Epic Level Handbook, Anyone?

Post/Author/DateTimePost
#1

Meph1971

Sep 10, 2015 5:44:07

Anyone else (besides me) would like to see a 5E version of the ELH?

#2

Desrimal

Sep 10, 2015 10:52:54

I would'nt be interested in a product like this.

#3

AaronOfBarbaria

Sep 10, 2015 11:20:22

It depends entirely on what you mean by "5th edition version of the Epic Level Handbook."

 

If you mean a book for 5th edition that does what the ELH did for 3rd edition - extending the number gains further, adding new and often over-the-top things that characters are capable of by means of exaggeratedly high DCs, and a slew of feats that were half "big numbers" and half "new superpowers," plus adding monsters of supposedly super-deadly challenge - the answer is a resounding "No."

 

If you mean a book that expands upon the Epic Boon rules in the 5th edition DMG, creating a broader range of options - not more potent options beyond even those already present, and provides advice on how to keep play fun and interesting even after most number gains have stopped entirely, then my answer is "Maybe." If it is done right, I'd be into it... but I really don't feel like there is anything I need that isn't already in the DMG on this topic.

#4

Meph1971

Sep 10, 2015 14:31:49

I was referring to a version of the ELH that expands each class, for 5th Edition, beyond the 20th level ceiling. 

(Reply to #4)

AaronOfBarbaria

Meph1971 wrote:
#6

ellivaa

Sep 11, 2015 11:38:15

Nope, I think the best reference for doing 100th level character gaming can be found in the Bloodstone module H series. I humbly suggest giving that a read (more specficially H4) and that's it. 

(Reply to #6)

AaronOfBarbaria

ellivaa wrote:
#8

Ralif_Redhammer

Sep 14, 2015 12:23:20

Agreed, I would not be interested in such a product. After a certain point, I just don’t enjoy high level play. I think that the system just tends to break down and create Waldorfs.

 

AaronOfBarbaria wrote:
(Reply to #3)

moonbeast

AaronOfBarbaria wrote:
(Reply to #9)

devincutler

I could go for this if it were done properly.

 

I like the idea suggested of expanding the epic boons laterally (power-wise) and then categorizing them into three categories. Choose 1 category B for every 2 category A boons possessed. Choose 1 category C for every 2 category B boons possessed.

 

You'd also need epic level monsters of course.

 

The main thing would be to really focus on what good epic level play is. What it should NOT be is simply scaling up powers and monsters and essentially trying to play the same game as levels 1-20 but with more dice rolling and bigger numbers. Not only is not not a unique experience, but it bogs down the game.

 

I am currently running an 18th level 3.5 campaign and the combats are already mind-numbingly slow exercises in accounting and rules referencing. 

 

Devin

 

 

(Reply to #9)

AaronOfBarbaria

moonbeast wrote:
#12

Core-Earth-Stormer

Sep 15, 2015 9:13:32

  WotC has given us everything we need. the only thing they can not give a DM is a creative spark  so they give us the options in the DMG as a baseline in hopes that we can extropolate  on them or get creative enough to make our own options.

#13

BRJN

Oct 09, 2015 17:12:24

Epic Level Handbook might be a good place to put Constructing Magic Items rules - including Legendary items, which cannot be made by just any old body after all.

I'd also include special situations like FR's Elven High Magic, and Dark Sun's arcane defiling effects.

 

But I agree with discussion above: if it's merely a well-concealed opportunity to roll even more dice and add das uber-modifier, there's no real purpose to that.