Dark Sun crunch spoilers via rich baker's blog

Post/Author/DateTimePost
#1

acantha

Oct 15, 2009 20:36:16

i didn't see any mention of it here, so i thought i'd mention it: 


rich baker is making spoilery good use of the blog function of the new community and has spilled lots of secrets about dark sun. Among them: muls, thri-keen confirmed. 


check it:


community.wizards.com/wotc_richbaker/blo...

#2

Omni-Wyvernil

Oct 15, 2009 21:08:45

Cool.


One thing I'm wondering is how they're going to implement gladiators and templars. Did they change their minds on not making any new classes for Dark Sun? If they didn't, I'm guessing the gladiator and templar are new builds for the fighter and paladin, respectively.


If they did change their minds, and the gladiator and templar are going to be new classes in their own right, I'm going to guess Martial Controller and Elemental Defender, respectively.


Defiling will probably be a set of new feats for the arcane power source that boost existing powers at the cost of environmental damage and/or healing surge expendature.

#3

JohnLynch

Oct 15, 2009 22:06:47

Hooray! I'm running an Eberron campaign, but I'd already worked out plans on how to include muls in the world (both half-giants and thri-kreen already exist in Eberron so if either of those are released it requires no effort on my part to include them). I was really hoping we'd get muls and not have goliaths become them or something.


I'm intrigued by this comment

just about any "core" character you build should still find plenty of Athasian trappings. Sure, you might be a dragonborn fighter, but we've got ways to make that guy feel like he's just as appropriate in the setting as your thri-kreen ranger or mul gladiator.

I thought they'd said something to the effect of they won't be forcing 4th ed trappings into Dark Sun. I interpreted that to mean we should only expect the regular Dark Sun races, and  maybe one or two others. "just about any "core" character you build should still find plenty of Athasian trappings" would seem to contradict that. So if I desire I can make a gnoll fighter in Dark Sun.

This isn't a criticism. Merely an expression of surprise. Making races Dark-Sun appropriate is what I do best. So I could not only find a home for Gnolls, but also eladrin and gnomes.


I'm wondering is how they're going to implement gladiators and templars. Did they change their minds on not making any new classes for Dark Sun? If they didn't, I'm guessing the gladiator and templar are new builds for the fighter and paladin, respectively.

IMO templars should be a channel divinity or other non-class mechanic similar to how Spellscars and Dragonmarks depart from the "class/class build" mechanics.

IMO if templars don't become an actual class, they should be a title bestowed upon anyone whose a divine character and works for the sorcerer-king.


If it is a build IMO it should totally be a build for Invoker. You channel the power bestowed upon you by the god-like entities known as sorcerer kings. You use this power to work for the Sorcerer-king in various methods one of which is lead the army. While a leader is obviously of the leader role, a controller can also be someone who directs his companions.


Those are just my thoughts of course. it could surprise us all and be a build for Cleric.

#4

Duskweaver

Oct 16, 2009 3:37:22

Sure, you might be a dragonborn fighter, but we've got ways to make that guy feel like he's just as appropriate in the setting as your thri-kreen ranger or mul gladiator.


This sentence seems (to me) to strongly imply that 'gladiator' will be a class.


And this is pure speculation, but I expect 'templar' to be a paragon path.

#5

Duke5150

Oct 16, 2009 5:53:08

Yup, I agree that it sounds like gladiator will be a class, but it could just be a build. Eladrin illusionist sounds like a seperate class, but its just a build.


 


As for the templar, I don't see why it would be a paragon path. You can be a divine spellcasting servant of a sorcerer king at first level, so I'm putting my money on another build.


 


As for the mul and thrikreen being in DS. No suprise there.


 


Thanks for posting the link, OP. Any new info we get is info we didn't have and thats a good thing. I can't wait to run a thrikreen gladiator/psion in 4e.

#6

renteria

Oct 16, 2009 6:28:47

I'm guessing that gladiator is not going to be a class.


If they are, as Baker says, a few weeks or so from sending the manuscripts to the editors, then things are likely pretty well hammered out, if only generally. And not too long ago they said they were not going to have any new classes.


Plus, they probably knew that they were doing DS when the gladiator article came out in Dragon, which suggests that we'll probably have options expanded off of that base.


That being said, IMO martial classes are probably going to get a lot of good arena support, but anyone who didn't show any overt magic use might merit some good gladiatorial support as well. Remember how cool the psionic battles were?!


Anyways, my two cents

#7

jr665

Oct 16, 2009 8:05:28

Gladiators & Templars will propably be Templates that can be added on to other Classes. IMHO

#8

LordofKhyber

Oct 16, 2009 15:35:32

Maybe gladiators and templars are going to be classes added in the PHB3?

#9

Tharag_Bocc

Oct 16, 2009 16:08:43

Maybe gladiators and templars are going to be classes added in the PHB3?

Probably not gladiator, as that sounds martial and we already know that there aren't any new martial classes in PH3.  As for Templar, I've wanted such a class since PH2 speculation, and still do, though such a class by that name designed for generic settings might not fit well with the Dark Sun meaning of the term.
#10

Duke5150

Oct 16, 2009 16:34:19

A DS templar is just a cleric that drew its power from a sorcerer king. I highly doubt it will be a class. I'm putting my money on both the gladiator and templar being builds and possibly for multipul classes.


Any class can have a gladiator build, martial, divine, arcane, primal. It doesn't matter. Anyone can be a gladiator in darksun and there are different kinds of gladiators. As for the templar, any divine class could have a templar build.

#11

celticmutt

Oct 16, 2009 17:32:39

Neither the Templar nor the Gladiator will be a new class.  Dark Sun is not going to have a new class.  There was a thread on it here awhile back, but here's the interview where it was announced:


newbiedm.com/2009/09/14/1d12-questions-w...


 


And the relevant quote:


For example, when we started Dark Sun design, we had a lot of discussions about what class we should include in the book, because we had introduced a class in each of our previous two campaign setting Player’s Guides. But first we had to ask the question of whether a new class was the right thing to add to the game in Dark Sun, and ultimately we decided no. So instead, Dark Sun is going to offer an entirely new mechanic that will take you by surprise. Stay tuned!

#12

Omni-Wyvernil

Oct 16, 2009 19:58:24

While they did say that there weren't any new classes in Dark Sun before, it's possible that they changed their minds later on in development. After all, at one point they said the Sorcerer class was being planned as a Controller, but later ended up as a Striker.


Assuming what they said at the time still holds, I'm guessing the Gladiator and Templar are new character builds or multiclasses that are being added to existing martial and divine classes.

#13

celticmutt

Oct 16, 2009 23:30:29

Having no new class came after they changed their minds.  I don't see them re-changing their minds.  So class builds or multi-class feats are the most logical choices.

#14

Duskweaver

Oct 17, 2009 1:54:17

 


And the relevant quote:

For example, when we started Dark Sun design, we had a lot of discussions about what class we should include in the book, because we had introduced a class in each of our previous two campaign setting Player’s Guides. But first we had to ask the question of whether a new class was the right thing to add to the game in Dark Sun, and ultimately we decided no. So instead, Dark Sun is going to offer an entirely new mechanic that will take you by surprise. Stay tuned!



OK then. It looks like I was reading too much into Rich Baker's choice of phrasing. However, that last sentence, about "an entirely new mechanic" suggests that the gladiator and templar might not be done the same way as anything we've seen up to now (i.e. not paragon paths or multiclass feat trees). Hmm...

#15

maulin

Oct 17, 2009 15:22:00

What are muls?

#16

acantha

Oct 17, 2009 15:22:50


What are muls?




half human half dwarf

#17

celticmutt

Oct 17, 2009 17:38:12



What are muls?




half human half dwarf




all muscle
#18

thescalesoffate

Oct 17, 2009 17:53:02

Muls are just there for the lulz.

#19

salla

Oct 17, 2009 17:54:41


Muls are just there for the lulz.




Mulz?

#20

JohnLynch

Oct 18, 2009 1:48:29


Muls are just there for the lulz.



Clearly you've never met a Mul or else you'd know never to laugh at one.
#21

thescalesoffate

Oct 18, 2009 4:56:18



Muls are just there for the lulz.



Clearly you've never met a Mul or else you'd know never to laugh at one.



No, surprisingly enough, I've never met a member of a fictitious race of half-breeds from a 90's-era tabletop RPG campaign setting.
#22

acantha

Oct 18, 2009 10:51:53




Muls are just there for the lulz.



Clearly you've never met a Mul or else you'd know never to laugh at one.



No, surprisingly enough, I've never met a member of a fictitious race of half-breeds from a 90's-era tabletop RPG campaign setting.



there was a guy that got kicked out of my gaming group for being too big an **** (and thats saying something, given my group are ALL ****s) who could have passed for a mul, if muls had webbed feat. 

#23

ZanderKreegan

Oct 18, 2009 13:49:14





Muls are just there for the lulz.



Clearly you've never met a Mul or else you'd know never to laugh at one.



No, surprisingly enough, I've never met a member of a fictitious race of half-breeds from a 90's-era tabletop RPG campaign setting.



there was a guy that got kicked out of my gaming group for being too big an **** (and thats saying something, given my group are ALL ****s) who could have passed for a mul, if muls had webbed feat. 



Oh yeah, we had to kick a merfolk out of our group too. Man, fish people can be way too sarcastic. I guess that's what you for letting fantasy races play a fantasy game.

Tongue out

#24

acantha

Oct 18, 2009 20:49:27


Oh yeah, we had to kick a merfolk out of our group too. Man, fish people can be way too sarcastic. I guess that's what you for letting fantasy races play a fantasy game.




not so much a mer person so much as a "parents were cousins" kind of person. 

#25

thescalesoffate

Oct 19, 2009 1:08:12



Oh yeah, we had to kick a merfolk out of our group too. Man, fish people can be way too sarcastic. I guess that's what you for letting fantasy races play a fantasy game.




not so much a mer person so much as a "parents were cousins" kind of person. 




*dueling banjos*
#26

StarFyre2007

Oct 19, 2009 18:16:30

i hope they make defiling like, an option to cast any given spell..maybe by makingg it more powerful or something and causing nature damage in a radius of squares or something. but a caster can choose to cast normally or not; like sadira in the dark sun novels and how they did it in 3.XE dragon magazine dark sun...


We've already done hosue rules for dark sun and some of what i'm expectiing/hearing here..doesn't keep me that hopeful so we may stick with our own version ..but will see


 


hopefully it's good in general.


 


Sanjay

#27

Marandahir

Oct 19, 2009 19:09:43

Personally, I see Defiler as a template you can add to any monster caster...


While Preserving is probably just Primal magic. 


That way the PCs don't actually attack the earth itself.

#28

JohnLynch

Oct 19, 2009 20:12:35

Personally, I see Defiler as a template you can add to any monster caster...

We've already seen on a blog where a player bloodied an ally due to defiling magic. That doesn't sound like a monster template to me Wink
#29

Duke5150

Oct 19, 2009 20:32:01


Personally, I see Defiler as a template you can add to any monster caster...


While Preserving is probably just Primal magic. 


That way the PCs don't actually attack the earth itself.





Primal? Preservers are arcane and will probably be just normal casters. Preservers wouldn't have any effect on nature, so they just cast normally, where as defilers would probably scorch earth and gain a bonus to spell damage/radius/range.

So, for example, a defilers burning hands would be enhanced to 2d8 +int, close blast 8, instead of 2d6, blast 5.

#30

Marandahir

Oct 19, 2009 23:06:30

Well I guess I missed the defiling thing.  I really thought that that's the sort of thing that shouldn't be in the hands of a player.

#31

thescalesoffate

Oct 20, 2009 1:18:58

Can we get a link to said blog pleeeeeeease?

#dnd

JohnLynch

Oct 20, 2009 2:25:50

My apologies, it was twitter not a blog post. Here is the link. Here's the direct quote:

Hah! I just got bloodied by an ally's defiling magic. Potentially the first time that has happened in official 4th Edition. #darksun #dnd

I'm expecting a feat that grants you an encounter or at-will power (perhaps it will be the first player rechargable power?) to do extra damage.
#33

Duke5150

Oct 20, 2009 7:13:59

Hmm, well higher level defilers could draw energy from living things, back in 2e, so maybe that will be added in the paragon tier. Defilers were hated by all for a very good reason and it wasn't because they walked on the lawn. They destroyed nature, animal life and even drew life energy from any and all living creatures. One reason the dragon kings are so dangerous, they can use your own life energy against you.


I can't wait!


 

#34

Dragon9

Oct 20, 2009 7:26:14

Defiling will have to do something to the player or other players.  If it's just "You cause destruction of the earth in a certain radius and make the spirit of Al Gore weep" that won't be sufficient reason for players not to cast.  Smile

#35

StarFyre2007

Oct 20, 2009 8:56:39

The reason i hope defiling is not it's own class or PP, etc..is really, it's a method of gaining power to do things. It's not really a job on it's own.


Just like Sadira in the novels and thus the 3.XE implementation of it; the choice is yours HOW you do your stuff. You decide, as Sadira did.


It also leaves more freedom for the players to choose...take the risks in harming the environment and fellow players near me, or not.


Either way, should be a fun read, whether we house rule it or not :D hehe


Sanjay

#36

drnick

Oct 20, 2009 13:49:57

From the twitter quote, it looks like it damages allies. Maybe it creates a zone of doom on the battle map or something though it probably drains from a willing ally in order to ramp up spell damage.

#37

Dungeoneering

Oct 20, 2009 13:50:42


We've already done hosue rules for dark sun and some of what i'm expectiing/hearing here..doesn't keep me that hopeful so we may stick with our own version ..but will see




This is awesome how you already know you won't like it.

#38

StarFyre2007

Oct 20, 2009 15:43:23

Dungeon --


We play a heavy RP, heavy simulationist style game. FOr us, a goliath as a half giant just does't cut it.  Our half giant is more a combination of the 2, but we wrote up drawbacks for it for roleplaying and some that affect combat, based on what we brainstormed for how we saw the half giant after years of playing 2E darksun. 


That said...from what i've been reaing..i hear mentions of Muls, thri kreen, etc..but many races we used (half giants, Aaracokra) may not get converted over or if they do, they will probably lose a lot of their own flair to try and keep all races equal.


My players care more for having their own flair; their own fun; their own uniqueness and don't care/complain if one player has more hp or is stronger than they are. everyone contributes but more importantly, everyone roleplays heavily, so stuff like the exact balance 4E strives for, isn't for them since it makes no difference.


That said...i heard a rumour here somewhere, that maybe defiling is something ANY class can do, like making all classes elemental in some form. THAT SOUNDS COOL!!!! But we are also purists in that, we like the backstory..gnolls, gnomes, etc not existing and I'd rather not do some strange storyline that a bunch of gnomes just travelled to the setting via Sigil or something just to add them back...the world doens't need them; it has others instead....


I am already checking chapters, etc to preorder the books..but how i should have worded that...we have dark sun stuff already written up how we like it..and will modify it, drop it, house rule it in, etc if needed.


I am looking forward to the new version; just..so far, I'm still about 50:50 like/dislike with 4E..and players are like 90:10 against it...


So hoping for the best (will buy the books anyways since I love dark sun)



Sanjay


 

#39

Marandahir

Oct 20, 2009 16:25:30

Gnomes will exist in 4e Dark Sun, whether you like it or not.  Just as if Dragonlance 4e ever came to be, Drow would exist in it, and just as Genasi exist in 4e Eberron and Warforged in 4e Forgotten Realms.



The Gnomes probably just won't be talked about as often, or else they will be incorporated in a fluidic way, just as the Dragonborn were into Eberron.

#40

Haldrik

Oct 20, 2009 17:30:57

Not saying itl be this way, but it would make sense if Defilers were a combined Arcane-Shadow power source, and the Preservers were Arcane-Primal.


The Monk has something similar going on with a combined Psionic-Divine Paragon Path and a Psionic-Shadow Paragon Path. For Monk flavor, the combined sources work awesome with the Yang-Yin duality: the heavenly and bright (Divine) Yang versus the earthly and ghostly (Shadow) Yin. You could even call the Psionic power source itself the mystical Dao.


For Dark Sun flavor, a Primal-versus-Shadow rivalry could be interesting within Arcane.

#41

StarFyre2007

Oct 20, 2009 19:49:58

Marandahir..oh i know they will....we just won't be using them...we'll take whatever we like from 4E DS, and add to our custom style of play :D


Sanjay

#42

peraion_graufalke

Oct 22, 2009 3:35:55


And the relevant quote:

For example, when we started Dark Sun design, we had a lot of discussions about what class we should include in the book, because we had introduced a class in each of our previous two campaign setting Player’s Guides. But first we had to ask the question of whether a new class was the right thing to add to the game in Dark Sun, and ultimately we decided no. So instead, Dark Sun is going to offer an entirely new mechanic that will take you by surprise. Stay tuned!



OK then. It looks like I was reading too much into Rich Baker's choice of phrasing. However, that last sentence, about "an entirely new mechanic" suggests that the gladiator and templar might not be done the same way as anything we've seen up to now (i.e. not paragon paths or multiclass feat trees). Hmm...




An entirely new mechanic? Let me take a wild guess (pun intended):

Psionic wild talents.


I guess you guys didn't play DS 2e? Everyone was psionic, that was one of the cornerstones of the original setting.

#43

StarFyre2007

Oct 22, 2009 5:58:29

Wild talent, but I was thinking they may introduce defiling as something ANYONE can do....that way, if they want to keep balance, a ranger could somehow imporve their damage, or something, in a similar fashion to how a wizard would...


Sanjay

#44

Duke5150

Oct 22, 2009 7:16:24

I doubt it, as defiling is a tool for arcane spellcasters to empower their spells beyond the norm. DS might allow everyone to augment their powers through psionics, but I seriously doubt they will allow everyone to defile. Just doesn't make sense, storywise.


Then again, this is 4e, where fluff doesn't matter.Wink

#45

joni-san

Oct 22, 2009 15:07:02


Gnomes will exist in 4e Dark Sun, whether you like it or not.  Just as if Dragonlance 4e ever came to be, Drow would exist in it, and just as Genasi exist in 4e Eberron and Warforged in 4e Forgotten Realms.



The Gnomes probably just won't be talked about as often, or else they will be incorporated in a fluidic way, just as the Dragonborn were into Eberron.




Actually, I have an odd memory of dev saying only PHB1 races are "must haves" while other races might be mentioned. So there's (I'd guess) an equally good chanse that gnomes are mentioned as they were before:


Already Dead

#46

Marandahir

Oct 22, 2009 17:57:27

I'd like quotations for that, because that seems contrary to the 4e mantra of mutable fluff that they've been flaunting the entire time.  Not that I dislike that, or anything.


I'm happy to see new races incorporating into old settings in new ways.  It can REVITALISE THEM!

#47

ah_hellstorm

Oct 22, 2009 19:43:06

this sounds very interesting. i really hope that is was as fun as when it was in 2nd edition

#48

Duke5150

Oct 22, 2009 21:48:40

What I'm curious about is how all the other settings will handle the defiling mechanics, since everything is core. Defilers in the forgotten eberron realms.


"oh look, drizzt just got ate by a sorcererking" Tongue out


Warforged avangion has such a nice ring to it.

#49

Marandahir

Oct 22, 2009 22:11:54

Well, Spellscarred aren't as useful outside of FR, and Dragonmarked-related things outside of Eberron.  But you can still fluff them in.  Defiling I believe will fall the same way.  I intend to use all three in my setting, refluffed to suit my purposes. 


 

#50

JohnLynch

Oct 23, 2009 0:12:19

What I'm curious about is how all the other settings will handle the defiling mechanics, since everything is core. Defilers in the forgotten eberron realms

There won't be in my campaign. WotC doesn't decide what is and isn't in my game. As the DM, I do.
#51

peraion_graufalke

Oct 23, 2009 7:55:35

New blog post: community.wizards.com/wotc_richbaker/blo...


Relevant parts:


OK, on to D&D stuff... First piece of news: Dark Sun has left design/development, and is now in editing. I've been working furiously on various pieces of this project since May, so it's a great feeling to move on. In my last couple of weeks I was working on smoothing out the writing and presentation in a few spots, trying to marry together the tone and style of several different authors and looking for anything that needed adding at the last minute. For example, Rodney Thompson came to bug me a couple of weeks back about the dragonborn entry in the Races chapter. (They get an "Other Races" style entry sort of like the ones from the FRCG or the Eberron CG.) He pointed out that while we'd tied them in with the world story well enough by marrying the dray concept with the dragonborn concept, we hadn't really done anything different with the essential character of the race. (In Dark Sun, elves are nomadic raiders, gypsies, and thieves; halflings are fierce warriors and cannibals; and so on.) In our design draft the dragonborn/dray were a race of mercenary warriors... not really all that far off their core D&D identity. If we were going to include a Dark Sun take on dragonborn at all-and we felt pretty strongly that we ought to, since there are plenty of players out there who are new to the game with 4th Edition and regard dragonborn as part of the game's core identity, just as much as elves or dwarves-then we ought to say something new about them and challenge the established conceptions of the race.

Anyway, Rodney's point challenged me to think hard about the dragonborn and what sort of Dark Sun "spin" we'd put on the race that would make them distinctly Athasian. My first response was "They're a race of bloodthirsty killers!" because really, that should be your first response to anything in Dark Sun. But that was a little too easy, and I tried to really think it through. It occurred to me that the noble-warrior theme for the race talked a lot to their natural Strength boost... so what would talk to their Charisma boost? Maybe the Dark Sun dragonborn are a race that emphasizes the force of will, ambition, and drive wrapped up in that Charisma boost instead of pure physical combat skill. So that suggested a much stronger emphasis on their natural talent for sorcery instead of swordplay. And maybe they are essentially dishonorable rather than honorable-not in a stab-you-in-the-back kind of way, because who would want to hang out with them, but more in a basely motivated way. Maybe the dragonish impulses of avarice and pride are very, very strong in Athasian dragonborn. Finally, the core story of dragonborn is that they're a race of loners who don't see each other all that often, so maybe in Athas they're more social than you might expect. Dragonborn clans look out for each other, and if you mess with one dragonborn in the clan, you mess with them all. They're big into vendettas and punishing people who offend or injure one of their own.


Take that all together, and you've got something interesting with these guys: The dragonborn (or dray) are a race of sorcerous merchants, hired spellcasters, pragmatic mercenaries, and maybe even slavers. They're not especially numerous, so you don't see a lot of them around. Their clans are like small, insular merchant houses, and they might serve as deal-brokers and moneylenders: disliked in many places, but regarded as very useful to have around. Heck, maybe some clans bribe the sorcerer-kings and templars for dispensation to practice magic or sell their services as assassins. That's a pretty different slant on the dragonborn, one that will let you play an Athasian dragonborn as a much different type of person than you might have thought to try with the core story. And that's part of the attraction of the Dark Sun setting: It shakes up the familiar roles and stories, and mixes them in a new way.


#52

Tharag_Bocc

Oct 23, 2009 8:20:36

Finally, the core story of dragonborn is that they're a race of loners who don't see each other all that often, so maybe in Athas they're more social than you might expect. Dragonborn clans look out for each other, and if you mess with one dragonborn in the clan, you mess with them all.


Wait.  Core dragonborn are loners and Athas dragonborn are different because they form strong clan based bonds?  I could have sworn that core dragonborn were one of the races that once built a great empire.  Also Ecology of the Dragonborn (Dragon 365) suggests that they have very strong clan and family tendencies.  While core dragonborn seem to be encouraged to be strong and independent, capable of standing on their own, nothing that I've ever read suggests that they are loners who rarely interact with their own kind.

It seems to me the author mistakenly worked under the assumption that core DRAGONBORN behave like core DRAGONS.

#53

salla

Oct 23, 2009 8:38:27


What I'm curious about is how all the other settings will handle the defiling mechanics, since everything is core. Defilers in the forgotten eberron realms

There won't be in my campaign. WotC doesn't decide what is and isn't in my game. As the DM, I do.



Same here; defiling doesn't work for my games because magic isn't drawn from the planet or from life-forces, so you can't 'drain' anything.  It's infinite universal energy, and infinity minus anything remains infinity.


'Core' and 'used in this game' are not the same thing.

#54

Tharag_Bocc

Oct 23, 2009 8:51:30

What I'm curious about is how all the other settings will handle the defiling mechanics, since everything is core. Defilers in the forgotten eberron realms

There won't be in my campaign. WotC doesn't decide what is and isn't in my game. As the DM, I do.

Same here; defiling doesn't work for my games because magic isn't drawn from the planet or from life-forces, so you can't 'drain' anything.  It's infinite universal energy, and infinity minus anything remains infinity.

I'd never want to force such fluff on any one, but it seems to me that even in world where arcane powers are drawn from an infinite cosmic source, that defiling could still exist.  In such a world defiling could be a type of shortcut, a way for casters to achieve results far beyond what their own innate talent would normally allow.  Sort of like the dark side in Star Wars, it's quicker and easier but ultimately destructive (just in an external rather than internal way).
#55

salla

Oct 23, 2009 10:37:54

Perhaps, but it doesn't make sense that allies or the surrounding terrain would take damage from doing so.

#56

Marandahir

Oct 23, 2009 11:16:23


Finally, the core story of dragonborn is that they're a race of loners who don't see each other all that often, so maybe in Athas they're more social than you might expect. Dragonborn clans look out for each other, and if you mess with one dragonborn in the clan, you mess with them all.


Wait.  Core dragonborn are loners and Athas dragonborn are different because they form strong clan based bonds?  I could have sworn that core dragonborn were one of the races that once built a great empire.  Also Ecology of the Dragonborn (Dragon 365) suggests that they have very strong clan and family tendencies.  While core dragonborn seem to be encouraged to be strong and independent, capable of standing on their own, nothing that I've ever read suggests that they are loners who rarely interact with their own kind.

It seems to me the author mistakenly worked under the assumption that core DRAGONBORN behave like core DRAGONS.




 


But the Dragonborn are often mercenaries and don't form kingdoms so much to speak anymore.  The Dragonborn empire was an empire of individuals, lead by Philosopher King dragons, not an empire of noble families as much. 


I assume Dray will take the clannishness of Dragonborn to the extreme, because we've seen primal clans of Dragonborn as well (led by Thanes), but instead of these clans being more tribal, they're merchant slaver magical families, much like the Tieflings are in the core story.  I can see them having great connections with the Sorcerer-Kings, as well.

#57

anubis_reynard

Oct 23, 2009 15:15:08



Finally, the core story of dragonborn is that they're a race of loners who don't see each other all that often, so maybe in Athas they're more social than you might expect. Dragonborn clans look out for each other, and if you mess with one dragonborn in the clan, you mess with them all.


Wait.  Core dragonborn are loners and Athas dragonborn are different because they form strong clan based bonds?  I could have sworn that core dragonborn were one of the races that once built a great empire.  Also Ecology of the Dragonborn (Dragon 365) suggests that they have very strong clan and family tendencies.  While core dragonborn seem to be encouraged to be strong and independent, capable of standing on their own, nothing that I've ever read suggests that they are loners who rarely interact with their own kind.

It seems to me the author mistakenly worked under the assumption that core DRAGONBORN behave like core DRAGONS.




 


But the Dragonborn are often mercenaries and don't form kingdoms so much to speak anymore.  The Dragonborn empire was an empire of individuals, lead by Philosopher King dragons, not an empire of noble families as much. 


I assume Dray will take the clannishness of Dragonborn to the extreme, because we've seen primal clans of Dragonborn as well (led by Thanes), but instead of these clans being more tribal, they're merchant slaver magical families, much like the Tieflings are in the core story.  I can see them having great connections with the Sorcerer-Kings, as well.




Athasian Dragonborn are the mafia. they arn't above making deals you can't refuse. and the Family extends EVERYWHERE.
#58

thescalesoffate

Oct 23, 2009 15:34:42

Athasian Dragonborn are the mafia. they arn't above making deals you can't refuse. and the Family extends EVERYWHERE.


Delicious.
#59

renteria

Oct 24, 2009 3:21:34

This all sounds like good stuff, and after the post linking them directly to Dregoth, I am super excited. They probably have a pig chip on their shoulder. People might remember those hooded figures trying to push a God (Dregoth) that had been appearing, I bet those will be 2nd generation Dray, cause if they are sticking to the 1st generation getting the boot, it's reasonable to assume, which likely puts 2nd generation dray into the paragon tier as a baseline and thereby out of reach of PC status. Very cool.


It's also heartening that they have a PHB race as a sidebar race, looks like they won't be laminating the core races whole-cloth into DS. One thing that is key is that in DS, a race doesn't have to be numerous, which is helpful for conversion.


So what are they going to do with everyone else I wonder...? we know the core DS races will be at least Dwarf, Elf, Halfling, Half-Elf, Human, Mul, Thri-Kreen


What about side-bar races: So far the general community consensus on dragonborn seems to have born out; there have been enough solid, non-groundshaking spins on DS Warforged to do the same, what about the others; and what about some of the popular but non-key races in DS like Pterran?


So, Tiefling? Gnome? Deva? Half-orc? Goliath (half-giant?)? Shifters?

#60

peraion_graufalke

Oct 24, 2009 7:07:25

We got another update, this time from Rodney Thompson:


Dark Sun: Out of Development


Friday, October 23, 2009, 11:07 PM PST [Dungeons & Dragons]
#61

marius4

Oct 24, 2009 9:12:05

Sounds cool to me!

#62

Marandahir

Oct 24, 2009 9:32:49

So the Dray feel spiteful towards their old master (Dregoth?) who scorned them?  Well, that's ONE way to make them more of a PC race.


 


 


I hope the Belgoi and the Aarakocra are in the 4e version of the setting, though considering each of their natures, they probably won't be PC races.  Then again, Halflings are savage cannibals and Elves are desert raiders, and Dragonborn are Mafia, so WHO KNOWS?

#63

KoboldAvenger

Oct 24, 2009 12:47:14

The Deva might be the Villichi, those the Villichi were a female only race.

#64

Marandahir

Oct 24, 2009 14:24:56


The Deva might be the Villichi, though the Villichi were a female only race.




That's alright.  Deva's are nonspecific gender, so that's an easy fluff away.


 


Bold fix mine.

#65

StarFyre2007

Oct 24, 2009 17:04:36

One ofmy players will be SOOOOO happyif they bring the aaracokra back, but i'm fairly sure they won't cause of the flight thing...


It's ok...will add it back.


That new blogpost sounds good....busy man...i assume the 2 booksare the Players guide and Campaign guide. 


It also sounds like both Dregoth, and Borys are around and well   Me very happy to hear that they didn'tget rid ofDregoth or anything.  I hope they keep the obsidian planes area as well


Sanjay

#66

JohnLynch

Oct 25, 2009 15:45:53

I hope they keep the obsidian planes area as well

Aren't the Obsidian Planes at the southern border of the Known World? If so, it should be fairly easy for DMs to put them back, right?
#67

StarFyre2007

Oct 25, 2009 17:11:29

Ohyeah...


we house rule whatever we want anyways..so stuff missing isn't a big deal.it's just nicer if it's already there :D


the obsidianplanes also is the place where u could find undead gnolls, gnomes,etc..remnants from ages long past :D

Sanjay