DMG 2: Paragon Tier

Post/Author/DateTimePost
#1

jacksmithiv

May 14, 2009 15:21:19
Like my Elemental Chaos thread, I noticed that they had new product info for the DMG2 on amazon:

Product Description

A source of inspiration for Dungeon Masters of any level

This core rulebook for the Dungeons & Dragons® Roleplaying Game features advice and rules for Dungeon Masters of all levels of experience, with a particular focus on running adventures and campaigns in the paragon tier (levels 11—20). It includes advanced encounter-building tools (including traps and skill challenges), storytelling tips to bring your game to life, new monster frameworks to help you craft the perfect villain, example campaign arcs, a comprehensive look at skill challenges, and a detailed “home base” for paragon-tier adventurers–the interplanar city of Sigil.
#2

Arcane_Guyver

May 14, 2009 23:53:12
Oh, hey. It's Sigil. Again. Land of ultimate DM fiat, in the guise of the LoP.

The rest sounds good, though. Maybe an intensive analysis and breakdown of skill challenges will make them easier for some folks to implement.
#3

jacksmithiv

May 15, 2009 0:59:23
Oh, hey. It's Sigil. Again. Land of ultimate DM fiat, in the guise of the LoP.

Yeah, I love the planes, but Sigil is so whatever to me.
#4

Kalnaur

May 15, 2009 2:21:54
Sigil?

I think I'm missing something. Where is this detailed?
#5

strudel_lumpycakes

May 15, 2009 2:30:31
I wish they'd focus on the heroic tier instead. Getting a campaign off the ground has always been the most difficult aspect of DMing for me. I wouldn't mind an entire chapter solely focused on the first session.
#6

Tharag_Bocc

May 15, 2009 2:47:08
I wish they'd focus on the heroic tier instead. Getting a campaign off the ground has always been the most difficult aspect of DMing for me. I wouldn't mind an entire chapter solely focused on the first session.

That's what the first DMG is for. It makes sense to, in the second year of 4e, have products focused towards paragon tier as many campaigns are reaching or have already reached that level of play. It rather follows that DMG3 will likely focus on epic level play.
#7

jacksmithiv

May 15, 2009 3:52:37
Sigil?

I think I'm missing something. Where is this detailed?

Sigil, the City of Doors, is sort of a planar neutral ground that has bunches of portals for all over the planes. It exists on the inside of a torus (donut shape) and is a demiplane that acts as a sort of crossroads. It was built to be neutral, but really is just kind of bland, in my opinion. Probably my least favorite planar realm.
#8

Kalnaur

May 15, 2009 4:05:58
Sigil, the City of Doors, is sort of a planar neutral ground that has bunches of portals for all over the planes. It exists on the inside of a torus (donut shape) and is a demiplane that acts as a sort of crossroads. It was built to be neutral, but really is just kind of bland, in my opinion. Probably my least favorite planar realm.

So it's a mini-plane, and it's intention is to act as a gateway to the other planes.

Even though in general, all the planes could be reached from the material plane via the proper portal?

Sounds kind of useless to me. Like, "useless as ***s on a boar" level useless.;)
#9

Tharag_Bocc

May 15, 2009 4:06:14
Sigil, the City of Doors, is sort of a planar neutral ground that has bunches of portals for all over the planes. It exists on the inside of a torus (donut shape) and is a demiplane that acts as a sort of crossroads. It was built to be neutral, but really is just kind of bland, in my opinion. Probably my least favorite planar realm.

Sigil might be a little bland, but as a place were all plains intersect it makes a great crossroads location or homebase for any planar themed campaign. Personally I don't see Sigil as bland, more like a blank canvas to which a DM can add any details appropriate to the campaign they're trying to run.
#10

jacksmithiv

May 15, 2009 17:11:41
Sigil might be a little bland, but as a place were all plains intersect it makes a great crossroads location or homebase for any planar themed campaign. Personally I don't see Sigil as bland, more like a blank canvas to which a DM can add any details appropriate to the campaign they're trying to run.

Actually, after you said that, I gave it an optimistic second read in the Manual of the Planes, and decided that it is pretty nifty. I might be biased, but it kind of looks like the New York of the World Axis Cosmology. It's got a few pretty nifty things going on.

I dig it, and hope that the DMG2 entry has more detail.
#11

rovin

May 15, 2009 17:20:17
Actually, after you said that, I gave it an optimistic second read in the Manual of the Planes, and decided that it is pretty nifty. I might be biased, but it kind of looks like the New York of the World Axis Cosmology. It's got a few pretty nifty things going on.

I dig it, and hope that the DMG2 entry has more detail.

I liked it better in the original Planescape "not quite Victorian London" mode, but perhaps we'll see more of that flavor in DMG2 than the Manual of the Planes writeup had. Handy place for paragon-tier shopping trips, at the very least.