| Post/Author/DateTime | Post |
|---|---|
| #1Alan-KelloggMar 17, 2010 19:59:52 | Now that Gygax is deceased (don't know about Williams, but I think she's forgotten all about the kerfuffle) I think it's time we discussed Wizards' (and Hasbro's) secret plan to bring Gary Gygax's secret successor to D&D back into print. That's right, for the 6th edition of Dungeons & Dragons Wizards will be converting everything over to Infinite Adventures (aka; Dangeorous Journeys, Infinite Adventures was Gary's original name for his new RPG.) Instead of Player Characters you will have Heroic Personas; instead of Character Classes, Vocations. Instead of Strength and Dexterity you'll have Physical Muscular Power and Physical Neural Power. The new game setting will be called Ærth, and elves and goblins will be (literally) creatures from another planet. It will be skilled based, come in three volumes --- Personas, Magic, and The Epic of Ærth ---, and Dragon and Dungeon magazines will be renamed Journeys (players) and Mythic Masters (adventure masters) respectively. This will all occur when I've won one billion dollars in the lottery and bought into Hasbro. (Now that's a troll. ) |
| #2sfdragonMar 17, 2010 21:33:20 | now why would you want to go and do a thing like that?? if you ever get a billion dollars, wouldnt you have fun doing something else? |
| #3thescalesoffateMar 17, 2010 22:57:29 | Some people can only have fun by ruining others'. (And thus, the intarwebz were born) |
| #4thasisMar 18, 2010 0:58:27 | Haha, I thought that was kinnda funny. On the other hand, I'd would probably buy this product if it came out <<...>>... I like amost anything that Wizards has done (at least seriously, the kids stuff... eh). |
| #5uglyvanMar 18, 2010 3:26:35 | "you are not alo-n'..." ![]() |
| #6BluewyrmMar 18, 2010 8:25:01 | Ok, the game that you are referring to was called Mythus, and it was part of the Dangerous Journeys system... much like Dungeons & Dragons used to be a D20 game. I know all this because I used to play it... and if Simulationism and "options" is what you are looking for, then this was the game for you. It was completely skill-based, had a vast selection of skills and sub-skills to cover every little minutiae you could want. The attribute system was more of an attempt to model human statistics as a series of mathematical equations than it was anything you could understand. And then there was the absolute option-rich beauty that was the magic system for the game, with well over 1700 spells, all of which could be made available to an enterprising character at once, should he so choose. Did I thoroughly love this game? Yes. Was it well designed? ... No. Would I ever play it again? Heavens no. Do I feel the need to talk about it at the drop of a hat if it is ever mentioned, even in passing? ![]() |
| #7celloshaneMar 19, 2010 15:42:33 | Ok, the game that you are referring to was called Mythus, and it was part of the Dangerous Journeys system... much like Dungeons & Dragons used to be a D20 game. I know all this because I used to play it... and if Simulationism and "options" is what you are looking for, then this was the game for you. Sounds very interesting, I'll have to check it out. Any comments about how the system would compare to say... Runequest? |
| #8medhia_noxMar 19, 2010 16:18:30 | Actually - in 6th Edition - you won't be able to die, you'll always hit, always succeed at skill checks, the monsters will always miss you. D&D: The Feel Good Edition |