Gamma World Excerts - Monster: Porker

Post/Author/DateTimePost
#1

asmodeuslore

Oct 01, 2010 7:37:31
Gamma World Excerpts
Monster: Porker


Gamma Terra is sick with mutants, monsters, killer robots, and dimension-hopping aliens. Most would as soon use your skin for a coat as look at you, so it’s usually better to shoot first and determine what you were aiming at after the radiation level drops off.

Talk about this Preview here.

excerpts_20101001.jpg
#2

rampant

Oct 01, 2010 10:09:00
Watch out for the Badder The minute the big shifts or falls he's gonna put an arrow in your face.
#3

microbless

Oct 01, 2010 11:16:41
I have taken out MANY players with Foul Belch. For all you DMs out there with awesome dice rolls, this monster's for you.
#4

battles14

Oct 01, 2010 15:54:42
I'm just glad that we get to play Bebop in Gamma World! Now, where are the stats for Rocksteady?
#5

strand0

Oct 01, 2010 16:54:26
<-Comment removed to the Gear Excerpt, it seems more appropriate.->

One more reason not to like the game. (Groan...)


Oh... I wish they hadn't gone with these pseudo ORCs, when we are supposed to be able to use real Orcs.

Oh! I do think/like that the idea of ROAD HOGS is spot on as a GW type of race/mutation/tribe/cryptic alliance. That is good.
#6

Tony_Vargas

Oct 01, 2010 17:39:05
One more reason not to like the game. (Groan...)

Wow, you have done a complete about face on this game.  What's up?  What was the tipping point for you?



#7

grehnhewe

Oct 01, 2010 18:20:39
A porker motorcycle gang sounds like it would be a fun encounter to run.

I am really anxious to see some stats on Badders, Dabbers and of course HOOPS!
gammaworldhoops.gif

#8

strand0

Oct 02, 2010 3:22:30
GW basic creature list 

Android (1)
berserk

Arn (2)
Firebelly
Green darter

Badder (2)
Steading guard
Slave driver

Blaash (1)
black

Blight (2)
venomwing
hunter

Blood bird (2)
Single
Flock

‘Bot (7)
Eradicator Mk 3
Guardbot
Laserbot
Rocketbot
Sentrybot
Shieldbot
Soldierbot

Dabber (1)
Sharpshooter

Fen eel (1)

Gren (2)
Archer
Headhunter

Horl choo (2)
Stinger
tumbler

Hoop (3)
Sharpshooter
Warchief
Warrior

Iron King (1)

Kai lin (2)
Green
Scarlet

Menarl (2)
Slime spitter
Slime fang

Obb (2)
Scout
sporeplanter

Orlen (1)
pistoleer

Parn (1)

Porker (2)
Marauder
Warhog

Sleeth (2)
guardian
mindwarden

Sep (1)
thresher

Serf (1)
dragoon

Soul besh (2)
guardskeeter
bloodsucker

Teril (1)
skyslayer

Yexil (1)
mauler
#9

strand0

Oct 02, 2010 13:39:10
One more reason not to like the game. (Groan...)

Wow, you have done a complete about face on this game.  What's up?  What was the tipping point for you?

Hum...?
It is a lot of bits and pieces. Just that the EXCERPTS give more info.
It is like when the take a political pole... Generic Candidate does better then Specific Candidate.
I was really interested in the
 LaughingGAMMA WORLDLaughing 
that I imagined.
But as the specifics have come out My Opinion goes up and down.

... (shrug) such is life.
#10

ADHadh

Oct 02, 2010 13:52:41
I must admit I hate that picture. It's so awful. And I just got into drawing pig people myself!
#11

strand0

Oct 02, 2010 14:28:58
I must admit I hate that picture. It's so awful. And I just got into drawing pig people myself!

Smile
The Porkers are supposed to Road Warrior=type nomads. This one should have looked like Mel Gibson. LOL
#12

grehnhewe

Oct 02, 2010 16:15:08
Watch out for the Badder The minute the big shifts or falls he's gonna put an arrow in your face.


  I had not noticed the Badders in the background of that picture!
#13

Marandahir

Oct 02, 2010 18:20:51
Anybody notice the Beholder on his shirt?
#14

Duskweaver

Oct 03, 2010 7:44:05
This one should have looked like Mel Gibson.


To be fair, there are similarities. Especially if one is Jewish... ;)
#15

strand0

Oct 03, 2010 13:09:18
:Thought Strikes:

Does Gamma World have vehicle rules?
If Porkers are supposed to love driving... don't we have to have vehicle rules?
Are there generic vehicle stats? A motorcycle, car, Pickup, Semi-tracker Trailor?
Bike, bi-plane, jumbo-jet?
#16

ADHadh

Oct 03, 2010 14:08:54
:Thought Strikes:

Does Gamma World have vehicle rules?
If Porkers are supposed to love driving... don't we have to have vehicle rules?
Are there generic vehicle stats? A motorcycle, car, Pickup, Semi-tracker Trailor?
Bike, bi-plane, jumbo-jet?


That is an excellent question. Now I'm curious.
#17

Tony_Vargas

Oct 03, 2010 14:38:40
Vehicle rules have been pretty sketchy in most editions.  A functioning vehicle might be a bit of a stretch in a game where most tech items function only once, but, they are certainly, in the text and art of the previews, implying that there are some vehicles.  In a game as whacky as GW, where balance and consistent mechancis are less of an issue, it wouldn't be hard to include vehicles without hard and fast (or any) rules for them.   Still, at this point in the development of the hobby, there's not much excuse for including things in art and fluff text, and giving them /no/ mechanical support whatsoever.
#18

rampant

Oct 03, 2010 19:35:46
The AV 1 had vehicle rules, failing that there's always the mount rules.
#19

strand0

Oct 04, 2010 3:02:46

Tony_Vargas noyiced/mentioned that the three riding beasts of GW are missing. Centisteeds, Brutzors, and Pinetos so it would seem the dicision was made to cut riding, but add a muntant race that RIDES.
Not happy at inconsistency...
I see that the book is going to be too small to have everything. But that should just mean that the Producer/manager should be planning better.


The artwork for the Excerts shows people (PCs) riding in a truck. Should mean some thing.
The artwork for the Excerts shows people (PCs) finding a UFO.


Porkers love internal combustion. ... mean something?

#20

FlashbackJon

Oct 04, 2010 9:29:04
Aside from overland travel rules, vehicles seem to be more something that should be part of the DM's encounter design.  Obviously, a vehicle can trivialize certain standard encounters, at which point any encounter should be handwaved.

So I guess I throw in my vote for "vehicles used by DM on an encounter-by-encounter basis."   
#21

strand0

Oct 04, 2010 15:55:41
Aside from overland travel rules, vehicles seem to be more something that should be part of the DM's encounter design.  Obviously, a vehicle can trivialize certain standard encounters, at which point any encounter should be handwaved.

So I guess I throw in my vote for "vehicles used by DM on an encounter-by-encounter basis."   

?
What about after an encounter where the PCs now have a Pick-up and a motorcycle?
(or do we assume that they all blow'd up?)
#22

FlashbackJon

Oct 04, 2010 16:18:34
What about after an encounter where the PCs now have a Pick-up and a motorcycle?
(or do we assume that they all blow'd up?)


Obviously, the pickup and motorcycle would be factored into future encounters by the DM, per the needs of those encounters.  If one of the next planned encounters was an escape from hoggers on foot, this could be successfully handwaved.

They don't need static mechanics, only the mechanics necessary in the encounter in question.  Consider: in a follow-up encounter where the players are then pursued by hoggers on hogs, the pickup doesn't need, for instance, a speed score: it could simply be a static platform where the driver makes a handful of terrain-based attacks (provided by the DM for this encounter) on pursuers, while the passengers use whatever they have at their disposal.  The motorcycle might have a speed, but in this case, only a relative speed would be useful.
#23

strand0

Oct 04, 2010 16:27:35
Well, I believe you and I could handle it on the fly.
BUT, that is where the Game Designers come in. If they didn't want to deal with these elements, then they should have avoided bringing it up.
#24

FlashbackJon

Oct 04, 2010 16:29:41
Well, I believe you and I could handle it on the fly.
BUT, that is where the Game Designers come in. If they didn't want to deal with these elements, then they should have avoided bringing it up.


While I don't quite agree with the latter suggestion (not bringing it up), I have no qualms with them providing static mechanics.
#25

draven_defay

Oct 04, 2010 23:23:21
I really don't see why you need rules for this anyway, I've never used the vehicle rules for DnD and have had MANY vehicle encounters. Vehicle=Plot Element, that's all you and I need to know, and the players never will, the point is that they had fun and you wracked your brain way less than you could have.