Birthright Reborn

Post/Author/DateTimePost
#1

Arawn76

Aug 24, 2008 6:25:16
What do you reckon are the chances of seeing the Birthright setting redone for 4E?

It was (and still is) my favourite setting ever produced for D&D.
#2

Faerieheart_Wolf

Aug 24, 2008 8:29:21
What made birthright awesome was the highlander type feel to some of the mechanics and the really nifty rulership/guild system, where you could run a kingdom, or be a merchant tycoon, ect. Really I thought the setting itself was pretty blah, but at the same time I'd like nothing more but the same feelings I got from building my guilds up and acquiring gold bars, ect. It was a great system with a unique feel.

I want them to somehow capture some of that old birthright feel, without the setting attached. Also a way to acquire economic power without being blooded, because it's the blooded mechanic that forced it to be Birthright only, even if the highlander aspect of blooded was really fricken cool.

I dunno it's complicated. However, as a setting, Birthright was in my opinion blah, but as a system of play, I still long for those days.
#3

Arawn76

Aug 24, 2008 8:34:43
What made birthright awesome was the highlander type feel to some of the mechanics and the really nifty rulership/guild system, where you could run a kingdom, or be a merchant tycoon, ect. Really I thought the setting itself was pretty blah, but at the same time I'd like nothing more but the same feelings I got from building my guilds up and acquiring gold bars, ect. It was a great system with a unique feel.

I want them to somehow capture some of that old birthright feel, without the setting attached. Also a way to acquire economic power without being blooded, because it's the blooded mechanic that forced it to be Birthright only, even if the highlander aspect of blooded was really fricken cool.

I dunno it's complicated. However, as a setting, Birthright was in my opinion blah, but as a system of play, I still long for those days.

Birthright BLAH!!! Outrageous, you sir need a darn good smiting!! ;)

I mainly played the setting without the regent rules as my players and I enjoyed the flavour but were rarely in the mood for running kingdoms.

We loved the racial flavors and the way the awnshegh added that legendary feel to monsters, my players still wince when I say Gorgon :D.

I do agree that in a new iteration blooded shouldn't be essential to running a realm, although I also think it should add a bonus.

However without a setting I would rather they didn't bother.
#4

Twiggly_the_Gnome

Aug 24, 2008 9:30:39
I want them to somehow capture some of that old birthright feel, without the setting attached. Also a way to acquire economic power without being blooded, because it's the blooded mechanic that forced it to be Birthright only, even if the highlander aspect of blooded was really fricken cool.

Yeah, that was my main beef as well. I loved the domain system, but it was so closely tied to the bloodline system that trying to use it outside of the Birthright world was a huge pain in the butt.
#5

the_ubbergeek

Aug 24, 2008 18:30:11
Low chances, sorry... Birthright is a little known setting that came up late, and it seems to have an image (for the ones who know...) of being 'bland'. Blender than greyhawk, in fact.


(Reputation and truth aren't necessarly the same, no offence.)
#6

Titanium_Dragon

Aug 24, 2008 18:36:45
I doubt it. They've already got the generic fantasy setting in Forgotten Realms, so its unlikely they'll split the market of people who like generic fantasy settings, and the whole "running a kingdom" thing doesn't really need to be in the form of a campaign setting, assuming they choose to include it at all (as they did not do so with 3e, likely because few people really enjoyed it).
#7

ravenouspuma

Aug 24, 2008 19:02:26
I've got the entire Birthright set. Just the other day I was thinking of finally getting all the maps mounted and hung in my games room.

I think 4E is perfect for it with the cinematic aspect of minions and all. I'd be happy with a single Dungeon article like the Darksun deadly plants one. They could show some Bloodline powers but 4E style.

I do agree that for most people (who want to just play adventurers) there's not muc separating it from Generika. Where it really shines is the politics and highlander feel of the rulers. But it doesn't stop me from hoping.
#8

ranger_reg

Aug 24, 2008 23:29:31
What do you reckon are the chances of seeing the Birthright setting redone for 4E?

It was (and still is) my favourite setting ever produced for D&D.

If WotC keep to their promise of one setting per year, then we might see such a product for 4e.

However, I doubt it will be a product line like Forgotten Realms and Eberron.

For me, I'm only interested in the Regency rulesystem. If I can separate the deity bloodline aspect from it (the "divine right of kings" have taken on a literal meaning here), it would be useful for other settings.
#9

tomewyrm

Aug 27, 2008 11:36:01
I've actually been trying to help a friend update Birthright for 4E (not the world itself, but the general rules for bloodlines, etc.). It's interesting trying to adjust everything to fit properly. So far, we're using something like the 3.5 Cleric's domains. Every house has access to about three "domains," and each player picks two to use throughout their character career. Getting what these "domains" do for the character is the rough part, so as to keep them balanced with each other and not too out of balance with the rest of the game.

So far what I've been thinking is a Blood Feature at first level for both blood domains, and then three powers you develop (an encounter, a utility, and a daily) at following levels (5th, 15th, and 25th, respectively) that you have to choose between your two domains.

Still a work in progress, of course. Actually not even done with all the level 1 features yet...
#10

ranadiel

Aug 27, 2008 13:56:39
I've actually been trying to help a friend update Birthright for 4E (not the world itself, but the general rules for bloodlines, etc.). It's interesting trying to adjust everything to fit properly. So far, we're using something like the 3.5 Cleric's domains. Every house has access to about three "domains," and each player picks two to use throughout their character career. Getting what these "domains" do for the character is the rough part, so as to keep them balanced with each other and not too out of balance with the rest of the game.

So far what I've been thinking is a Blood Feature at first level for both blood domains, and then three powers you develop (an encounter, a utility, and a daily) at following levels (5th, 15th, and 25th, respectively) that you have to choose between your two domains.

Still a work in progress, of course. Actually not even done with all the level 1 features yet...

Have you considered making the bloodlines multiclass only classes? That is how they are doing spellscars in FR and I imagine they might do dragonmarks in Eberron like that.(I'm not familiar with Birthright so I can't make specific suggestions on how to do that)
#11

tomewyrm

Aug 28, 2008 8:41:33
Have you considered making the bloodlines multiclass only classes? That is how they are doing spellscars in FR and I imagine they might do dragonmarks in Eberron like that.(I'm not familiar with Birthright so I can't make specific suggestions on how to do that)

I haven't considered this, no, but to be honest I'm not exactly sure how spellscars will work in FR. Could you do a quick explanation or find a link with that information?
#12

ranadiel

Aug 28, 2008 9:01:23
I haven't considered this, no, but to be honest I'm not exactly sure how spellscars will work in FR. Could you do a quick explanation or find a link with that information?

They haven't been released yet, but my guess is the following:

The spellscar will work by being an "incomplete" class. It doesn't grant proficiencies or most of the other class benefits. You can't take it at first level either. Instead there is a multiclass feat that gives you some unique benefit(either an encounter or daily) that represents the class feature you get from other multiclass feats. You likely would also gain a skill to make it equivilent to the other multiclass feats. Then you can take the other multiclass feats to switch out powers lkike you would with a normal multiclass. This would be the only way that you could get these powers. The only real question is how many powers per level would be designed.
#13

josephkell

Aug 31, 2008 17:09:16
The Bloodline stuff in Birthright could be done by creating a new type of magic item. Basically as a slotless magic item that gives access to a daily power (or a weak property). Since there is already a limit to usage of daily powers from magic items, it should help balance itself out.

The rulership stuff could be done in the form of skill challenges.

With the exception of Acrobatics, Athletics, Endurance, Stealth, and Thievery, most skills could easily be used as part of rulership.

Although Stealth and Thievery might be useful when it comes to impressing thieves guilds. And I suppose Endurance could be useful for Skill Challenges relating to long distance travel.

I have no idea how to handle mass combat, perhaps that too could be put into a Skill Challenge.

Failures could lose soldiers in addition to the normal outcomes. So if a challenge requires 8 successes before 4 failures, perhaps the PC loses X sets of forces no matter what, but each failure also loses another force.
#14

Nautilus

Aug 31, 2008 18:39:15
I like the idea of a rulership system - kinda brings back memories of the old estate owning rules from original D&D. But I'd question whether it would need a whole new setting. Surely a system like that could be plugged into most existing published worlds, or homebrews.