Striker MC grant the striker mechanic. If, as I suspect, the "striker mechanic" is Flurry of Blows (At-will attack, minor 1/round, D6-no stat- damage) then the MC feat would likely grant 2 minor action implement attacks per encounter, and use of monk implements.
#104

Mcnancy

May 09, 2009 14:24:09
Whith the exception of the PH1 base Warlock feat, all the Striker MC grant the striker mechanic. If, as I suspect, the "striker mechanic" is Flurry of Blows (At-will attack, minor 1/round, D6-no stat- damage) then the MC feat would likely grant 2 minor action implement attacks per encounter, and use of monk implements.

That would suck; I would want a feat that allows weapon using classes to make unarmed attacks with effectiveness close to to the weapons they normally use, I don't know how, I don't care how, I just know what I want.

D10 dmg, +3 prof, with use of Monk Item to add enhancement, would that be so hard?
#105

hothead

May 09, 2009 21:12:23
I am curious to see how this will work into the overall scheme of DND 4th. I played a monk back in the day, and it was o.k. If they handle it right (as with anything) it could really be a cool class. I look forward to the Playtest.
#106

anubis_reynard

May 09, 2009 23:19:50
Thing is, I don't believe a monk's "unarmed" attacks will be considered weapon powers at all- They will be an implement user who operates at melee range. Their implements might also count as unarmed weapon group weapons for the purpose of magic enhancement, but I doubt we will be seeing many [w] day after tomorrow.
#107

darth_azalin

May 09, 2009 23:55:22
I hope they keep it like the original and do without the Oriental flavor. Save that for a campaign setting.
#108

Omni-Wyvernil

May 10, 2009 21:10:13
The playtest article should be coming out tomorrow, so here's a few final guesses for what the Monk will look like.

Power Source: Ki. This seems rather obvious at this point. Maybe this release will shut up all the claims that Monk will be Martial, Psionic, or Divine.
Role: Striker. The developers have hinted before that the Monk will be a Striker, but then again they also said Sorcerer would be a Controller. I could see a case being made for Monk as a Defender, but Striker seems to be most likely.
Key Stats: Dexterity, Wisdom, Strength. DEX and WIS are rather obvious, since the Githzerai has these stats and they fit well for a Monk. The third stat isn't quite as set in stone. Strength and Constitution have an equal chance of being Monk stats, but I personally think STR fits better.

Other notes:

- The monk class will likely focus on unarmed combat techniques. Monk weapons may have Unarmed in addition to another weapon type, like Unarmed/Flail for the nunchaku and Unarmed/Light Blade for the sai. Monks will probably gain the ability to do extra damage with unarmed strikes (1d8 instead of 1d4), and their weapon properties will be determined by their implement (beads or ki wraps would work here).

- Two possible builds for the monk:
- "Hard" style focusing on strikes and conditions inflicted by pressure point attacks. DEX/STR, has Defender as a secondary focus.
- "Soft" style focusing on throws and evasive maneuvers. May be inspired by the Setting Sun discipline from Tome of Battle. DEX/WIS, has Controller as a secondary focus.

Let's see how much of this turns out to be right.
#109

sluggo

May 10, 2009 22:08:20
The playtest article should be coming out tomorrow, so here's a few final guesses for what the Monk will look like.

Power Source: Ki. This seems rather obvious at this point. Maybe this release will shut up all the claims that Monk will be Martial, Psionic, or Divine.
Role: Striker. The developers have hinted before that the Monk will be a Striker, but then again they also said Sorcerer would be a Controller. I could see a case being made for Monk as a Defender, but Striker seems to be most likely.
Key Stats: Dexterity, Wisdom, Strength. DEX and WIS are rather obvious, since the Githzerai has these stats and they fit well for a Monk. The third stat isn't quite as set in stone. Strength and Constitution have an equal chance of being Monk stats, but I personally think STR fits better.

Other notes:

- The monk class will likely focus on unarmed combat techniques. Monk weapons may have Unarmed in addition to another weapon type, like Unarmed/Flail for the nunchaku and Unarmed/Light Blade for the sai. Monks will probably gain the ability to do extra damage with unarmed strikes (1d8 instead of 1d4), and their weapon properties will be determined by their implement (beads or ki wraps would work here).

- Two possible builds for the monk:
- "Hard" style focusing on strikes and conditions inflicted by pressure point attacks. DEX/STR, has Defender as a secondary focus.
- "Soft" style focusing on throws and evasive maneuvers. May be inspired by the Setting Sun discipline from Tome of Battle. DEX/WIS, has Controller as a secondary focus.

Let's see how much of this turns out to be right.

I would bet in PHB 3, the Samuria will be the Ki defender.
#110

darth_azalin

May 10, 2009 22:37:18
I would bet in PHB 3, the Samuria will be the Ki defender.

What is a Samuria?
#111

ceiling90

May 10, 2009 23:24:24
Uh. for those who have the sub to DDI, the playtest is out now. And guess what... It's not Ki.
#112

theplaneswalker

May 11, 2009 2:22:01
Uh. for those who have the sub to DDI, the playtest is out now. And guess what... It's not Ki.

psionics XD
#113

anubis_reynard

May 11, 2009 3:37:44
OMG!

Focused Expertise
Benefit: Choose a weapon that you can wield
as an implement. You gain a +1 bonus to attack
rolls with any implement or weapon power you use
through that weapon. The bonus increases to +2 at
15th level and +3 at 25th level.
Special: You can take this feat more than once.
Each time you take this feat, choose a different
weapon that you can wield as an implement. This
bonus is not cumulative with the one provided by
Implement Expertise or Weapon Expertise.
#114

Bolongo

May 11, 2009 3:42:29
OMG!

Focused Expertise

Cool, that fixes Swordmages as well.
#115

darth_azalin

May 11, 2009 5:40:20
Cool, that fixes Swordmages as well.

Not really...

Since you have to be something to have something that allows you to qualify for something.

I think that sums it up without breaking any of the rules.
#116

Bolongo

May 11, 2009 5:42:50
Not really...

Since you have to be something to have something that allows you to qualify for something.

I think that sums it up without breaking any of the rules.

Eh? All I meant is that with this feat Swordmages don't have to spend two feat slots on Expertise any more.

Expertise is still a broken, horrible idea to begin with, but let's not get into that discussion here.
#117

darth_azalin

May 11, 2009 6:04:27
Eh? All I meant is that with this feat Swordmages don't have to spend two feat slots on Expertise any more.

Expertise is still a broken, horrible idea to begin with, but let's not get into that discussion here.

Swordmage can't take this feat. Might want to read what I wrote above.

Could that all change after the playtest.. probably but as it stands it is what I wrote.
#118

Mock

May 11, 2009 6:24:49
Swordmage can't take this feat.

Why not? There are no prerequisites for the feat as written.
#119

igniz

May 11, 2009 6:44:44
It should be a Monk feat, but it isn't. It doesn't stack with Implement or Weapon Expertise, etc than either of those two feats.
#120

Mock

May 11, 2009 6:49:06
It should be a Monk feat, but it isn't. It doesn't stack with Implement or Weapon Expertise, etc than either of those two feats.

I think you left out a word or two there - what did you mean with "etc than either of those two feats?"

They just called it "a new feat," so I interpreted that to mean that it was there as yet another fix, this time for the 2-feat tax weapon/implement users needed. I don't see why it should be a Monk feat.

I figured it doesn't stack because you can take just that instead of Weapon and Implement Expertise, bringing you on par with the Weapon- or Implement-only classes.
#121

LFK

May 11, 2009 8:32:55
Psi striker

I so totally win. You have no idea how much I win. Like I win it all. All of it! Mine! The Intarnets are mine!
#122

ekio

May 11, 2009 9:12:36
The playtest article should be coming out tomorrow, so here's a few final guesses for what the Monk will look like.

Power Source: Ki. This seems rather obvious at this point. Maybe this release will shut up all the claims that Monk will be Martial, Psionic, or Divine.

haha. This made my day.
#123

Bolongo

May 11, 2009 9:19:25
Swordmage can't take this feat. Might want to read what I wrote above.

Could that all change after the playtest.. probably but as it stands it is what I wrote.

What you wrote makes no sense in the english language.

And the feat as written has no prerequisites except "choose a weapon that you can wield as an implement." Meet Mr. Swordmage and his Longsword.
#124

Bolongo

May 11, 2009 9:24:46
They just called it "a new feat," so I interpreted that to mean that it was there as yet another fix, this time for the 2-feat tax weapon/implement users needed. I don't see why it should be a Monk feat.

Exactly. Except it only fixes classes like Monk and Swordmage who combine weapon and implement in one item. Paladins are still screwed unless they have that special sword - but they don't really have that many Implement powers anyway, do they?

Oh and BTW: it also allows for example Sorcerers to take this feat with Dagger and gain the bonus on their Basic Melee Attack. :P
#125

Mock

May 11, 2009 9:39:26
Oh and BTW: it also allows for example Sorcerers to take this feat with Dagger and gain the bonus on their Basic Melee Attack. :P

Gnarly.
#126

malcolm_n

May 11, 2009 11:05:23
Exactly. Except it only fixes classes like Monk and Swordmage who combine weapon and implement in one item. Paladins are still screwed unless they have that special sword - but they don't really have that many Implement powers anyway, do they?

Oh and BTW: it also allows for example Sorcerers to take this feat with Dagger and gain the bonus on their Basic Melee Attack. :P

It also lets other arcane classes do the same if they first take the Arcane Implement Proficiency feat from ArP and choose sorcerer daggers.

any class can do it if it wants to hybrid sorcerer ; or hybrid another arcane class and take the feat.

An eladrin Paladin hybrid warlock or mc warlock with a pact-sword can do it.
#127

zippomage1

May 12, 2009 11:48:24
I know that Divine classes almost uniformly cover Wisdom in some form, but I have a hard time thinking of Ki-powered classes as anything but Wisdom based. I think the debate, though, is moot. We aren't the game's designers, we have no real say in what gets built into the system.

I will speculate that the Monk is a defender type. Especially if they build the stunning attack physics into it.
The striker requirements were in the 3.5 monk, but they largely go against what the Monk is supposed to be: an introspective traveler trained in self defense.
I think a ninja-type class will fulfill the striker role more fittingly. Both Rogue and Ranger classes have parallels to ninja archetypes of lightly armored stealthy attack-and-run types.
#128

Mock

May 12, 2009 12:15:50
I know that Divine classes almost uniformly cover Wisdom in some form, but I have a hard time thinking of Ki-powered classes as anything but Wisdom based. I think the debate, though, is moot. We aren't the game's designers, we have no real say in what gets built into the system.

I will speculate that the Monk is a defender type. Especially if they build the stunning attack physics into it.
The striker requirements were in the 3.5 monk, but they largely go against what the Monk is supposed to be: an introspective traveler trained in self defense.
I think a ninja-type class will fulfill the striker role more fittingly. Both Rogue and Ranger classes have parallels to ninja archetypes of lightly armored stealthy attack-and-run types.

Um. The Monk is a Striker with the psionic power source (and the Ki power source has been dropped by the developers, at least for the foreseeable future). Am I missing the context of your post here?
#129

zippomage1

May 12, 2009 15:31:51
Um. The Monk is a Striker with the psionic power source (and the Ki power source has been dropped by the developers, at least for the foreseeable future). Am I missing the context of your post here?

I'd like a link to whatever article you got that information from, and preferably not a D&Di since I don't subscribe.
#130

sigil_beguiler

May 12, 2009 15:36:54
I'd like a link to whatever article you got that information from, and preferably not a D&Di since I don't subscribe.

Here is the article about the Monk:
http://www.wizards.com/default.asp?x=dnd/drfe/20090511

Here is the article about no-more Ki:
http://www.wizards.com/default.asp?x=dnd/drdd/2009May

However both require DDI subscription.
#131

zippomage1

May 12, 2009 16:09:15
if anyone can find something that wouldn't require being ripped off, I'd like to read these articles
#132

Mock

May 12, 2009 16:20:19
I'd like a link to whatever article you got that information from, and preferably not a D&Di since I don't subscribe.

Sorry, the only place it's available is DDI at the moment. It's from the playtest version of the monk, released to DDI subscribers. There's also an article from the developers, basically saying that the Ki power source proved untenable, and Monk was changed over to psionic.
#133

darth_azalin

May 12, 2009 20:32:45
What you wrote makes no sense in the english language.

And the feat as written has no prerequisites except "choose a weapon that you can wield as an implement." Meet Mr. Swordmage and his Longsword.

LOL

Critical thinking skills need to improve.

Talking about what appears in articles of Dragon breaks the EULA of it. Sorry I obey the rules.

In that text of what is written, it is a class only feat. Will that change? Probably but as it is written it is class only.
#134

darth_azalin

May 12, 2009 20:35:58
I think you left out a word or two there - what did you mean with "etc than either of those two feats?"

They just called it "a new feat," so I interpreted that to mean that it was there as yet another fix, this time for the 2-feat tax weapon/implement users needed. I don't see why it should be a Monk feat.

I figured it doesn't stack because you can take just that instead of Weapon and Implement Expertise, bringing you on par with the Weapon- or Implement-only classes.

You might want to read the word choices before " a new feat".
#135

ranadiel

May 12, 2009 20:39:55
LOL

Critical thinking skills need to improve.

Talking about what appears in articles of Dragon breaks the EULA of it. Sorry I obey the rules.

In that text of what is written, it is a class only feat. Will that change? Probably but as it is written it is class only.

I'm looking at the feat right now and I don't see any reason why it would be a monk only. It doesn't list monk as a prereq. Are you perhaps misreading the sentence before the feat saying, "the sample monk uses the following feat" as "only monks of this discipline can take the following feat"?
#136

Mock

May 12, 2009 20:43:25
You might want to read the word choices before " a new feat".

You mean, "The centered breath monk uses?" Yeah, that just totally devastates the argument.

Here's what the article says. First, it provides the Centered Breath Build, which includes the line "Suggested Feat: Focused Expertise"

Then, it goes on to say "New Feat: The Centered Breath monk uses a new feat: Focused Expertise." I assume that's because, in the past, preview classes have recommended feats that were unpublished (IIRC, it was the Invoker that referenced an unpublished feat, but I could be wrong). So, this time - since it's a playtest - they include the feat so you can actually playtest it.

Edit: the feat text was removed by the ORC_Yawgmoth, which is (of course) fine. I overstepped my bounds (and am suitably chastised). However, suffice it to say, there is no Prerequisite line in the feat.

There are no prerequisites, period. This is not, at this time, a class feat. It may become a class feat in the final form, but right now? It's not.
#137

darth_azalin

May 12, 2009 20:44:47
I'm looking at the feat right now and I don't see any reason why it would be a monk only. It doesn't list monk as a prereq. Are you perhaps misreading the sentence before the feat saying, "the sample monk uses the following feat" as "only monks of this discipline can take the following feat"?

How can I do this still under the EULA...

Under the New Feat listing

A ___ ____ ____ uses a new feat. _____ _____

Then the next section it tells what it is.

If it isn't class only it wouldn't have the first two words before the class.

Now I will conclude this could be changed when the book comes out. But currently how it is written and using critical thinking it is only class.
#138

ranadiel

May 12, 2009 20:51:46
How can I do this still under the EULA...

Under the New Feat listing

A ___ ____ ____ uses a new feat. _____ _____

Then the next section it tells what it is.

If it isn't class only it wouldn't have the first two words before the class.

Now I will conclude this could be changed when the book comes out. But currently how it is written and using critical thinking it is only class.

You are aware that right above that sentence is an example centered breath monk that takes the feat right? It is saying that the example centered breath monk took a feat that is presented below. It is specifying that it is talking about the example character immediatly above the feat. I don't know how I can explain that in terms more simple than that.
#139

Mock

May 12, 2009 21:24:26
Did not mean to quote myself - please delete when convenient.
#140

Bolongo

May 13, 2009 2:51:07
Now I will conclude this could be changed when the book comes out. But currently how it is written and using critical thinking it is only class.

I don't think "critical thinking" means what you think it means. ;)

In fact, the only kind of thinking you need to puzzle out the meaning of the text in question is grammatical. And several of us have now explained the grammar of it to you in detail.

In conclusion: you're wrong, plain and simple. Take it like a man.
#141

Grazel

May 13, 2009 7:20:14
I doubt it'd be a class feat. The feat description does not list the class in brackets like other class feats do. Weapon expertise is open to all classes, as is Implement Expertise.

The feat in question here has the same mechanics as them for the most part other than blending the two. This is useful for more than just the monk and I don't see why they'd restrict it.

Also the full feat will be in a PH not a X Power, or Dragon article so there's no reason to restrict it to a class or power source unless it's at an Epic level like the Bard Implement Expertise feat in Arcane Power.

As for sources you'd need a DDi subscription (ooh a whole 5$ for one month and you get the monk playtest, and a full copy of the CB, though if you wait until next month you'd get the monk playtest included in the CB) to see the current one. I'm sure we could probably get confirmation though I believe Mike Mearls has already confirmed it over on enWorld (look for the thread about shadow and elemental power sources for a link to the thread).

Basically though they said that Ki wasn't coherent enough to be a full power source without falling into the Asian-theme trap. The monk worked well as a psionic class for the whole 'mind over body/mind over matter' theme that isn't strictly an Asian monk theme in RL.

It is also a striker, based around moving before or after an attack, as part of the attack (with things like leaps, speed bonuses, shifting more than 1 square). They even have a class feature that gives them free extra damage when they hit, once per round. The build they gave in the playtest is a striker with a bit of controller secondary.
#142

malcolm_n

May 13, 2009 11:41:01
I don't think "critical thinking" means what you think it means. ;)

In fact, the only kind of thinking you need to puzzle out the meaning of the text in question is grammatical. And several of us have now explained the grammar of it to you in detail.

In conclusion: you're wrong, plain and simple. Take it like a man.

seconded.

I'm looking forward to what monk-specific feats there will be though. Maybe some that give you a weapongroup for your unarmed strike? Or maybe a paragon feat that lets one full discipline power be used in the same action (instead of two).. I think I'll playtest that with the class and see how it goes.