Heroes of the Astral Sea?

Post/Author/DateTimePost
#1

omegaphallic

Aug 06, 2011 20:46:33
Its a safe bet that with Heroes of Shadow, Heroes of the Feywild, and Heroes of the Plane Below that there will be a Heroes of the Planes above. What Builds or Themes etc... Do you expect?
#2

mrpopstar

Aug 06, 2011 22:17:57
Its a safe bet that with Heroes of Shadow, Heroes of the Feywild, and Heroes of the Plane Below that there will be a Heroes of the Planes above. What Builds or Themes etc... Do you expect?

Would love to see a Cleric(Mystic?) build that is as straightforward and badass as the Warpriest in a lasery, weaponless, light-armor kinda way.

I'd also appreciate an essentialized Invoker, with much more focus and meaningful options a la the Mage.

#3

The_Jester

Aug 07, 2011 10:28:33
Its a safe bet that with Heroes of Shadow, Heroes of the Feywild, and Heroes of the Plane Below that there will be a Heroes of the Planes above. What Builds or Themes etc... Do you expect?


A safe bet because WotC always finishes what they start?

I think shadow and elemental are good, as they're power sources we don't have and were not a part of the canned PHB4 . I don't know what Feywild would offer beyond Essentials updates of existing classes. There's no "fey" power source.
#4

mrpopstar

Aug 07, 2011 12:52:53
Its a safe bet that with Heroes of Shadow, Heroes of the Feywild, and Heroes of the Plane Below that there will be a Heroes of the Planes above. What Builds or Themes etc... Do you expect?


A safe bet because WotC always finishes what they start?

I think shadow and elemental are good, as they're power sources we don't have and were not a part of the canned PHB4 . I don't know what Feywild would offer beyond Essentials updates of existing classes. There's no "fey" power source.

Barbarian build, Bard build, Druid build, fey Themes, fey organizations, feats for fey characters, 3 new races, and points of interest on the plane, as was explained during a dev seminar at GenCon.

The book will also serve as inspiration for the next season of Encounters!
#5

hatta

Aug 07, 2011 22:44:26
Anything for the Avenger. 
#6

omegaphallic

Aug 07, 2011 22:56:13
I expect we'll see builds for Invoker and Avenger, with possibly new vices and virtues for the paladin and something for the other divine leaders. Plus themes. Maybe a divine build for a one divine class, like divine rogue or exarch warlock build (I've been expecting one since both Binders and Hexblades Master of Magic utility has divine, shadow, and arcane), or a divine right flavoured Warlord. Or a divine bard.
#7

mrpopstar

Aug 07, 2011 23:39:19
I'd prefer the name of the book to reference the "Plane Above" as opposed to the "Astral Sea." -- Just my preference.


I expect we'll see builds for Invoker and Avenger, with possibly new vices and virtues for the paladin and something for the other divine leaders. Plus themes. Maybe a divine build for a one divine class, like divine rogue or exarch warlock build (I've been expecting one since both Binders and Hexblades Master of Magic utility has divine, shadow, and arcane), or a divine right flavoured Warlord. Or a divine bard.

I would love a Bard(Cantor) class that utilized the Divine power source!

#8

Luis_Carlos

Aug 08, 2011 1:22:59

Couldn´t primal be the "fay" power?


Astral sea? If I think about sea I imagine ships and pirates. What about  swashbuckler like warrior archetype or subclass?

#9

mrpopstar

Aug 08, 2011 7:18:29
Couldn´t primal be the "fay" power?

The Feywild is magic and nature intermixed to the point of being one and the same, according to fluff. The Feywild book will therefore contain classes that utilize the Arcane power source and classes that utilize the Primal power source, leaning more on the Arcane emphasis.


Astral sea? If I think about sea I imagine ships and pirates. What about  swashbuckler like warrior archetype or subclass?

The term "astral sea" employs the word "sea" in such a way as to liken the vast expanse of the astral plane to that of the sea, it's not a literal defintion.

Swashbuckler was explicitly addressed during GenCon as being something that would/should/could be covered as a Theme. 

#10

Sea-Envy

Aug 08, 2011 20:16:44

I think this hypothetical book would be a good chance to add to the runepreist since they are more about using the same power as the gods instead of calling on a specific god.

And of course I would like to see the last 2 philosophies for chavelier and blackgaurd.  
 
Don't forget the astral sea is not just gods and devils.
In theory Mechanis and the Modrons are in the astral sea too.
The Githyanky live in the Astral sea.
Some warlocks prowl the astral sea so they can drink the power of dead gods.

#11

mrpopstar

Aug 08, 2011 22:00:06

I think this hypothetical book would be a good chance to add to the runepreist since they are more about using the same power as the gods instead of calling on a specific god.

And of course I would like to see the last 2 philosophies for chavelier and blackgaurd.  
 
Don't forget the astral sea is not just gods and devils.
In theory Mechanis and the Modrons are in the astral sea too.
The Githyanky live in the Astral sea.
Some warlocks prowl the astral sea so they can drink the power of dead gods.

The Runepriest is gaining a Kanji build in DDI when Kara-Tur makes its debut.

More Virtues for the Cavalier and Vices for the Blackguard would be welcome additions!

#12

Duskweaver

Aug 09, 2011 5:24:50
The term "astral sea" employs the word "sea" in such a way as to liken the vast expanse of the astral plane to that of the sea, it's not a literal defintion.


And yet, there is an abundance of seafaring tropes in the existing The Plane Above book. The book's cover even has a githyanki pirate at the wheel of a ship, with other ships (with sails, even) in the background. He even has a (sort of) eye patch.

It's not at all outlandish to suggest a player's book concentrating on the Astral Sea might have options for characters that want to be pirates or swashbucklers.
#13

mrpopstar

Aug 09, 2011 11:05:48
And yet, there is an abundance of seafaring tropes in the existing The Plane Above book. The book's cover even has a githyanki pirate at the wheel of a ship, with other ships (with sails, even) in the background. He even has a (sort of) eye patch.

It's not at all outlandish to suggest a player's book concentrating on the Astral Sea might have options for characters that want to be pirates or swashbucklers.

I absolutely agree!

Though my clarification was equally as appropriate.

#14

Duskweaver

Aug 10, 2011 5:08:28
OK. I misinterpreted your clarification as disagreement with Luis_Carlos' suggestion.
#15

Botanicus

Aug 11, 2011 9:15:15
I'd like to see:

Cloistered Cleric options
Specific Infernal Pacts (Glasya, Levistus etc)
Additional Runepriest options, please don't try an e-build of it though.
Rituals (not expecting)
Equipment with a divine or Astral theme
Epic Destinies or Paragon paths for Champions of - most of them now are for specific deities, not groupings like Hestavar, Celestia, Arvandor etc


I'd expect to also see a Wizard build, after all... every book needs more wizard options.


There is a lot in the Astral Sea, from Baator to Pandemonium it isn't all Divine Domains and whatnot, there's actually a lot that can be done with the Dead God aspect of the sea as well.
#16

renchard

Aug 11, 2011 12:39:39
I would like a book that is ~20 domains for Warpriests, 1 for each 4e god.  What else do you need?
#17

frothsof

Aug 11, 2011 13:52:22
Its a safe bet that with Heroes of Shadow, Heroes of the Feywild, and Heroes of the Plane Below that there will be a Heroes of the Planes above. What Builds or Themes etc... Do you expect?

Would love to see a Cleric(Mystic?) build that is as straightforward and badass as the Warpriest in a lasery, weaponless, light-armor kinda way.

I'd also appreciate an essentialized Invoker, with much more focus and meaningful options a la the Mage.




have you ever even played an invoker? bc you sure dont act like it. id love to bring my invoker to one of your games and show you what meaningful looks like. the last thing we need is essentials versions of every class just bc some players dont even get the clases to begin with