Daggerdale? railroading? Please reconsider.

Post/Author/DateTimePost
#1

Haldrik

Feb 26, 2011 12:04:55
According to a not-necessarily-the-news source, Daggerdale will be an Atari D&D videogame. Awesome. Unfortunately, it will choose your class and race for you. Sucks.

You will be forced to choose only one of the following four characters:
• Human Fighter
• Dwarf Cleric
• Elf Rogue
• Halfling Wizard

I cant believe the odds, for me personally, every one of these combinations turns out unappealing.
• I love Human, but I dont identify with the Fighter archetype and have never played a Fighter in my life.
• I love Priest, but dont identify with the Dwarf. The historical human-sized Norse 'blackelf' dvergr could be cool, but the Lord-of-the-Ring short juggernaut is less of a character I want to play.
• I like Elf, but dont want to play a Rogue.
• I love Wizard, but dont identify with Halflings.

Moral of the story: magic cant be tall.

Dont get me wrong. I have gaming buddies who would love to play these four characters, and Id enjoy having these characters in a game. Theyr just not any of the archetypes that I myself want to play. If it was Elf Wizard and Halfling Rogue, then I would love the Elf Wizard. But that option is impossible.

For sure, I would not purchase this game if it doesnt offer me anything I want to play. What a shame.
#2

Haldrik

Feb 26, 2011 12:08:13
The "news" source:

#3

sfdragon

Feb 26, 2011 16:18:56
Yeah I don't plan on buying this game for that reason either....
#4

Silver_Blaze

Feb 26, 2011 18:02:32

Well crap.  I guess I will move this into the Do Not Buy category.  Seriously, this will probably the first instance anyone, professional or not, has created a Halfling Wizard.

#5

ADHadh

Feb 26, 2011 19:13:02
Any source other from a seemingly particularly nerdy (and not particularly funny) webcomic strip?
#6

sfdragon

Feb 26, 2011 19:17:16
the web forums
 of said game
#7

ADHadh

Feb 26, 2011 19:18:45
the web forums
 of said game


That's fan speculation with a sprinkle of hatred as well; any more official source?
#8

Haldrik

Feb 26, 2011 22:28:41
Thanks SF Dragon, your link to that site corroborates the unfortunate news. One of the official staff members of  Atari, Inc. confirms it in post 5.

StormShade:
We're going to have a few pre-set race class combos to start. However, after initial character generation, the game should allow for you to customize how your character advances according to the 4th Ed. D&D rule set. So, you'll be able to choose which feats, spells/abilities, and equipment you use as you advance. Different equipment will provide different "looks" for your character.


Bottom line, there are only "a few pre-set race class combos". Thats it.

By the way,

• The Human-Fighter will be male.
• The Dwarf-Cleric will be male.

• The Elf Rogue will be female.
• The Halfling Wizard will be female.

Sexism. Groans.



#9

Janx_14

Feb 26, 2011 22:39:27
This isnt the same as the Neverwinter game right?
#10

Samrin

Feb 26, 2011 22:47:10
What's the big deal? It's basically going to be a mindless hack and slash like Diablo. It isn't designed as a super virtual tabletop.

I'd expect more out of Neverwinter, but Cryptic... 
#11

Haldrik

Feb 26, 2011 22:56:51
And if you dont want a Fighter for the "hack and slash"? Then what? Then you dont play the game.
#12

Haldrik

Feb 26, 2011 23:51:37
To be fair, I found the promo movie for the Atari Daggerdale game here:
www.atari.com/games/dnd_daggerdale

See if you can identify the race-class-gender of the five (?) heroes in that preview.
• 3 of them seem to be Human-Fighter-males (sword with shield, magic sword with shield and chain armor, and battleaxe with shield).
• 1 seems to be Elf-Rogue-female (archer).
• 1 seems to be Halfling-Wizard (heavily garbed but probably female).
#13

old_dog

Feb 27, 2011 0:00:50
Looks to be part of a trilogy and each part covers 10 levels.


www.destructoid.com/d-d-daggerdale-story...
#14

sfdragon

Feb 27, 2011 2:16:12
I've heard nothing on the Neverwinter game......


if it is, then there is another game off the list
#15

ADHadh

Feb 27, 2011 8:46:05
Same thing was in Drakensang games, except they had a really wide selection... but it still annoyed me I couldn't make my own characters.
Of course those games were really good roleplays despite that. So, overreaction much? As usual?
#16

Mirtek

Feb 27, 2011 11:52:24

People, that's not supposed to be a "real buy at normal video game price at some store game". That's a digital download only game priced at less than $20.


I think your expections toward these kind of games are a little too high

#17

sfdragon

Feb 27, 2011 13:00:58
the bar of expectation was set by previous dnd games......

haha


but the daggerdale game still does not really interest me
#18

Mirtek

Feb 27, 2011 13:17:30
the bar of expectation was set by previous dnd games......

And is this case the predecessor would be Baldur's Gate Dark Alliance (three pre-set race-gender-class characters), however this game aims at being less, since BG: DA was a normal full-price game which Daggerdale is not intended to be.

#19

zman123

Feb 27, 2011 13:36:47
What do you expect from a multigameconsole--PC port game. This is why most RPGs that made strictly for the PC format usually rule. Anyhow, if you really want to play a Dungeons and Dragons videogame, which uses the 4E rules system, then wait for Neverwinter. Neverwinter should be out sometime in December 2011.

#20

lokiare

Feb 27, 2011 14:43:24
What do you expect from a multigameconsole--PC port game. This is why most RPGs that made strictly for the PC format usually rule. Anyhow, if you really want to play a Dungeons and Dragons videogame, which uses the 4E rules system, then wait for Neverwinter. Neverwinter should be out sometime in December 2011.



Its been pointed out already, but I'll say it again. Neverwinter will vaguely remind you of 4E, kinda like Neverwinter Nights vaguely reminded you of 3.5E. It'll be action based so you'll 'recharge' your at-will in seconds, your encounters in a minute and your dailies in ten minutes. Skills will be minimized. Your rogue might be able to open a chest without a key, or open locked doors or whatever. Rituals will be forgotten, only to be added by the fanbase in a mods.

If they really wanted to make it work they'd do all the art and create a framework and allow the fanbase to mod the rules completely so they could make it exactly like 4E...
#21

Kalnaur

Feb 27, 2011 17:03:07
What do you expect from a multigameconsole--PC port game. This is why most RPGs that made strictly for the PC format usually rule. Anyhow, if you really want to play a Dungeons and Dragons videogame, which uses the 4E rules system, then wait for Neverwinter. Neverwinter should be out sometime in December 2011.



Its been pointed out already, but I'll say it again. Neverwinter will vaguely remind you of 4E, kinda like Neverwinter Nights vaguely reminded you of 3.5E. It'll be action based so you'll 'recharge' your at-will in seconds, your encounters in a minute and your dailies in ten minutes. Skills will be minimized. Your rogue might be able to open a chest without a key, or open locked doors or whatever. Rituals will be forgotten, only to be added by the fanbase in a mods.

If they really wanted to make it work they'd do all the art and create a framework and allow the fanbase to mod the rules completely so they could make it exactly like 4E...



Actually, that description of Neverwinter sounds awesome (not the fan based one, the other one). 

What was people's problem with Baldur's Gate: Dark Alliance?  I still own and still love that game.  Demon Stone as well.  I'd own BG:DA2 if it were still around.

#22

lokiare

Feb 27, 2011 18:49:03
What do you expect from a multigameconsole--PC port game. This is why most RPGs that made strictly for the PC format usually rule. Anyhow, if you really want to play a Dungeons and Dragons videogame, which uses the 4E rules system, then wait for Neverwinter. Neverwinter should be out sometime in December 2011.



Its been pointed out already, but I'll say it again. Neverwinter will vaguely remind you of 4E, kinda like Neverwinter Nights vaguely reminded you of 3.5E. It'll be action based so you'll 'recharge' your at-will in seconds, your encounters in a minute and your dailies in ten minutes. Skills will be minimized. Your rogue might be able to open a chest without a key, or open locked doors or whatever. Rituals will be forgotten, only to be added by the fanbase in a mods.

If they really wanted to make it work they'd do all the art and create a framework and allow the fanbase to mod the rules completely so they could make it exactly like 4E...



Actually, that description of Neverwinter sounds awesome (not the fan based one, the other one). 

What was people's problem with Baldur's Gate: Dark Alliance?  I still own and still love that game.  Demon Stone as well.  I'd own BG:DA2 if it were still around.




There wasn't a problem with it, I enjoyed all of those games, it just wasn't D&D. It was a hack-fest with no RP, a weak plot, and little to no out of combat. Its fine for what it was, but it wasn't D&D.

Try amazon.com or gamestop.com. I bought all of those games for my Xbox360 and used to play them every once in a while. Watch out though they go for nearly full price.

What I really liked was the Baldur's Gate I & II for PC, Ice Wind Dale I & II. The original gold box games. All of these had insane amounts of detail and out of combat gameplay.
#23

Haldrik

Feb 27, 2011 19:05:19
Heres an interview with the creative director of Daggerdale, Zandro Chan.
#24

thax

Feb 27, 2011 21:14:06
Thank you for that.

It looks better than the Neverwinter game, even with the Pre-Set characters. I am glad there is a PC version, I have not bought the PS3 as of yet.

#25

Kalnaur

Feb 27, 2011 21:21:01
What do you expect from a multigameconsole--PC port game. This is why most RPGs that made strictly for the PC format usually rule. Anyhow, if you really want to play a Dungeons and Dragons videogame, which uses the 4E rules system, then wait for Neverwinter. Neverwinter should be out sometime in December 2011.



Its been pointed out already, but I'll say it again. Neverwinter will vaguely remind you of 4E, kinda like Neverwinter Nights vaguely reminded you of 3.5E. It'll be action based so you'll 'recharge' your at-will in seconds, your encounters in a minute and your dailies in ten minutes. Skills will be minimized. Your rogue might be able to open a chest without a key, or open locked doors or whatever. Rituals will be forgotten, only to be added by the fanbase in a mods.

If they really wanted to make it work they'd do all the art and create a framework and allow the fanbase to mod the rules completely so they could make it exactly like 4E...



Actually, that description of Neverwinter sounds awesome (not the fan based one, the other one). 

What was people's problem with Baldur's Gate: Dark Alliance?  I still own and still love that game.  Demon Stone as well.  I'd own BG:DA2 if it were still around.




There wasn't a problem with it, I enjoyed all of those games, it just wasn't D&D. It was a hack-fest with no RP, a weak plot, and little to no out of combat. Its fine for what it was, but it wasn't D&D.

Try amazon.com or gamestop.com. I bought all of those games for my Xbox360 and used to play them every once in a while. Watch out though they go for nearly full price.

What I really liked was the Baldur's Gate I & II for PC, Ice Wind Dale I & II. The original gold box games. All of these had insane amounts of detail and out of combat gameplay.



I liked Baldur's Gate and BG:DA, and for me both of them were definitely D&D for me. Different strokes for different folks.

Did I mention I found it fun in NWN to run around killing everyone in towns? XP XP XP XP XP XP . . .

#26

lokiare

Feb 27, 2011 22:23:48
What do you expect from a multigameconsole--PC port game. This is why most RPGs that made strictly for the PC format usually rule. Anyhow, if you really want to play a Dungeons and Dragons videogame, which uses the 4E rules system, then wait for Neverwinter. Neverwinter should be out sometime in December 2011.



Its been pointed out already, but I'll say it again. Neverwinter will vaguely remind you of 4E, kinda like Neverwinter Nights vaguely reminded you of 3.5E. It'll be action based so you'll 'recharge' your at-will in seconds, your encounters in a minute and your dailies in ten minutes. Skills will be minimized. Your rogue might be able to open a chest without a key, or open locked doors or whatever. Rituals will be forgotten, only to be added by the fanbase in a mods.

If they really wanted to make it work they'd do all the art and create a framework and allow the fanbase to mod the rules completely so they could make it exactly like 4E...



Actually, that description of Neverwinter sounds awesome (not the fan based one, the other one). 

What was people's problem with Baldur's Gate: Dark Alliance?  I still own and still love that game.  Demon Stone as well.  I'd own BG:DA2 if it were still around.




There wasn't a problem with it, I enjoyed all of those games, it just wasn't D&D. It was a hack-fest with no RP, a weak plot, and little to no out of combat. Its fine for what it was, but it wasn't D&D.

Try amazon.com or gamestop.com. I bought all of those games for my Xbox360 and used to play them every once in a while. Watch out though they go for nearly full price.

What I really liked was the Baldur's Gate I & II for PC, Ice Wind Dale I & II. The original gold box games. All of these had insane amounts of detail and out of combat gameplay.



I liked Baldur's Gate and BG:DA, and for me both of them were definitely D&D for me. Different strokes for different folks.

Did I mention I found it fun in NWN to run around killing everyone in towns? XP XP XP XP XP XP . . .




Sure, but to you is D&D just hack and slash kill fest. To others like me it includes more like dialog, plot, out of combat challenges, etc etc...
#27

sfdragon

Feb 27, 2011 22:43:36
and the freedom to make your own character and or party.

BG:DA and demonstone were more on the lines of a virtual novel than a rpg....

#28

Kalnaur

Feb 28, 2011 2:57:50
What do you expect from a multigameconsole--PC port game. This is why most RPGs that made strictly for the PC format usually rule. Anyhow, if you really want to play a Dungeons and Dragons videogame, which uses the 4E rules system, then wait for Neverwinter. Neverwinter should be out sometime in December 2011.



Its been pointed out already, but I'll say it again. Neverwinter will vaguely remind you of 4E, kinda like Neverwinter Nights vaguely reminded you of 3.5E. It'll be action based so you'll 'recharge' your at-will in seconds, your encounters in a minute and your dailies in ten minutes. Skills will be minimized. Your rogue might be able to open a chest without a key, or open locked doors or whatever. Rituals will be forgotten, only to be added by the fanbase in a mods.

If they really wanted to make it work they'd do all the art and create a framework and allow the fanbase to mod the rules completely so they could make it exactly like 4E...



Actually, that description of Neverwinter sounds awesome (not the fan based one, the other one). 

What was people's problem with Baldur's Gate: Dark Alliance?  I still own and still love that game.  Demon Stone as well.  I'd own BG:DA2 if it were still around.




There wasn't a problem with it, I enjoyed all of those games, it just wasn't D&D. It was a hack-fest with no RP, a weak plot, and little to no out of combat. Its fine for what it was, but it wasn't D&D.

Try amazon.com or gamestop.com. I bought all of those games for my Xbox360 and used to play them every once in a while. Watch out though they go for nearly full price.

What I really liked was the Baldur's Gate I & II for PC, Ice Wind Dale I & II. The original gold box games. All of these had insane amounts of detail and out of combat gameplay.



I liked Baldur's Gate and BG:DA, and for me both of them were definitely D&D for me. Different strokes for different folks.

Did I mention I found it fun in NWN to run around killing everyone in towns? XP XP XP XP XP XP . . .




Sure, but to you is D&D just hack and slash kill fest. To others like me it includes more like dialog, plot, out of combat challenges, etc etc...



Actually, For me, D&D can be a hack and slash kill-fest, or a story/plot/dialogue game, or much of anything in between, including a hack-slash-kill-fest with story. 

I choose not to limit myself in definition and scope of what D&D or most other things I enjoy can be.  I instead enjoy the full range of possibilities of what they are: from corny horrible films to deep and disturbing masterpieces.  I might not like the exact movies, games or even styles that others like, but I much enjoy the variable nature introduced into the term RPG from the video game side of thing.  For example, Final Fantasy, who's origination was in D&D (fun fact: the original appearance of the sprites in the Japanese version for the evil eye type monster in the original Final Fantasy looked just like beholders, and were even named "Beholder" in the Japanese version; it was required to be changed for the US release of the gameI suppose Amano was a D&D fan). Or Record of the Lodoss War, which also came from someone who loved D&D; yet so did Rune Soldier Louie.  I love and enjoy both of those anime because both are a little something special.
#29

lokiare

Feb 28, 2011 13:44:08
What do you expect from a multigameconsole--PC port game. This is why most RPGs that made strictly for the PC format usually rule. Anyhow, if you really want to play a Dungeons and Dragons videogame, which uses the 4E rules system, then wait for Neverwinter. Neverwinter should be out sometime in December 2011.



Its been pointed out already, but I'll say it again. Neverwinter will vaguely remind you of 4E, kinda like Neverwinter Nights vaguely reminded you of 3.5E. It'll be action based so you'll 'recharge' your at-will in seconds, your encounters in a minute and your dailies in ten minutes. Skills will be minimized. Your rogue might be able to open a chest without a key, or open locked doors or whatever. Rituals will be forgotten, only to be added by the fanbase in a mods.

If they really wanted to make it work they'd do all the art and create a framework and allow the fanbase to mod the rules completely so they could make it exactly like 4E...



Actually, that description of Neverwinter sounds awesome (not the fan based one, the other one). 

What was people's problem with Baldur's Gate: Dark Alliance?  I still own and still love that game.  Demon Stone as well.  I'd own BG:DA2 if it were still around.




There wasn't a problem with it, I enjoyed all of those games, it just wasn't D&D. It was a hack-fest with no RP, a weak plot, and little to no out of combat. Its fine for what it was, but it wasn't D&D.

Try amazon.com or gamestop.com. I bought all of those games for my Xbox360 and used to play them every once in a while. Watch out though they go for nearly full price.

What I really liked was the Baldur's Gate I & II for PC, Ice Wind Dale I & II. The original gold box games. All of these had insane amounts of detail and out of combat gameplay.



I liked Baldur's Gate and BG:DA, and for me both of them were definitely D&D for me. Different strokes for different folks.

Did I mention I found it fun in NWN to run around killing everyone in towns? XP XP XP XP XP XP . . .




Sure, but to you is D&D just hack and slash kill fest. To others like me it includes more like dialog, plot, out of combat challenges, etc etc...



Actually, For me, D&D can be a hack and slash kill-fest, or a story/plot/dialogue game, or much of anything in between, including a hack-slash-kill-fest with story. 

I choose not to limit myself in definition and scope of what D&D or most other things I enjoy can be.  I instead enjoy the full range of possibilities of what they are: from corny horrible films to deep and disturbing masterpieces.  I might not like the exact movies, games or even styles that others like, but I much enjoy the variable nature introduced into the term RPG from the video game side of thing.  For example, Final Fantasy, who's origination was in D&D (fun fact: the original appearance of the sprites in the Japanese version for the evil eye type monster in the original Final Fantasy looked just like beholders, and were even named "Beholder" in the Japanese version; it was required to be changed for the US release of the gameI suppose Amano was a D&D fan). Or Record of the Lodoss War, which also came from someone who loved D&D; yet so did Rune Soldier Louie.  I love and enjoy both of those anime because both are a little something special.



I also enjoy a range of styles, which is why I enjoyed BG:DAI&II, however hack and slash is only part of what D&D is. I enjoy the full experience more though... Record of Lodoss war was actually based on a book that was a recorded tabletop RPG game group.

Pretty much all RPG games stem from D&D as their source...
#30

SaltyFish

Mar 09, 2011 23:29:07
So it's hack-and-slash, so there's set race-sex-class combination... if they can make Daggerdale on the level of Shadow Over Mystara, which is highly unlikely given that Atari is behind it (but I can still have the delusion of hope!), I don't think it'll be that bad. Shadow Over Mystara wasn't just one of the best D&D licensed game, it was one of the best game of its genre (2D beat 'em up). It was guilty of both hack-and-slash (by virtue of its genre) and having set race-sex-class combination. But the game was good... and even managed to distill the rules of D&D at its time into it. Unfortunately, it was an arcade game with a subpar Saturn (and canceled Playstation 1) port. Why not port that over? Oh yeah, that's right... Atari still has that exclusive license thing.

I find it disturbing that none of the developers have mentioned Shadow Over Mystara as inspiration.

In the unlikely case anyone is not familiar with Shadow Over Mystara:
tvtropes.org/pmwiki/pmwiki.php/Main/Dung...

You can argue that it's been 15 years now and we now have the technology to allow for more custom options. Even Diablo III is departing from the fixed sex-class combinations which where present in the first two games. True, but this is Atari we're talking about. One must not expect too much from Atari.

Neverwinter the MMO/OMG/whatever falls into the same problem. Possibly worse, since it's planned to be more RPG than Daggerdale (so higher expectations) and it's being developed by Craptyic Cryptic, whose track record is much like their publisher Atari. Baldur's Gate/Icewind Dale custom parties don't mesh well with the online multiplayer paradigm of these days. I'd like to see something like Bioware's Neverwinter Nights. It had massive ability for user made content. Obsidian didn't do as much for the sequel and looked like they were riding on Bioware's success. At worse, the new Neverwinter game will be a crappier version of Turbine's DDO, with its many divisive love-it-or-hate-it liberties.

I'd have a nerdgasm if there was a good 4e D&D turn-based tactical simulation RPG. But that won't happen unless Atari outsources it to a quality game developer... and that's certainly not their MO. C'mon, Namco Bandai, finish buying out Atari already! You have quality game developers who can do the D&D franchise justice! It's either that or wait four more years...
#31

CoarseDragon

Mar 24, 2011 15:14:37
I am going to buy this game and hope the Bedlam games will make more. The more we buy the better it gets, at least that is the hope. If nothing else I can play it with friends.

I also agree with SaltyFish and would love to see a SRPG based on 4th Ed.
#32

Obvious_Ninja

Mar 24, 2011 15:21:55
I heard (though I can't remember where) that this was supposed to be done on a scale that makes it usable on portable devises, ie, iPAd, Nintendo DS, PSP, Android, etc. So it makes since that it would be  at least a little light on the customability...
#33

CoarseDragon

Mar 24, 2011 15:38:52
I will be a downloadable game from XBox Live the the Playstation Network Store as well as some PC outlets (probably Atari web site). That is the main reason you only get a few characters to choose from.
#34

hunterian7

Mar 25, 2011 5:50:10

Well crap.  I guess I will move this into the Do Not Buy category.  Seriously, this will probably the first instance anyone, professional or not, has created a Halfling Wizard.




Uh, no. I've played a Halfling Wizard. There are two great Halfling wizard miniatures out there; one from Archfiend and the other from Desert of Desolation.

And get this- I played with an INT of 16. OMG. Imagine that, a character without a 18 or 20 in the prime attribute. Bet you never play that way either.

Please don't impose your limitations as the majority.
#35

ORC_Paradox

Mar 26, 2011 4:48:20
I have removed content from this thread because trolling/baiting is a violation of the Code of Conduct. You can review the Code of Conduct here: wizards.custhelp.com/cgi-bin/wizards.cfg...
#36

lokiare

Mar 26, 2011 14:50:32
I have refrained from posting in this thread because trolling/baiting is a violation of the Code of Conduct. You can review the Code of Conduct here: wizards.custhelp.com/cgi-bin/wizards.cfg...
#37

thax

Mar 26, 2011 17:15:47
I have refrained from posting in this thread because trolling/baiting is a violation of the Code of Conduct. You can review the Code of Conduct here: wizards.custhelp.com/cgi-bin/wizards.cfg...



I see what you did there...


My overall impression is that this game could end up being better than the upcoming Neverwinter game.
#38

Samrin

Mar 26, 2011 18:03:22
It's frustrating that we still know almost nothing about Neverwinter. Not even a trailer.
#39

thax

Mar 26, 2011 19:01:56
I know one thing... At some point in the game the character will be in Neverwinter!!
#40

lokiare

Mar 26, 2011 23:01:29
I have refrained from posting in this thread because trolling/baiting is a violation of the Code of Conduct. You can review the Code of Conduct here: wizards.custhelp.com/cgi-bin/wizards.cfg...



I see what you did there...


My overall impression is that this game could end up being better than the upcoming Neverwinter game.



I figure the ORCs need a day off now and then... just saving them the trouble...
#41

morgothrond

Apr 10, 2011 14:50:52
Well..
i was excited about the daggerdale game.
No more news have come regarding more customization of characters, at least on the gender choice.

it is not about halflings not being good wizards, or the cliches of human fighters, its about creating a character you can relate to, then go back and try more choices.

Not sure ill buy it if this does not change.
i think if I buy it i will only encourage the developers to keep making non customizable games.

Lets hope...
#42

DoctorBadWolf

Apr 18, 2011 0:02:32



What sexism?


Seriously, what the hells are you on about?


anyway, Baldur's Gate Dark Alliance was quite fun, and did very well. Both games had a small number of preselected characters you could choose from. You couldn't even pick your name.

It's ok, really.
#43

steambot

May 21, 2011 16:45:02
Daggerdale better have customizable characters or I won't buy it. Every D&D game should have custom characters. Character creation is my absolute favorite part of D&D. Other than that, the game looks good, but seriously, custom characters or bye-bye Daggerdale. Period.