| Post/Author/DateTime | Post |
|---|---|
| #1CelineSSauveFeb 04, 2011 12:09:20 | Since 4e started, I've been getting nearly all the books. Have all the Powers on my shelf but Psionic (was on my Xmas list, but no money to snag it for myself yet). I had no interest in the settings books (I like homebrewing) and the ones with premade adventures (see the previous point), but got those books which were mainly monsters (Open Grave, Demonomicon and both Draconomicons). But I clearly remember hearing that the same year PHB III and MM III were to come out, there would also be a DungeonMaster's Guide 3... Was it left on the side of the road to die a silent death in favour of the "Essentials" line (of which I will never purchase a one for myself). I certainly hope not, since it seems a waste to have spent good money on the "Paragon DMG" and then be denied the Epic one because WOTC changed their business model... |
| #2modern_iconoclastFeb 04, 2011 12:16:00 | Welcome to the gun show. Yes, Business model and business decisions have changed in the last months. Take some time and take a look around these boards, you will find the subject to be much covered in all it's forms. Don't look for anything concrete though, all this information is vague and nothing decisive really, we will have to wait and see how it goes. |
| #3wrecanFeb 04, 2011 16:58:10 | Since 4e started, I've been getting nearly all the books. Have all the Powers on my shelf but Psionic (was on my Xmas list, but no money to snag it for myself yet). I had no interest in the settings books (I like homebrewing) and the ones with premade adventures (see the previous point), but got those books which were mainly monsters (Open Grave, Demonomicon and both Draconomicons). But I clearly remember hearing that the same year PHB III and MM III were to come out, there would also be a DungeonMaster's Guide 3... Was it left on the side of the road to die a silent death in favour of the "Essentials" line (of which I will never purchase a one for myself). I believe a developer said it was shelved because it was supoed to have a lot of advice on running epic campaigns and their research indicates very few people are running epic campaigns. My guess is the data they got from the online Character Builder confirmed that research. Until they think a DMG with an epic concentration would sell, I would not anticipate a DMG3. Also, given that they seem to now not want to have numbered books, for fear of alienating consumers who think they have to have DMG 1 and DMG2 to buy DMG3, even if it comes out, I image they'll call it something new, like Epic Dungeon Mastering. |
| #4thaxFeb 06, 2011 14:56:50 | Something like "Epic Level Handbook" or maybe "DM Guide, the Epic Years." |
| #5interloperFeb 07, 2011 1:18:59 |
Which CB do you mean? Were they collecting data from CCB? And if they were only collecting data from OCB, the lack of epic characters would make sense, since many people that got that far, might not have wanted to switch of OCB, and for less stable campaign, Essentials became a decent reason to reboot campaign that might not have been that healthy. So a dramatic difference in character levels, tilting towards lower tiers would have been predicatable, but it wouldnt be clear evidence that epic tier campaign weren't being played. Though it would make sense that less epic tier games are being played, because it wasn't heavily resourced (it needed strong customization), the math was a bit wacky (skill challenges and encounter threat), and for many folks, after 2 sessions per level for 20 levels, it may have ceased being fun (it being the campaign or 4e, or both). I would venture a guess another book, helping DMs maintain the vitality of their campaigns, advice on getting players to epic tier and creating epic tier adventures might have greatly helped the number of epic tier campaigns being played. So I guess the question I'm interested in is did lack of interest in epic tier games cause the mimimal support epic tier got, or did lack of support decrease interest of playing epic tier campaigns? This isn't really a rhetorical question, or even deeply philosophical one (chicken or the egg). Here's my theory: The game as released (classic 4e), and the hot fixes through errata, wasn't as well though out as planned, and/or the system wasn't as amenable to the growth strategy (planned product releases) that was originally envisioned. I think the abandonment from the original strategy (1 PH, 1 MM, 1 DMG, 1 World book, and subscription income through DDI) came about through a financial necessity that was caused by, for lack of a better word, greed and over confidence, or at the very least lack of success in forecasting their own business model. It seems that the intitial release of 4e was successful (based on prolific product development of those early years), and this gave a good reason for Hasbro/WoTC to put out more products to capitalize on the precieved success (this is where the train might have first went off the tracks). My theory is that these products didnt meet their sales expectations and may have even lost money, and that is what cause Hasbro to pull support for the game. DDI could have been a inadvertant casuality in this scenerio. Essentials was a stop gap measure, and the original plan for DnD, that may or may not have been surprisingly succesful was jetisoned and this could be because corporatations need to report quartly earnings. The fact that one product line was sucessful 6 quarters ago doesn't mean a hell of alot if its my dividends check that declining. Future support and investment for that product would be a silly decision for any investor, especially if the earnings forecast has burned me in the past, or the cieling for earnings potential isn't worth the inhereint risk of investment. If you buy this scenerio, then its possible to conclude that DM3 was killed long before WoTC announced the Essentials Line. It was killed when they first started producing books that lost money. As I look at my shelf and see 5 power books, 2 draconomicons, 3 planes books...it obvious to me, where the train went off the tracks. DM3 was doomed by the success of DM1. |
| #6octavius2250Feb 07, 2011 3:26:12 |
The classic chicken-and-egg question... |
| #7interloperFeb 07, 2011 3:46:33 | Opps! I edited my original post because i didn't think anyone had read it yet. And yes, we were thinking the exact same thing, and I decided that I wanted the question to go further. Probably to far, but I can't sleep... |
| #8incenjucarFeb 07, 2011 3:49:17 | Honestly, it's not unreasonable for them to wait awhile to release it. Only so many campaigns have ever actually reached epic at this point. If we're very generous and assume that the average campaign progresses at 3 encounters per week, that's still over a year. Many many many campaigns never get that far, and many others don't progress that quickly. That said, they really should release it eventually, once they've gotten their general direction figured out again. |
| #9interloperFeb 07, 2011 4:01:07 | Agreed (with Incenjucar). I'm just suggesting that it might not happen, based on the possible financial reality that I laid out and I hope I'm wrong. I also think that DMG2, even though it was clearly paragon based, wasn't only useful for paragon tiered campaign. I know that personally it really inspired me to keep buying 4e products and grow my game in the hopes that I could keep players interested for long enough to get to paragon. I think that most the really great gaming products generally have useful benefits beyond their stated purpose, and thats what makes them great! Like DMG2. DMG2 is almost good enough to be a recommended buy for almost any table top RPG I've played, or even any video/board/card game designer. If DMG2 didn't sell well or as well as forecast, it might have been because of the glut of products that came out right around it, and that DMGs would naturally sell less because of their intended audience, after all the average table only has 1 DM and 5 players. I think a DMG3 more than any other specific product line could do a lot to help resusitate (sp?) DnD. Thats my primary motivation for hammering on this so hard. It's a legacy product line, and it has had a great track record for quality, compared to the others, and I think it may do more for the overall brand than a quarterly earnings sheet would give it credit for. |
| #10wrecanFeb 07, 2011 7:51:02 | Which CB do you mean? Were they collecting data from CCB? And if they were only collecting data from OCB I meant the OCB, but I didn't say they were only collecting data from it. In fact, the developer's comment that few people were playing epic campaigns was made prior to there even being an OCB. They got that data through basic market research, I presume. Though it would make sense that less epic tier games are being played, because it wasn't heavily resourced (it needed strong customization) I think less epic tier campaigns are player because games start at or about level 1, and it can take years of constant play to reach level 21. Lots of campaigns die natural deaths before then and people start new campaigns at lower levels. So until they have an indication that a significant number of people are playing epic campaigns, I don't think we'll see another DMG. I love DMG2, but I'm not sure there's a whole lot more to say about DMing in general that makes it worthy fo a hardcover book. The more DMGs you put out, the more niche the advice is going to be. |
| #11malisteenFeb 07, 2011 8:10:20 | Unless I'm running for Players new to 4e, my games start at level 11. The game is just better when players have a reasonably full compliment of abilities and powers. |
| #12interloperFeb 07, 2011 10:07:16 | Which CB do you mean? Were they collecting data from CCB? And if they were only collecting data from OCB I don't usually start campagins at level one? Because of this very reason. So until they have an indication that a significant number of people are playing epic campaigns, I don't think we'll see another DMG. Theres a chance that they won't because of the current trajectory of the game. I think that would be a bad thing.
If you are right, and on this particular point I respectfully disagree, this could be offered as evidence of the end of 4e's life cycle. I just hope it not. One reason I disagree is because there are also books about love, betrayal, and even non fiction books about slavery, greed, and human nature, and it could argued that there's "not more to be said about" those things, but I hope not. I think theres plenty of unexplored territory, or at least simply fixes that need to be addressed with 4e. At very least, DMG's provide some good inspiriation, which is what keeps me motivated to keep motivating my players. And that, is getting harder and harder. Fortune cards don't seem all that insprining to me. |
| #13pogminkyFeb 07, 2011 11:53:01 | It's a shame that DMG3 is on the back burner, but I understanmd why. I love DMGs - I often something inspirational in them, even if I have heard most of it before. What I'd like to see is a mix of more tools (monster themes, traps, skill challlenges, rules for aquatic combat etc etc); some play examples with commentaries (good/ bad/ room for improvement - especialy combat tricks and ideas for role-playing); celebrity tips and stories (like the Player's strategy guide); and useful lists (names, artifacts, room furnishings etc.) I'd also like something new and shiny - but I have no idea what that could be. |
| #14robertread3Feb 07, 2011 11:55:33 | i doubt we will see an epic campagin DMG3 soon, the group i run has been running 11 weeks now and i have them level each week, the campagin is going stronger then ever and in 10 weeks we will be the only epic teir campagin i know of in the MD/DC/VA area (ill slow down the leveling at level 21 though) the problem i have with most ways campagins are run is that most of them mill around heroic or lower paragon teir for ever and thats why i made this concept because at our games every week you bring something new to the table and its fun, heroic teir gets boring after a while and as such most of the "my big bad super duper character build" threads dont really mean anything since almost no one gets to use them anyway (but my players will) |
| #15interloperFeb 07, 2011 17:03:52 | Nice. Do you actually use xp as recommended by the books, which generally require 7-8 combats, 1 major quest, and a skill challenge for each level (mixed and matched at will). Or do you use story leveling? And how often do you play? 1 or twice a week? I don't use the standard xp either, and just try to make sure there is enough combats to learn new how to strategically use their new powers, against various types of encounters, before I level them. I probably could do if faster now that people have really gotten use to the system. But these alternative leveling strategies I think highlight a potential usefulness for more epic tier resource development. I think a book on epic tier alone would not be that worthwhile, but i think there's plenty of other topics a DMG3 could cover, such advanced advice on the revised skill challenge system. I think a DMG3 could help with customizing the new monster math (since DM Kit and Monster Vault doesn't do this at all). I think the templates system could use a reboot. I also think the DMG3 can include information about how to keep campaigns exciting, so that they even get to epic teir. I think the reason that very few campaigns get to epic is because the game naturally isn't that fun once it gets there, or can't be. I think they don't get there, because there's not really a reason too. |
| #16The_JesterFeb 07, 2011 21:19:58 | Which CB do you mean? Were they collecting data from CCB? And if they were only collecting data from OCB But, I always wonder, how many people are not playing epic, because of the lack of support, optional rules, advice, solid monsters, and the like. A DMG that really, really focuses on making epic easy to DM might help people start at level 21 and really crank things up to 11. Epic can be scary right now, and a book detailing how to play might help. Though it would make sense that less epic tier games are being played, because it wasn't heavily resourced (it needed strong customization) In addition to the epic tier advice, a DMG 3 could focus on the newly re-revised Skill Challenge mechanics, for those people who don't want to by Essentials. There's still a lot of problems and concerns with that mechanic, and some more options and advice will always help. It could republish the damage and DC tables. And how about more monster creation advice, possibly focusing on the dos-and-don'ts of epic monsters. Given we've seen Sigil in the DMG2, we'd need a new location for DMG3. I imagine it might be nice to get a more detailed look at some Astral dominions and descriptions of high level places and locals, such as where god go shopping and what economies based entirely around diamonds are like. As it will have a high-level and high-power slant, it will likely assume more experienced DMs. So it might be good to treat it as an Advanced DM's Guide, really focusing on customization and alternate ways of play, and more advice for really making the game your own. More on making your own powers and magic items, and customizing content. Where you can tweak the game and the possiblities, and the pitfalls to avoid. Generally all the stuff they'd never include in an Essentials DM kit. |
| #17robertread3Feb 07, 2011 21:41:33 | Nice. Do you actually use xp as recommended by the books, which generally require 7-8 combats, 1 major quest, and a skill challenge for each level (mixed and matched at will). Or do you use story leveling? And how often do you play? 1 or twice a week? i did away with XP they just gain levels assuming they did something, and they havent failed to move along yet. we play once a week. see with their leveling stratgey you have to play for 2 years to go from 1-21 however i think after level 21 they got to do a little bit more then that to level, i dont know adsactly what the basis will be but it wont be once a week. i would think a DMG3 should look not just at epic tier but more advice on moving campagins along however more for the epic tier is needed as well. |
| #18KalaniFeb 08, 2011 14:20:07 | Honestly, it's not unreasonable for them to wait awhile to release it. Only so many campaigns have ever actually reached epic at this point. If we're very generous and assume that the average campaign progresses at 3 encounters per week, that's still over a year. Many many many campaigns never get that far, and many others don't progress that quickly. I concur. The campaign I am in is lucky to have 1 encounter per session (4-hr sessions with a big party), and sometimes as little as 1 encounter per 3 sessions (for really big encounters). Then again, that is partially due to the fact that we have a huge 11-player party, but even still - it is an example of a much slower leveling curve (we have been playing 2.5 months since I joined the game and our 11th level characters have only gained 600 XP in that entire time). At this rate, I fully expect that the entire campaign will conclude before we reach 13th level! |
| #19Janx_14Feb 08, 2011 18:23:16 | Honestly, it's not unreasonable for them to wait awhile to release it. Only so many campaigns have ever actually reached epic at this point. If we're very generous and assume that the average campaign progresses at 3 encounters per week, that's still over a year. Many many many campaigns never get that far, and many others don't progress that quickly. Big parties are fun, but can run into trouble with attendance issues. I hope yours doesn't end up unable to keep going due people failing to show up. |
| #20wrecanFeb 09, 2011 8:12:01 | I always wonder, how many people are not playing epic, because of the lack of support, optional rules, advice, solid monsters, and the like. I don't know. I'm running an epic campaign right now. I haven't had any problem finding appropriate monsters to challenge my players. I don't use many optional rules and I haven't found "support" lacking. I'm not saying there's no reasong for an Epic DMG. I'm just saying the lack of one really shouldn't be discouraging many people from playing in the epic tier. At any rate, I assume that if the powers that be see lots of people playing to high paragon and then stopping, they might think people need a nudge. I'd find that very unlikely. In addition to the epic tier advice, a DMG 3 could focus on the newly re-revised Skill Challenge mechanics, for those people who don't want to by Essentials. I really hope they don't simply republish materials from another book for an Epic DMG. Given we've seen Sigil in the DMG2, we'd need a new location for DMG3. I imagine it might be nice to get a more detailed look at some Astral dominions and descriptions of high level places and locals, such as where god go shopping and what economies based entirely around diamonds are like. We have a lot of that in Secrets of the Astral Sea and Secrets of the Elemental Chaos, and Demonomicon. (And the City of Brass gets a decent write up in the Scales of War.) Of course, you could always add another one in an Epic DMG, but I can't think of an iconic epic city that fits in the Points of Light Setting. Maybe the City of Dis in the Hells? So it might be good to treat it as an Advanced DM's Guide, really focusing on customization and alternate ways of play, and more advice for really making the game your own. More on making your own powers and magic items, and customizing content. Where you can tweak the game and the possiblities, and the pitfalls to avoid. Generally all the stuff they'd never include in an Essentials DM kit. I'd really like that. But I think they should wait another year or two to realease it. |
| #21The_JesterFeb 10, 2011 9:44:34 | I always wonder, how many people are not playing epic, because of the lack of support, optional rules, advice, solid monsters, and the like. So... because someone who'se been playing for four editions doesn't have a problem there are no problems? I think a book on Epic advice might be good for DMs both new and old. I just think think it would be a good place to also put advanced DM advice, tips, tricks, and optional rules as the last three DM-specific books were all aimed at fairly new DMs. More advice on Epic is a good idea, on what seperates an "Epic" adventure from just Eeroic adventures that are really high level. Given they keep getting Dungeon pitches that are essentially high-level Heroic tales I would say this is a problem. Epic campaign arcs are another good way to do this. A few examples of some really good plane-spanning, world saving camapaigns and things you can only do at level 21+. More monster making advice would also be good because Epic monsters have whole different design limitations. They need higher damage, larger areas of attack, and generally to feel more badass. They also need to make sure they're not focusing on a single energy type as it's really easy to stack-up resistances in the Epic tier. And Epic monsters need some resistances, because it's also easy to stack vulnerabilities and have a well-run group all do the same damage. I'm not saying there's no reasong for an Epic DMG. I'm just saying the lack of one really shouldn't be discouraging many people from playing in the epic tier. At any rate, I assume that if the powers that be see lots of people playing to high paragon and then stopping, they might think people need a nudge. I'd find that very unlikely. I think it's more people not starting at Epic, or going back to Heroic after being bogged down in mid to late Paragon. In addition to the epic tier advice, a DMG 3 could focus on the newly re-revised Skill Challenge mechanics, for those people who don't want to by Essentials. If a 4e player didn't buy the Rule Compendium because it was 99% "republish materials from another book", they'd never see the new Skill Challenge rules and advice. It should go into another book, and DMG3 is a good place. Given we've seen Sigil in the DMG2, we'd need a new location for DMG3. I imagine it might be nice to get a more detailed look at some Astral dominions and descriptions of high level places and locals, such as where god go shopping and what economies based entirely around diamonds are like. A city or locale probably isn't mandatory (needless symetry) but I just think it'd be fun to show where extremely high level adventurers rub shoulders. The City of Brass would have been a good choice if it hadn't shown-up in Scales of War and Plane Below. It might have to be a new location, but the City of Dis might be fun. A dark place where there's a tenative truce between servants of gods and servants of devils. Or maybe someplace like Valhalla where the PCs can rest and recouperate and hobknob with great heroes from the past but are unlikely to find people to help them outside the city because most of the inhabitants can't leave. So it might be good to treat it as an Advanced DM's Guide, really focusing on customization and alternate ways of play, and more advice for really making the game your own. More on making your own powers and magic items, and customizing content. Where you can tweak the game and the possiblities, and the pitfalls to avoid. Generally all the stuff they'd never include in an Essentials DM kit. They've already waited two years. Waiting until 2013 seems really far ahead and likely on the toes of 5e. |
| #22wrecanFeb 10, 2011 9:53:08 | I always wonder, how many people are not playing epic, because of the lack of support, optional rules, advice, solid monsters, and the like. I didn't say that. In fact, I opened with "I don't know" to specifically make clear that I don't know whether more people would play in the epic tier with more support or not. I was only saying that the epic tier is playable as is without more support. I think it's more people not starting at Epic, or going back to Heroic after being bogged down in mid to late Paragon. I think we're all (that includes me) just speculating based on what we'd like to be true. A city or locale probably isn't mandatory (needless symetry) but I just think it'd be fun to show where extremely high level adventurers rub shoulders. I wasn't going for symmetry, but if you're going to have advice for an epic campaign, you're going to want to give a sample of where epic characters hang out because they have nothign to do in the World (other than save it) and they're already getting too big for Sigil. But I think they should wait another year or two to realease it. They've already waited two years. Waiting until 2013 seems really far ahead and likely on the toes of 5e. Epic DMing seems like the kind of thing that could cross-over between editions. Plus, it could have advice on closing a campaign, which is a good segue into 5e. |
| #23The_JesterFeb 10, 2011 10:02:16 | I didn't say that. In fact, I opened with "I don't know" to specifically make clear that I don't know whether more people would play in the epic tier with more support or not. I was just teasing. ![]() I think it's more people not starting at Epic, or going back to Heroic after being bogged down in mid to late Paragon. I was going off of what a few bloggers have said. I know the "Chatty DM" rewound his 4e campaign from Paragon to Heroic with the same characters to make it a little easier to play. And I know there's maybe a half-dozen Epic tier monsters in Essentials and no monster creation rules. But I think they should wait another year or two to realease it. Epic DMing seems like the kind of thing that could cross-over between editions. Plus, it could have advice on closing a campaign, which is a good segue into 5e. You'd think so... One of the last books (if not the last book) released for 3e was Elder Evils, which was all about end-of-the-world threats and apparently included some good campaign arcs and outlines. But is rather rare because no one bought it because everyone was winding things down or phoning them in, in anticipation of 4e. If they release a big "Book of the Epic Tier" in the last six months of 4e people will react with comments of "nice, but why didn't they do it sooner when I'd have a chance to use it". |
| #24wrecanFeb 10, 2011 10:11:32 | If they release a big "Book of the Epic Tier" in the last six months of 4e people will react with comments of "nice, but why didn't they do it sooner when I'd have a chance to use it". They'll say that for any book released in the last 6 months of 4e. Under this theory, WotC should just shut down for a year before releasing 5e. That's not going to happen. An Epic DMG makes a good capstone for an edition. |
| #25lokiareFeb 10, 2011 21:45:32 | If they release a big "Book of the Epic Tier" in the last six months of 4e people will react with comments of "nice, but why didn't they do it sooner when I'd have a chance to use it". Really? because they appear to be shutting down now... cancelled products, lower quality/quantity articles on the website, etc...etc... |
| #26wrecanFeb 11, 2011 8:00:29 | they appear to be shutting down now... cancelled products, lower quality/quantity articles on the website, etc...etc... Lokiare: ![]() me: ![]() |
| #27AlphastreamFeb 11, 2011 11:08:14 | I suspect there is little market for a DMG3. We don't know the numbers for DMG2, but despite the book being very good I would guess sales were not spectacular. A third book will sell less. What might work better is a smaller book focused on a more specific need. A book on encounter design, including various really cool encounters and some monsters and traps and terrain... that might have enough appeal. It could include sidebars on Epic to increase the reach of the book without derailing its purpose. |
| #28The_JesterFeb 11, 2011 17:29:38 | Really? because they appear to be shutting down now... cancelled products, lower quality/quantity articles on the website, etc...etc... They've slowed from an insane amount of products per year to a merely acceptable number, and this is somehow bad. 160 pages of book each and every month is just too much and not sustainable. We also know making a new edition can be a long process. They started preliminary work on 5e back in 2005, for a 2008 release. If they wanted to release in 2014 they'd need to start now. But, they've also been hacking away at their staff since the release of 4e, and filling the gaps with freelancers, as they needed fewer people to sustain an edition than create an edition. However, now that they're thinking 5e the shortages hurt a little more and they'd have to rely almost entirely on freelancers to keep the current line afloat. So instead of sacraficing quality they cut quantity. At least that's one theory... |
| #29KalnaurFeb 12, 2011 3:46:55 | they appear to be shutting down now... cancelled products, lower quality/quantity articles on the website, etc...etc... You know, I've been thinking of just quoting people on this forum and posting nothing but the panic smilie in response. This is not being snippy or sarcastic, I really do think this would be the best use of my posts. Because so many people seem to think the sky is falling. And will not listen to any evidence to the contrary. So from now on, if someone acts like the sky is falling, they get this ![]() or this ![]() or both. |
| #30CelineSSauveMar 23, 2011 12:26:21 | Thanks for the feedback guys (sorry for the late reply, I had not gotten any notice of replies...) looks like I'd done buying 4e products once I get Psionic Power. Good to know. If they ever do release DMG3 (with that title) I'll get it. I'm not going to encourage WOTC's bid to restart everything so that people buy the same things multiple times. |
| #31CelineSSauveSep 07, 2011 12:52:22 | I know it might be frowned upon to revive this, but I'm still wondering if people are waiting to play Epic until they get more support (like I am), or if the same amount of people would play Epic as now if they'd released support for it? Mainly, I ask this because the third (and likely fourth) Draconomicons were also killed with the "restart" of 4e in Essentials. Though I suppose I should be somewhat happy that they included the hatchlings for the new Dragons in MM3... |
| #32hunterian7Sep 09, 2011 10:09:11 | Which CB do you mean? Were they collecting data from CCB? And if they were only collecting data from OCB I'd probably disagree with the last paragraph. I have had a lot of use out of the DMG2- it contains a lot of new game mechanics and ideas that are pretty priceless. My regrets about the DMG3 are- it was never released, the abandonment of the numbering releases (PHB 4 anybody??). If this book is ever released I am very sad it will be after the Essentials corruption of 4E. Basically, it will be essentialized- and that makes me a sad panda. I wish the DMG3 was released while Heinsoo, Collins, Noonan, Slavicsek and Schubert were still employed by WotC. |
| #33DungeoneeringSep 09, 2011 16:50:09 | If this book is ever released I am very sad it will be after the Essentials corruption of 4E. Basically, it will be essentialized- and that makes me a sad panda. I wish the DMG3 was released while Heinsoo, Collins, Noonan, Slavicsek and Schubert were still employed by WotC. 98% of Essentials is a different way of building characters. From a DM's perspective it has had very little impact on the mechanics of running a game. I fail to see how a DMG3 would be 'corrupted' by Essentials. And this is coming from someone who doesn't particularly care for E-classes. |
| #34hunterian7Sep 09, 2011 17:27:57 | If this book is ever released I am very sad it will be after the Essentials corruption of 4E. Basically, it will be essentialized- and that makes me a sad panda. I wish the DMG3 was released while Heinsoo, Collins, Noonan, Slavicsek and Schubert were still employed by WotC. Well, with the coming of essentials we had a revision of the monster stats (a huge enough of a change that Wizards felt the need to release monthly updates of the Monster Manual creatures), a nerfing of magic items into a rarity system, a move towards tokens instead of minis (although 2012 will see a release of minis again), a revision of the difficulty class table, the move from a monster manual to monster vaults, random magic item tables, rare magic items getting a bump up in powers (encounter powers as powerful as daily), and so on. If these changes constitute the 2% of the remainder your terrible percentage, well, that speaks for itself. everything above impacts a DMG (and not the PC realm). But, I could have just have as easily said 'the Essentials fluffyness of 4E', or 'the Essentials supersillyrenditioness of 4E', there really isn't much you can do about it. It is how I feel about the Essentials Era of 4E and I could care less if you agree with me or not. |
| #35chaosfangSep 09, 2011 18:43:07 | Well, with the coming of essentials we had a revision of the monster stats (a huge enough of a change that Wizards felt the need to release monthly updates of the Monster Manual creatures), a nerfing of magic items into a rarity system, a move towards tokens instead of minis (although 2012 will see a release of minis again), a revision of the difficulty class table, the move from a monster manual to monster vaults, random magic item tables, rare magic items getting a bump up in powers (encounter powers as powerful as daily), and so on. If these changes constitute the 2% of the remainder your terrible percentage, well, that speaks for itself. everything above impacts a DMG (and not the PC realm). But, I could have just have as easily said 'the Essentials fluffyness of 4E', or 'the Essentials supersillyrenditioness of 4E', there really isn't much you can do about it. It is how I feel about the Essentials Era of 4E and I could care less if you agree with me or not. 1. Monster Manual 2 gave us nifty stuff like minions with roles, as well as adjusted the monster's stats to be more in-line with the original Dungeon Master's Guide. Monster Manual 3 increased the deadliness of monsters, my guess is to ensure that even with monsters that are 2 levels below the lowest level party member, the party would still be threatened significantly. The changes to the original Monster Manual -- reflected in the Monster Vault and other monster updates -- merely reflect the intent in the changes made in the previously released material. 2. The Rarity System never actually "nerfed" any magic items; even when you look in Mordenkainen's Magic Emporium and reprints of magic items with their rarity added, you'd find that the material released have, at worst, included the errata that had been released in previous updates. The only thing that it did was allow the DM tighter control of magic items, with the full awareness that there are certain possible item/feat/power combinations that might ruin some of the games run by certain DMs, and the item rarity would make those items a reward rather than another item in the grocery list. 3. Since when did any Dungeon Master's Guide -- or any reference, for that matter -- insist the use of any specific item to represent monsters or characters? Tokens, minis, icons, origami, even potato chips with markings on them for all I care... all of them can be used to represent creatures and/or objects on a grid. If you're feeling mighty creative, you might even want to put in super-realistic terrain with miniatures, lighting, etc. BUT that still doesn't change the fact that it works just as well, in terms of representing where you are on the map, if you put in poker chips on a 20"x30" illustration board with a grid and plastic covering you can use a white marker on. I'd like to see that 4E book that states that you must use tokens or minis when playing the game. (not that anyone can't just ignore it anyway) 4. The difficulty class table has been revised already, it's an old errata that's been there since... last year I think. Then they released an updated DC table in Heroes of the Fallen Lands (at 8/12/19 + 1/2 level, instead of 5/10/15 + 1/2 level, give or take). What sort of changes are you talking about? If you're thinking about the articles written by Mike Mearls, it's likely going to appear in 5E, not 4E, due to the way it completely scraps the existing skill system. 5. Monster Manual, Monster Vault, different name, same banana, neither is related to Dungeon Master's Guide 3. 6. Random magic item tables? Oh you must mean the one defined in the Rules Compendium instead of the one in the Dungeon Master's Guide. Well, aside from the fact that nobody is telling you to use the one in the former instead of the one in the latter, I wouldn't be surprised if Dungeon Master's Guide 3 would contain both, or maybe even a third option if need be (personally though, I find that while the idea of having everything jam-packed into one book allows players to easily play the game with just one book, it easily gets messy and redundant). 7. Magic items in the rarity have rarely been considered as that good even in the forums. - - - - - I would likely expect the following from Dungeon Master's Guide 3: 1. Epic tier support. DMG began with heroic tier play, DMG 2 focused on paragon tier play, so naturally DMG 3 would likely go for epic tier play. 2. Alternative forms of storytelling/gaming. DMG gave us a sort of "new DM's guide to DM'ing", DMG 2 already gave us Vignettes and other nifty "extras", so the DMG 3 I'm expecting to see things like copy-pastes of what's already released in Dragon's Unearthed Arcana (strongholds, gambling, jousting, minions, etc.) as well as other forms of roleplay that might have not reached DMG 2. 3. Expansion on the Alternative Rewards list. 4. Additional houserule suggestions. As for it being "an Essentials corruption of 4E", I look at Heroes of Shadow, and while the new options don't seem as appealing hardcore-wise as the original content, I see no reason why Essentials wouldn't be at least considered, because in spite of the changes it had introduced, as long as they keep Dungeon Master's Guide 3 in context -- as in, for Dungeon Master support only (and not the mish-mash hell that they did with the Essentials books [at least that's how I see it, orgaization-wise]) -- I'll be happy enough ![]() |
| #36GarthanosSep 09, 2011 20:41:13 |
And that is a full complement if stuff for Epic Dungeon Mastering : A Dungeon Masters Guide |