| Post/Author/DateTime | Post |
|---|---|
| #1J_StillfeatherAug 18, 2013 22:40:05 | Just a thought; When it come time to release the next edition of Gamma World please leave the Collectable Card Game out of it The 4th edition release would have been great had Wizards made it like D&D 4E and not a CCG wanna be... It would be nice to have Gamma World 5E Compatable with D&D 5E for possible crossover senarios |
| #2KravellAug 23, 2013 12:17:28 | I would like to see a Gamma World for 5E as well. Something more like GW 4E (the green book) but updated using 5E rules would be great. However, I am still waiting for D&D for 5E to release (don't even have a date yet!) so it may be a few years until more niche products become an option. |
| #3Luis_CarlosAug 23, 2013 16:42:44 | I would like use the rich mitology of Gamma World and d20 Future (Star*Drive, Dark*Matters, Star*Frontiers) like races and monsters in the D&D games, but the GW monsters have be designed to fight againts PCs with firearms. * If you wish a crossover I advice you first we need playtesting about firearms and teslapunk tecnhnolgy. * Gamma World coud be perfect for a FPS+MOBA arcade. |
| #4J_StillfeatherAug 23, 2013 22:13:51 | If and when Wizards decides to produce the next iteration of Gamma World I would hope they would opt to let us play test the material be for jumping ahead with another 4E style debacle. |
| #5MarandahirAug 25, 2013 13:29:50 | There was no CCG in Gamma World for 4e. There were cards that came in the three sets. These cards were useful for simulating the randomness of the setting. Calling it a CCG would be like calling Risk a CCG because it has mission cards in the box. |
| #6J_StillfeatherAug 26, 2013 13:59:31 | Gamma World 4E is a CCG due to the random card packs with common, uncommon, Rare cards, yes there were cards in the Gamma world expansion sets but there were also CCG style booster packs which I did by a few of, so don't tell me Gamma World 4E did not have CCG built into it, I've played several CCG games over the years and know quite well how CCG games work |
| #7MarandahirSep 11, 2013 18:42:06 | @_______@ |
| #8FeetzSep 13, 2013 22:23:33 | The collectible element was tacked on and completely optional. The game runs fine without any of the boosters. I ran a Gamma World 7e game that lasted about 5 months. None of my players felt like buying the boosters even though they were available at our LGS. None of them wanted to make personal decks out of alpha/omega cards in the box set either. They enjoyed the randomness. Obviously my groups experience is not indicative of anyone elses. This is not a competitive game in the same sense most CCGs are. The draw to buy them is significantly less than a game like MTG. I like having the treasure (omega tech) printed on cards. It makes it easy to distribute. I love this edition of GW and plan on using it for many years to come regardless of WOTC's future plans for the franchise. |
| #9FinarvynSep 14, 2013 13:17:32 |
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