D&D on Xbox 360

Post/Author/DateTimePost
#1

l0rdkudzu

Jan 15, 2010 13:13:37
Given the strong success of WotC's Magic: The Gathering: Duels of the Planeswalkers on Xbox Live and understanding the difficulty that they have had in releasing the already announced Gametable and other integrated applications, what sorts of features would best represent D&D in a console-only experience?

Are we looking at a Gauntlet-type of dungeon crawl like many previous casual D&D games or is there value in a character builder app?  Personally, I think that this would be an interesting place to have some co-op hack-and-slash with some deep character building.

The Magic game on Xbox has drawn in a number of players to the table top game.  What sort of video game experiences do you think would encourage more people to try the pen and paper D&D?
#2

rgagsthmch

Jan 15, 2010 13:17:16

I've always thought that DnD lent itself well to turn based RPGs, especially the tactical ones like Final Fantasy Tactics.  I could never understand why they never made an attempt at this (that I'm aware of).

That would be my suggestion.

#3

elmorfan

Jan 15, 2010 13:25:15

I've always thought that DnD lent itself well to turn based RPGs, especially the tactical ones like Final Fantasy Tactics.  I could never understand why they never made an attempt at this (that I'm aware of).

That would be my suggestion.




There was a D&D tactics style RPG for the PSP a couple of years ago that was not that good.  A co-op dungeon crawl game would be cool.
#4

Marandahir

Jan 15, 2010 13:44:25

I've always thought that DnD lent itself well to turn based RPGs, especially the tactical ones like Final Fantasy Tactics.  I could never understand why they never made an attempt at this (that I'm aware of).

That would be my suggestion.




There was a D&D tactics style RPG for the PSP a couple of years ago that was not that good.  A co-op dungeon crawl game would be cool.



There was also one for the GBA – Eye of the Beholder.  It was pretty bad.

That said, I would like a good tactics D&D game. 
#5

elmorfan

Jan 15, 2010 13:53:25
I forgot about Eye of the Beholder, that was a bad game. Why is it that there are so many good D&D PC games but all the ones made for the various consoles are universaly bad?
#6

Duke5150

Jan 15, 2010 14:06:22
First, I would hope that we would get a D&D game for all the consoles, not just the 360. Some of us don't like to gamble when we buy consoles and I don't want to be forced to buy a console that self destructs if I want to play a new D&D game.

As for good D&D games on consoles, Baldur's gate 1 &2 for the playstation 2, D&D heroes for the xbox and demonstone were all good IMO. Turn based games are enjoyed by a minority and for the majority, they're slow and dull, so turn based is probably not the best route to take. Especially if the game would feature multiplayer off or online.

I think it would be very cool to have a standard rpg style (real time) dungeon crawl, with urban areas as well as dungeons and wilderness areas, similar to BG, but with online mulitplayer. I think it would be a lot of fun to have 8 players working together, or have smaller teams working against each other.

I'd rather have a slow paced turn based game for the pc, a machine that can handle large amounts of use at a time, rather than killing my console playing a single, slow game. Consoles need fast paced games worth playing. D&D already has a few strikes against it in the video game world, I'd hope they'd learn from those mistakes.
#7

ranadiel

Jan 15, 2010 15:28:38
As for good D&D games on consoles, Baldur's gate 1 &2 for the playstation 2



I don't think Baldur's Gate 1 for the PS2 counts as a D&D game in anything but name. From what I recall it didn't even try to use the D&D rules at all(only thing I recall about the game though is that one of the playable characters was an arcane archer....and all the characters used MP).
#8

elmorfan

Jan 15, 2010 15:37:20
Not to mention that the Arcane Archer in Baldur's Gate 1 was Human.
#9

tavenknaughtlin

Jan 15, 2010 23:53:49
First, I would hope that we would get a D&D game for all the consoles, not just the 360. Some of us don't like to gamble when we buy consoles and I don't want to be forced to buy a console that self destructs if I want to play a new D&D game.

As for good D&D games on consoles, Baldur's gate 1 &2 for the playstation 2, D&D heroes for the xbox and demonstone were all good IMO. Turn based games are enjoyed by a minority and for the majority, they're slow and dull, so turn based is probably not the best route to take. Especially if the game would feature multiplayer off or online.

I think it would be very cool to have a standard rpg style (real time) dungeon crawl, with urban areas as well as dungeons and wilderness areas, similar to BG, but with online mulitplayer. I think it would be a lot of fun to have 8 players working together, or have smaller teams working against each other.

I'd rather have a slow paced turn based game for the pc, a machine that can handle large amounts of use at a time, rather than killing my console playing a single, slow game. Consoles need fast paced games worth playing. D&D already has a few strikes against it in the video game world, I'd hope they'd learn from those mistakes.


Turn based D&D games are enjoyed by the majority of D&D players, otherwise I think your DM would have an aneurysm (sorry, i love being a smartass Laughing ).

However, I get what you mean when it applies to D&D video games. Most people don't play turn based video games anymore. But if you take D&D, strip it of it's sequenced combat system, and amp up the speed, you have to give up a lot of what makes it a tactically deep game. Handling Immediate Actions or Opportunity Attacks would be incredably difficult. You wouldn't be able to choose exactly which square you want your Tide of Iron target to be pushed into, or where everyone will be slid with the Bard's Cunning ability, since both require precise control you wouldn't be able to replicate efficiently.

It's like trying to make a real time version of Chess. It could be done, but i doubt it would feel anything like the original in any way.

BG, IWD, and NWN did it alright, but all of them allowed you to pause the game to give orders, and they didn't include many tactical options that were in the PnP game. The ill-fated Temple of Elemental Evil game was the closest to come to PnP rules, and even that had problems (mostly bugs, but several combat engine problems as well).

Also, i'm apposed to any action rpgs with the D&D brand on it. The only thing that makes DnD different from any other fantasy rpg is the combat  and magic system, so when you strip those out and completely redesign it with a real-time system, it's D&D in name only.
#10

masterfat78

Jan 16, 2010 6:51:05
I would love a new dark alliance or heroes game.I know they were only loosely based on DND but they were great co-op games that my nephew and niece really enjoyed.
#11

joydyhee

Jan 16, 2010 8:07:13
Don't forget Pools of Radiance for Nintendo from way back in the day.  That did a good job  for what it had to work with in the areas of character building and integrated rules (1st ed).  I loved that one.  For the time, I was happy with the control I had over my party and with the gameplay story line.
#12

dreadmage

Jan 16, 2010 8:56:27
IMHO: I would be interested in a full console MMO, after all, 4e is perfectly designed to compliment that platform of gaming. The more likely scenerio would be a dungeon crawl style of game, playable as solo missions, or party co-op 2-8 players over x-box live. Each crawl could last about an hour. With weekly new dungeons, and if I am lucky, player made dungeon crawls, similar to the forge from Halo 3.

I know, I expect alot, but high expectaions yield higher rewards (and usually bigger disappointments).
#13

joydyhee

Jan 16, 2010 11:44:30
How about a cross-platform MMO?  Any of the systems that can get online (PC, Wii, X-Box), etc.  All have an end-user interface based on the system used but translate to the one game?
#14

shaych0488

Jan 16, 2010 12:00:10
The closest thing we have right now is Dragon Age: Origins
#15

lhockee

Jan 16, 2010 12:02:31
The closest thing we have right now is Dragon Age: Origins



^ Yeah, and that's not even a decent example of a good D&D-themed game. {sigh}
#16

Duke5150

Jan 16, 2010 12:27:59
Ah, then folks want a "Board game" video game and NOT an rpg. D&D games have never been very good translations of the P&P game, but they were D&D, including the console games. They had the flavor and thats what sold.

Now, a D&D video board game would be fun if done right, using all the rules of 4e, mini's and a variety of tiles along with a blank, white battlemap. Add in some graphics for combat and a dungeonmaster campaign builder feature and I'd buy it, as long as you can play online with atleast 6 players and a human DM.

It would also be nice to have a computer DM or a DM-less mode.

Although, I'm a fan of the D&D rpgs on the consoles, so I'd be happy with a BG3 and it wouldn't be impossible to push/pull/slide in those games at all. Aftereffects would be easy, just give a tile selection after an ability has been used, select a tile and push a button. Easy.

I'm more interested in a smooth running and exiting D&D video game than I am in a complete translation of the P&P rules. But with a D&D board game with battle tiles and figs, I'd buy it.

I'd also love a D&D rts game for the pc and ps3. Real time, no turn based and not broken. I still kick myself over buying dragonshard brand new for 60 bucks. I'd also like a fighting game for D&D similar to iron and blood, only better controls and graphics. Drizzt versus Lord Soth or completely custom build characters would be a blast. Also online.

Oh and I must say, the only thing I consider worse than a turn based game is an MMO. MMO's are all about grinding to the end game content and I find that boring.
#17

mellored

Jan 17, 2010 18:37:39
Now, a D&D video board game would be fun if done right, using all the rules of 4e, mini's and a variety of tiles along with a blank, white battlemap. Add in some graphics for combat and a dungeonmaster campaign builder feature and I'd buy it, as long as you can play online with atleast 6 players and a human DM.


So... MapTools then?

Though it might be more fun if someone could build campaigns for it.
#18

Alacryss

Jan 18, 2010 14:38:27

I've always thought that DnD lent itself well to turn based RPGs, especially the tactical ones like Final Fantasy Tactics.  I could never understand why they never made an attempt at this (that I'm aware of).

That would be my suggestion.



Well, there were all the Gold Box games, and the Dark Sun games.  And the original Neverwinter Nights that ran on AOL.
#19

Rich_The_Mad

Jan 19, 2010 7:58:58
@Joydyhee:  That would be awesome for ALL games, not just D&D.  Cross-platform gaming is really only being toyed with some games between XBOX and PC.  If PS3 and XBOX users could play together, that would e full of win, but unlikely to ever happen.

I'm totally surprised a turn based game based on 4e rules hasn't been released.  I mean, the rules are already written, as well as combat design formulas.  All it needs is a good campaign arc, which could be ripped straight from Scales of War (tweaked to make sense of course) if they really wanted to be lazy about it.
#20

ravenharm

Jan 19, 2010 18:23:39
just wanted to jump in here and throw my bid for fast paced game set in a real time adventure

every time they went with a faster then turn based, it was successful. baldurs gate 1,2 icewind dale 1,2 is considered successful. never winter nights was a huge success.

psp dnd tactics was an utter failure of game, as ws pools of radiance on the pc ( the newer one)
temple of elemental evil was the closest to achiving a sort of sleeper hit prestige but yet  again was not a commercial success.

someone mentioned baldurs gate on the xbox and ps2. although named dnd in name only they did achive a modest fanbase.

dnd heroes played much like a gauntlet game and still made more of a financial gain then any tactical version of dnd.

also they streamlined 4.0 for wasting less time for more action, i dont see them making the mistake to going back to a turn based or so called tactical game.
#21

DoctorBadWolf

Jan 23, 2010 1:44:24
I forgot about Eye of the Beholder, that was a bad game. Why is it that there are so many good D&D PC games but all the ones made for the various consoles are universaly bad?



the two baldur's gate ps2 games were pretty cool. a bit shallow, but fun to play.


I vote yes to the idea of console dnd with fully in depth character building. would be fricken sweet.

a series of them, each one set in a different dnd world.
#22

Nekoazu

Jan 23, 2010 2:49:21
I forgot about Eye of the Beholder, that was a bad game. Why is it that there are so many good D&D PC games but all the ones made for the various consoles are universaly bad?

Because the consoles are universally bad?
#23

DoctorBadWolf

Jan 23, 2010 4:25:34
I forgot about Eye of the Beholder, that was a bad game. Why is it that there are so many good D&D PC games but all the ones made for the various consoles are universaly bad?

Because the consoles are universally bad?



Not so much. In a direct comparison to a PC, without any context, they lose, sure. But that's irrelevant. They are made specifically do to certain things, and they do them well. Sitting in a living room in front of a tv playing multiplayer games with your friends who are also in the the room is more elegantly done on a console.

Of course, that won't be true forever. Already, I'd rather have a pc hooked up to my tv, and a good pc speaker system installed, than any other entertainment set up.
#24

Linchbox

Feb 02, 2010 2:48:51
Whilst the Bladurs Gate series were awsome, I don't think they would translate to a console very well.

I always like the Shadow of Mistara game (which I would love to see on the xbox marketplace) and the xbox Dark Alliance 2 game. Something could be done like that pretty well.
#25

manicrazor

Feb 13, 2010 19:28:59
I forgot about Eye of the Beholder, that was a bad game. Why is it that there are so many good D&D PC games but all the ones made for the various consoles are universaly bad?

yeah and none of the pc types arent Great yet some are playable but thats it
#26

manicrazor

Feb 13, 2010 19:51:36
I think that the best way to build a game for a consol would be to build an entire world of faurn and populate it with NPC's on a 24 hrs schedual sprinkel in a few of the familiar characters we all know drizzit, Elmister, jaraxle,  ect.., in their apropriate areas of the world, to dole out quests to keep the game moving. the quests should never be required but a option. simply wandering the terrain finding treasure and killing creatures finding cavers and exploring  (you know dungeons and Dragons)
should be a perfectly acceptable option. Have the game set up much like Elder Scrolls oblivion, except in a world and creatures we all know and have grown to love over the decades. but please dont skimp on any game to be made spend the time and money to create a great game that includes the whole world and all the heros and creatures and variety of that we al know should be there.
#27

oc2001

Apr 28, 2010 12:08:31
@Joydyhee:  That would be awesome for ALL games, not just D&D.  Cross-platform gaming is really only being toyed with some games between XBOX and PC.  If PS3 and XBOX users could play together, that would e full of win, but unlikely to ever happen.

I'm totally surprised a turn based game based on 4e rules hasn't been released.  I mean, the rules are already written, as well as combat design formulas.  All it needs is a good campaign arc, which could be ripped straight from Scales of War (tweaked to make sense of course) if they really wanted to be lazy about it.



hehe.. I think WOTC is about as competant at leveraging thier product as the Greek Government was at finance.

The only company that had made put a lot of effort into it was Bioware with its Never Winger Nights line, however, the best or closest game to a PC/Console game that had the tactical aspects of the P&P feel was Temple of Elemental Evil.. I STILL play that one on occasion.. and the PSP D&D tactics is very good too, although the controls are a bit tiresome(no mouse).
#28

Legendarius

May 02, 2010 1:28:14
I'd personally like to see a game that can be played real time online with your friends as a party with one of you being the Dungeon Master.  The party would all create characters and then go off and explore the DM's world.  The game would come with a basic map and some settlements and dungeons populated with various monsters. 

In prep mode, the DM can fly around their world, create/modify encounters and NPCs/Monsters, create responses the PCs can get when they talk to NPCs (in addition to real time DM commentary), plant treasures, create traps, and so on.  The DM also has map making tools that let them expand the world map as well as build their own dungeons and towns.

They could sell new modules to add to your D&D Live and the DM can download those and then they have new adventure areas and creatures/objects/etc. to use.  The modules would be designed to just drag into the world wherever the DM wants them.  The modules also are designed to scale to account for the power level and size of the PC group.

On game night, the DM creates his room and invites his players and then everyone signs in.  The players explore the dungeon in real time and talk with the DM via voice chat.  As they explore the DM can give orders to his monsters or assume the role of any monster and then move through the dungeon with that monster himself just like the characters do.  At any time, the DM can step back and let the AI control his monsters using the rules he set up for them in prep mode (I assume each standard monster has a behavior AI that the DM customizes if they want).

Ideally, the system let the DM bring in assistant DMs as well who can run the monsters or talk for the NPCs and so on.

I suppose all of this sounds like the virtual table top and in a way it is but I think that console systems can now support this level of complexity and services like Xbox Live work very well to help coordinate the players.

L
#29

darksavior

May 02, 2010 22:11:32
Now, a D&D video board game would be fun if done right, using all the rules of 4e, mini's and a variety of tiles along with a blank, white battlemap. Add in some graphics for combat and a dungeonmaster campaign builder feature and I'd buy it, as long as you can play online with atleast 6 players and a human DM.


So... MapTools then?

Though it might be more fun if someone could build campaigns for it.

I don't get the opposition to a turn based game.  Magic: Duels of the Planeswalkers was pretty much a direct video game adaptation of playing the card game, and FFS if players could deal with that in turns, even in team multiplayer, then D&D in turns should be a freaking breeze.  I for one would like to see a D&D PnP simulation, since that is rare, but we've seen a million and one derivative rpg's done in real time, or psuedo-real time already.  FF Tactics was a turn based strategy game, and it was successful.  Not everyone has ADD and a speed addiction which requires all games be instant gratification, twitch reflex exercises in order to be at all entertaining. My 2 cents. 
#30

Fabio_Milito_Pagliara

May 03, 2010 3:06:44
I would like a cooperative dungeon-delve

you log in and the system found someone that want to delve

each one act in turn and you play against the dungeon