| Post/Author/DateTime | Post |
|---|---|
| #1Fallen_Star_02May 31, 2012 18:30:37 | Wizards has posted a preview of the Rulebook for the upcoming Dungeon Command Miniatures skirmish game: www.wizards.com/dnd/Article.aspx?x=dnd/4... Looks fun. |
| #2starphoenix26May 31, 2012 23:20:47 | a lot of changes from the playtest, i've noticed: morale, huh..sounds pretty cool honestly. puzzle tiles. ugh. to be fair, props for wizards for making a choice and standing by it. but , in all fairness, i won't be investing in this aspect too heavily. map building will be a major factor in winning, for select terrain could possibly isolate/ pin down certain pieces. it does look fun, but only two factions to star? rather limiting wizards. especially without any expansion mini boosters , cause i don't believe people are going to purchase two of a faction set just to customize. =star26 |
| #3IxidorRSJun 05, 2012 11:04:42 | One thing that's not clear to me: On deployment phase, do you count just creatures that you are deploying that turn to know if your leadership is high enough or do you count all controlled creatures on the battlefield? |
| #4Fallen_Star_02Jun 05, 2012 11:42:24 | Your leadership score is the maximum amount of creature levels, added together, that you can have on the battlefield at one time. So for example, if you score is 8 and you have 5 levels worth of troops, you can add up to 3 more levels on your deployment phase. |
| #5IstaranJun 05, 2012 17:04:15 | morale, huh..sounds pretty cool honestly. The morale + leadership is basically the same mechanics as the playtest vault thingy, but with clearer flavor IMO. Though the Cower option that lets you lose morale to keep your critter on the field is an interesting twist. |
| #6starphoenix26Jun 07, 2012 17:39:32 | morale, huh..sounds pretty cool honestly. i thought it sounded familliar. the cower option sounds interesting, however. |