Dual Classing renamed Hybrid Classes

Post/Author/DateTimePost
#1

ausolion

Apr 03, 2009 0:12:53
This sounds like it will get rid of the solo campaign problem. It's harder to make a one man campaign these days.
#2

aluman

Apr 03, 2009 0:20:41
If its a return of Gestalt, its bad news though.

If its a return of 3.X multiclassing, its bad news

If its a mix and match features, its bad news.

That said, I will await it before trashing it.
#3

vebrandsson

Apr 03, 2009 0:25:21
I missed this somehow. Dual classing sounds like an interesting feature, it has echoes back to the older editions, and it was an interesting idea (or more led to interesting speculation I should say). Hybrid classes however sound like a pick and choose of features from more than one class which sounds like a bad idea and a horrid proposition. Either way I hope to see the name changed back when it hits the PH3.
#4

ausolion

Apr 03, 2009 0:25:38
I have faith in Wizards. They have yet to let me down :D (in 4e at least)
#5

doctorhook

Apr 03, 2009 0:30:17
I have faith in Wizards. They have yet to let me down :D (in 4e at least)

Agreed. For the most part they haven't done anything wrong that a bit of careful editing can't fix.
#6

JohnLynch

Apr 03, 2009 1:47:43
If its a return of Gestalt, its bad news though.

If its a return of 3.X multiclassing, its bad news

If its a mix and match features, its bad news.

That said, I will await it before trashing it.

Good to see you've kept an open mind.

I have faith in Wizards. They have yet to let me down :D (in 4e at least)

Did you play Keep on the Shadowfell or any of their other mods? *shudder*

Having said that Dungeon does seem to be of a much higher calibre.
#7

Titanium_Dragon

Apr 03, 2009 2:19:34
If its a return of Gestalt, its bad news though.

If its a return of 3.X multiclassing, its bad news

If its a mix and match features, its bad news.

That said, I will await it before trashing it.

We'll have to see what it is.

Maybe they're just talking about characters who have multiple roles, ALA warlock, and formalizing them. Though, that too could be really bad, depending on how it is approached.
#8

vinja

Apr 03, 2009 8:33:40
i really hope its like a pick and choose sorta deal, i really want my cleric to use a spiked chain, but get to take advantage of the dual weapon status after taken the MC feat for it, picken up some fighter attacks would work wonders
spiked chain cleric would be pretty *****in am i right?
#9

quaestor

Apr 03, 2009 10:47:03
They changed the name - whatever the underlying mechanics were, they were probably basically finished before the calendar went up. As such, whatever it is, it is something that can be described by either the term "Dual Classing" or by the term "Hybrid Class". As such, I do not find the idea that they might be talking about new or existing normal classes that have multiple roles to be credible.

Further, the editorial on wanting to play more classes includes:

If all else fails, you can always get your multiple character fix by building a hybrid character. Using the playtest article for Player's Handbook 3 that comes out next Monday, you can wrap the best of two classes in the body of one adventurer.

Personally, it seems far more likely to me that they either changed the name because they realized that the term "Dual Classing" had too much baggage, or there was a last minute name-change for some other reason and the calendar people didn't get the memo in time.

As to how flexible and balanced this new feature will be, we will have to wait and see. I am hoping for the best, as more multiclassing options would give a lot more flexibility in terms of being able to get the mechanics to match the character idea that you have in mind.

As a side note related to dual/multiclassing, anyone else notice the new Bard feat? It allows you to use Cha to attack with multiclass powers, although you still use the original stat for damage. I like it, as the Bard's multiclassing abilities were rather hampered by MAD and the fact that Bards have little use for certain stats. The lower damage makes you pay a price for your dabbling, but it is a price that could conceivably be worth paying.

Quaestor the Wanderer
#10

Chandrak

Apr 03, 2009 10:56:13
As a side note related to dual/multiclassing, anyone else notice the new Bard feat? It allows you to use Cha to attack with multiclass powers, although you still use the original stat for damage. I like it, as the Bard's multiclassing abilities were rather hampered by MAD and the fact that Bards have little use for certain stats. The lower damage makes you pay a price for your dabbling, but it is a price that could conceivably be worth paying.

I hadnt noticed it actually, but I went an checked it out in the editorial. Pretty sweet. I'm a big 4E Bard fan already, and that feat just makes them even better. With that and the basic attack altering feat, you can do some crazy stuff with multiclassing all over the place.
#11

Tharag_Bocc

Apr 03, 2009 13:24:12
As a side note related to dual/multiclassing, anyone else notice the new Bard feat? It allows you to use Cha to attack with multiclass powers, although you still use the original stat for damage. I like it, as the Bard's multiclassing abilities were rather hampered by MAD and the fact that Bards have little use for certain stats. The lower damage makes you pay a price for your dabbling, but it is a price that could conceivably be worth paying.

I hadnt noticed it actually, but I went an checked it out in the editorial. Pretty sweet. I'm a big 4E Bard fan already, and that feat just makes them even better. With that and the basic attack altering feat, you can do some crazy stuff with multiclassing all over the place.

Where exactly is this bard feat everyone keeps talking about? I can't seem to find it.

[INDENT]Edit: Never mind, I just found it. I hadn't thought to look in the character concepts article.[/INDENT]
#12

big_pete

Apr 03, 2009 21:01:49
I think Hybrid classes will be something generally similar to the gestalt classes of 3.X. However, I think with 4e they classes are structured and balanced, it will be a heck of alot easier to maintain game balance
#13

big_pete

Apr 03, 2009 21:05:16
As a side note related to dual/multiclassing, anyone else notice the new Bard feat? It allows you to use Cha to attack with multiclass powers, although you still use the original stat for damage. I like it, as the Bard's multiclassing abilities were rather hampered by MAD and the fact that Bards have little use for certain stats. The lower damage makes you pay a price for your dabbling, but it is a price that could conceivably be worth paying.

That Combat Virtuoso feat is awesome,

I want to see what the full text states

it also means warlord or cleric feats become really viable for some awesome leader options, Wizard powers use Cha to hit with; Paladin Melee powers
The invoker and druid MC powers could become an option

it makes the MC feat and the power swap abilities really awesome; as would the paragon mc power swap feats

but it wouldn't affect things like the Half Elf Diletante power as it isnt gained through a multiclass feat
#14

quaestor

Apr 04, 2009 0:01:31
it also means warlord or cleric feats become really viable for some awesome leader options, Wizard powers use Cha to hit with; Paladin Melee powers The invoker and druid MC powers could become an option

The thing that I find amusing about it is that now Bards can take any Paladin power and any Warlock power and use Cha to hit with any of them; something that Paladins and Warlocks only wish that they could do. Bards have gone from being the fifth wheel to being the rightful envy of other classes!

Quaestor the Wanderer