Diablo

Post/Author/DateTimePost
#1

bjornfellhanded

Nov 06, 2008 8:51:30
They did one for 3.5 and that had some good stuff in it. Mana Potions became a stable 3.5 games ever since we got that book. Anyway I would like to see it happen again, with Diablo 3 coming out why not? And maybe see some life be blown in to Blizzard's WoW Pen and Paper as well. White Wolf has not done anything to that property since they released Dark Factions in February.
#2

doctorhook

Nov 06, 2008 14:08:43
They did one for 3.5 and that had some good stuff in it. Mana Potions became a stable 3.5 games ever since we got that book. Anyway I would like to see it happen again, with Diablo 3 coming out why not? And maybe see some life be blown in to Blizzard's WoW Pen and Paper as well. White Wolf has not done anything to that property since they released Dark Factions in February.

You mean 3E rather than 3.5E, right? Because IIRC, that Diablo II book came out just after the release of 3E in 2000.
#3

bjornfellhanded

Nov 06, 2008 17:48:59
The 3E version is correct, I got it from the bargain bin since the Game shop guy just found a Ton of boxes of stuff he didn't know he had and just made everything in them 50% off.
Anyway I liked how the Paladin and the Amazon worked in it. I was a very different and I think fun mechanic for the game. They got to use a power until they missed with them for one ability slot. And the Barbarian stuff was just fun. It was always interesting to see when one person did the Core barbarian and the other D2. And the insuing competition to see who could out do the other made for some memorable games.
#4

pigknight

Nov 06, 2008 21:12:45
I made a Diablo II Barbarian. Check mah siggy.
#5

Great_Zamboni

Nov 07, 2008 11:14:35
It's funny; in retrospect, the "pick an ability from this list every few levels" system of 3.0 Diablo II could almost be seen as a first draft of 4e. And with Diablo III in the works, maybe we will see another Diablo sourcebook for D&D.
#6

jedrious

Nov 07, 2008 13:01:13
I honestly don't think we'll see it, more for pubicity reasons than anything else

WotC got hit hard by people claiming that 4E=paper WoW, creating a supplement to specifically emulate a game that will very likely have a similar interface to WoW will only fuel those fires.
#7

the_badger_02

Nov 11, 2008 15:57:03
I think that a third party option seems like something very likely. If Wizards doesn't do it, someone will likely see it and go, "I want to make that." Probably mostly because people will play it. As it stands we don't know what classes are going to be in DIII, but it might be interesting for them to make DIII in 4E, just as a, "Hey we're both new." Kind of thing. Rambled a bit.
#8

paladinwannabe2

Nov 11, 2008 16:14:37
WotC got hit hard by people claiming that 4E=paper WoW, creating a supplement to specifically emulate a game that will very likely have a similar interface to WoW will only fuel those fires.

There was a Warcraft d20 game made for 3.5 (or was it 3.0)? Honestly I don't have a problems with WotC taking some ideas from WoW, it's not like Warcraft didn't steal items and names from D&D. Fantasy games rip off each other all the time.
#9

Grimcleaver

Nov 11, 2008 16:43:11
I'd be all for another take on the Diablo franchise. I liked the old one, but 3rd edition just wasn't as good an engine for that sort of thing. Most of the special abilities that were so fun in the videogame ended up getting swapped for cruddy +1 bonuses or feat emulations. I'd like to see a system where they take the feel of the Diablo classes and just go with "how do we make something that feels like what they do". That feels like more of a 4e thing.

That said, I'd also like to get rid of the premise in the old Diablo game that it's all about mindless level grinding and dungeons. There was actually a box section at the front end of one of the books explaining how people who play Diablo don't care about story. I for one, was playing the game because I liked the story and didn't get enough chance to interact with it. Granted it doesn't REALLY matter one way or the other whether the designers want me to play it as a story centered game, but it would have made me like the book a lot better if it had the kind of background story depth and adventure hooks you get in something like the Forgotten Realms Campaign Guide. Instead it felt really bare bones: here's the monsters, go hack them.
#10

bjornfellhanded

Nov 12, 2008 0:03:11
Well Grimcleaver it sounds like you would love the book series that Blizzard has for Diablo.

I have to say that I did like the story too. The second one just had so much of it all over the place. Poor Wort.
#11

Grimcleaver

Nov 12, 2008 18:19:12
I've always wanted to pick up that series. I've seen a few of them here and there as I've been perusing in the bookstore. I always thought Diablo deserved a good series of novels to back them up. I've just never had a particularly good experience with a book based on a video game. They tend to give the assignments to some pretty goshawful authors. If you say it's pretty good though I might swing by the library and see if they have a copy.

On a tangencially related note. I've read some of the Greyhawk novels based on the crusty old modules. The Tomb of Horrors book is awesome. That they ever came up with a half-reasonable story to weave around that thing amazes me...and it's really good!

Then again I'm a Greyhawk goob. Heh.
#12

bjornfellhanded

Nov 13, 2008 1:50:12
The thing of it is I read them when it came out long ago, 02ish so my fond memories of it might not be as detailed as it should. Just warning you. I should go back and reread them if they are as foggy as they are seemingly being for me. That was near the end of high school and all the pain in be rear things that seemed to have cropped up at that time.
#13

lollerkeet_the_2nd

Nov 13, 2008 2:47:32
Mana Potion: Regain the use of a Daily power.
#14

bjornfellhanded

Nov 13, 2008 15:50:46
The base Mana Potions would regain a Encounter power. It would most likely take the greater mana potion for a daily.
#15

fireinthedust

Nov 15, 2008 11:07:56
The Diablo 3 preview on Blizzard.com has a bunch of cool clips for three of the classes, and a pile of setting information and monsters.

1) Barbarian, who has awesome whirlwind move-attacks (ie: blast 5, attack each enemy in such-and-such radius, shift to the end of the blast; or something like that), and a stomp attack that's not unlike Thunderwave.

2) Wizard, who is three shades of awesome, and has Thunderwave. She also has a chain lightning bolt attack (encounter or daily: strike one target x dmg, secondary attack, tertiary attack), and magic missile.

3) Shaman: meh, I'm not a big fan of the spoof on "witch doctors".
#16

kylarus

Nov 15, 2008 11:36:07
That said, I'd also like to get rid of the premise in the old Diablo game that it's all about mindless level grinding and dungeons. There was actually a box section at the front end of one of the books explaining how people who play Diablo don't care about story. I for one, was playing the game because I liked the story and didn't get enough chance to interact with it. Granted it doesn't REALLY matter one way or the other whether the designers want me to play it as a story centered game, but it would have made me like the book a lot better if it had the kind of background story depth and adventure hooks you get in something like the Forgotten Realms Campaign Guide. Instead it felt really bare bones: here's the monsters, go hack them.

That's because they were going for the old style Rogue games, not an in depth story, though they did throw fragments of the back story all around the dungeon as you go through.
As Bjorn said, get the books. Mel Odom writes the 2nd, while Richard Knaak has written the other three in the base series and then the three Sin War books. The first three in the base series aren't connected, but the fourth is a sequel to the third. They don't reference anything from the games, except "The Incident in Tristram." A few familiar locals and one or two people, but nothing much.
#17

Grimcleaver

Nov 15, 2008 20:58:18
Holy cow! Mel Odom writes one of the Diablo books? Wow. He's one of my favorite authors. That's one I'm going to definitely have to check that one out. Cool stuff!