Gamma World

Post/Author/DateTimePost
#1

J_Stillfeather

Aug 18, 2013 22:40:05
Just a thought; When it come time to release the next edition of Gamma World please leave the Collectable Card Game out of it

The 4th edition release would have been great had Wizards made it like D&D 4E and not a CCG wanna be...


It would be nice to have Gamma World 5E Compatable with D&D 5E for possible crossover senarios
#2

Kravell

Aug 23, 2013 12:17:28
I would like to see a Gamma World for 5E as well. Something more like GW 4E (the green book) but updated using 5E rules would be great. However, I am still waiting for D&D for 5E to release (don't even have a date yet!) so it may be a few years until more niche products become an option.
#3

Luis_Carlos

Aug 23, 2013 16:42:44
I would like use the rich mitology of Gamma World and d20 Future (Star*Drive, Dark*Matters, Star*Frontiers) like races and monsters in the D&D games, but the GW monsters have be designed to fight againts PCs with firearms. 

* If you wish a crossover I advice you first we need playtesting about firearms and teslapunk tecnhnolgy.

* Gamma World coud be perfect for a FPS+MOBA arcade. 

 
#4

J_Stillfeather

Aug 23, 2013 22:13:51

If and when Wizards decides to produce the next iteration of Gamma World I would hope they would opt to let us play test the material be for jumping ahead with another 4E style debacle.


And there is truly no place for a CCG (Collectable Card Game) aspect in a role playing game!

I try to own every edition of Gamma World and to date in my humble opinion the last two iterations of Gamma World have been real stinkers

the 3.0 - 3.5 version required the use of the D20 Modern rules which I found to be very confusing and then there was the 4th edition debacle where Wizards decided to make Gamma World into a combination CCG / RTS which to date every time Wizards attepts to add any kind of card based system to thier products it fails miserably, just look at Drangonlance 5th age!

#5

Marandahir

Aug 25, 2013 13:29:50
There was no CCG in Gamma World for 4e. 

There were cards that came in the three sets.  These cards were useful for simulating the randomness of the setting.

Calling it a CCG would be like calling Risk a CCG because it has mission cards in the box.
#6

J_Stillfeather

Aug 26, 2013 13:59:31
Gamma World 4E is a CCG due to the  random card packs with common, uncommon, Rare cards, yes there were cards in the Gamma world expansion sets but there were also CCG style booster packs which I did by a few of,  so don't tell me Gamma World 4E did not have CCG built into it, I've played several CCG games over the years and know quite well how CCG games work
#7

Marandahir

Sep 11, 2013 18:42:06

@_______@

I've NEVER seen those random booster packs and never saw them flaunted anywhere.  I assumed you got EVERYTHING in the three box sets. 

Sorry, I guess I was mistaken. 

#8

Feetz

Sep 13, 2013 22:23:33

The collectible element was tacked on and completely optional. The game runs fine without any of the boosters.

I ran a Gamma World 7e game that lasted about 5 months. None of my players felt like buying the boosters even though they were available at our LGS. None of them wanted to make personal decks out of alpha/omega cards in the box set either. They enjoyed the randomness. Obviously my groups experience is not indicative of anyone elses.

This is not a competitive game in the same sense most CCGs are. The draw to buy them is significantly less than a game like MTG.

I like having the treasure (omega tech) printed on cards. It makes it easy to distribute. I love this edition of GW and plan on using it for many years to come regardless of WOTC's future plans for the franchise.

#9

Finarvyn

Sep 14, 2013 13:17:32

Marandahir wrote: