Coolness factor

Post/Author/DateTimePost
#1

yusakuasano

Feb 23, 2009 18:50:01
I was reading today the ph2 part of frenzied berserker and i said ....wow!! this thing rocks! made me want to play again my 3rd edition fr. berserker! got my inspired!

Then i pondered from the classes that we know from ph2. How many classes have cool features ... and what are these? what is the think that when u read it u say: "WOW" i want to play this

i felt that with avenger, with all the flavor and mechanics
with sorceror, again with flavor and some powers like chaos bolt, dazzling ray.
with bard, one word: multiclass :D ... now the powers i think are somekind of blant.. (except the utility that gives +2 to all skills)
with invoker... xmm... weak flavor but i like the daily: angel of fire or something like that!
barbarian: dunno... way too cool... i tried him and got me excited! i could rpg and flavor his powers with great efficiency...
and the grey zone: shaman and warden: both have very interesting mechanics but the flavor... xmm... i think they missed a thing here.
finally... the druid. here i have prob. it was the class that i wanted most to play but it was a letdown from me. dunno i searced to find something to excite me... to say: yes, i want to play the druid because he can do that cool that thing. even the wildshape isn't as i had thought to be. no versality to the form... only cosmetic change for the at will powers! ...
even if it wasnt only that... i cant find a daily rly like.

ofc. we have not seen the 30 lvls of the classes. some good might turn a letdown... and weak might get more flavor later on...

your thoughts?

ps. sorry for my awful english :P
#2

yukonhorror7373

Feb 25, 2009 13:41:23
I really like the warden's dailies. Sort of taking the transformation (flavor) and combining it with long term benefits. It is sort of like a combo rage/wildshape (two of my favorite abilities).

Avenger has that feel that has kind of been there, but not in a good way. We tried to do an assassin/paladin hybrid for 1e, but failed miserably. There was the slayer of domiel in good deeds, but meeh.

I am a little lukewarm on the dragon sorcerer, but the chaos ones seems fun. It is unpredictable and always fresh.

I also was disappointed with druid. But I looked at the utilities a little closer, and it retains the aspect of wild shape I like. Maybe higher level powers will give more flavor coolness to the druid.

Invoker seems like a more refined wizard. Not much of a controller personality, so just slightly interested.

Shaman seems like the other half of the druid. The healing companion half. But it seems well done. Not a leader fan, but I would do this one.

Bard, never liked them, nothing has me excited for them now.

Barbarian always will love them. I dig how they set up rages. I am not so sure about the rage-strike thingy, but I like how they did it.
#3

akakagewarrior

Feb 25, 2009 13:46:42
I really haven't seen enough to find that there is anything cooler than the PHB1 fighter power "Come and Get It".
When I saw that one, I instantly wanted to play that!
#4

salla

Feb 26, 2009 13:18:11
Cool is subjective.
#5

toshihito

Feb 26, 2009 13:49:07
For me, out of the new classes only a few I really thought something along those lines.

The warden was one. Defenders are one of my favorite roles, and I liked how 4E had created 3 seperate but equal defenders. So I had high hopes for the Warden. So far, I haven't been let down, and am excited to see how the rest of the class shapes out to be.

Another class that really interested me was the Druid. Here, I was interested mainly to see how they were going to nerf it from 3E, and when I heard it was going to be a controller it excited me. I do like how they retained their shapechanging abilities, but so far nothing crazy like how the 3E druid could abuse it. Thumbs up there.

Invoker on the other hand, feels to me one of the first real unique classes of 4E (a class we really haven't seen much of in the past). A priest that is higher on the holy tree than cleric but is not a heal bot ? Bwah!? It interested me the most to the point that it is the class I'm playing in our long term campaign, and I love it so far. Can't wait to see the rest of the class.
#6

yusakuasano

Feb 26, 2009 13:50:34
Cool is subjective.

Yes! Thats the reason this thread is made! ;) To see what gamers see as cool and what is unispiring from ph2 classes!
#7

johnthedm7000

Feb 26, 2009 22:51:46
I love the sorcerer's flavor-it was always there since it's advent in 3.0, but now the class screams I AM MAGIC INCARNATE!!!
#8

LordArchaon

Feb 27, 2009 15:49:54
I think I'm not out of topic if I state what I found totally uncool...

1st: Warden's vines. Hardwiring (literally...) roots and vines into a class by the means of a class feature, not even build-dependent, is what in my opinion constitutes the most uncool thing of the book so far. It sounds childish: it's the feature every kid on earth would have predicted for a nature's defender, obvious and cheesy. Nearly everything would have been better.

2nd: Sorcerer's implied bloodline. They did some good steps away from that, but it still lingers. It's the thing that stinks when you build a Genasi Dragonblood sorcerer: it doesn't mix well. Just a little change in names or fluff would have solved the issue, but they wanted to stick to legacy.

3rd: Primal characters stats and their inexistent diversity. We got Str+Wis/Con, Wis+Con/Dex, Wis+Int/Con, Str+Con/Cha. The most original combo is the Barbarian's... 'nuff said. I would have made at least one of them Con primary (Warden and/or Shaman), gave Shaman some Cha, and made Druid a two primary stats class, who better than the Druid needs two primaries..?

4th: HYPOTHESIS: Bard without any weapon at-will power. I'm waiting eagerly to see if this is true. If Bard's Virtue of Valor at-wills will include at least one weapon power it will be cool. Otherwise uncool. As simple as that.

Nothing more really.
And practically all the rest screams cool IMO, except for druid's powers so far, to which I'm a bit indifferent, except for that very original at-will (Call of the Beast?).
Standouts on the cool side, for me, are:

1st: Avenger: who would have imagined that?

2nd: Sorcerer's stats and melee feat. Finally a physical caster.

3rd: Invoker: another original thing.

4th: Bard: the best incarnation so far and the class I would play the most, due to its multiclass versatility.

5th: Shaman's spirit: it's cool having it tied to your health a bit, it makes for that soul-link I was searching for in it.

6th: Warden's HP and dailies: make for really tough characters.

7th: All the rest
#9

boffer

Feb 27, 2009 17:49:02
I think I'm not out of topic if I state what I found totally uncool...

1st: Warden's vines. Hardwiring (literally...) roots and vines into a class by the means of a class feature, not even build-dependent, is what in my opinion constitutes the most uncool thing of the book so far. It sounds childish: it's the feature every kid on earth would have predicted for a nature's defender, obvious and cheesy. Nearly everything would have been better.

2nd: Sorcerer's implied bloodline. They did some good steps away from that, but it still lingers. It's the thing that stinks when you build a Genasi Dragonblood sorcerer: it doesn't mix well. Just a little change in names or fluff would have solved the issue, but they wanted to stick to legacy.

3rd: Primal characters stats and their inexistent diversity. We got Str+Wis/Con, Wis+Con/Dex, Wis+Int/Con, Str+Con/Cha. The most original combo is the Barbarian's... 'nuff said. I would have made at least one of them Con primary (Warden and/or Shaman), gave Shaman some Cha, and made Druid a two primary stats class, who better than the Druid needs two primaries..?

4th: HYPOTHESIS: Bard without any weapon at-will power. I'm waiting eagerly to see if this is true. If Bard's Virtue of Valor at-wills will include at least one weapon power it will be cool. Otherwise uncool. As simple as that.

Nothing more really.
And practically all the rest screams cool IMO, except for druid's powers so far, to which I'm a bit indifferent, except for that very original at-will (Call of the Beast?).
Standouts on the cool side, for me, are:

1st: Avenger: who would have imagined that?

2nd: Sorcerer's stats and melee feat. Finally a physical caster.

3rd: Invoker: another original thing.

4th: Bard: the best incarnation so far and the class I would play the most, due to its multiclass versatility.

5th: Shaman's spirit: it's cool having it tied to your health a bit, it makes for that soul-link I was searching for in it.

6th: Warden's HP and dailies: make for really tough characters.

7th: All the rest

As per the character builder, bard's going to get a power with the weapon keyword called warsong strike
#10

Acedonte

Feb 27, 2009 18:37:06
I think I'm not out of topic if I state what I found totally uncool...

1st: Warden's vines. Hardwiring (literally...) roots and vines into a class by the means of a class feature, not even build-dependent, is what in my opinion constitutes the most uncool thing of the book so far. It sounds childish: it's the feature every kid on earth would have predicted for a nature's defender, obvious and cheesy. Nearly everything would have been better.

Class features? You mean the one reaction at-will, Warden's Grasp? The one that only has vines in the flavor text? The flavor text that can easily be ignored and reinterpreted as you want?

And I figured I'd take a second look at the class, just to check this... Turns out that the words "vines" and "roots" are used once each throughout the entire preview. Both appear in flavor texts, not exactly what I'd call hardwired. Sounds like you're either grasping at straws for a reason to hate the class (which is fine, no one says you have to like 'em) or somehow view flavor text as being something more than mechanically-meaningless garble. To each their own, I suppose, but I think you're basing your disappointment off something that really isn't as bad as you make it seem.
#11

LordArchaon

Feb 27, 2009 20:19:05
Class features? You mean the one reaction at-will, Warden's Grasp? The one that only has vines in the flavor text? The flavor text that can easily be ignored and reinterpreted as you want?

And I figured I'd take a second look at the class, just to check this... Turns out that the words "vines" and "roots" are used once each throughout the entire preview. Both appear in flavor texts, not exactly what I'd call hardwired. Sounds like you're either grasping at straws for a reason to hate the class (which is fine, no one says you have to like 'em) or somehow view flavor text as being something more than mechanically-meaningless garble. To each their own, I suppose, but I think you're basing your disappointment off something that really isn't as bad as you make it seem.

No no, no hate for the Warden, I actually like them very much. I criticize Warden's Grasp's fluff but also its mechanics, which imply that you're somehow magically grasping enemies.
I would have preferred a more original take on the defender role.

As per the character builder, bard's going to get a power with the weapon keyword called warsong strike

WOW THANK YOU VERY MUCH!! Now I can easily say my favorite class is the Bard. Of all 16 (or 18) classes. Easily.

(I will die before they make a Linux version of the Character Builder. Could try it using Wine though...)
#12

Acedonte

Feb 27, 2009 21:55:36
I like the Warden as well! In fact, the last couple days it's been a class I've been more and more considering playing, I may get convert my Minotaur Barbarian (has only appeared in our "playtest" night where me and another non-DM gave running a game a shot) into a Warden... I think I just thought of my character next chance I get to make one. That, or an Invoker.

As for my coolness rankings:

1. Invoker. I love the raw divinity dripping from this class. I see a lot of potential.

2. Barbarian. True smashy-smashy! 'Nuff said.

3. Warden. Seems like a pile of primal coolness. I see a lot of fun RPing things, like randomly disguising one's self as a tree and randomly appearing next to the rest of the party. Growing on me.

4. Avenger. I want to see more, but I'll admit: I'm a divine fanboy. I'll probably love it.

5. Druid/Shaman. Interesting takes on old standards. Primal seems like an interesting power source so far.

6. Sorcerer. Seems like fun, but a guy like me can't help but think about that chance to blow up your own party when fighting the BBEG.

7. Bard. I tried to play one, but man... it just doesn't appeal to me. Bard and Warlord, imo, sacrifice too much for party benefit. I prefer to lead by example, as they say
#13

LordArchaon

Feb 27, 2009 22:06:47
Since I consider the Warden's (rather big) flaw the one of being too magical, I'm digging the idea of playing a fey Warden. In particular an Eladrin Warden. It's rather hard to optimize, but it's a matter of coolness factor. A Warden has the kind of powers I would expect from a "spirit of the land" fey. Plus, multiclassing Fighter allows a great combo with Fey Charge + Feywild Protection + Moon Elf Resilience: charge, gain +2 to all defenses and expend a healing surge. If you hit you can repeat.